game-source/maps/quake1/b_key2.map
2006-12-23 02:43:47 +00:00

124 lines
4.7 KiB
Text

{
{
( -12 12 16 ) ( -12 8 16 ) ( -12 8 -16 ) METAL2_5 0 0 0 1 1
( -8 12 16 ) ( -12 12 16 ) ( -12 12 -16 ) METAL2_5 0 0 0 1 1
( -8 8 16 ) ( -8 12 16 ) ( -8 12 -16 ) METAL2_5 0 0 0 1 1
( -12 8 16 ) ( -8 8 16 ) ( -8 8 -16 ) METAL2_5 0 0 0 1 1
( -12 8 12 ) ( -12 12 12 ) ( -8 12 12 ) METAL2_5 0 0 0 1 1
( -8 12 -12 ) ( -12 12 -12 ) ( -12 8 -12 ) METAL2_5 0 0 0 1 1
}
{
( -8 8 8 ) ( -8 4 8 ) ( -8 4 -24 ) METAL5_5 0 0 0 1 1
( -4 8 8 ) ( -8 8 8 ) ( -8 8 -24 ) METAL5_5 0 0 0 1 1
( 8 -8 8 ) ( 8 -4 8 ) ( 8 -4 -24 ) METAL5_5 0 0 0 1 1
( 4 -8 8 ) ( 8 -8 8 ) ( 8 -8 -24 ) METAL5_5 0 0 0 1 1
( -8 4 8 ) ( -8 8 8 ) ( -4 8 8 ) METAL5_5 0 0 0 1 1
( -4 8 -8 ) ( -8 8 -8 ) ( -8 4 -8 ) METAL5_5 0 0 0 1 1
}
{
( 8 -8 16 ) ( 8 -12 16 ) ( 8 -12 -16 ) METAL2_5 0 0 0 1 1
( 12 -8 16 ) ( 8 -8 16 ) ( 8 -8 -16 ) METAL2_5 0 0 0 1 1
( 12 -12 16 ) ( 12 -8 16 ) ( 12 -8 -16 ) METAL2_5 0 0 0 1 1
( 8 -12 16 ) ( 12 -12 16 ) ( 12 -12 -16 ) METAL2_5 0 0 0 1 1
( 8 -12 12 ) ( 8 -8 12 ) ( 12 -8 12 ) METAL2_5 0 0 0 1 1
( 12 -8 -12 ) ( 8 -8 -12 ) ( 8 -12 -12 ) METAL2_5 0 0 0 1 1
}
{
( 8 12 16 ) ( 8 8 16 ) ( 8 8 -16 ) METAL2_5 0 0 0 1 1
( 12 12 16 ) ( 8 12 16 ) ( 8 12 -16 ) METAL2_5 0 0 0 1 1
( 12 8 16 ) ( 12 12 16 ) ( 12 12 -16 ) METAL2_5 0 0 0 1 1
( 8 8 16 ) ( 12 8 16 ) ( 12 8 -16 ) METAL2_5 0 0 0 1 1
( 8 8 12 ) ( 8 12 12 ) ( 12 12 12 ) METAL2_5 0 0 0 1 1
( 12 12 -12 ) ( 8 12 -12 ) ( 8 8 -12 ) METAL2_5 0 0 0 1 1
}
{
( -12 -8 16 ) ( -12 -12 16 ) ( -12 -12 -16 ) METAL2_5 0 0 0 1 1
( -8 -8 16 ) ( -12 -8 16 ) ( -12 -8 -16 ) METAL2_5 0 0 0 1 1
( -8 -12 16 ) ( -8 -8 16 ) ( -8 -8 -16 ) METAL2_5 0 0 0 1 1
( -12 -12 16 ) ( -8 -12 16 ) ( -8 -12 -16 ) METAL2_5 0 0 0 1 1
( -12 -12 12 ) ( -12 -8 12 ) ( -8 -8 12 ) METAL2_5 0 0 0 1 1
( -8 -8 -12 ) ( -12 -8 -12 ) ( -12 -12 -12 ) METAL2_5 0 0 0 1 1
}
{
( -8 12 12 ) ( -8 8 12 ) ( -8 8 -12 ) METAL2_5 0 0 0 1 1
( 8 12 12 ) ( -8 12 12 ) ( -8 12 -12 ) METAL2_5 0 0 0 1 1
( 8 8 12 ) ( 8 12 12 ) ( 8 12 -12 ) METAL2_5 0 0 0 1 1
( -8 8 12 ) ( 8 8 12 ) ( 8 8 -12 ) METAL2_5 0 0 0 1 1
( -8 8 12 ) ( -8 12 12 ) ( 8 12 12 ) METAL2_5 0 0 0 1 1
( 8 12 8 ) ( -8 12 8 ) ( -8 8 8 ) METAL2_5 0 0 0 1 1
}
{
( -8 -8 12 ) ( -8 -12 12 ) ( -8 -12 -12 ) METAL2_5 0 0 0 1 1
( 8 -8 12 ) ( -8 -8 12 ) ( -8 -8 -12 ) METAL2_5 0 0 0 1 1
( 8 -12 12 ) ( 8 -8 12 ) ( 8 -8 -12 ) METAL2_5 0 0 0 1 1
( -8 -12 12 ) ( 8 -12 12 ) ( 8 -12 -12 ) METAL2_5 0 0 0 1 1
( -8 -12 12 ) ( -8 -8 12 ) ( 8 -8 12 ) METAL2_5 0 0 0 1 1
( 8 -8 8 ) ( -8 -8 8 ) ( -8 -12 8 ) METAL2_5 0 0 0 1 1
}
{
( 8 8 12 ) ( 8 -8 12 ) ( 8 -8 8 ) METAL2_5 0 0 0 1 1
( 12 8 12 ) ( 8 8 12 ) ( 8 8 8 ) METAL2_5 0 0 0 1 1
( 12 -8 12 ) ( 12 8 12 ) ( 12 8 8 ) METAL2_5 0 0 0 1 1
( 8 -8 12 ) ( 12 -8 12 ) ( 12 -8 8 ) METAL2_5 0 0 0 1 1
( 8 -8 12 ) ( 8 8 12 ) ( 12 8 12 ) METAL2_5 0 0 0 1 1
( 12 8 8 ) ( 8 8 8 ) ( 8 -8 8 ) METAL2_5 0 0 0 1 1
}
{
( -12 8 12 ) ( -12 -8 12 ) ( -12 -8 8 ) METAL2_5 0 0 0 1 1
( -8 8 12 ) ( -12 8 12 ) ( -12 8 8 ) METAL2_5 0 0 0 1 1
( -8 -8 12 ) ( -8 8 12 ) ( -8 8 8 ) METAL2_5 0 0 0 1 1
( -12 -8 12 ) ( -8 -8 12 ) ( -8 -8 8 ) METAL2_5 0 0 0 1 1
( -12 -8 12 ) ( -12 8 12 ) ( -8 8 12 ) METAL2_5 0 0 0 1 1
( -8 8 8 ) ( -12 8 8 ) ( -12 -8 8 ) METAL2_5 0 0 0 1 1
}
{
( -12 8 -8 ) ( -12 -8 -8 ) ( -12 -8 -12 ) METAL2_5 0 0 0 1 1
( -8 8 -8 ) ( -12 8 -8 ) ( -12 8 -12 ) METAL2_5 0 0 0 1 1
( -8 -8 -8 ) ( -8 8 -8 ) ( -8 8 -12 ) METAL2_5 0 0 0 1 1
( -12 -8 -8 ) ( -8 -8 -8 ) ( -8 -8 -12 ) METAL2_5 0 0 0 1 1
( -12 -8 -8 ) ( -12 8 -8 ) ( -8 8 -8 ) METAL2_5 0 0 0 1 1
( -8 8 -12 ) ( -12 8 -12 ) ( -12 -8 -12 ) METAL2_5 0 0 0 1 1
}
{
( 8 8 -8 ) ( 8 -8 -8 ) ( 8 -8 -12 ) METAL2_5 0 0 0 1 1
( 12 8 -8 ) ( 8 8 -8 ) ( 8 8 -12 ) METAL2_5 0 0 0 1 1
( 12 -8 -8 ) ( 12 8 -8 ) ( 12 8 -12 ) METAL2_5 0 0 0 1 1
( 8 -8 -8 ) ( 12 -8 -8 ) ( 12 -8 -12 ) METAL2_5 0 0 0 1 1
( 8 -8 -8 ) ( 8 8 -8 ) ( 12 8 -8 ) METAL2_5 0 0 0 1 1
( 12 8 -12 ) ( 8 8 -12 ) ( 8 -8 -12 ) METAL2_5 0 0 0 1 1
}
{
( -8 12 -8 ) ( -8 8 -8 ) ( -8 8 -12 ) METAL2_5 0 0 0 1 1
( 8 12 -8 ) ( -8 12 -8 ) ( -8 12 -12 ) METAL2_5 0 0 0 1 1
( 8 8 -8 ) ( 8 12 -8 ) ( 8 12 -12 ) METAL2_5 0 0 0 1 1
( -8 8 -8 ) ( 8 8 -8 ) ( 8 8 -12 ) METAL2_5 0 0 0 1 1
( -8 8 -8 ) ( -8 12 -8 ) ( 8 12 -8 ) METAL2_5 0 0 0 1 1
( 8 12 -12 ) ( -8 12 -12 ) ( -8 8 -12 ) METAL2_5 0 0 0 1 1
}
{
( -8 -8 -8 ) ( -8 -12 -8 ) ( -8 -12 -12 ) METAL2_5 0 0 0 1 1
( 8 -8 -8 ) ( -8 -8 -8 ) ( -8 -8 -12 ) METAL2_5 0 0 0 1 1
( 8 -12 -8 ) ( 8 -8 -8 ) ( 8 -8 -12 ) METAL2_5 0 0 0 1 1
( -8 -12 -8 ) ( 8 -12 -8 ) ( 8 -12 -12 ) METAL2_5 0 0 0 1 1
( -8 -12 -8 ) ( -8 -8 -8 ) ( 8 -8 -8 ) METAL2_5 0 0 0 1 1
( 8 -8 -12 ) ( -8 -8 -12 ) ( -8 -12 -12 ) METAL2_5 0 0 0 1 1
}
"classname" "worldspawn"
"wad" "/raid/quake/id1_/gfx/metal.wad"
}
{
"classname" "light"
"origin" "0 0 72"
}
{
"classname" "light"
"origin" "0 0 -56"
}
{
"classname" "light"
"origin" "56 56 0"
}
{
"classname" "light"
"origin" "-56 -56 0"
}