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https://git.code.sf.net/p/quake/game-source
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59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
#include "common.qh"
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void ()
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worldspawn =
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{
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/* These are used be the server C code, but not precached. Bad iD. */
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precache_sound ("misc/h2ohit1.wav");
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precache_sound ("demon/dland2.wav");
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precache_sound ("misc/r_tele1.wav");
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precache_sound ("misc/r_tele2.wav");
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precache_sound ("misc/r_tele3.wav");
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precache_sound ("misc/r_tele4.wav");
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precache_sound ("misc/r_tele5.wav");
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/* Compatibility :) */
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if (self.model == "maps/e1m8.bsp")
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cvar_set ("sv_gravity", "100");
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// Setup light animation tables. 'a' is total darkness, 'z' is maxbright.
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// 0 normal
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lightstyle (0, "m");
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// 1 FLICKER (first variety)
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lightstyle (1, "mmnmmommommnonmmonqnmmo");
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// 2 SLOW STRONG PULSE
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lightstyle (2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
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// 3 CANDLE (first variety)
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lightstyle (3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
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// 4 FAST STROBE
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lightstyle (4, "ma");
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// 5 GENTLE PULSE 1
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lightstyle (5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
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// 6 FLICKER (second variety)
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lightstyle (6, "nmonqnmomnmomomno");
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// 7 CANDLE (second variety)
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lightstyle (7, "mmmaaaabcdefgmmmmaaaammmaamm");
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// 8 CANDLE (third variety)
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lightstyle (8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
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// 9 SLOW STROBE (fourth variety)
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lightstyle (9, "aaaaaaaazzzzzzzz");
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// 10 FLUORESCENT FLICKER
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lightstyle (10, "mmamammmmammamamaaamammma");
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// 11 SLOW PULSE NOT FADE TO BLACK
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lightstyle (11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
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// styles 32-62 are assigned by the light program for switchable lights
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main ();
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};
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