rallyunlimited-engine/code/qcommon/cm_load.c
2024-02-02 19:46:17 +03:00

896 lines
21 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// cmodel.c -- model loading
#include "cm_local.h"
#ifdef BSPC
#include "../bspc/l_qfiles.h"
void SetPlaneSignbits( cplane_t *out ) {
int bits, j;
// for fast box on planeside test
bits = 0;
for ( j = 0; j < 3; j++) {
if ( out->normal[j] < 0 ) {
bits |= 1<<j;
}
}
out->signbits = bits;
}
#endif //BSPC
// to allow boxes to be treated as brush models, we allocate
// some extra indexes along with those needed by the map
#define BOX_BRUSHES 1
#define BOX_SIDES 6
#define BOX_LEAFS 2
#define BOX_PLANES 12
#define LL(x) x=LittleLong(x)
clipMap_t cm;
int c_pointcontents;
int c_traces, c_brush_traces, c_patch_traces;
static byte *cmod_base;
#ifndef BSPC
cvar_t *cm_noAreas;
cvar_t *cm_noCurves;
cvar_t *cm_playerCurveClip;
#endif
static cmodel_t box_model;
static cplane_t *box_planes;
static cbrush_t *box_brush;
static void CM_InitBoxHull (void);
void CM_FloodAreaConnections (void);
/*
===============================================================================
MAP LOADING
===============================================================================
*/
/*
=================
CMod_LoadShaders
=================
*/
static void CMod_LoadShaders( const lump_t *l ) {
dshader_t *in, *out;
int i, count;
in = (void *)(cmod_base + l->fileofs);
if (l->filelen % sizeof(*in)) {
Com_Error (ERR_DROP, "%s: funny lump size", __func__ );
}
count = l->filelen / sizeof(*in);
if ( count < 1 )
Com_Error (ERR_DROP, "%s: map with no shaders", __func__ );
cm.shaders = Hunk_Alloc( count * sizeof( *cm.shaders ), h_high );
cm.numShaders = count;
Com_Memcpy( cm.shaders, in, count * sizeof( *cm.shaders ) );
out = cm.shaders;
for ( i = 0; i < count; i++, in++, out++ ) {
out->contentFlags = LittleLong( out->contentFlags );
out->surfaceFlags = LittleLong( out->surfaceFlags );
}
}
/*
=================
CMod_LoadSubmodels
=================
*/
static void CMod_LoadSubmodels( const lump_t *l ) {
dmodel_t *in;
cmodel_t *out;
int i, j, count;
int *indexes;
in = (void *)(cmod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Com_Error( ERR_DROP, "%s: funny lump size", __func__ );
count = l->filelen / sizeof(*in);
if ( count < 1 )
Com_Error( ERR_DROP, "%s: map with no models", __func__ );
cm.cmodels = Hunk_Alloc( count * sizeof( *cm.cmodels ), h_high );
cm.numSubModels = count;
if ( count > MAX_SUBMODELS )
Com_Error( ERR_DROP, "%s: MAX_SUBMODELS exceeded", __func__ );
for ( i=0 ; i<count ; i++, in++)
{
out = &cm.cmodels[i];
for (j=0 ; j<3 ; j++)
{ // spread the mins / maxs by a pixel
out->mins[j] = LittleFloat (in->mins[j]) - 1;
out->maxs[j] = LittleFloat (in->maxs[j]) + 1;
}
if ( i == 0 ) {
continue; // world model doesn't need other info
}
// make a "leaf" just to hold the model's brushes and surfaces
out->leaf.numLeafBrushes = LittleLong( in->numBrushes );
indexes = Hunk_Alloc( out->leaf.numLeafBrushes * 4, h_high );
out->leaf.firstLeafBrush = indexes - cm.leafbrushes;
for ( j = 0 ; j < out->leaf.numLeafBrushes ; j++ ) {
indexes[j] = LittleLong( in->firstBrush ) + j;
}
out->leaf.numLeafSurfaces = LittleLong( in->numSurfaces );
indexes = Hunk_Alloc( out->leaf.numLeafSurfaces * 4, h_high );
out->leaf.firstLeafSurface = indexes - cm.leafsurfaces;
for ( j = 0 ; j < out->leaf.numLeafSurfaces ; j++ ) {
indexes[j] = LittleLong( in->firstSurface ) + j;
}
}
}
/*
=================
CMod_LoadNodes
=================
*/
static void CMod_LoadNodes( const lump_t *l ) {
dnode_t *in;
int child;
cNode_t *out;
int i, j, count;
in = (dnode_t *)(cmod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Com_Error( ERR_DROP, "%s: funny lump size", __func__ );
count = l->filelen / sizeof(*in);
if ( count < 1 )
Com_Error( ERR_DROP, "%s: map has no nodes", __func__ );
cm.nodes = Hunk_Alloc( count * sizeof( *cm.nodes ), h_high );
cm.numNodes = count;
out = cm.nodes;
for ( i = 0; i < count; i++, out++, in++ )
{
out->plane = cm.planes + LittleLong( in->planeNum );
for ( j = 0; j < 2; j++ )
{
child = LittleLong( in->children[j] );
out->children[j] = child;
}
}
}
/*
=================
CM_BoundBrush
=================
*/
static void CM_BoundBrush( cbrush_t *b ) {
b->bounds[0][0] = -b->sides[0].plane->dist;
b->bounds[1][0] = b->sides[1].plane->dist;
b->bounds[0][1] = -b->sides[2].plane->dist;
b->bounds[1][1] = b->sides[3].plane->dist;
b->bounds[0][2] = -b->sides[4].plane->dist;
b->bounds[1][2] = b->sides[5].plane->dist;
}
/*
=================
CMod_LoadBrushes
=================
*/
static void CMod_LoadBrushes( const lump_t *l ) {
dbrush_t *in;
cbrush_t *out;
int i, count;
in = (void *)(cmod_base + l->fileofs);
if ( l->filelen % sizeof(*in) )
Com_Error( ERR_DROP, "%s: funny lump size", __func__ );
count = l->filelen / sizeof(*in);
cm.brushes = Hunk_Alloc( ( BOX_BRUSHES + count ) * sizeof( *cm.brushes ), h_high );
cm.numBrushes = count;
out = cm.brushes;
for ( i = 0; i < count; i++, out++, in++ ) {
out->sides = cm.brushsides + LittleLong( in->firstSide );
out->numsides = LittleLong( in->numSides );
out->shaderNum = LittleLong( in->shaderNum );
if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) {
Com_Error( ERR_DROP, "%s: bad shaderNum: %i", __func__, out->shaderNum );
}
out->contents = cm.shaders[out->shaderNum].contentFlags;
CM_BoundBrush( out );
}
}
/*
=================
CMod_LoadLeafs
=================
*/
static void CMod_LoadLeafs( const lump_t *l )
{
int i;
cLeaf_t *out;
dleaf_t *in;
int count;
in = (void *)(cmod_base + l->fileofs);
if ( l->filelen % sizeof(*in) )
Com_Error( ERR_DROP, "%s: funny lump size", __func__ );
count = l->filelen / sizeof(*in);
if ( count < 1 )
Com_Error( ERR_DROP, "%s: map with no leafs", __func__ );
cm.leafs = Hunk_Alloc( ( BOX_LEAFS + count ) * sizeof( *cm.leafs ), h_high );
cm.numLeafs = count;
out = cm.leafs;
for ( i = 0; i < count; i++, in++, out++ )
{
out->cluster = LittleLong( in->cluster );
out->area = LittleLong( in->area );
out->firstLeafBrush = LittleLong( in->firstLeafBrush );
out->numLeafBrushes = LittleLong( in->numLeafBrushes );
out->firstLeafSurface = LittleLong( in->firstLeafSurface );
out->numLeafSurfaces = LittleLong( in->numLeafSurfaces );
if ( out->cluster >= cm.numClusters )
cm.numClusters = out->cluster + 1;
if ( out->area >= cm.numAreas )
cm.numAreas = out->area + 1;
}
cm.areas = Hunk_Alloc( cm.numAreas * sizeof( *cm.areas ), h_high );
cm.areaPortals = Hunk_Alloc( cm.numAreas * cm.numAreas * sizeof( *cm.areaPortals ), h_high );
}
/*
=================
CMod_LoadPlanes
=================
*/
static void CMod_LoadPlanes( const lump_t *l )
{
int i, j;
cplane_t *out;
dplane_t *in;
int count;
int bits;
in = (void *)(cmod_base + l->fileofs);
if ( l->filelen % sizeof(*in) )
Com_Error( ERR_DROP, "%s: funny lump size", __func__ );
count = l->filelen / sizeof(*in);
if ( count < 1 )
Com_Error( ERR_DROP, "%s: map with no planes", __func__ );
cm.planes = Hunk_Alloc( ( BOX_PLANES + count ) * sizeof( *cm.planes ), h_high );
cm.numPlanes = count;
out = cm.planes;
for ( i = 0; i < count; i++, in++, out++ )
{
bits = 0;
for ( j = 0; j < 3; j++ )
{
out->normal[j] = LittleFloat( in->normal[j] );
if ( out->normal[j] < 0 )
bits |= 1<<j;
}
out->dist = LittleFloat( in->dist );
out->type = PlaneTypeForNormal( out->normal );
out->signbits = bits;
}
}
/*
=================
CMod_LoadLeafBrushes
=================
*/
static void CMod_LoadLeafBrushes( const lump_t *l )
{
int i;
int *out;
int *in;
int count;
in = (void *)(cmod_base + l->fileofs);
if ( l->filelen % sizeof(*in) )
Com_Error( ERR_DROP, "%s: funny lump size", __func__ );
count = l->filelen / sizeof(*in);
cm.leafbrushes = Hunk_Alloc( (count + BOX_BRUSHES) * sizeof( *cm.leafbrushes ), h_high );
cm.numLeafBrushes = count;
out = cm.leafbrushes;
for ( i = 0; i < count; i++, in++, out++ ) {
*out = LittleLong( *in );
}
}
/*
=================
CMod_LoadLeafSurfaces
=================
*/
static void CMod_LoadLeafSurfaces( const lump_t *l )
{
int i;
int *out;
int *in;
int count;
in = (void *)(cmod_base + l->fileofs);
if ( l->filelen % sizeof(*in) )
Com_Error( ERR_DROP, "%s: funny lump size", __func__ );
count = l->filelen / sizeof(*in);
cm.leafsurfaces = Hunk_Alloc( count * sizeof( *cm.leafsurfaces ), h_high );
cm.numLeafSurfaces = count;
out = cm.leafsurfaces;
for ( i = 0; i < count; i++, in++, out++ ) {
*out = LittleLong( *in );
}
}
/*
=================
CMod_CheckLeafBrushes
=================
*/
static void CMod_CheckLeafBrushes( void )
{
int i;
for ( i = 0; i < cm.numLeafBrushes; i++ ) {
if ( cm.leafbrushes[ i ] < 0 || cm.leafbrushes[ i ] >= cm.numBrushes ) {
Com_DPrintf( S_COLOR_YELLOW "[%i] invalid leaf brush %08x\n", i, cm.leafbrushes[i] );
cm.leafbrushes[ i ] = 0;
}
}
}
/*
=================
CMod_LoadBrushSides
=================
*/
static void CMod_LoadBrushSides( const lump_t *l )
{
int i;
cbrushside_t *out;
dbrushside_t *in;
int count;
int num;
in = (dbrushside_t *)(cmod_base + l->fileofs);
if ( l->filelen % sizeof(*in) ) {
Com_Error( ERR_DROP, "%s: funny lump size", __func__ );
}
count = l->filelen / sizeof(*in);
cm.brushsides = Hunk_Alloc( ( BOX_SIDES + count ) * sizeof( *cm.brushsides ), h_high );
cm.numBrushSides = count;
out = cm.brushsides;
for ( i= 0; i < count; i++, in++, out++ ) {
num = LittleLong( in->planeNum );
out->plane = &cm.planes[num];
out->shaderNum = LittleLong( in->shaderNum );
if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) {
Com_Error( ERR_DROP, "%s: bad shaderNum: %i", __func__, out->shaderNum );
}
out->surfaceFlags = cm.shaders[out->shaderNum].surfaceFlags;
}
}
/*
=================
CMod_LoadEntityString
=================
*/
static void CMod_LoadEntityString( const lump_t *l ) {
cm.entityString = Hunk_Alloc( l->filelen, h_high );
cm.numEntityChars = l->filelen;
Com_Memcpy( cm.entityString, cmod_base + l->fileofs, l->filelen );
}
/*
=================
CMod_LoadVisibility
=================
*/
#define VIS_HEADER 8
static void CMod_LoadVisibility( const lump_t *l ) {
int len;
byte *buf;
len = l->filelen;
if ( !len ) {
cm.clusterBytes = ( cm.numClusters + 31 ) & ~31;
cm.visibility = Hunk_Alloc( cm.clusterBytes, h_high );
Com_Memset( cm.visibility, 255, cm.clusterBytes );
return;
}
buf = cmod_base + l->fileofs;
cm.vised = qtrue;
cm.visibility = Hunk_Alloc( len, h_high );
cm.numClusters = LittleLong( ((int *)buf)[0] );
cm.clusterBytes = LittleLong( ((int *)buf)[1] );
Com_Memcpy (cm.visibility, buf + VIS_HEADER, len - VIS_HEADER );
}
//==================================================================
/*
=================
CMod_LoadPatches
=================
*/
#define MAX_PATCH_VERTS 1024
static void CMod_LoadPatches( const lump_t *surfs, const lump_t *verts ) {
drawVert_t *dv, *dv_p;
dsurface_t *in;
int count;
int i, j;
int c;
cPatch_t *patch;
vec3_t points[MAX_PATCH_VERTS];
int width, height;
int shaderNum;
in = (void *)(cmod_base + surfs->fileofs);
if (surfs->filelen % sizeof(*in))
Com_Error( ERR_DROP, "%s: funny lump size", __func__ );
cm.numSurfaces = count = surfs->filelen / sizeof(*in);
cm.surfaces = Hunk_Alloc( cm.numSurfaces * sizeof( cm.surfaces[0] ), h_high );
dv = (void *)(cmod_base + verts->fileofs);
if (verts->filelen % sizeof(*dv))
Com_Error( ERR_DROP, "%s: funny lump size", __func__ );
// scan through all the surfaces, but only load patches,
// not planar faces
for ( i = 0 ; i < count ; i++, in++ ) {
if ( LittleLong( in->surfaceType ) != MST_PATCH ) {
continue; // ignore other surfaces
}
// FIXME: check for non-colliding patches
cm.surfaces[ i ] = patch = Hunk_Alloc( sizeof( *patch ), h_high );
// load the full drawverts onto the stack
width = LittleLong( in->patchWidth );
height = LittleLong( in->patchHeight );
c = width * height;
if ( c > MAX_PATCH_VERTS ) {
Com_Error( ERR_DROP, "%s: MAX_PATCH_VERTS", __func__ );
}
dv_p = dv + LittleLong( in->firstVert );
for ( j = 0 ; j < c ; j++, dv_p++ ) {
points[j][0] = LittleFloat( dv_p->xyz[0] );
points[j][1] = LittleFloat( dv_p->xyz[1] );
points[j][2] = LittleFloat( dv_p->xyz[2] );
}
shaderNum = LittleLong( in->shaderNum );
patch->contents = cm.shaders[shaderNum].contentFlags;
patch->surfaceFlags = cm.shaders[shaderNum].surfaceFlags;
// create the internal facet structure
patch->pc = CM_GeneratePatchCollide( width, height, points );
}
}
//==================================================================
#if 0
static uint32_t CM_LumpChecksum( const lump_t *lump ) {
return LittleLong( Com_BlockChecksum( cmod_base + lump->fileofs, lump->filelen ) );
}
static uint32_t CM_Checksum( const dheader_t *header ) {
uint32_t checksums[11];
checksums[0] = CM_LumpChecksum( &header->lumps[LUMP_SHADERS] );
checksums[1] = CM_LumpChecksum( &header->lumps[LUMP_LEAFS] );
checksums[2] = CM_LumpChecksum( &header->lumps[LUMP_LEAFBRUSHES] );
checksums[3] = CM_LumpChecksum( &header->lumps[LUMP_LEAFSURFACES] );
checksums[4] = CM_LumpChecksum( &header->lumps[LUMP_PLANES] );
checksums[5] = CM_LumpChecksum( &header->lumps[LUMP_BRUSHSIDES] );
checksums[6] = CM_LumpChecksum( &header->lumps[LUMP_BRUSHES] );
checksums[7] = CM_LumpChecksum( &header->lumps[LUMP_MODELS] );
checksums[8] = CM_LumpChecksum( &header->lumps[LUMP_NODES] );
checksums[9] = CM_LumpChecksum( &header->lumps[LUMP_SURFACES] );
checksums[10] = CM_LumpChecksum( &header->lumps[LUMP_DRAWVERTS] );
return LittleLong( Com_BlockChecksum( checksums, ARRAY_LEN( checksums ) * 4 ) );
}
#endif
/*
==================
CM_LoadMap
Loads in the map and all submodels
==================
*/
void CM_LoadMap( const char *name, qboolean clientload, int *checksum ) {
void *buf;
int i;
dheader_t header;
int length;
if ( !name || !name[0] ) {
Com_Error( ERR_DROP, "%s: NULL name", __func__ );
}
#ifndef BSPC
cm_noAreas = Cvar_Get( "cm_noAreas", "0", CVAR_CHEAT );
Cvar_SetDescription( cm_noAreas, "Do not use areaportals, all areas are connected." );
cm_noCurves = Cvar_Get( "cm_noCurves", "0", CVAR_CHEAT );
Cvar_SetDescription( cm_noCurves, "Do not collide against curves." );
cm_playerCurveClip = Cvar_Get( "cm_playerCurveClip", "1", CVAR_ARCHIVE_ND | CVAR_CHEAT );
Cvar_SetDescription( cm_playerCurveClip, "Collide player against curves." );
#endif
Com_DPrintf( "%s( '%s', %i )\n", __func__, name, clientload );
if ( !strcmp( cm.name, name ) && clientload ) {
*checksum = cm.checksum;
return;
}
// free old stuff
CM_ClearMap();
#if 0
if ( !name[0] ) {
cm.numLeafs = 1;
cm.numClusters = 1;
cm.numAreas = 1;
cm.cmodels = Hunk_Alloc( sizeof( *cm.cmodels ), h_high );
*checksum = 0;
return;
}
#endif
//
// load the file
//
#ifndef BSPC
length = FS_ReadFile( name, &buf );
#else
length = LoadQuakeFile( (quakefile_t *) name, &buf );
#endif
if ( !buf ) {
Com_Error( ERR_DROP, "%s: couldn't load %s", __func__, name );
}
if ( length < sizeof( dheader_t ) ) {
Com_Error( ERR_DROP, "%s: %s has truncated header", __func__, name );
}
*checksum = cm.checksum = LittleLong( Com_BlockChecksum( buf, length ) );
header = *(dheader_t *)buf;
for ( i = 0; i < sizeof( dheader_t ) / sizeof( int32_t ); i++ ) {
( (int32_t *)&header )[i] = LittleLong( ( (int32_t *)&header )[i] );
}
if ( header.version != BSP_VERSION ) {
Com_Error( ERR_DROP, "%s: %s has wrong version number (%i should be %i)", __func__, name, header.version, BSP_VERSION );
}
for ( i = 0; i < HEADER_LUMPS; i++ ) {
int32_t ofs = header.lumps[i].fileofs;
int32_t len = header.lumps[i].filelen;
if ( (uint32_t)ofs > MAX_QINT || (uint32_t)len > MAX_QINT || ofs + len > length || ofs + len < 0 ) {
Com_Error( ERR_DROP, "%s: %s has wrong lump[%i] size/offset", __func__, name, i );
}
}
cmod_base = (byte *)buf;
// load into heap
CMod_LoadShaders( &header.lumps[LUMP_SHADERS] );
CMod_LoadLeafs (&header.lumps[LUMP_LEAFS]);
CMod_LoadLeafBrushes (&header.lumps[LUMP_LEAFBRUSHES]);
CMod_LoadLeafSurfaces (&header.lumps[LUMP_LEAFSURFACES]);
CMod_LoadPlanes (&header.lumps[LUMP_PLANES]);
CMod_LoadBrushSides (&header.lumps[LUMP_BRUSHSIDES]);
CMod_LoadBrushes (&header.lumps[LUMP_BRUSHES]);
CMod_LoadSubmodels (&header.lumps[LUMP_MODELS]);
CMod_LoadNodes (&header.lumps[LUMP_NODES]);
CMod_LoadEntityString (&header.lumps[LUMP_ENTITIES]);
CMod_LoadVisibility( &header.lumps[LUMP_VISIBILITY] );
CMod_LoadPatches( &header.lumps[LUMP_SURFACES], &header.lumps[LUMP_DRAWVERTS] );
CMod_CheckLeafBrushes();
// we are NOT freeing the file, because it is cached for the ref
FS_FreeFile( buf );
CM_InitBoxHull();
CM_FloodAreaConnections();
// allow this to be cached if it is loaded by the server
if ( !clientload ) {
Q_strncpyz( cm.name, name, sizeof( cm.name ) );
}
}
/*
==================
CM_ClearMap
==================
*/
void CM_ClearMap( void ) {
Com_Memset( &cm, 0, sizeof( cm ) );
CM_ClearLevelPatches();
}
/*
==================
CM_ClipHandleToModel
==================
*/
cmodel_t *CM_ClipHandleToModel( clipHandle_t handle ) {
if ( handle < 0 ) {
Com_Error( ERR_DROP, "CM_ClipHandleToModel: bad handle %i", handle );
}
if ( handle < cm.numSubModels ) {
return &cm.cmodels[handle];
}
if ( handle == BOX_MODEL_HANDLE ) {
return &box_model;
}
if ( handle < MAX_SUBMODELS ) {
Com_Error( ERR_DROP, "CM_ClipHandleToModel: bad handle %i < %i < %i",
cm.numSubModels, handle, MAX_SUBMODELS );
}
Com_Error( ERR_DROP, "CM_ClipHandleToModel: bad handle %i", handle + MAX_SUBMODELS );
return NULL;
}
/*
==================
CM_InlineModel
==================
*/
clipHandle_t CM_InlineModel( int index ) {
if ( index < 0 || index >= cm.numSubModels ) {
Com_Error (ERR_DROP, "CM_InlineModel: bad number");
}
return index;
}
int CM_NumClusters( void ) {
return cm.numClusters;
}
int CM_NumInlineModels( void ) {
return cm.numSubModels;
}
char *CM_EntityString( void ) {
return cm.entityString;
}
int CM_LeafCluster( int leafnum ) {
if ( leafnum < 0 || leafnum >= cm.numLeafs ) {
Com_Error( ERR_DROP, "CM_LeafCluster: bad number" );
}
return cm.leafs[leafnum].cluster;
}
int CM_LeafArea( int leafnum ) {
if ( leafnum < 0 || leafnum >= cm.numLeafs ) {
Com_Error( ERR_DROP, "CM_LeafArea: bad number" );
}
return cm.leafs[leafnum].area;
}
//=======================================================================
/*
===================
CM_InitBoxHull
Set up the planes and nodes so that the six floats of a bounding box
can just be stored out and get a proper clipping hull structure.
===================
*/
static void CM_InitBoxHull( void )
{
int i;
int side;
cplane_t *p;
cbrushside_t *s;
box_planes = &cm.planes[cm.numPlanes];
box_brush = &cm.brushes[cm.numBrushes];
box_brush->numsides = 6;
box_brush->sides = cm.brushsides + cm.numBrushSides;
box_brush->contents = CONTENTS_BODY;
box_model.leaf.numLeafBrushes = 1;
// box_model.leaf.firstLeafBrush = cm.numBrushes;
box_model.leaf.firstLeafBrush = cm.numLeafBrushes;
cm.leafbrushes[cm.numLeafBrushes] = cm.numBrushes;
for ( i = 0; i < 6; i++ )
{
side = i & 1;
// brush sides
s = &cm.brushsides[cm.numBrushSides + i];
s->plane = cm.planes + ( cm.numPlanes + i * 2 + side );
s->surfaceFlags = 0;
// planes
p = &box_planes[i * 2];
p->type = i >> 1;
p->signbits = 0;
VectorClear( p->normal );
p->normal[i >> 1] = 1;
p = &box_planes[i * 2 + 1];
p->type = 3 + ( i >> 1 );
p->signbits = 0;
VectorClear( p->normal );
p->normal[i >> 1] = -1;
SetPlaneSignbits( p );
}
}
/*
===================
CM_TempBoxModel
To keep everything totally uniform, bounding boxes are turned into small
BSP trees instead of being compared directly.
Capsules are handled differently though.
===================
*/
clipHandle_t CM_TempBoxModel( const vec3_t mins, const vec3_t maxs, int capsule ) {
VectorCopy( mins, box_model.mins );
VectorCopy( maxs, box_model.maxs );
if ( capsule ) {
return CAPSULE_MODEL_HANDLE;
}
box_planes[0].dist = maxs[0];
box_planes[1].dist = -maxs[0];
box_planes[2].dist = mins[0];
box_planes[3].dist = -mins[0];
box_planes[4].dist = maxs[1];
box_planes[5].dist = -maxs[1];
box_planes[6].dist = mins[1];
box_planes[7].dist = -mins[1];
box_planes[8].dist = maxs[2];
box_planes[9].dist = -maxs[2];
box_planes[10].dist = mins[2];
box_planes[11].dist = -mins[2];
VectorCopy( mins, box_brush->bounds[0] );
VectorCopy( maxs, box_brush->bounds[1] );
return BOX_MODEL_HANDLE;
}
/*
===================
CM_ModelBounds
===================
*/
void CM_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) {
cmodel_t *cmod;
cmod = CM_ClipHandleToModel( model );
VectorCopy( cmod->mins, mins );
VectorCopy( cmod->maxs, maxs );
}