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https://git.code.sf.net/p/quake/game-source
synced 2024-11-25 05:11:58 +00:00
deal with the new local init semantics for traditional code
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parent
de0481cfd5
commit
929f341e34
7 changed files with 10 additions and 8 deletions
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@ -1,5 +1,5 @@
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all: progs.dat
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all: progs.dat
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progs.dat: progs.src *.qc
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progs.dat: progs.src *.qc
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qfcc --traditional -Werror -g
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qfcc -Wcow --traditional -Werror -g
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clean:
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clean:
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rm -f core *.dat *.sym progdefs.h
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rm -f core *.dat *.sym progdefs.h
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@ -61,6 +61,7 @@ entity (entity head, entity tail, float num) MakeChain =
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{
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{
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local entity link, prevlink;
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local entity link, prevlink;
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local float linknum;
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local float linknum;
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link = world;
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linknum = num;
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linknum = num;
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num = num + 1;
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num = num + 1;
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@ -35,10 +35,10 @@ entity(float disp) identify_player =
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{
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{
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// e is a temp entity; guy is our current best guess
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// e is a temp entity; guy is our current best guess
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// as to at whom the player is pointing
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// as to at whom the player is pointing
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local entity e, guy = world;
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local entity e, guy; guy = world;
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// The best "closeness" heuristic so far.
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// The best "closeness" heuristic so far.
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local float closeness = -1;
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local float closeness; closeness = -1;
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// Temp vars.
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// Temp vars.
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local vector diff, point;
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local vector diff, point;
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@ -264,7 +264,7 @@ void() armor_touch;
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void() armor_touch =
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void() armor_touch =
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{
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{
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local float type = 0, value = 0, bit = 0;
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local float type, value, bit; type = value = bit = 0;
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if (other.health <= 0)
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if (other.health <= 0)
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return;
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return;
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@ -440,7 +440,7 @@ float() W_BestWeapon;
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void() weapon_touch =
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void() weapon_touch =
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{
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{
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local float hadammo, best, new = 0, old;
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local float hadammo, best, new, old; new = 0;
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local entity stemp;
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local entity stemp;
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local float leave;
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local float leave;
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//McBain: added prevweapon local variable
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//McBain: added prevweapon local variable
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@ -32,7 +32,7 @@ void(entity player,entity door) ObserverDoor =
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local entity d,d_master;
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local entity d,d_master;
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local vector dmin,dmax;
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local vector dmin,dmax;
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local float is_x,is_y,is_z,set;
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local float is_x,is_y,is_z,set;
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local vector dir = '0 0 0',or;
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local vector dir,or; dir = '0 0 0';
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d_master = d = door.owner;
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d_master = d = door.owner;
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if (d_master) {
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if (d_master) {
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@ -712,7 +712,8 @@ void() TossBackpack =
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void() Team_weapon_touch =
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void() Team_weapon_touch =
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{
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{
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local float hadammo, best, new = 0, old;
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local float hadammo, best, new, old;
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new = 0;
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local entity stemp;
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local entity stemp;
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if (!(other.flags & FL_CLIENT))
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if (!(other.flags & FL_CLIENT))
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@ -1047,7 +1047,7 @@ W_ChangeWeapon
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*/
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*/
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void() W_ChangeWeapon =
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void() W_ChangeWeapon =
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{
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{
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local float it, am, fl = 0;
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local float it, am, fl; fl = 0;
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it = self.items;
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it = self.items;
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am = 0;
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am = 0;
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