rallyunlimited-engine/code/sdl/sdl_glw.h
2024-02-02 19:46:17 +03:00

65 lines
1.5 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef __GLW_LINUX_H__
#define __GLW_LINUX_H__
#ifdef USE_LOCAL_HEADERS
# include "SDL.h"
#else
# include <SDL.h>
#endif
void HandleEvents( void );
//#define USE_JOYSTICK
typedef struct
{
FILE *log_fp;
qboolean isFullscreen;
glconfig_t *config; // feedback to renderer module
int desktop_width;
int desktop_height;
int window_width;
int window_height;
int monitorCount;
} glwstate_t;
extern SDL_Window *SDL_window;
extern glwstate_t glw_state;
extern cvar_t *in_nograb;
void IN_Init( void );
void IN_Shutdown( void );
// signals.c
void InitSig( void );
#endif