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https://git.code.sf.net/p/quake/game-source
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Remove quakec implementation of bit shifts.
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parent
f5e0d75736
commit
17cd47173a
2 changed files with 1 additions and 5 deletions
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@ -9,7 +9,7 @@ CPP=cpp
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CPPFLAGS=-I. -Iweapons -Imdl -Iact -Imapents
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CPPFLAGS=-I. -Iweapons -Imdl -Iact -Imapents
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QFCC=qfcc
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QFCC=qfcc
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QFCCFLAGS=-q -g --warn all,error $(CPPFLAGS)
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QFCCFLAGS=-qg -Wall -Werror $(CPPFLAGS)
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###############################################
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###############################################
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@ -37,7 +37,6 @@ COMMON_SOURCES=system.qc \
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equipid.qc \
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equipid.qc \
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server.qc worldspawn.qc \
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server.qc worldspawn.qc \
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client.qc spectate.qc \
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client.qc spectate.qc \
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math.qc \
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misc.qc \
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misc.qc \
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teleport.qc delays.qc \
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teleport.qc delays.qc \
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bodyque.qc damage.qc \
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bodyque.qc damage.qc \
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@ -2,9 +2,6 @@
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#define MATH_qh 1
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#define MATH_qh 1
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@extern {
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@extern {
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float (float num, float bits) shl;
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float (float num, float bits) shr;
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#define min(a, b) ((a)>(b)?(b):(a))
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#define min(a, b) ((a)>(b)?(b):(a))
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#define max(a, b) ((a)>(b)?(a):(b))
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#define max(a, b) ((a)>(b)?(a):(b))
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};
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};
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