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bringback.qc moved respawn_enabled to defs.qc and made a float, whitespace fixes
defs.qc added respawn_enabled world.qc added setup for respawn_enabled. Is only checked on map load.
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3 changed files with 55 additions and 57 deletions
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@ -3,8 +3,6 @@
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// void bringback (); declared in ogre.qc ( first file its referanced in);
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// void savecritter (); ""
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integer respawn_enabled = 1;
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@static {
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void () hes_dead_jim = [ self.frame, im_alive, 10 ] { }
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@ -49,6 +47,7 @@ void () im_alive = [ 0, (self.th_walk), 0.2 ]
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spawn_tfog (self.origin);
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//Don't stay angry at everyone.
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//Side note. NIL is the same as WORLD.
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self.enemy = NIL;
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//We have to set the origin no matter what kind of creature it is, so the
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@ -61,7 +60,6 @@ void () im_alive = [ 0, (self.th_walk), 0.2 ]
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setorigin (self, self.origin);
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}
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}
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};
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void () savecritter =
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@ -38,7 +38,7 @@ float total_monsters;
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float found_secrets; // number of secrets found
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float killed_monsters; // number of monsters killed
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float respawn_enabled; // is respawn allowed
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// spawnparms are used to encode information about clients across server
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// level changes
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@ -692,5 +692,3 @@ void(entity targ, entity inflictor, entity attacker, float damage) T_Damage;
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float (entity e, float healamount, float ignore) T_Heal; // health function
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float(entity targ, entity inflictor) CanDamage;
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@ -333,6 +333,8 @@ void() worldspawn =
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// 63 testing
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lightstyle(63, "a");
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respawn_enabled = cvar ("respawn_enabled");
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localcmd ("set respawn_enabled " + ftos (respawn_enabled) + "\n");
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};
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void() StartFrame =
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