mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-25 05:11:58 +00:00
5b81f01e3b
It works, and is playable, but you need to symlink source/config.qw to source/config.qw -- otherwise it won't build a qwprogs.dat for you. :)
60 lines
1.4 KiB
INI
60 lines
1.4 KiB
INI
// An example server.cfg
|
|
|
|
gamedir "paroxysm" // Game directory MUST be 'paroxysm'
|
|
sv_gamedir "paroxysm"
|
|
sv_timestamps 1
|
|
sv_minqfversion "0.3.0" // Minimum QuakeForge version to play
|
|
sv_maxrate 2500
|
|
sys_dead_sleep 0 // don't go completely dead when sleeping
|
|
|
|
hostname "QuakeForge Paroxysm #1"
|
|
|
|
timelimit 20
|
|
samelevel 0
|
|
fraglimit 0
|
|
|
|
// 1 deathmatch
|
|
// + 2 predator mode
|
|
// + 4 dark mode
|
|
// + 8 Last Man Standing
|
|
// + 16 Free For All
|
|
// + 32 Gib Mode (no packs)
|
|
// + 128 weapon autoswitch
|
|
|
|
deathmatch 133 // See the documentation for adding deathmatch modifiers
|
|
|
|
teamplay 0
|
|
|
|
// 0 is KEEP, 1 is DROP
|
|
serverinfo dr 0 // Drop cloaking device
|
|
serverinfo dq 0 // Drop quad
|
|
|
|
// limits
|
|
maxclients 5
|
|
maxspectators 2
|
|
|
|
// serverinfo and setmaster ip# should follow
|
|
serverinfo Admin "[QF]-Deek <deek@d2dc.net>"
|
|
serverinfo URL "http://www.quakeforge.net/"
|
|
serverinfo Download "http://www.d2dc.net/~deek/paroxysm.tar.gz"
|
|
|
|
// Masters to report to
|
|
//setmaster 192.246.40.37:27004 192.246.40.37:27006
|
|
setmaster gozer.quakeforge.net
|
|
|
|
// Remote Connection password
|
|
// what, you think I'd give this to you?
|
|
|
|
// Map rotation
|
|
//localinfo q1_q2edge q1_q3dm13
|
|
//localinfo q1_q3dm13 q1_q3dm17
|
|
//localinfo q1_q3dm17 q1_q3tourney2
|
|
//localinfo q1_q3tourney2 q1_q2edge
|
|
|
|
localinfo q1_q3dm13 q1_q3dm17
|
|
localinfo q1_q3dm17 q1_q3tourney2
|
|
localinfo q1_q3tourney2 q1_q3dm13
|
|
|
|
// startup map
|
|
//map q1_q2edge
|
|
map q1_q3dm13
|