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https://git.code.sf.net/p/quake/game-source
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fix duplicated frames
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2a78bfb98c
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4 changed files with 4 additions and 4 deletions
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@ -29,7 +29,7 @@ $frame painb10 painb11
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//frame attack1 attack2 attack3 attack4 attack5 attack6 attack7
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//frame attack1 attack2 attack3 attack4 attack5 attack6 attack7
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//frame attack8 attack9 attack10 attack11
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//frame attack8 attack9 attack10 attack11
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$frame attackb1 attackb1 attackb2 attackb3 attackb4 attackb5
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$frame attackb1 attackb1.dup attackb2 attackb3 attackb4 attackb5
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$frame attackb6 attackb7 attackb8 attackb9 attackb10
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$frame attackb6 attackb7 attackb8 attackb9 attackb10
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$frame walk1 walk2 walk3 walk4 walk5 walk6 walk7 walk8 walk9
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$frame walk1 walk2 walk3 walk4 walk5 walk6 walk7 walk8 walk9
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@ -25,7 +25,7 @@ $frame old30 old31 old32 old33 old34 old35 old36 old37 old38 old39
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$frame old40 old41 old42 old43 old44 old45 old46
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$frame old40 old41 old42 old43 old44 old45 old46
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$frame shake1 shake2 shake3 shake4 shake5 shake6 shake7 shake8
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$frame shake1 shake2 shake3 shake4 shake5 shake6 shake7 shake8
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$frame shake9 shake10 shake11 shake12 shake12 shake13 shake14
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$frame shake9 shake10 shake11 shake12 shake12.dup shake13 shake14
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$frame shake15 shake16 shake17 shake18 shake19 shake20
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$frame shake15 shake16 shake17 shake18 shake19 shake20
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//void() old_stand =[ $old1, old_stand ] {};
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//void() old_stand =[ $old1, old_stand ] {};
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@ -29,7 +29,7 @@ $frame painb10 painb11
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//frame attack1 attack2 attack3 attack4 attack5 attack6 attack7
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//frame attack1 attack2 attack3 attack4 attack5 attack6 attack7
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//frame attack8 attack9 attack10 attack11
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//frame attack8 attack9 attack10 attack11
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$frame attackb1 attackb1 attackb2 attackb3 attackb4 attackb5
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$frame attackb1 attackb1.dup attackb2 attackb3 attackb4 attackb5
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$frame attackb6 attackb7 attackb8 attackb9 attackb10
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$frame attackb6 attackb7 attackb8 attackb9 attackb10
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$frame walk1 walk2 walk3 walk4 walk5 walk6 walk7 walk8 walk9
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$frame walk1 walk2 walk3 walk4 walk5 walk6 walk7 walk8 walk9
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@ -25,7 +25,7 @@ $frame old30 old31 old32 old33 old34 old35 old36 old37 old38 old39
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$frame old40 old41 old42 old43 old44 old45 old46
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$frame old40 old41 old42 old43 old44 old45 old46
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$frame shake1 shake2 shake3 shake4 shake5 shake6 shake7 shake8
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$frame shake1 shake2 shake3 shake4 shake5 shake6 shake7 shake8
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$frame shake9 shake10 shake11 shake12 shake12 shake13 shake14
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$frame shake9 shake10 shake11 shake12 shake12.dup shake13 shake14
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$frame shake15 shake16 shake17 shake18 shake19 shake20
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$frame shake15 shake16 shake17 shake18 shake19 shake20
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//void() old_stand =[ $old1, old_stand ] {};
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//void() old_stand =[ $old1, old_stand ] {};
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