mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-10 06:31:52 +00:00
645 lines
12 KiB
C++
645 lines
12 KiB
C++
#include "common.qh"
|
|
#include "misc.qh"
|
|
|
|
#include "mapents.qh"
|
|
#include "mapents_util.qh"
|
|
#include "items.qh"
|
|
#include "mapents_triggers.qh"
|
|
#include "mapents_items.qh"
|
|
#include "mapents_movewall.qh"
|
|
|
|
#include "equip.qh"
|
|
|
|
// ===============================================================
|
|
|
|
/*QUAKED info_null (0 0.5 0) (-4 -4 -4) (4 4 4)
|
|
Used as a positional target for spotlights, etc.
|
|
*/
|
|
void ()
|
|
info_null =
|
|
{
|
|
remove (self);
|
|
};
|
|
|
|
// ===============================================================
|
|
|
|
/*QUAKED light_fluoro (0 1 0) (-8 -8 -8) (8 8 8) START_OFF
|
|
Non-displayed light.
|
|
Default light value is 300
|
|
Default style is 0
|
|
If targeted, it will toggle between on or off.
|
|
Makes steady fluorescent humming sound
|
|
*/
|
|
void ()
|
|
light_fluoro =
|
|
{
|
|
self.noise = "ambience/fl_hum1.wav";
|
|
light ();
|
|
};
|
|
|
|
/*QUAKED light_fluorospark (0 1 0) (-8 -8 -8) (8 8 8)
|
|
Non-displayed light.
|
|
Default light value is 300
|
|
Default style is 10
|
|
Makes sparking, broken fluorescent sound
|
|
*/
|
|
void ()
|
|
light_fluorospark =
|
|
{
|
|
if (!self.style)
|
|
self.style = 10;
|
|
|
|
self.noise = "ambience/buzz1.wav";
|
|
light();
|
|
};
|
|
|
|
/*QUAKED light_globe (0 1 0) (-8 -8 -8) (8 8 8)
|
|
Sphere globe light.
|
|
Default light value is 300
|
|
Default style is 0
|
|
*/
|
|
void ()
|
|
light_globe =
|
|
{
|
|
self.model = "progs/s_light.spr";
|
|
light();
|
|
};
|
|
|
|
/*QUAKED light_torch_small_walltorch (0 .5 0) (-10 -10 -20) (10 10 20)
|
|
Short wall torch
|
|
Default light value is 200
|
|
Default style is 0
|
|
*/
|
|
void ()
|
|
light_torch_small_walltorch =
|
|
{
|
|
self.model = "progs/flame.mdl";
|
|
self.noise = "ambience/fire1.wav";
|
|
light ();
|
|
};
|
|
|
|
/*QUAKED light_flame_large_yellow (0 1 0) (-10 -10 -12) (12 12 18)
|
|
Large yellow flame ball
|
|
*/
|
|
void ()
|
|
light_flame_large_yellow =
|
|
{
|
|
self.model = "progs/flame2.mdl";
|
|
self.frame = 1;
|
|
self.noise = "ambience/fire1.wav";
|
|
light ();
|
|
};
|
|
|
|
/*QUAKED light_flame_small_yellow (0 1 0) (-8 -8 -8) (8 8 8) START_OFF
|
|
Small yellow flame ball
|
|
*/
|
|
void ()
|
|
light_flame_small_yellow =
|
|
{
|
|
self.model = "progs/flame2.mdl";
|
|
self.noise = "ambience/fire1.wav";
|
|
light ();
|
|
};
|
|
|
|
/*QUAKED light_flame_small_white (0 1 0) (-10 -10 -40) (10 10 40) START_OFF
|
|
Small white flame ball
|
|
*/
|
|
void ()
|
|
light_flame_small_white =
|
|
{
|
|
self.model = "progs/flame2.mdl";
|
|
self.noise = "ambience/fire1.wav";
|
|
light ();
|
|
};
|
|
|
|
// ====================================================================
|
|
|
|
/*QUAKED misc_explobox2 (0 .5 .8) (0 0 0) (32 32 64)
|
|
Smaller exploding box, REGISTERED ONLY
|
|
*/
|
|
void ()
|
|
misc_explobox2 =
|
|
{
|
|
self.model = "maps/b_exbox2.bsp";
|
|
self.noise = "weapons/r_exp3.wav";
|
|
self.dmg = 160;
|
|
|
|
if (!self.mins && !self.maxs) {
|
|
self.mins = '0 0 0';
|
|
self.maxs = '32 32 32';
|
|
}
|
|
|
|
misc_explobox ();
|
|
};
|
|
|
|
// ====================================================================
|
|
|
|
/*QUAKED ambient_suck_wind (0.3 0.1 0.6) (-10 -10 -8) (10 10 8)
|
|
*/
|
|
void ()
|
|
ambient_suck_wind =
|
|
{
|
|
self.noise = "ambience/suck1.wav";
|
|
self.volume = 1.0;
|
|
info_notnull ();
|
|
};
|
|
|
|
/*QUAKED ambient_drone (0.3 0.1 0.6) (-10 -10 -8) (10 10 8)
|
|
*/
|
|
void ()
|
|
ambient_drone =
|
|
{
|
|
self.noise = "ambience/drone6.wav";
|
|
info_notnull ();
|
|
};
|
|
|
|
/*QUAKED ambient_flouro_buzz (0.3 0.1 0.6) (-10 -10 -8) (10 10 8)
|
|
*/
|
|
void ()
|
|
ambient_flouro_buzz =
|
|
{
|
|
self.noise = "ambience/buzz1.wav";
|
|
self.volume = 1.0;
|
|
info_notnull ();
|
|
};
|
|
|
|
/*QUAKED ambient_drip (0.3 0.1 0.6) (-10 -10 -8) (10 10 8)
|
|
*/
|
|
void ()
|
|
ambient_drip =
|
|
{
|
|
self.noise = "ambience/drip1.wav";
|
|
info_notnull ();
|
|
};
|
|
|
|
/*QUAKED ambient_comp_hum (0.3 0.1 0.6) (-10 -10 -8) (10 10 8)
|
|
*/
|
|
void ()
|
|
ambient_comp_hum =
|
|
{
|
|
self.noise = "ambience/comp1.wav";
|
|
self.volume = 1.0;
|
|
info_notnull ();
|
|
};
|
|
|
|
/*QUAKED ambient_thunder (0.3 0.1 0.6) (-10 -10 -8) (10 10 8)
|
|
*/
|
|
void ()
|
|
ambient_thunder =
|
|
{
|
|
self.noise = "ambience/thunder1.wav";
|
|
info_notnull ();
|
|
};
|
|
|
|
/*QUAKED ambient_light_buzz (0.3 0.1 0.6) (-10 -10 -8) (10 10 8)
|
|
*/
|
|
void ()
|
|
ambient_light_buzz =
|
|
{
|
|
self.noise = "ambience/fl_hum1.wav";
|
|
info_notnull ();
|
|
};
|
|
|
|
/*QUAKED ambient_swamp1 (0.3 0.1 0.6) (-10 -10 -8) (10 10 8)
|
|
*/
|
|
void ()
|
|
ambient_swamp1 =
|
|
{
|
|
self.noise = "ambience/swamp1.wav";
|
|
info_notnull ();
|
|
};
|
|
|
|
/*QUAKED ambient_swamp2 (0.3 0.1 0.6) (-10 -10 -8) (10 10 8)
|
|
*/
|
|
void ()
|
|
ambient_swamp2 =
|
|
{
|
|
self.noise = "ambience/swamp2.wav";
|
|
info_notnull ();
|
|
};
|
|
|
|
// ===========================================================================
|
|
|
|
void ()
|
|
path_corner =
|
|
{
|
|
info_notnull ();
|
|
};
|
|
|
|
// ===========================================================================
|
|
|
|
/*QUAKED trigger_multiple (.5 .5 .5) ? notouch
|
|
Variable sized repeatable trigger. Must be targeted at one or more entities.
|
|
If "health" is set, the trigger must be killed to activate each time.
|
|
If "delay" is set, the trigger waits some time after activating before firing.
|
|
"wait" : Seconds between triggerings. (.2 default)
|
|
If notouch is set, the trigger is only fired by other entities, not by touching.
|
|
NOTOUCH has been obsoleted by trigger_relay!
|
|
sounds
|
|
1) secret
|
|
2) beep beep
|
|
3) large switch
|
|
4)
|
|
set "message" to text string
|
|
*/
|
|
void ()
|
|
trigger_multiple =
|
|
{
|
|
switch (self.sounds) {
|
|
case 1:
|
|
self.noise1 = "misc/secret.wav";
|
|
break;
|
|
case 2:
|
|
self.noise1 = "misc/talk.wav";
|
|
break;
|
|
case 3:
|
|
self.noise1 = "misc/trigger1.wav";
|
|
break;
|
|
}
|
|
|
|
trigger_generic ();
|
|
|
|
if (!self.wait)
|
|
self.wait = 0.2;
|
|
|
|
self.count = 0;
|
|
};
|
|
|
|
/*QUAKED trigger_once (.5 .5 .5) ? notouch
|
|
*/
|
|
void ()
|
|
trigger_once =
|
|
{
|
|
trigger_multiple ();
|
|
self.count = 1;
|
|
};
|
|
|
|
/*QUAKED trigger_relay (.5 .5 .5) (-8 -8 -8) (8 8 8)
|
|
*/
|
|
void ()
|
|
trigger_relay =
|
|
{
|
|
self.spawnflags |= SPAWNFLAGS_TRIGGER_NOTOUCH;
|
|
trigger_multiple ();
|
|
};
|
|
|
|
#define SPAWNFLAGS_NOMESSAGE 1
|
|
void ()
|
|
_trigger_counter_use =
|
|
{
|
|
local float doprint;
|
|
|
|
doprint = !(self.spawnflags & SPAWNFLAGS_NOMESSAGE) && is_cl (other);
|
|
|
|
self.count--;
|
|
if (self.count <= 0) {
|
|
if (doprint) centerprint (other, "Sequence completed!");
|
|
|
|
self.count = self.max_health;
|
|
util_use_targets ();
|
|
} else {
|
|
if (doprint) {
|
|
if (self.count > 3)
|
|
centerprint (other, "There are more to go...");
|
|
else if (self.count > 2)
|
|
centerprint (other, "Only 3 more to go...");
|
|
else if (self.count > 1)
|
|
centerprint (other, "Only 2 more to go...");
|
|
else
|
|
centerprint (other, "Only 1 more to go...");
|
|
}
|
|
}
|
|
};
|
|
|
|
/*QUAKED trigger_counter (.5 .5 .5) ? SPAWNFLAGS_NOMESSAGE
|
|
Wait decrease count by 1 until it reaches 0, then activate targets.
|
|
*/
|
|
void ()
|
|
trigger_counter =
|
|
{
|
|
util_map_entity_init ();
|
|
|
|
self.model = nil;
|
|
self.modelindex = 0;
|
|
|
|
if (!self.count)
|
|
self.count = 2;
|
|
|
|
self.use = _trigger_counter_use;
|
|
|
|
self.think = util_map_entity_cull;
|
|
self.nextthink = time + 0.1;
|
|
};
|
|
|
|
/*QUAKED trigger_secret (.5 .5 .5) ?
|
|
*/
|
|
void ()
|
|
trigger_secret =
|
|
{
|
|
if (!self.message)
|
|
self.message = "You found a secret area!";
|
|
if (!self.sounds)
|
|
self.sounds = 1;
|
|
if (self.sounds > 2)
|
|
self.sounds = 0;
|
|
|
|
trigger_multiple ();
|
|
|
|
self.count = 1;
|
|
};
|
|
|
|
/*QUAKED trigger_setskill (.5 .5 .5) ?
|
|
sets skill level to the value of "message".
|
|
Only used on start map.
|
|
*/
|
|
void ()
|
|
trigger_setskill =
|
|
{
|
|
remove (self);
|
|
};
|
|
|
|
/*QUAKED trigger_onlyregistered (.5 .5 .5) ?
|
|
Only fires if playing the registered version, otherwise prints the message
|
|
*/
|
|
void ()
|
|
trigger_onlyregistered =
|
|
{
|
|
self.message = "";
|
|
self.wait = -1;
|
|
trigger_generic ();
|
|
};
|
|
|
|
/*QUAKED trigger_monsterjump (.5 .5 .5) ?
|
|
Walking monsters that touch this will jump in the direction of the trigger's angle
|
|
"speed" default to 200, the speed thrown forward
|
|
"height" default to 200, the speed thrown upwards
|
|
*/
|
|
void ()
|
|
trigger_monsterjump =
|
|
{
|
|
remove (self);
|
|
};
|
|
|
|
/*QUAKED func_episodegate (0 .5 .8) ? E1 E2 E3 E4
|
|
This bmodel will appear if the episode has allready been completed, so players can't reenter it.
|
|
*/
|
|
void ()
|
|
func_episodegate =
|
|
{
|
|
if (!(serverflags & self.spawnflags)) {
|
|
remove (self);
|
|
return;
|
|
}
|
|
|
|
func_wall ();
|
|
};
|
|
|
|
/*QUAKED func_bossgate (0 .5 .8) ?
|
|
This bmodel appears unless players have all of the episode sigils.
|
|
*/
|
|
void ()
|
|
func_bossgate =
|
|
{
|
|
if ((serverflags & 15) == 15) {
|
|
remove (self);
|
|
return;
|
|
}
|
|
|
|
func_wall ();
|
|
};
|
|
|
|
|
|
/* Monsters */
|
|
void () monster_boss = { remove(self); };
|
|
void () monster_demon1 = { remove(self); };
|
|
void () monster_dog = { remove(self); };
|
|
void () monster_enforcer = { remove(self); };
|
|
void () monster_fish = { remove(self); };
|
|
void () monster_hell_knight = { remove(self); };
|
|
void () monster_knight = { remove(self); };
|
|
void () monster_ogre = { remove(self); };
|
|
void () monster_ogre_marksman = { remove(self); };
|
|
void () monster_oldone = { remove(self); };
|
|
void () monster_shalrath = { remove(self); };
|
|
void () monster_shambler = { remove(self); };
|
|
void () monster_army = { remove(self); };
|
|
void () monster_tarbaby = { remove(self); };
|
|
void () monster_wizard = { remove(self); };
|
|
void () monster_zombie = { remove(self); };
|
|
|
|
// =========================================================================
|
|
|
|
void ()
|
|
item_weapon =
|
|
{
|
|
if (!self.noise2)
|
|
self.noise2 = "weapons/pkup.wav";
|
|
if (!self.mins && !self.maxs) {
|
|
self.mins = '-16 -16 0';
|
|
self.maxs = '16 16 56';
|
|
}
|
|
if (!self.wait && !self.delay) {
|
|
self.wait = 25;
|
|
self.delay = 10;
|
|
}
|
|
item_generic ();
|
|
};
|
|
|
|
/*QUAKED weapon_supershotgun (0 .5 .8) (-16 -16 0) (16 16 32)
|
|
*/
|
|
void ()
|
|
weapon_supershotgun =
|
|
{
|
|
self.netname = STR_EQUIPID_SUPER_SHOTGUN;
|
|
if (!self.model)
|
|
self.model = "progs/g_shot.mdl";
|
|
if (!self.ammo_shells)
|
|
self.ammo_shells = 5;
|
|
equip_grant (self, EQUIPID_SUPER_SHOTGUN);
|
|
item_weapon ();
|
|
};
|
|
|
|
/*QUAKED weapon_nailgun (0 .5 .8) (-16 -16 0) (16 16 32)
|
|
*/
|
|
void ()
|
|
weapon_nailgun =
|
|
{
|
|
self.netname = STR_EQUIPID_NAILGUN;
|
|
if (!self.model)
|
|
self.model = "progs/g_nail.mdl";
|
|
if (!self.ammo_nails)
|
|
self.ammo_nails = 30;
|
|
equip_grant (self, EQUIPID_NAILGUN);
|
|
item_weapon ();
|
|
};
|
|
|
|
/*QUAKED weapon_supernailgun (0 .5 .8) (-16 -16 0) (16 16 32)
|
|
*/
|
|
void ()
|
|
weapon_supernailgun =
|
|
{
|
|
self.netname = STR_EQUIPID_SUPER_NAILGUN;
|
|
if (!self.model)
|
|
self.model = "progs/g_nail2.mdl";
|
|
if (!self.ammo_nails)
|
|
self.ammo_nails = 30;
|
|
equip_grant (self, EQUIPID_SUPER_NAILGUN);
|
|
item_weapon ();
|
|
};
|
|
|
|
/*QUAKED weapon_grenadelauncher (0 .5 .8) (-16 -16 0) (16 16 32)
|
|
*/
|
|
void ()
|
|
weapon_grenadelauncher =
|
|
{
|
|
self.netname = STR_EQUIPID_GRENADE_LAUNCHER;
|
|
if (!self.model)
|
|
self.model = "progs/g_rock.mdl";
|
|
if (!self.ammo_rockets)
|
|
self.ammo_rockets = 5;
|
|
equip_grant (self, EQUIPID_GRENADE_LAUNCHER);
|
|
item_weapon ();
|
|
};
|
|
|
|
/*QUAKED weapon_rocketlauncher (0 .5 .8) (-16 -16 0) (16 16 32)
|
|
*/
|
|
void ()
|
|
weapon_rocketlauncher =
|
|
{
|
|
self.netname = STR_EQUIPID_ROCKET_LAUNCHER;
|
|
if (!self.model)
|
|
self.model = "progs/g_rock2.mdl";
|
|
if (!self.ammo_rockets)
|
|
self.ammo_rockets = 5;
|
|
equip_grant (self, EQUIPID_ROCKET_LAUNCHER);
|
|
item_weapon ();
|
|
};
|
|
|
|
/*QUAKED weapon_lightning (0 .5 .8) (-16 -16 0) (16 16 32)
|
|
*/
|
|
void ()
|
|
weapon_lightning =
|
|
{
|
|
self.netname = STR_EQUIPID_LIGHTNING_GUN;
|
|
if (!self.model)
|
|
self.model = "progs/g_light.mdl";
|
|
if (!self.ammo_cells)
|
|
self.ammo_cells = 15;
|
|
equip_grant (self, EQUIPID_LIGHTNING_GUN);
|
|
item_weapon ();
|
|
};
|
|
|
|
// ========================================================================
|
|
|
|
#define SPAWNFLAGS_AMMO_BIG 1
|
|
|
|
/*QUAKED item_shells (0 .5 .8) (0 0 0) (32 32 32) BIG
|
|
*/
|
|
void ()
|
|
item_shells =
|
|
{
|
|
if (self.spawnflags & SPAWNFLAGS_AMMO_BIG) {
|
|
self.model = "maps/b_shell1.bsp";
|
|
self.ammo_shells = 40;
|
|
} else {
|
|
self.model = "maps/b_shell0.bsp";
|
|
self.ammo_shells = 20;
|
|
}
|
|
item_ammo ();
|
|
};
|
|
|
|
/*QUAKED item_spikes (0 .5 .8) (0 0 0) (32 32 32) BIG
|
|
*/
|
|
void ()
|
|
item_spikes =
|
|
{
|
|
if (self.spawnflags & SPAWNFLAGS_AMMO_BIG) {
|
|
self.model = "maps/b_nail1.bsp";
|
|
self.ammo_nails = 50;
|
|
} else {
|
|
self.model = "maps/b_nail0.bsp";
|
|
self.ammo_nails = 25;
|
|
}
|
|
item_ammo ();
|
|
};
|
|
|
|
/*QUAKED item_rockets (0 .5 .8) (0 0 0) (32 32 32) BIG
|
|
*/
|
|
void ()
|
|
item_rockets =
|
|
{
|
|
if (self.spawnflags & SPAWNFLAGS_AMMO_BIG) {
|
|
self.model = "maps/b_rock1.bsp";
|
|
self.ammo_rockets = 10;
|
|
} else {
|
|
self.model = "maps/b_rock0.bsp";
|
|
self.ammo_rockets = 5;
|
|
}
|
|
item_ammo ();
|
|
};
|
|
|
|
/*QUAKED item_cells (0 .5 .8) (0 0 0) (32 32 32) BIG
|
|
*/
|
|
void ()
|
|
item_cells =
|
|
{
|
|
if (self.spawnflags & SPAWNFLAGS_AMMO_BIG) {
|
|
self.model = "maps/b_batt1.bsp";
|
|
self.ammo_cells = 12;
|
|
} else {
|
|
self.model = "maps/b_batt0.bsp";
|
|
self.ammo_cells = 6;
|
|
}
|
|
item_ammo ();
|
|
};
|
|
|
|
|
|
// ========================================================================
|
|
|
|
/*QUAKED item_armor1 (0 .5 .8) (-16 -16 0) (16 16 32)
|
|
*/
|
|
void ()
|
|
item_armor1 =
|
|
{
|
|
self.skin = 0;
|
|
self.armorvalue = 100;
|
|
self.armortype = 0.3;
|
|
item_armor ();
|
|
};
|
|
|
|
/*QUAKED item_armor2 (0 .5 .8) (-16 -16 0) (16 16 32)
|
|
*/
|
|
void ()
|
|
item_armor2 =
|
|
{
|
|
self.skin = 1;
|
|
self.armorvalue = 150;
|
|
self.armortype = 0.6;
|
|
item_armor ();
|
|
};
|
|
|
|
/*QUAKED item_armorInv (0 .5 .8) (-16 -16 0) (16 16 32)
|
|
*/
|
|
void ()
|
|
item_armorInv =
|
|
{
|
|
self.skin = 2;
|
|
self.armorvalue = 200;
|
|
self.armortype = 0.8;
|
|
item_armor ();
|
|
};
|
|
|
|
// ========================================================================
|
|
|
|
/*QUAKED misc_teleporttrain (0 .5 .8) (-8 -8 -8) (8 8 8)
|
|
*/
|
|
void ()
|
|
misc_teleporttrain =
|
|
{
|
|
self.model = "progs/teleport.mdl";
|
|
self.dmg = -1;
|
|
|
|
self.avelocity = '100 200 300';
|
|
|
|
func_train ();
|
|
};
|