game-source/klik/spectate.qc

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#include "common.qh"
// Called when a spectator connects
void() SpectatorConnect = {
bprint(PRINT_MEDIUM, "Spectator ", self.netname, " entered the game.\n");
};
// Called when a spectator disconnects
void() SpectatorDisconnect = {
bprint(PRINT_MEDIUM, "Spectator ", self.netname, " left the game.\n");
};
// Called around the same time as player thinks?
void() SpectatorThink = {
self.impulse = 0;
};