game-source/klik/system.qc

84 lines
2.1 KiB
C++
Raw Normal View History

void () NOTHING_function = {};
// ========================================================================= //
// ========================================================================= //
/* Fields in maps */
// not used by the gamecode, but some utils leave it.
.float light_lev;
.float style;
// worldspawn
.string wad;
.string map;
.float worldtype; // 0=medieval 1=metal 2=base
// various triggers
.string killtarget;
.float wait; // time from firing to restarting
.float delay; // time from activation to firing
.float count; // for counting triggers
// plats, doors, trains, etc
.float speed;
.float dmg; // damage done by door when hit
.float lip;
.float state;
.float height;
// secret doors
.float t_length, t_width;
// various
.vector mangle; // angle at start
/* Custom klik stuff, to be used in maps */
// for sounds
.float volume, attenuation;
.string noise4;
.string noise5, noise6; // can't activate, can activate.
.string noise7; // for items, respawn
// ========================================================================= //
// ========================================================================= //
#if 0
// used by QSG engines
.float alpha, scale;
.float glow_size, glow_color;
.vector colormod;
#endif
// plats, doors, trains, etc
.vector pos1, pos2;
.void() think1;
// Per-player modifiers
.float gravity; // Gravity Multiplier (0 to 1.0)
.float maxspeed; // Used to set Maxspeed on a player
// ========================================================================= //
// ========================================================================= //
.float mass; // for projectile collisions
.float currency;
.float max_armor;
.float max_ammo_shells;
.float max_ammo_nails;
.float max_ammo_rockets;
.float max_ammo_cells;
.float air_finished; // Air left in lungs
.float water_finished; // swim sound
.float pain_finished; // pain sound
// ========================================================================= //
// ========================================================================= //