2004-02-08 07:34:17 +00:00
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void () NOTHING_function = {};
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2003-10-24 21:43:32 +00:00
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2004-02-08 07:34:17 +00:00
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// ========================================================================= //
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// ========================================================================= //
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2003-10-24 21:43:32 +00:00
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/* Fields in maps */
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// not used by the gamecode, but some utils leave it.
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.float light_lev;
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.float style;
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// worldspawn
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.string wad;
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.string map;
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.float worldtype; // 0=medieval 1=metal 2=base
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// various triggers
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.string killtarget;
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.float wait; // time from firing to restarting
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.float delay; // time from activation to firing
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.float count; // for counting triggers
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// plats, doors, trains, etc
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.float speed;
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.float dmg; // damage done by door when hit
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.float lip;
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.float state;
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.float height;
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// secret doors
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.float t_length, t_width;
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// various
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.vector mangle; // angle at start
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/* Custom klik stuff, to be used in maps */
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// for sounds
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.float volume, attenuation;
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.string noise4;
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.string noise5, noise6; // can't activate, can activate.
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.string noise7; // for items, respawn
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2004-02-08 07:34:17 +00:00
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// ========================================================================= //
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// ========================================================================= //
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2003-10-24 21:43:32 +00:00
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#if 0
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// used by QSG engines
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.float alpha, scale;
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.float glow_size, glow_color;
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.vector colormod;
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#endif
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// plats, doors, trains, etc
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.vector pos1, pos2;
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.void() think1;
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// Per-player modifiers
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.float gravity; // Gravity Multiplier (0 to 1.0)
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.float maxspeed; // Used to set Maxspeed on a player
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2004-02-08 07:34:17 +00:00
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// ========================================================================= //
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// ========================================================================= //
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2003-10-24 21:43:32 +00:00
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.float mass; // for projectile collisions
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.float currency;
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.float max_armor;
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.float max_ammo_shells;
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.float max_ammo_nails;
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.float max_ammo_rockets;
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.float max_ammo_cells;
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.float air_finished; // Air left in lungs
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.float water_finished; // swim sound
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.float pain_finished; // pain sound
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2004-02-08 07:34:17 +00:00
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// ========================================================================= //
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// ========================================================================= //
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