game-source/klik/menus.qc
2003-10-27 22:27:29 +00:00

55 lines
1.1 KiB
C++

#include "client.qh"
#include "common.qh"
#include "menu.qh"
#include "misc.qh"
/*
void() menu_team = {
if (team_ischosen(self))
menu_set(menu_equip);
if (util_menu_needs_print() && is_cl(self)) {
centerprint(self,
"Team\n"
"\<\-\-\-\-\>\n"
"1\b.\b Red\n"
"2\b.\b Blue\n"
"\n"
"0\b.\b Auto\n"
);
}
if (self.impulse == 1) {
team_join(TEAM_RED);
} else if (self.impulse == 2) {
team_join(TEAM_BLUE);
} else if (self.impulse == 10 || self.button0 || self.button1 || self.button2) {
team_join_auto();
}
self.impulse = 0;
self.button0 = self.button1 = self.button2 = 0;
};
*/
void() menu_intro = {
if (!self.menu_state)
self.menu_state = time + 3;
else if (time >= self.menu_state) {
if (is_cl(self))
centerprint(self, "");
PutClientInGame();
return;
}
if (util_menu_needs_print()) {
if (is_cl(self))
centerprint(self,
"\[ This server is running Klik 0.0.7 \]\n"
"\[ by Zinx Verituse \]\n"
"\[ http://staff.xmms.org/zinx/klik \]\n"
"\n"
"\<[ It's a Quake World. ]\>\n"
);
}
};