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Correct Shub's movetype.
It seems her movetype really should be NONE rather than STEP. She never moves anyway, and the changes stops the shubs in coag3 from falling to the bottom of the map.
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1 changed files with 1 additions and 1 deletions
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@ -252,7 +252,7 @@ void() monster_oldone =
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precache_sound2 ("boss2/pop2.wav");
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self.solid = SOLID_SLIDEBOX;
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self.movetype = MOVETYPE_STEP;
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self.movetype = MOVETYPE_NONE;
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setmodel (self, "progs/oldone.mdl");
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setsize (self, '-160 -128 -24', '160 128 256');
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