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https://github.com/Q3Rally-Team/rallyunlimited-engine.git
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65 lines
1.5 KiB
C
65 lines
1.5 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#ifndef __GLW_LINUX_H__
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#define __GLW_LINUX_H__
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#ifdef USE_LOCAL_HEADERS
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# include "SDL.h"
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#else
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# include <SDL.h>
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#endif
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void HandleEvents( void );
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//#define USE_JOYSTICK
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typedef struct
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{
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FILE *log_fp;
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qboolean isFullscreen;
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glconfig_t *config; // feedback to renderer module
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int desktop_width;
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int desktop_height;
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int window_width;
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int window_height;
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int monitorCount;
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} glwstate_t;
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extern SDL_Window *SDL_window;
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extern glwstate_t glw_state;
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extern cvar_t *in_nograb;
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void IN_Init( void );
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void IN_Shutdown( void );
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// signals.c
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void InitSig( void );
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#endif
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