game-source/ParoxysmII/source/nq/old.qc

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//Clean up unused entities
void() monster_ogre = {remove(self);};
void() monster_demon1 = {remove(self);};
void() monster_shambler = {remove(self);};
void() monster_knight = {remove(self);};
void() monster_army = {remove(self);};
void() monster_wizard = {remove(self);};
void() monster_dog = {remove(self);};
void() monster_zombie = {remove(self);};
void() monster_boss = {remove(self);};
void() monster_tarbaby = {remove(self);};
void() monster_hell_knight = {remove(self);};
void() monster_fish = {remove(self);};
void() monster_shalrath = {remove(self);};
void() monster_enforcer = {remove(self);};
void() monster_oldone = {remove(self);};
void() path_follow = {remove(self);};
void() path_follow2 = {remove(self);};
//POX v1.2 EarthQuakes REMOVED!
void() func_earthquake = {remove(self);};