game-source/maps/quake1/b_bh100.map

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{
{
( 0 40 16 ) ( 0 8 16 ) ( 0 8 0 ) +3_MED100 0 0 0 1 1
( 40 32 16 ) ( 8 32 16 ) ( 8 32 0 ) +3_MED100 0 0 0 1 1
( 32 8 16 ) ( 32 40 16 ) ( 32 40 0 ) +3_MED100 0 0 0 1 1
( 0 0 16 ) ( 32 0 16 ) ( 32 0 0 ) +3_MED100 0 0 0 1 1
( 0 8 32 ) ( 0 40 32 ) ( 32 40 32 ) MED100 0 0 0 1 1
( 32 40 0 ) ( 0 40 0 ) ( 0 8 0 ) MED100 0 0 0 1 1
}
"wad" "gfx/items.wad"
"classname" "worldspawn"
}
{
"classname" "light"
"origin" "56 56 56"
}
{
"classname" "light"
"origin" "-24 -24 -56"
}
{
"classname" "light"
"origin" "-16 48 16"
"light" "200"
}
{
"classname" "light"
"origin" "48 -16 16"
"light" "200"
}