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https://git.code.sf.net/p/quake/game-source
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88c055ea3c
<taniwha> zinx: thanks :) zinx' klik mod :)
49 lines
1.9 KiB
C++
49 lines
1.9 KiB
C++
#ifndef OVERRIDE_qh
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#define OVERRIDE_qh 1
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@extern {
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/* Returns an overrider with matching class, creating one if needed */
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entity(entity e, string override_class, float priority) override_create;
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/* Finalizes the above, call this once you set what you want to override. */
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void(entity ovr) override_finalize;
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/* Use this in your overrider to get your entity. Call it _EXACTLY ONCE_ per overrider */
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entity() override_findself;
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/* This _MUST_ be called if you don't continue down the chain! */
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void() override_halt;
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/* Guess. */
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void(entity e, entity ovr) override_destroy;
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/* FIXME: Use 'any' type when compiler supports it */
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void(entity e, .void() fld, void() func) override_set_v_v;
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void(entity e, .float(entity ent) fld, float(entity ent) func) override_set_f_e;
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void(entity e, .float(float flt) fld, float(float flt) func) override_set_f_f;
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void(entity e, .float() fld, float() func) override_set_f_v;
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void(entity e, .float(vector vec) fld, float(vector vec) func) override_set_f_c;
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void(entity e, .float(entity ent) fld, float(entity ent) func) override_set_f_e;
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#define override_set_th_takeitem(e, func) override_set_f_v(e, th_takeitem, func)
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#define override_set_th_attack(e, func) override_set_f_e(e, th_attack, func)
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#define override_set_th_takedamage(e, func) override_set_f_f(e, th_takedamage, func)
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#define override_set_th_dealdamage(e, func) override_set_f_f(e, th_dealdamage, func)
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#define override_set_th_die(e, func) override_set_v_v(e, th_die, func)
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#define override_set_th_kill(e, func) override_set_v_v(e, th_kill, func)
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#define override_set_prethink(e, func) override_set_v_v(e, prethink, func)
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#define override_set_actthink(e, func) override_set_v_v(e, actthink, func)
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#define override_set_postthink(e, func) override_set_v_v(e, postthink, func)
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#define override_set_th_teleport(e, func) override_set_f_c(e, th_teleport, func)
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#define override_set_th_projectile(e, func) override_set_f_e(e, th_projectile, func)
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};
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#endif
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