mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-22 03:51:12 +00:00
144 lines
3.6 KiB
C++
144 lines
3.6 KiB
C++
/* Frank Condello 09.28.98 - made for the Paroxysm Quake Mod.
|
|
EMAIL: pox@planetquake.com
|
|
WEB: http://www.planetquake.com/paroxysm/
|
|
=========================================================================
|
|
*/
|
|
//Armor regeneration stations
|
|
//surprisingly little coding required to get this going
|
|
//Had to add a value/type check routine in T_Damage
|
|
//Armour is now gained by standing at Regen_stations,
|
|
//The colour of armour only indocates how much you have, it is always the same strength
|
|
//Here's a breakdown:
|
|
//1 - 50 points is blue
|
|
//51 - 150 points is yellow
|
|
//151 - 255 points is red
|
|
//POX v1.2 - moved to client.qc
|
|
//.float armregen;
|
|
//RegenStation Default Ambient Sound
|
|
void() regen_ambientsound =
|
|
{
|
|
ambientsound (self.origin, "ambience/regen1.wav", 0.5, ATTN_STATIC);
|
|
};
|
|
//POX v1.11 - particle stream replaced by a mdl with client side animation (for POXworld)
|
|
/*
|
|
//A paritcle effect for regen stations
|
|
void() regen_make_smoke =
|
|
{
|
|
particle (self.origin + '0 0 +6', '1 1 36', self.clr, 12);
|
|
particle (self.origin + '0 0 +6', '-1 -1 36', self.clr, 12);
|
|
self.nextthink = time + 0.1;
|
|
};
|
|
*/
|
|
//Particle emiting entity
|
|
void(float colour) regen_streamer =
|
|
{
|
|
local entity streamer;
|
|
|
|
streamer = spawn();
|
|
streamer.solid = SOLID_TRIGGER;
|
|
streamer.movetype = MOVETYPE_TOSS;
|
|
|
|
setmodel(streamer, "progs/stream.mdl");
|
|
setsize (streamer, '-16 -16 0', '16 16 56');
|
|
streamer.velocity = '0 0 0';
|
|
setorigin(streamer, self.origin);
|
|
|
|
streamer.skin = colour;
|
|
|
|
regen_ambientsound();
|
|
|
|
};
|
|
void() regen_touch =
|
|
{
|
|
if (other.regen_finished > time) //already touched
|
|
return;
|
|
if (other.classname != "player")
|
|
return;
|
|
|
|
if (other.armorvalue >= self.armregen)
|
|
{
|
|
other.regen_finished = time;
|
|
return; // already have max armour that station can give
|
|
}
|
|
|
|
other.armregen = self.armregen;
|
|
other.regen_finished = time + 0.2;
|
|
|
|
};
|
|
//Regen triggers for custom maps - can be BIG (whole rooms)
|
|
void() regen_station =
|
|
{
|
|
if (self.armregen <= 0)
|
|
self.armregen = 50;
|
|
InitTrigger ();
|
|
self.touch = regen_touch;
|
|
//self.netname = "regen station";
|
|
};
|
|
//These replace armor in existing Maps
|
|
void() item_armor1 =
|
|
{
|
|
precache_sound("ambience/regen1.wav");
|
|
|
|
precache_model ("progs/regen.mdl");
|
|
precache_model ("progs/stream.mdl");
|
|
|
|
self.touch = regen_touch;
|
|
setmodel (self, "progs/regen.mdl");
|
|
self.skin = 0;
|
|
setsize (self, '-16 -16 0', '16 16 56');
|
|
|
|
self.solid = SOLID_TRIGGER;
|
|
//some existing DM maps rely on Droptofloor for proper placement
|
|
self.movetype = MOVETYPE_TOSS;
|
|
self.velocity = '0 0 0';
|
|
self.origin_z = self.origin_z + 6;
|
|
self.armregen = 50;
|
|
//self.netname = "regen station";
|
|
|
|
regen_streamer(0);
|
|
|
|
};
|
|
void() item_armor2 =
|
|
{
|
|
precache_sound("ambience/regen1.wav");
|
|
|
|
precache_model ("progs/regen.mdl");
|
|
precache_model ("progs/stream.mdl");
|
|
|
|
self.touch = regen_touch;
|
|
setmodel (self, "progs/regen.mdl");
|
|
self.skin = 1;
|
|
setsize (self, '-16 -16 0', '16 16 56');
|
|
self.solid = SOLID_TRIGGER;
|
|
//some existing DM maps rely on Droptofloor for proper placement
|
|
self.movetype = MOVETYPE_TOSS;
|
|
self.velocity = '0 0 0';
|
|
self.origin_z = self.origin_z + 6;
|
|
|
|
self.armregen = 150;
|
|
//self.netname = "regen station";
|
|
|
|
regen_streamer(1);
|
|
};
|
|
void() item_armorInv =
|
|
{
|
|
precache_sound("ambience/regen1.wav");
|
|
|
|
precache_model ("progs/regen.mdl");
|
|
precache_model ("progs/stream.mdl");
|
|
|
|
self.touch = regen_touch;
|
|
setmodel (self, "progs/regen.mdl");
|
|
self.skin = 2;
|
|
setsize (self, '-16 -16 0', '16 16 56');
|
|
self.solid = SOLID_TRIGGER;
|
|
//some existing DM maps rely on Droptofloor for proper placement
|
|
self.movetype = MOVETYPE_TOSS;
|
|
self.velocity = '0 0 0';
|
|
self.origin_z = self.origin_z + 6;
|
|
|
|
self.armregen = 250;
|
|
//self.netname = "regen station";
|
|
|
|
regen_streamer(2);
|
|
};
|