game-source/klik/teleport.qc

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#include "common.qh"
#include "mapents_util.qh"
#include "damage.qh"
#include "effect.qh"
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#include "misc.qh"
#include "teleport.qh"
.float (vector org) th_teleport;
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void ()
_deathmsg_teleport =
{
local string att_nname, def_nname;
def_nname = name (self);
att_nname = name (self.dmg_attacker);
if (self.dmg_inflictor.owner == self)
bprint (PRINT_DEATH, "Satan's power deflects ", att_nname,
"'s telefrag.\n");
else
bprint (PRINT_DEATH, def_nname, " was telefragged by ", att_nname,
".\n");
};
void ()
_teleport_death_touch =
{
if (self.owner == other)
return;
ghost_inflictor.classname = "TELEPORT_DEATH";
ghost_inflictor.dmg = DAMAGE_SHOULDDIE;
ghost_inflictor.mass = 800;
ghost_inflictor.velocity = '0 0 0';
ghost_inflictor.lip = 64;
ghost_inflictor.speed = 1000;
ghost_inflictor.owner = self.owner;
damage (other, self.owner, ghost_inflictor, DAMAGE_SHOULDDIE,
_deathmsg_teleport);
};
void (vector org, entity death_owner)
_teleport_death_spawn =
{
local entity death;
death = spawn ("TELEDEATH");
death.owner = death_owner;
death.solid = SOLID_TRIGGER;
setsize (death, death_owner.mins - '1 1 1', death_owner.maxs + '1 1 1');
setorigin (death, org);
death.touch = _teleport_death_touch;
death.think = SUB_remove;
death.nextthink = time + 0.1;
force_retouch = 2;
};
void (entity e, entity spot)
teleport =
{
local float spd;
if (e.th_teleport) {
local entity oldself, oldother;
local float do_teleport;
oldself = self;
oldother = other;
self = e;
other = spot;
do_teleport = self.th_teleport (other.origin);
self = oldself;
other = oldother;
if (!do_teleport)
return;
}
spd = vlen (e.velocity);
if (spd < 200)
spd = 200;
setorigin (e, spot.origin);
e.angles = spot.angles;
e.fixangle = TRUE;
e.teleport_time = 0.1;
makevectors (e.angles);
e.velocity = v_forward*spd;
if (is_living (e))
_teleport_death_spawn (spot.origin, e);
effect_teleport_fog (spot.origin);
};