game-source/klik/menu.qc

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#include "common.qh"
#include "menu.qh"
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.float menu_state;
.float menu_time;
.void () menu_think;
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void (void () menu_func)
menu_set =
{
self.menu_state = 0;
self.menu_time = 0;
self.menu_think = menu_func;
};
float ()
util_menu_needs_print =
{
if (time > self.menu_time) {
self.menu_time = time + 1.4;
return TRUE;
}
return FALSE;
};