game-source/klik/misc.qh

72 lines
2 KiB
C++
Raw Normal View History

#ifndef MISC_qh
#define MISC_qh 1
/* Random miscellaneous functions */
@extern {
entity (string clname) spawn;
string (entity e) name; /* Returns the pretty entity name */
#define crandom() (2.0 * (random () - 0.5))
void (entity e) makestatic;
void (vector pos, string samp, float vol, float atten) ambientsound;
void () SUB_remove;
void (entity e) safe_remove;
void () SUB_makestatic;
void (entity e) safe_makestatic;
void (vector org, string samp, float vol, float atten) sound_vector;
entity (string clname, string mod, vector org, vector dir, float speed) spawn_missile;
/* :) */
void (.string fld, string match, void (entity e) func) foreach;
void (.string fld, string match, .void () func) foreach_field;
/* swaps self/other temporarily */
float (entity newself, entity newother, float() func) switcheroo;
/* Returns new value */
float (float current, float increment, float max) increase_bound;
/* Returns FALSE if not increased */
float (.float fld, float increment, float max) increase_field;
/* Calculate the player's current maximum speed, taking water/air in to account */
float (entity e) calc_max_speed;
/* sprint one string at a time, and get them all to the destination */
void (entity client, float level) xprint_start;
void (string str) xprint_str;
#define is_activeplayer(e) (e.flags & FL_CLIENT)
#define is_cl(e) (e.flags & FL_CLIENT)
#define is_autothink(e) (e.flags & FL_AUTOTHINK)
/* Return a random entity that matches, or world */
entity (.string fld, string str) find_random;
/* Return something from the .enemy chain */
entity (entity ech) random_enemy_chain;
#define vieworigin(e) (e.origin + e.view_ofs)
#define center(e) ((e.absmin + e.absmax) * 0.5)
/* FIXME: Make this an mdl func? */
#define shootorigin(e) (vieworigin(e) - '0 0 6')
/* Stuff for traceline "projectiles" to hit triggers like normal projectiles */
void () tl_proj_begin;
void () tl_proj_end;
void (entity trigger, entity fake_proj) tl_touch;
.float tl_notsolid;
#define tl_issolid(ent) (!ent.tl_notsolid)
};
#endif