game-source/klik/server.qh

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#ifndef SERVER_qh
#define SERVER_qh 1
@extern {
float max_clients;
// Various cvars [possibly] referenced by QC
float rocket_jump;
float sv_mintic, sv_maxtic;
float sv_gravity;
float sv_stopspeed, sv_maxspeed, sv_spectatormaxspeed;
float sv_accelerate, sv_airaccelerate, sv_wateraccelerate;
float sv_friction, sv_waterfriction;
float cl_rollangle, cl_rollspeed;
void () StartFrame;
void () PlayerStartFrame;
void () PlayerEndFrame;
};
#endif