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https://git.code.sf.net/p/quake/game-source
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40 lines
851 B
C++
40 lines
851 B
C++
#ifndef MDL_qh
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#define MDL_qh 1
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@extern {
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.void(float func, float extra) mdl_func;
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.float mdl_mod;
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.void() mdl_think;
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.float mdl_thought;
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.float mdl_var;
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};
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#define MDL_FUNC_IDLE 0
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#define MDL_FUNC_JUMP 1
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#define MDL_FUNC_PAIN 2
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#define MDL_FUNC_FIRE 3
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#define MDL_FUNC_DIE 4
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#define MDL_FUNC_GIB 5
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#define MDL_MOD_WEP_MASK 255
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#define MDL_MOD_WEP_AXE 1
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#define MDL_MOD_WEP_SHOTGUN 2
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#define MDL_MOD_WEP_SUPER_SHOTGUN 3
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#define MDL_MOD_WEP_NAILGUN 4
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#define MDL_MOD_WEP_SUPER_NAILGUN 5
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#define MDL_MOD_WEP_GRENADE_LAUNCHER 6
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#define MDL_MOD_WEP_ROCKET_LAUNCHER 7
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#define MDL_MOD_WEP_LIGHTNING_GUN 8
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#define MDL_MOD_SWIM_OVER 256
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#define MDL_MOD_SWIM_IN 512
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#define MDL_MOD_SWIM (MDL_MOD_SWIM_IN|MDL_MOD_SWIM_OVER)
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@extern {
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void(float func, float extra) mdl_func_void;
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entity(float func, float extra) mdl_bodyque_and_func;
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};
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#endif
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