game-source/fbxa/impulse_menu.r

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R
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#include "impulse_menu.h"
#include "string.h"
@implementation MenuItem
- (id) initWithText:(string)txt
{
self = [super init];
text = txt;
return self;
}
- (string) text
{
return text;
}
- (void) select
{
}
@end
@implementation FlagMenuItem
- (id) initWithText:(string)txt flagObject:(id)flg
{
self = [super initWithText: txt];
flag = flg;
return self;
}
- (string) text
{
local integer state = (integer)[flag state];
return sprintf ("[%c] %s", state ? '#' : ' ', [super text]);
}
- (void) select
{
[flag toggle];
}
@end
@implementation CommandMenuItem
- (id) initWithText:(string)txt object:(id)obj selector:(SEL)sel
{
self = [super initWithText: txt];
object = obj;
selector = sel;
return self;
}
- (void) select
{
[object performSelector:selector];
}
@end
@implementation ImpulseMenu
- (id) initWithText:(string)txt
{
self = [super init];
text = txt;
return self;
}
- (integer) impulse: (integer) imp
{
return imp;
}
- (string) text
{
return sprintf ("%s", text);
}
@end
@implementation ImpulseValueMenu
- (integer) impulse: (integer) imp
{
if (imp < 1 || imp > 10)
return imp;
if (imp == 10)
imp = 0;
value = value * 10 + imp;
return 0;
}
- (string) text
{
return sprintf ("%s%i", text, value);
}
- (void) clearValue
{
value = 0;
}
- (integer) value
{
return value;
}
@end
@implementation ImpulseListMenu
- (integer) impulse: (integer) imp
{
if (imp < 1 || imp > 10)
return imp;
if (items[imp - 1])
[items[imp - 1] select];
return 0;
}
- (string) text
{
local string str = text;
local string s;
local integer i;
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local string [10] is;
local integer max_len = 0, len;
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for (i = 0; i < 10; i++) {
if (!items[i])
break;
is[i] = [items[i] text];
len = strlen(is[i]);
if (len > max_len)
max_len = len;
}
for (i = 0; i < 10; i++) {
if (!items[i])
break;
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s = is[i];
if (s)
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str = sprintf (sprintf ("%%s\n[%%i] %%-%ds", max_len),
str, (i + 1) % 10, s);
else
str = sprintf ("%s\n", str);
}
return str;
}
- (void) addItem:(MenuItem) item
{
local integer i;
for (i = 0; i < 10; i++) {
if (!items[i]) {
items[i] = item;
break;
}
}
}
@end