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https://git.code.sf.net/p/quake/game-source
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68 lines
2.3 KiB
Text
68 lines
2.3 KiB
Text
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February 1996
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================================================================
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Title : Lost Entrance of the Dismal Oubliette
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Filename : e2m10.bsp
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Author : John Romero
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Email Address : john@rome.ro
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Description : Winding, dripping cave entrance
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More Quake History and tidbits might be found on:
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http://rome.ro
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================================================================
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* Play Information *
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Single Player : Yes
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Cooperative : Yes
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Deathmatch : Yes (heh, 1 spot)
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Difficulty Settings : Yes
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New Sounds : No
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New Graphics : No
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New Music : No
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CD Track : 5
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Demos Replaced : None
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* Construction *
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Base : New level from scratch
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Editor(s) used : QuakeEd on NEXTSTEP
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Known Bugs : It's not finished... and never will be.
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Build Time : ???
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Texture Wad used : Medieval
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Compile machine : HP Gecko
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QBSP Time : ???
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Light -extra time : ???
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VIS (-level 4) Time : ???
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Brushes : 477
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Entities : 221
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Models : ???
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* Other Info *
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This was the original starting point of the Dismal Oubliette, e2m6.
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It was cut for size reasons since it made the .BSP file go way over
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our self-imposed 1.4mb limit.
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There's even a secret in this little guy.
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I created this part of e2m6 in a marathon map-making session. I was
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in a hurry to get Quake content-complete and needed something really
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fun for the start of Dismal Oubliette. Little did I know that months
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later I would have to shed a tear and say goodbye to this little one,
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returning the Dismal Oubliette back to its original state which is
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what everyone is familiar with today.
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* Copyright / Permissions *
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Authors MAY use this level as a base to build additional
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levels. I have included the .map file, but no additional files are
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included. If you have Thred, you can load this map up and modify
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it. If you do make any changes to this map, please contact me and
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let me know so I can see it!
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This BSP may be distributed in any form you see fit. Have fun!
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