game-source/klik/effect.qh

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#ifndef EFFECT_qh
#define EFFECT_qh 1
@extern {
void () effect_muzzleflash;
void (entity e) effect_smallkick;
void (vector org, vector dir, float d) effect_blood;
void (vector org, vector vel, float d) effect_gun_spark;
void (vector org, vector vel) effect_nail_spark;
void (vector org) effect_explosion;
void (vector org) effect_teleport_fog;
void (entity from, vector p1, vector p2) effect_lightning2;
};
#endif