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fix two locals shadowing parms. this should fix the bogus lasers
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2 changed files with 0 additions and 3 deletions
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@ -73,8 +73,6 @@ void() Laser_Touch =
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void(vector org, vector vec) LaunchLaser =
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void(vector org, vector vec) LaunchLaser =
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{
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{
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local vector vec;
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if (self.classname == "monster_enforcer")
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if (self.classname == "monster_enforcer")
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sound (self, CHAN_WEAPON, "enforcer/enfire.wav", 1, ATTN_NORM);
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sound (self, CHAN_WEAPON, "enforcer/enfire.wav", 1, ATTN_NORM);
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@ -89,7 +89,6 @@ SpawnMeatSpray
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void(vector org, vector vel) SpawnMeatSpray =
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void(vector org, vector vel) SpawnMeatSpray =
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{
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{
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local entity missile;
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local entity missile;
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local vector org;
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missile = spawn ();
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missile = spawn ();
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missile.owner = self;
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missile.owner = self;
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