mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-25 13:21:30 +00:00
264 lines
6.3 KiB
R
264 lines
6.3 KiB
R
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#include "config.rh"
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#include "paroxysm.rh"
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/*
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POX - Last Man Standing Observer Code
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This was written to support Last Man Standing Rules, it is a crude form of Spectate that allows
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observes to stay connected as players so they can play the next game.
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An LMS observer is counted as a player, so you can still have the max amount of true Spectors connected
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*/
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entity() SelectSpawnPoint;
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void() teleport_touch; //POX v1.12
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//POX v1.12 - sets fov for observer (impulses 1 and 2)
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/*------------------
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SetObserverFOV
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-------------------*/
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void() SetObserverFOV =
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{
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local string ob_fov;
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ob_fov = ftos(self.LMS_observer_fov);
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stuffcmd (self, "fov ");
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stuffcmd (self, ob_fov);
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stuffcmd (self, "\n");
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};
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//POX v1.12 - Allows observers to use teleporters
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/*------------------
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ObserverTeleportTouch
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-------------------*/
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void (string destination) ObserverTeleportTouch =
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{
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local entity t;
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if (self.teleport_time > time)
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return;
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t = find (world, targetname, destination);
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if (!t)
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objerror ("couldn't find target");
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setorigin (self, t.origin);
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self.angles = t.mangle;
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self.fixangle = 1; // turn this way immediately
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self.teleport_time = time + 1.7;//POX v1.2 increased this
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if (self.flags & FL_ONGROUND)
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self.flags = self.flags - FL_ONGROUND;
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self.velocity = v_forward * 300;
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self.flags = self.flags - self.flags & FL_ONGROUND;
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};
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/*------------------
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ObserverImpulses
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Handels observer controls
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-------------------*/
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void() ObserverImpulses =
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{
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//Jump to a dm start point (Fire Button)
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if (self.button0)
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{
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self.goalentity = find(self.goalentity, classname, "info_player_deathmatch");
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if (self.goalentity == world)
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self.goalentity = find(self.goalentity, classname, "info_player_deathmatch");
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if (self.goalentity != world)
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{
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setorigin(self, self.goalentity.origin);
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self.angles = self.goalentity.angles;
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self.fixangle = TRUE; // turn this way immediately
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}
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}
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//Jump into a player's position (Jump Button)
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if (self.button2)
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{
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self.goalentity = find(self.goalentity, classname, "player");
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if (self.goalentity == world)
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self.goalentity = find(self.goalentity, classname, "player");
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if (self.goalentity != world)
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{
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setorigin(self, self.goalentity.origin + '0 0 1');
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self.angles = self.goalentity.angles;
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self.fixangle = TRUE; // turn this way immediately
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}
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}
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// POX v1.2 - added auto fov increase/decrease and reset impulses
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if (self.impulse == 1)
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{
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if (self.LMS_zoom == 1)
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self.LMS_zoom = FALSE;
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else
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self.LMS_zoom = 1;
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}
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if (self.impulse == 2)
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{
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if (self.LMS_zoom == 2)
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self.LMS_zoom = FALSE;
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else
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self.LMS_zoom = 2;
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}
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if (self.impulse == 3)
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{
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self.LMS_observer_fov = 90;
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self.LMS_zoom = FALSE;
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SetObserverFOV ();
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}
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//Allow TargetId to be turned off
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if (self.impulse == 16)
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{
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if (self.target_id_toggle)
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{
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self.target_id_toggle = FALSE;
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//POX v1.12 - don't centerprint if a message is up
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if (self.target_id_finished < time)
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centerprint (self, "Target Identifier OFF\n");
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else
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sprint (self, PRINT_HIGH, "Target Identifier OFF\n");
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}
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else
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{
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self.target_id_toggle = TRUE;
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//POX v1.12 - don't centerprint if a message is up
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if (self.target_id_finished < time)
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centerprint (self, "Target Identifier ON\n");
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else
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sprint (self, PRINT_HIGH, "Target Identifier ON\n");
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self.target_id_finished = time + 3;
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}
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}
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self.impulse = 0;
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self.button0 = 0;
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self.button1 = 0;
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};
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/*------------------
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ObserverThink
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Rerouted from PlayerPostThink
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-------------------*/
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void() ObserverThink =
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{
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local entity tele; //POX v1.12
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// POX v1.12 - display observer control instructions
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if (self.LMS_observer_time > time)
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{
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if (self.LMS_observer == 1)
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centerprint(self, "Last Man Standing game in progress...\n\nObserving till next round.");
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else //was eliminated
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centerprint (self, "You have been eliminated!\n\nObserving till next round.");
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self.target_id_finished = time + 0.1;
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}
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else if (self.LMS_observer_time + 7 > time)
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{
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centerprint(self, "[FIRE] cycles through spawn points\n\n[JUMP] cycles through players\n\n[1] [2] zooms in/out, [3] resets zoom.");
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self.target_id_finished = time + 0.1;
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}
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//POX v1.12 if touching a teleporter, go through it...
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tele = findradius(self.origin, 80);
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while(tele)
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{
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if (tele.touch == teleport_touch)
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ObserverTeleportTouch (tele.target);
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tele = tele.chain;
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}
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//Update target identifier
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if (self.target_id_toggle && (time > self.target_id_finished))
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ID_CheckTarget ();
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//POX v1.2 - Better fov control - first impulse starts to zoom, second stops it
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if (self.LMS_zoom == 1)
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{
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self.LMS_observer_fov = self.LMS_observer_fov - 1;
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if (self.LMS_observer_fov < 30)
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{
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self.LMS_zoom = FALSE;
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self.LMS_observer_fov = 30;
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}
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SetObserverFOV ();
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}
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else if (self.LMS_zoom == 2)
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{
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self.LMS_observer_fov = self.LMS_observer_fov + 1;
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if (self.LMS_observer_fov > 135)
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{
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self.LMS_zoom = FALSE;
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self.LMS_observer_fov = 135;
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}
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SetObserverFOV ();
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}
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ObserverImpulses ();
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};
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/*------------------
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SpawnObserver
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-------------------*/
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void() SpawnObserver =
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{
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local entity spot;
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self.classname = "LMSobserver";
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self.health = 111;
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self.takedamage = DAMAGE_NO;
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self.solid = SOLID_NOT;
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self.movetype = MOVETYPE_NOCLIP; //I think this is cheat protected....
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//self.flags = FL_CLIENT;
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self.super_damage_finished = 0;
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self.radsuit_finished = 0;
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self.invisible_finished = 0;
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self.invincible_finished = 0;
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self.effects = 0;
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self.invincible_time = 0;
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self.items = 0;
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self.ammo_shells = 0;
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self.ammo_nails = 0;
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self.ammo_rockets = 0;
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self.ammo_cells = 0;
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self.weapon = 0;
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self.armorvalue = 0;
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self.armortype = 0;
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self.deadflag = DEAD_NO;
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spot = SelectSpawnPoint ();
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self.origin = spot.origin + '0 0 1';
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self.angles = spot.angles;
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self.fixangle = TRUE; // turn this way immediately
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setmodel (self, string_null);
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self.weaponmodel = string_null;
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setsize (self, VEC_HULL_MIN, VEC_HULL_MAX);
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self.view_ofs = '0 0 22';
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self.velocity = '0 0 0';
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//POX v1.2 - had this as '==' (worked anyway :P)
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self.goalentity = world;
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//POX v1.12
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if (self.LMS_registered) //This shouldn't happen but...
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{
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self.LMS_registered = 0;
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lms_plrcount = lms_plrcount - 1;
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}
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self.LMS_observer_time = time + 3;
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self.LMS_observer_fov = 100;
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stuffcmd (self, "fov 100\n");
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self.target_id_toggle = TRUE; //POX v1.12 default to on
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};
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