mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-25 13:21:30 +00:00
104 lines
1.6 KiB
C++
104 lines
1.6 KiB
C++
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#include "common.qh"
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#include "server.qh"
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#include "entnum.qh"
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/* This is a horrible hack. */
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float(entity e) entnum = {
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local entity walk, walk2;
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local float en, tot;
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if (!e)
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return 0;
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en = 1;
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walk = nextent(world);
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for (tot = 1; tot <= max_clients; tot++) {
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if (e == walk)
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return tot;
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walk = walk.chain = nextent(walk);
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}
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while (walk) {
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tot++;
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walk = walk.chain = nextent(walk);
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}
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walk = nextent(world);
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spawn("__ENTNUM_TEMP__");
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for (en = 1; en < tot; en++) {
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if (e == walk) {
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foreach(classname, "__ENTNUM_TEMP__", remove);
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return en;
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}
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walk2 = nextent(walk);
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if (walk.chain != walk2) {
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spawn("__ENTNUM_TEMP__");
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walk2.chain = walk.chain;
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walk.chain = walk2;
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tot++;
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}
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walk = walk2;
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if (!walk)
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break;
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}
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error("entnum: Invalid entity\n");
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};
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entity(float num) entfornum = {
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local entity walk, walk2;
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local float tot;
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local float debugnum;
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debugnum = num;
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tot = 0;
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for (walk = world; tot < max_clients; walk = nextent(walk)) {
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if (!num)
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return walk;
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num--;
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tot++;
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}
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if (!num)
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return walk;
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tot = 0;
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for (walk2 = walk; walk2; walk2 = walk2.chain = nextent(walk2))
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tot++;
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spawn("__ENTNUM_TEMP__");
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for (0; tot; tot--) {
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walk2 = nextent(walk);
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if (walk.chain != walk2) {
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spawn("__ENTNUM_TEMP__");
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walk2.chain = walk.chain;
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walk.chain = walk2;
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tot++;
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}
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walk = walk2;
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num--;
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if (!num) {
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foreach(classname, "__ENTNUM_TEMP__", remove);
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return walk;
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}
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}
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error("entfornum: Invalid entity number: ", ftos(debugnum), "\n");
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};
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string(entity e) etos = {
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return ftos(entnum(e));
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};
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