Correct Shub's movetype.

It seems her movetype really should be NONE rather than STEP. She never
moves anyway, and the changes stops the shubs in coag3 from falling to the
bottom of the map.
This commit is contained in:
Bill Currie 2011-06-15 17:28:30 +09:00
parent f3919cb132
commit 1a6a4efe47

View file

@ -252,7 +252,7 @@ void() monster_oldone =
precache_sound2 ("boss2/pop2.wav");
self.solid = SOLID_SLIDEBOX;
self.movetype = MOVETYPE_STEP;
self.movetype = MOVETYPE_NONE;
setmodel (self, "progs/oldone.mdl");
setsize (self, '-160 -128 -24', '160 128 256');