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/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
OLD ONE
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
$ cd id1 / models / old_one
$ origin 0 0 24
$ base base
$ skin skin
$ scale 1
void ( ) finale_1 ;
void ( ) finale_2 ;
void ( ) finale_3 ;
void ( ) finale_4 ;
entity shub ;
$ frame old1 old2 old3 old4 old5 old6 old7 old8 old9
$ frame old10 old11 old12 old13 old14 old15 old16 old17 old18 old19
$ frame old20 old21 old22 old23 old24 old25 old26 old27 old28 old29
$ frame old30 old31 old32 old33 old34 old35 old36 old37 old38 old39
$ frame old40 old41 old42 old43 old44 old45 old46
$ frame shake1 shake2 shake3 shake4 shake5 shake6 shake7 shake8
$ frame shake9 shake10 shake11 shake12 shake12 shake13 shake14
$ frame shake15 shake16 shake17 shake18 shake19 shake20
//void() old_stand =[ $old1, old_stand ] {};
void ( ) old_idle1 = [ $ old1 , old_idle2 ] { } ;
void ( ) old_idle2 = [ $ old2 , old_idle3 ] { } ;
void ( ) old_idle3 = [ $ old3 , old_idle4 ] { } ;
void ( ) old_idle4 = [ $ old4 , old_idle5 ] { } ;
void ( ) old_idle5 = [ $ old5 , old_idle6 ] { } ;
void ( ) old_idle6 = [ $ old6 , old_idle7 ] { } ;
void ( ) old_idle7 = [ $ old7 , old_idle8 ] { } ;
void ( ) old_idle8 = [ $ old8 , old_idle9 ] { } ;
void ( ) old_idle9 = [ $ old9 , old_idle10 ] { } ;
void ( ) old_idle10 = [ $ old10 , old_idle11 ] { } ;
void ( ) old_idle11 = [ $ old11 , old_idle12 ] { } ;
void ( ) old_idle12 = [ $ old12 , old_idle13 ] { } ;
void ( ) old_idle13 = [ $ old13 , old_idle14 ] { } ;
void ( ) old_idle14 = [ $ old14 , old_idle15 ] { } ;
void ( ) old_idle15 = [ $ old15 , old_idle16 ] { } ;
void ( ) old_idle16 = [ $ old16 , old_idle17 ] { } ;
void ( ) old_idle17 = [ $ old17 , old_idle18 ] { } ;
void ( ) old_idle18 = [ $ old18 , old_idle19 ] { } ;
void ( ) old_idle19 = [ $ old19 , old_idle20 ] { } ;
void ( ) old_idle20 = [ $ old20 , old_idle21 ] { } ;
void ( ) old_idle21 = [ $ old21 , old_idle22 ] { } ;
void ( ) old_idle22 = [ $ old22 , old_idle23 ] { } ;
void ( ) old_idle23 = [ $ old23 , old_idle24 ] { } ;
void ( ) old_idle24 = [ $ old24 , old_idle25 ] { } ;
void ( ) old_idle25 = [ $ old25 , old_idle26 ] { } ;
void ( ) old_idle26 = [ $ old26 , old_idle27 ] { } ;
void ( ) old_idle27 = [ $ old27 , old_idle28 ] { } ;
void ( ) old_idle28 = [ $ old28 , old_idle29 ] { } ;
void ( ) old_idle29 = [ $ old29 , old_idle30 ] { } ;
void ( ) old_idle30 = [ $ old30 , old_idle31 ] { } ;
void ( ) old_idle31 = [ $ old31 , old_idle32 ] { } ;
void ( ) old_idle32 = [ $ old32 , old_idle33 ] { } ;
void ( ) old_idle33 = [ $ old33 , old_idle34 ] { } ;
void ( ) old_idle34 = [ $ old34 , old_idle35 ] { } ;
void ( ) old_idle35 = [ $ old35 , old_idle36 ] { } ;
void ( ) old_idle36 = [ $ old36 , old_idle37 ] { } ;
void ( ) old_idle37 = [ $ old37 , old_idle38 ] { } ;
void ( ) old_idle38 = [ $ old38 , old_idle39 ] { } ;
void ( ) old_idle39 = [ $ old39 , old_idle40 ] { } ;
void ( ) old_idle40 = [ $ old40 , old_idle41 ] { } ;
void ( ) old_idle41 = [ $ old41 , old_idle42 ] { } ;
void ( ) old_idle42 = [ $ old42 , old_idle43 ] { } ;
void ( ) old_idle43 = [ $ old43 , old_idle44 ] { } ;
void ( ) old_idle44 = [ $ old44 , old_idle45 ] { } ;
void ( ) old_idle45 = [ $ old45 , old_idle46 ] { } ;
void ( ) old_idle46 = [ $ old46 , old_idle1 ] { } ;
void ( ) old_thrash1 = [ $ shake1 , old_thrash2 ] { lightstyle ( 0 , " m " ) ; } ;
void ( ) old_thrash2 = [ $ shake2 , old_thrash3 ] { lightstyle ( 0 , " k " ) ; } ;
void ( ) old_thrash3 = [ $ shake3 , old_thrash4 ] { lightstyle ( 0 , " k " ) ; } ;
void ( ) old_thrash4 = [ $ shake4 , old_thrash5 ] { lightstyle ( 0 , " i " ) ; } ;
void ( ) old_thrash5 = [ $ shake5 , old_thrash6 ] { lightstyle ( 0 , " g " ) ; } ;
void ( ) old_thrash6 = [ $ shake6 , old_thrash7 ] { lightstyle ( 0 , " e " ) ; } ;
void ( ) old_thrash7 = [ $ shake7 , old_thrash8 ] { lightstyle ( 0 , " c " ) ; } ;
void ( ) old_thrash8 = [ $ shake8 , old_thrash9 ] { lightstyle ( 0 , " a " ) ; } ;
void ( ) old_thrash9 = [ $ shake9 , old_thrash10 ] { lightstyle ( 0 , " c " ) ; } ;
void ( ) old_thrash10 = [ $ shake10 , old_thrash11 ] { lightstyle ( 0 , " e " ) ; } ;
void ( ) old_thrash11 = [ $ shake11 , old_thrash12 ] { lightstyle ( 0 , " g " ) ; } ;
void ( ) old_thrash12 = [ $ shake12 , old_thrash13 ] { lightstyle ( 0 , " i " ) ; } ;
void ( ) old_thrash13 = [ $ shake13 , old_thrash14 ] { lightstyle ( 0 , " k " ) ; } ;
void ( ) old_thrash14 = [ $ shake14 , old_thrash15 ] { lightstyle ( 0 , " m " ) ; } ;
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void ( ) old_thrash15 = [ $ shake15 , old_thrash16 ] {
lightstyle ( 0 , " m " ) ;
self . cnt = self . cnt + 1 ;
if ( self . cnt ! = 3 )
self . think = old_thrash1 ;
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} ;
void ( ) old_thrash16 = [ $ shake16 , old_thrash17 ] { lightstyle ( 0 , " g " ) ; } ;
void ( ) old_thrash17 = [ $ shake17 , old_thrash18 ] { lightstyle ( 0 , " c " ) ; } ;
void ( ) old_thrash18 = [ $ shake18 , old_thrash19 ] { lightstyle ( 0 , " b " ) ; } ;
void ( ) old_thrash19 = [ $ shake19 , old_thrash20 ] { lightstyle ( 0 , " a " ) ; } ;
void ( ) old_thrash20 = [ $ shake20 , old_thrash20 ] { finale_4 ( ) ; } ;
//============================================================================
void ( ) finale_1 =
{
local entity pos , pl ;
local entity timer ;
intermission_exittime = time + 10000000 ; // never allow exit
intermission_running = 1 ;
// find the intermission spot
pos = find ( world , classname , " info_intermission " ) ;
if ( ! pos )
error ( " no info_intermission " ) ;
pl = find ( world , classname , " misc_teleporttrain " ) ;
if ( ! pl )
error ( " no teleporttrain " ) ;
remove ( pl ) ;
WriteByte ( MSG_ALL , SVC_FINALE ) ;
WriteString ( MSG_ALL , " " ) ;
pl = find ( world , classname , " player " ) ;
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while ( pl ! = world ) {
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pl . view_ofs = ' 0 0 0 ' ;
pl . angles = other . v_angle = pos . mangle ;
pl . fixangle = TRUE ; // turn this way immediately
pl . map = self . map ;
pl . nextthink = time + 0.5 ;
pl . takedamage = DAMAGE_NO ;
pl . solid = SOLID_NOT ;
pl . movetype = MOVETYPE_NONE ;
pl . modelindex = 0 ;
setorigin ( pl , pos . origin ) ;
pl = find ( pl , classname , " player " ) ;
}
// make fake versions of all players as standins, and move the real
// players to the intermission spot
// wait for 1 second
timer = spawn ( ) ;
timer . nextthink = time + 1 ;
timer . think = finale_2 ;
} ;
void ( ) finale_2 =
{
local vector o ;
// start a teleport splash inside shub
o = shub . origin - ' 0 100 0 ' ;
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WriteBytes ( MSG_BROADCAST , SVC_TEMPENTITY , TE_TELEPORT ) ;
WriteCoordV ( MSG_BROADCAST , o ) ;
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sound ( shub , CHAN_VOICE , " misc/r_tele1.wav " , 1 , ATTN_NORM ) ;
self . nextthink = time + 2 ;
self . think = finale_3 ;
} ;
void ( ) finale_3 =
{
// start shub thrashing wildly
shub . think = old_thrash1 ;
sound ( shub , CHAN_VOICE , " boss2/death.wav " , 1 , ATTN_NORM ) ;
lightstyle ( 0 , " abcdefghijklmlkjihgfedcb " ) ;
} ;
void ( ) finale_4 =
{
// throw tons of meat chunks
local vector oldo ;
local float x , y , z ;
local float r ;
local entity n ;
sound ( self , CHAN_VOICE , " boss2/pop2.wav " , 1 , ATTN_NORM ) ;
oldo = self . origin ;
z = 16 ;
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while ( z < = 144 ) {
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x = - 64 ;
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while ( x < = 64 ) {
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y = - 64 ;
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while ( y < = 64 ) {
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self . origin_x = oldo_x + x ;
self . origin_y = oldo_y + y ;
self . origin_z = oldo_z + z ;
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r = random ( ) ;
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if ( r < 0.3 )
ThrowGib ( " progs/gib1.mdl " , - 999 ) ;
else if ( r < 0.6 )
ThrowGib ( " progs/gib2.mdl " , - 999 ) ;
else
ThrowGib ( " progs/gib3.mdl " , - 999 ) ;
y = y + 32 ;
}
x = x + 32 ;
}
z = z + 96 ;
}
// start the end text
WriteByte ( MSG_ALL , SVC_FINALE ) ;
WriteString ( MSG_ALL , " Congratulations and well done! You have \n beaten the hideous Shub-Niggurath, and \n her hundreds of ugly changelings and \n monsters. You have proven that your \n skill and your cunning are greater than \n all the powers of Quake. You are the \n master now. Id Software salutes you. " ) ;
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// put a player model down
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n = spawn ( ) ;
setmodel ( n , " progs/player.mdl " ) ;
oldo = oldo - ' 32 264 0 ' ;
setorigin ( n , oldo ) ;
n . angles = ' 0 290 0 ' ;
n . frame = 1 ;
remove ( self ) ;
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// switch cd track
WriteBytes ( MSG_ALL , SVC_CDTRACK , 3.0 ) ;
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lightstyle ( 0 , " m " ) ;
} ;
//============================================================================
void ( entity attacker , float damage ) nopain =
{
self . health = 40000 ;
} ;
//============================================================================
/*QUAKED monster_oldone (1 0 0) (-16 -16 -24) (16 16 32)
*/
void ( ) monster_oldone =
{
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if ( deathmatch ) {
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remove ( self ) ;
return ;
}
precache_model2 ( " progs/oldone.mdl " ) ;
precache_sound2 ( " boss2/death.wav " ) ;
precache_sound2 ( " boss2/idle.wav " ) ;
precache_sound2 ( " boss2/sight.wav " ) ;
precache_sound2 ( " boss2/pop2.wav " ) ;
self . solid = SOLID_SLIDEBOX ;
self . movetype = MOVETYPE_STEP ;
setmodel ( self , " progs/oldone.mdl " ) ;
setsize ( self , ' - 160 - 128 - 24 ' , ' 160 128 256 ' ) ;
self . health = 40000 ; // kill by telefrag
self . think = old_idle1 ;
self . nextthink = time + 0.1 ;
self . takedamage = DAMAGE_YES ;
self . th_pain = nopain ;
self . th_die = finale_1 ;
shub = self ;
total_monsters = total_monsters + 1 ;
} ;