game-source/ParoxysmII/source/progs.src
Jeff Teunissen 5b81f01e3b Okay, this is the first import of my recovered (thanks, Despair!) PoxII tree.
It works, and is playable, but you need to symlink source/config.qw to
source/config.qw -- otherwise it won't build a qwprogs.dat for you. :)
2003-10-22 09:24:50 +00:00

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qwprogs.dat
defs.r
builtins.r // Builtin functions
poxdefs.r // POX - some extra prototypes and variables
subs.r
combat.r
items.r
sectrig.r // POX - Second Trigger Functions
targid.r // POX - Target Identifier
weapons.r
world.r
flash.r // POX - Flashlight code (for DarkMode)
observe.r // POX - Last Man Standing Observer
client.r
spectate.r
player.r
doors.r
buttons.r
triggers.r
plats.r
misc.r
server.r
// POX - new files below...
shields.r //Regen Station
wall.r //Gibbable object
dynlight.r //Dynamic Lighting
specfx.r //Misc Special Entities