mirror of
https://github.com/Q3Rally-Team/rallyunlimited-engine.git
synced 2024-11-25 21:51:20 +00:00
2033 lines
67 KiB
C
2033 lines
67 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// tr_init.c -- functions that are not called every frame
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#include "tr_local.h"
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glconfig_t glConfig;
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qboolean nonPowerOfTwoTextures;
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qboolean textureFilterAnisotropic;
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int maxAnisotropy;
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int gl_version;
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int gl_clamp_mode; // GL_CLAMP or GL_CLAMP_TO_EGGE
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glstate_t glState;
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glstatic_t gls;
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static void GfxInfo( void );
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static void VarInfo( void );
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static void GL_SetDefaultState( void );
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cvar_t *r_flareSize;
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cvar_t *r_flareFade;
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cvar_t *r_flareCoeff;
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cvar_t *r_railWidth;
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cvar_t *r_railCoreWidth;
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cvar_t *r_railSegmentLength;
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cvar_t *r_detailTextures;
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cvar_t *r_znear;
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cvar_t *r_zproj;
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cvar_t *r_stereoSeparation;
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cvar_t *r_skipBackEnd;
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cvar_t *r_anaglyphMode;
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cvar_t *r_greyscale;
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static cvar_t *r_ignorehwgamma;
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cvar_t *r_fastsky;
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cvar_t *r_neatsky;
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cvar_t *r_drawSun;
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cvar_t *r_dynamiclight;
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cvar_t *r_mergeLightmaps;
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#ifdef USE_PMLIGHT
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cvar_t *r_dlightMode;
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cvar_t *r_dlightSpecPower;
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cvar_t *r_dlightSpecColor;
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cvar_t *r_dlightScale;
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cvar_t *r_dlightIntensity;
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#endif
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cvar_t *r_dlightSaturation;
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cvar_t *r_vbo;
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cvar_t *r_fbo;
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cvar_t *r_hdr;
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cvar_t *r_bloom;
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cvar_t *r_bloom_threshold;
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cvar_t *r_bloom_threshold_mode;
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cvar_t *r_bloom_modulate;
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cvar_t *r_bloom_passes;
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cvar_t *r_bloom_blend_base;
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cvar_t *r_bloom_intensity;
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cvar_t *r_bloom_filter_size;
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cvar_t *r_bloom_reflection;
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cvar_t *r_renderWidth;
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cvar_t *r_renderHeight;
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cvar_t *r_renderScale;
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cvar_t *r_dlightBacks;
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cvar_t *r_lodbias;
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cvar_t *r_lodscale;
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cvar_t *r_norefresh;
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cvar_t *r_drawentities;
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cvar_t *r_drawworld;
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cvar_t *r_speeds;
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cvar_t *r_fullbright;
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cvar_t *r_novis;
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cvar_t *r_nocull;
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cvar_t *r_facePlaneCull;
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cvar_t *r_showcluster;
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cvar_t *r_nocurves;
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cvar_t *r_allowExtensions;
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cvar_t *r_ext_compressed_textures;
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cvar_t *r_ext_multitexture;
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cvar_t *r_ext_compiled_vertex_array;
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cvar_t *r_ext_texture_env_add;
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cvar_t *r_ext_texture_filter_anisotropic;
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cvar_t *r_ext_max_anisotropy;
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cvar_t *r_ignoreGLErrors;
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cvar_t *r_stencilbits;
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cvar_t *r_texturebits;
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cvar_t *r_ext_multisample;
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cvar_t *r_ext_supersample;
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cvar_t *r_drawBuffer;
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cvar_t *r_lightmap;
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cvar_t *r_vertexLight;
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cvar_t *r_shadows;
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cvar_t *r_flares;
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cvar_t *r_nobind;
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cvar_t *r_singleShader;
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cvar_t *r_roundImagesDown;
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cvar_t *r_colorMipLevels;
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cvar_t *r_picmip;
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cvar_t *r_nomip;
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cvar_t *r_showtris;
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cvar_t *r_showsky;
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cvar_t *r_shownormals;
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cvar_t *r_finish;
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cvar_t *r_clear;
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cvar_t *r_textureMode;
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cvar_t *r_offsetFactor;
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cvar_t *r_offsetUnits;
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cvar_t *r_gamma;
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cvar_t *r_intensity;
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cvar_t *r_lockpvs;
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cvar_t *r_noportals;
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cvar_t *r_portalOnly;
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cvar_t *r_subdivisions;
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cvar_t *r_lodCurveError;
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cvar_t *r_overBrightBits;
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cvar_t *r_mapOverBrightBits;
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cvar_t *r_mapGreyScale;
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cvar_t *r_mapColorScale;
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cvar_t *r_mapColorRed;
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cvar_t *r_mapColorGreen;
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cvar_t *r_mapColorBlue;
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cvar_t *r_mapColorRedW;
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cvar_t *r_mapColorGreenW;
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cvar_t *r_mapColorBlueW;
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cvar_t *r_mapColorRedT;
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cvar_t *r_mapColorGreenT;
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cvar_t *r_mapColorBlueT;
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cvar_t *r_debugSurface;
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cvar_t *r_simpleMipMaps;
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cvar_t *r_showImages;
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cvar_t *r_defaultImage;
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cvar_t *r_ambientScale;
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cvar_t *r_directedScale;
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cvar_t *r_debugLight;
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cvar_t *r_debugSort;
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cvar_t *r_printShaders;
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cvar_t *r_saveFontData;
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cvar_t *r_marksOnTriangleMeshes;
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cvar_t *r_aviMotionJpegQuality;
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cvar_t *r_screenshotJpegQuality;
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static cvar_t *r_maxpolys;
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static cvar_t* r_maxpolyverts;
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int max_polys;
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int max_polyverts;
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static char gl_extensions[ 32768 ];
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#define GLE( ret, name, ... ) ret ( APIENTRY * q##name )( __VA_ARGS__ );
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QGL_Core_PROCS;
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QGL_Ext_PROCS;
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QGL_ARB_PROGRAM_PROCS;
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QGL_VBO_PROCS;
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QGL_FBO_PROCS;
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QGL_FBO_OPT_PROCS;
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#undef GLE
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typedef struct {
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void **symbol;
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const char *name;
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} sym_t;
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#define GLE( ret, name, ... ) { (void**)&q##name, XSTRING(name) },
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static sym_t core_procs[] = { QGL_Core_PROCS };
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static sym_t ext_procs[] = { QGL_Ext_PROCS };
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static sym_t arb_procs[] = { QGL_ARB_PROGRAM_PROCS };
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static sym_t vbo_procs[] = { QGL_VBO_PROCS };
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static sym_t fbo_procs[] = { QGL_FBO_PROCS };
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static sym_t fbo_opt_procs[] = { QGL_FBO_OPT_PROCS };
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#undef GLE
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/*
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==================
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R_ResolveSymbols
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returns NULL on success or last failed symbol name otherwise
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==================
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*/
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static const char *R_ResolveSymbols( sym_t *syms, int count )
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{
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int i;
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for ( i = 0; i < count; i++ )
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{
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*syms[ i ].symbol = ri.GL_GetProcAddress( syms[ i ].name );
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if ( *syms[ i ].symbol == NULL )
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{
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return syms[ i ].name;
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}
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}
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return NULL;
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}
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static void R_ClearSymbols( sym_t *syms, int count )
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{
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int i;
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for ( i = 0; i < count; i++ )
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{
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*syms[ i ].symbol = NULL;
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}
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}
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static void R_ClearSymTables( void )
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{
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R_ClearSymbols( core_procs, ARRAY_LEN( core_procs ) );
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R_ClearSymbols( ext_procs, ARRAY_LEN( ext_procs ) );
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R_ClearSymbols( arb_procs, ARRAY_LEN( arb_procs ) );
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R_ClearSymbols( vbo_procs, ARRAY_LEN( vbo_procs ) );
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R_ClearSymbols( fbo_procs, ARRAY_LEN( fbo_procs ) );
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R_ClearSymbols( fbo_opt_procs, ARRAY_LEN( fbo_opt_procs ) );
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}
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// for modular renderer
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#ifdef USE_RENDERER_DLOPEN
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void QDECL Com_Error( errorParm_t code, const char *fmt, ... )
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{
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char buf[ 4096 ];
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va_list argptr;
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va_start( argptr, fmt );
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Q_vsnprintf( buf, sizeof( buf ), fmt, argptr );
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va_end( argptr );
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ri.Error( code, "%s", buf );
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}
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void QDECL Com_Printf( const char *fmt, ... )
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{
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char buf[ MAXPRINTMSG ];
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va_list argptr;
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va_start( argptr, fmt );
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Q_vsnprintf( buf, sizeof( buf ), fmt, argptr );
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va_end( argptr );
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ri.Printf( PRINT_ALL, "%s", buf );
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}
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#endif
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/*
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** R_HaveExtension
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*/
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static qboolean R_HaveExtension( const char *ext )
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{
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const char *ptr = Q_stristr( gl_extensions, ext );
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if (ptr == NULL)
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return qfalse;
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ptr += strlen(ext);
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return ((*ptr == ' ') || (*ptr == '\0')); // verify its complete string.
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}
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/*
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** R_InitExtensions
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*/
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static void R_InitExtensions( void )
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{
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GLint max_texture_size = 0;
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float version;
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size_t len;
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const char *err;
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if ( !qglGetString( GL_EXTENSIONS ) )
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{
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ri.Error( ERR_FATAL, "OpenGL installation is broken. Please fix video drivers and/or restart your system" );
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}
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// get our config strings
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Q_strncpyz( glConfig.vendor_string, (char *)qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) );
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Q_strncpyz( glConfig.renderer_string, (char *)qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) );
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len = strlen( glConfig.renderer_string );
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if ( len && glConfig.renderer_string[ len - 1 ] == '\n' )
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glConfig.renderer_string[ len - 1 ] = '\0';
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Q_strncpyz( glConfig.version_string, (char *)qglGetString( GL_VERSION ), sizeof( glConfig.version_string ) );
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Q_strncpyz( gl_extensions, (char *)qglGetString( GL_EXTENSIONS ), sizeof( gl_extensions ) );
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Q_strncpyz( glConfig.extensions_string, gl_extensions, sizeof( glConfig.extensions_string ) );
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version = Q_atof( (const char *)qglGetString( GL_VERSION ) );
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gl_version = (int)(version * 10.001);
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glConfig.textureCompression = TC_NONE;
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glConfig.textureEnvAddAvailable = qfalse;
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textureFilterAnisotropic = qfalse;
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maxAnisotropy = 0;
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nonPowerOfTwoTextures = qfalse;
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qglLockArraysEXT = NULL;
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qglUnlockArraysEXT = NULL;
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glConfig.numTextureUnits = 1;
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qglMultiTexCoord2fARB = NULL;
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qglActiveTextureARB = NULL;
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qglClientActiveTextureARB = NULL;
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gl_clamp_mode = GL_CLAMP; // by default
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// OpenGL driver constants
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qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &max_texture_size );
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glConfig.maxTextureSize = max_texture_size;
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// stubbed or broken drivers may have reported 0...
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if ( glConfig.maxTextureSize <= 0 )
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glConfig.maxTextureSize = 0;
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else if ( glConfig.maxTextureSize > 2048 )
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glConfig.maxTextureSize = 2048; // ResampleTexture() relies on that maximum
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if ( !r_allowExtensions->integer )
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{
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ri.Printf( PRINT_ALL, "*** IGNORING OPENGL EXTENSIONS ***\n" );
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return;
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}
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ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" );
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if ( R_HaveExtension( "GL_EXT_texture_edge_clamp" ) || R_HaveExtension( "GL_SGIS_texture_edge_clamp" ) ) {
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gl_clamp_mode = GL_CLAMP_TO_EDGE;
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ri.Printf( PRINT_ALL, "...using GL_EXT_texture_edge_clamp\n" );
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} else {
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ri.Printf( PRINT_ALL, "...GL_EXT_texture_edge_clamp not found\n" );
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ri.Printf( PRINT_ALL, S_COLOR_YELLOW "...Degraded texture support likely!\n" );
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}
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// GL_EXT_texture_compression_s3tc
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if ( R_HaveExtension( "GL_ARB_texture_compression" ) &&
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R_HaveExtension( "GL_EXT_texture_compression_s3tc" ) )
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{
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if ( r_ext_compressed_textures->integer ){
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glConfig.textureCompression = TC_S3TC_ARB;
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ri.Printf( PRINT_ALL, "...using GL_EXT_texture_compression_s3tc\n" );
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} else {
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ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_compression_s3tc\n" );
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}
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} else {
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ri.Printf( PRINT_ALL, "...GL_EXT_texture_compression_s3tc not found\n" );
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}
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// GL_S3_s3tc
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if ( glConfig.textureCompression == TC_NONE && r_ext_compressed_textures->integer ) {
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if ( R_HaveExtension( "GL_S3_s3tc" ) ) {
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if ( r_ext_compressed_textures->integer ) {
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glConfig.textureCompression = TC_S3TC;
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ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" );
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} else {
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glConfig.textureCompression = TC_NONE;
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ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" );
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}
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} else {
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ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" );
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}
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}
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// GL_EXT_texture_env_add
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if ( R_HaveExtension( "EXT_texture_env_add" ) ) {
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if ( r_ext_texture_env_add->integer ) {
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glConfig.textureEnvAddAvailable = qtrue;
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ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" );
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} else {
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glConfig.textureEnvAddAvailable = qfalse;
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ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" );
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}
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} else {
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ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" );
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}
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// GL_ARB_multitexture
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if ( R_HaveExtension( "GL_ARB_multitexture" ) )
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{
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if ( r_ext_multitexture->integer )
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{
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qglMultiTexCoord2fARB = ri.GL_GetProcAddress( "glMultiTexCoord2fARB" );
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qglActiveTextureARB = ri.GL_GetProcAddress( "glActiveTextureARB" );
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qglClientActiveTextureARB = ri.GL_GetProcAddress( "glClientActiveTextureARB" );
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if ( qglActiveTextureARB && qglClientActiveTextureARB )
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{
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GLint textureUnits = 0;
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qglGetIntegerv( GL_MAX_ACTIVE_TEXTURES_ARB, &textureUnits );
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if ( textureUnits > 1 )
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{
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GLint max_shader_units = 0;
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GLint max_bind_units = 0;
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qglGetIntegerv( GL_MAX_TEXTURE_IMAGE_UNITS, &max_shader_units );
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qglGetIntegerv( GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_bind_units );
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if ( max_bind_units > max_shader_units )
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max_bind_units = max_shader_units;
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if ( max_bind_units > MAX_TEXTURE_UNITS )
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max_bind_units = MAX_TEXTURE_UNITS;
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glConfig.numTextureUnits = MAX( textureUnits, max_bind_units );
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ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" );
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}
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else
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{
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qglMultiTexCoord2fARB = NULL;
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qglActiveTextureARB = NULL;
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|
qglClientActiveTextureARB = NULL;
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ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" );
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}
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}
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}
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else
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{
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ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" );
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}
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}
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else
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{
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ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" );
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}
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|
|
// GL_EXT_compiled_vertex_array
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if ( R_HaveExtension( "GL_EXT_compiled_vertex_array" ) )
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{
|
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if ( r_ext_compiled_vertex_array->integer )
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{
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ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" );
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qglLockArraysEXT = ri.GL_GetProcAddress( "glLockArraysEXT" );
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|
qglUnlockArraysEXT = ri.GL_GetProcAddress( "glUnlockArraysEXT" );
|
|
if ( !qglLockArraysEXT || !qglUnlockArraysEXT ) {
|
|
ri.Error( ERR_FATAL, "bad getprocaddress" );
|
|
}
|
|
}
|
|
else
|
|
{
|
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ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" );
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}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" );
|
|
}
|
|
|
|
if ( R_HaveExtension( "GL_EXT_texture_filter_anisotropic" ) )
|
|
{
|
|
if ( r_ext_texture_filter_anisotropic->integer ) {
|
|
qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropy );
|
|
if ( maxAnisotropy <= 0 ) {
|
|
ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not properly supported!\n" );
|
|
maxAnisotropy = 0;
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_filter_anisotropic (max: %i)\n", maxAnisotropy );
|
|
textureFilterAnisotropic = qtrue;
|
|
maxAnisotropy = MIN( r_ext_max_anisotropy->integer, maxAnisotropy );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_filter_anisotropic\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not found\n" );
|
|
}
|
|
|
|
if ( R_HaveExtension( "GL_ARB_vertex_program" ) && R_HaveExtension( "GL_ARB_fragment_program" ) )
|
|
{
|
|
err = R_ResolveSymbols( arb_procs, ARRAY_LEN( arb_procs ) );
|
|
if ( err )
|
|
{
|
|
ri.Printf( PRINT_WARNING, "Error resolving ARB program function '%s'\n", err );
|
|
qglGenProgramsARB = NULL; // indicates presence of ARB shaders functionality
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...using ARB vertex/fragment programs\n" );
|
|
}
|
|
}
|
|
|
|
if ( R_HaveExtension( "ARB_vertex_buffer_object" ) && qglActiveTextureARB )
|
|
{
|
|
err = R_ResolveSymbols( vbo_procs, ARRAY_LEN( vbo_procs ) );
|
|
if ( err )
|
|
{
|
|
ri.Printf( PRINT_WARNING, "Error resolving VBO function '%s'\n", err );
|
|
qglBindBufferARB = NULL; // indicates presence of VBO functionality
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...using ARB vertex buffer objects\n" );
|
|
}
|
|
}
|
|
|
|
if ( R_HaveExtension( "GL_EXT_framebuffer_object" ) && R_HaveExtension( "GL_EXT_framebuffer_blit" ) )
|
|
{
|
|
err = R_ResolveSymbols( fbo_procs, ARRAY_LEN( fbo_procs ) );
|
|
if ( err )
|
|
{
|
|
ri.Printf( PRINT_WARNING, "Error resolving FBO function '%s'\n", err );
|
|
qglGenFramebuffers = NULL; // indicates presence of FBO functionality
|
|
}
|
|
else
|
|
{
|
|
// resolve optional fbo functions, without any warnings
|
|
R_ResolveSymbols( fbo_opt_procs, ARRAY_LEN( fbo_opt_procs ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
** InitOpenGL
|
|
**
|
|
** This function is responsible for initializing a valid OpenGL subsystem. This
|
|
** is done by calling GLimp_Init (which gives us a working OGL subsystem) then
|
|
** setting variables, checking GL constants, and reporting the gfx system config
|
|
** to the user.
|
|
*/
|
|
static void InitOpenGL( void )
|
|
{
|
|
//
|
|
// initialize OS specific portions of the renderer
|
|
//
|
|
// GLimp_Init directly or indirectly references the following cvars:
|
|
// - r_fullscreen
|
|
// - r_mode
|
|
// - r_(color|depth|stencil)bits
|
|
// - r_ignorehwgamma
|
|
// - r_gamma
|
|
//
|
|
|
|
if ( glConfig.vidWidth == 0 )
|
|
{
|
|
const char *err;
|
|
|
|
if ( !ri.GLimp_Init )
|
|
{
|
|
ri.Error( ERR_FATAL, "OpenGL interface is not initialized" );
|
|
}
|
|
|
|
ri.GLimp_Init( &glConfig );
|
|
|
|
R_ClearSymTables();
|
|
|
|
err = R_ResolveSymbols( core_procs, ARRAY_LEN( core_procs ) );
|
|
if ( err )
|
|
ri.Error( ERR_FATAL, "Error resolving core OpenGL function '%s'", err );
|
|
|
|
R_InitExtensions();
|
|
|
|
gls.windowWidth = glConfig.vidWidth;
|
|
gls.windowHeight = glConfig.vidHeight;
|
|
|
|
gls.captureWidth = glConfig.vidWidth;
|
|
gls.captureHeight = glConfig.vidHeight;
|
|
|
|
ri.CL_SetScaling( 1.0, gls.captureWidth, gls.captureHeight );
|
|
|
|
if ( r_fbo->integer && qglGenProgramsARB && qglGenFramebuffers )
|
|
{
|
|
if ( r_renderScale->integer )
|
|
{
|
|
glConfig.vidWidth = r_renderWidth->integer;
|
|
glConfig.vidHeight = r_renderHeight->integer;
|
|
}
|
|
|
|
gls.captureWidth = glConfig.vidWidth;
|
|
gls.captureHeight = glConfig.vidHeight;
|
|
|
|
ri.CL_SetScaling( 1.0, gls.captureWidth, gls.captureHeight );
|
|
|
|
if ( r_ext_supersample->integer )
|
|
{
|
|
glConfig.vidWidth *= 2;
|
|
glConfig.vidHeight *= 2;
|
|
ri.CL_SetScaling( 2.0, gls.captureWidth, gls.captureHeight );
|
|
}
|
|
}
|
|
|
|
QGL_InitARB();
|
|
|
|
glConfig.deviceSupportsGamma = qfalse;
|
|
|
|
ri.GLimp_InitGamma( &glConfig );
|
|
|
|
gls.deviceSupportsGamma = glConfig.deviceSupportsGamma;
|
|
|
|
if ( r_ignorehwgamma->integer )
|
|
glConfig.deviceSupportsGamma = qfalse;
|
|
|
|
// print info
|
|
GfxInfo();
|
|
|
|
gls.initTime = ri.Milliseconds();
|
|
}
|
|
else
|
|
{
|
|
QGL_SetRenderScale( qfalse );
|
|
}
|
|
|
|
if ( !qglViewport ) // might happen after REF_KEEP_WINDOW
|
|
{
|
|
const char *err = R_ResolveSymbols( core_procs, ARRAY_LEN( core_procs ) );
|
|
if ( err )
|
|
ri.Error( ERR_FATAL, "Error resolving core OpenGL function '%s'", err );
|
|
|
|
R_InitExtensions();
|
|
|
|
QGL_InitARB();
|
|
|
|
// print info
|
|
GfxInfo();
|
|
|
|
gls.initTime = ri.Milliseconds();
|
|
}
|
|
|
|
// set default state
|
|
GL_SetDefaultState();
|
|
|
|
tr.inited = qtrue;
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
GL_CheckErrors
|
|
==================
|
|
*/
|
|
void GL_CheckErrors( void ) {
|
|
int err;
|
|
const char *s;
|
|
char buf[32];
|
|
|
|
err = qglGetError();
|
|
if ( err == GL_NO_ERROR ) {
|
|
return;
|
|
}
|
|
if ( r_ignoreGLErrors->integer ) {
|
|
return;
|
|
}
|
|
switch( err ) {
|
|
case GL_INVALID_ENUM:
|
|
s = "GL_INVALID_ENUM";
|
|
break;
|
|
case GL_INVALID_VALUE:
|
|
s = "GL_INVALID_VALUE";
|
|
break;
|
|
case GL_INVALID_OPERATION:
|
|
s = "GL_INVALID_OPERATION";
|
|
break;
|
|
case GL_STACK_OVERFLOW:
|
|
s = "GL_STACK_OVERFLOW";
|
|
break;
|
|
case GL_STACK_UNDERFLOW:
|
|
s = "GL_STACK_UNDERFLOW";
|
|
break;
|
|
case GL_OUT_OF_MEMORY:
|
|
s = "GL_OUT_OF_MEMORY";
|
|
break;
|
|
default:
|
|
Com_sprintf( buf, sizeof(buf), "%i", err);
|
|
s = buf;
|
|
break;
|
|
}
|
|
|
|
ri.Error( ERR_FATAL, "GL_CheckErrors: %s", s );
|
|
}
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
SCREEN SHOTS
|
|
|
|
NOTE TTimo
|
|
some thoughts about the screenshots system:
|
|
screenshots get written in fs_homepath + fs_gamedir
|
|
vanilla q3 .. baseq3/screenshots/ *.tga
|
|
team arena .. missionpack/screenshots/ *.tga
|
|
|
|
two commands: "screenshot" and "screenshotJPEG"
|
|
we use statics to store a count and start writing the first screenshot/screenshot????.tga (.jpg) available
|
|
(with FS_FileExists / FS_FOpenFileWrite calls)
|
|
FIXME: the statics don't get a reinit between fs_game changes
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
/*
|
|
==================
|
|
RB_ReadPixels
|
|
|
|
Reads an image but takes care of alignment issues for reading RGB images.
|
|
|
|
Reads a minimum offset for where the RGB data starts in the image from
|
|
integer stored at pointer offset. When the function has returned the actual
|
|
offset was written back to address offset. This address will always have an
|
|
alignment of packAlign to ensure efficient copying.
|
|
|
|
Stores the length of padding after a line of pixels to address padlen
|
|
|
|
Return value must be freed with ri.Hunk_FreeTempMemory()
|
|
==================
|
|
*/
|
|
static byte *RB_ReadPixels(int x, int y, int width, int height, size_t *offset, int *padlen, int lineAlign )
|
|
{
|
|
byte *buffer, *bufstart;
|
|
int padwidth, linelen;
|
|
int bufAlign;
|
|
GLint packAlign;
|
|
|
|
qglGetIntegerv(GL_PACK_ALIGNMENT, &packAlign);
|
|
|
|
linelen = width * 3;
|
|
|
|
if ( packAlign < lineAlign )
|
|
padwidth = PAD(linelen, lineAlign);
|
|
else
|
|
padwidth = PAD(linelen, packAlign);
|
|
|
|
bufAlign = MAX( packAlign, 16 ); // for SIMD
|
|
|
|
// Allocate a few more bytes so that we can choose an alignment we like
|
|
buffer = ri.Hunk_AllocateTempMemory(padwidth * height + *offset + bufAlign - 1);
|
|
bufstart = PADP((intptr_t) buffer + *offset, bufAlign);
|
|
|
|
qglReadPixels( x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, bufstart );
|
|
|
|
*offset = bufstart - buffer;
|
|
*padlen = PAD(linelen, packAlign) - linelen;
|
|
|
|
return buffer;
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
RB_TakeScreenshot
|
|
==================
|
|
*/
|
|
void RB_TakeScreenshot( int x, int y, int width, int height, const char *fileName )
|
|
{
|
|
const int header_size = 18;
|
|
byte *allbuf, *buffer;
|
|
byte *srcptr, *destptr;
|
|
byte *endline, *endmem;
|
|
byte temp;
|
|
int linelen, padlen;
|
|
size_t offset, memcount;
|
|
|
|
offset = header_size;
|
|
allbuf = RB_ReadPixels( x, y, width, height, &offset, &padlen, 0 );
|
|
buffer = allbuf + offset - header_size;
|
|
|
|
Com_Memset( buffer, 0, header_size );
|
|
buffer[2] = 2; // uncompressed type
|
|
buffer[12] = width & 255;
|
|
buffer[13] = width >> 8;
|
|
buffer[14] = height & 255;
|
|
buffer[15] = height >> 8;
|
|
buffer[16] = 24; // pixel size
|
|
|
|
// swap rgb to bgr and remove padding from line endings
|
|
linelen = width * 3;
|
|
|
|
srcptr = destptr = allbuf + offset;
|
|
endmem = srcptr + (linelen + padlen) * height;
|
|
|
|
while(srcptr < endmem)
|
|
{
|
|
endline = srcptr + linelen;
|
|
|
|
while(srcptr < endline)
|
|
{
|
|
temp = srcptr[0];
|
|
*destptr++ = srcptr[2];
|
|
*destptr++ = srcptr[1];
|
|
*destptr++ = temp;
|
|
|
|
srcptr += 3;
|
|
}
|
|
|
|
// Skip the pad
|
|
srcptr += padlen;
|
|
}
|
|
|
|
memcount = linelen * height;
|
|
|
|
// gamma correction
|
|
R_GammaCorrect( allbuf + offset, memcount );
|
|
|
|
ri.FS_WriteFile( fileName, buffer, memcount + header_size );
|
|
|
|
ri.Hunk_FreeTempMemory( allbuf );
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
RB_TakeScreenshotJPEG
|
|
==================
|
|
*/
|
|
void RB_TakeScreenshotJPEG( int x, int y, int width, int height, const char *fileName )
|
|
{
|
|
byte *buffer;
|
|
size_t offset = 0, memcount;
|
|
int padlen;
|
|
|
|
buffer = RB_ReadPixels(x, y, width, height, &offset, &padlen, 0);
|
|
memcount = (width * 3 + padlen) * height;
|
|
|
|
// gamma correction
|
|
R_GammaCorrect( buffer + offset, memcount );
|
|
|
|
ri.CL_SaveJPG( fileName, r_screenshotJpegQuality->integer, width, height, buffer + offset, padlen );
|
|
ri.Hunk_FreeTempMemory( buffer );
|
|
}
|
|
|
|
|
|
static void FillBMPHeader( byte *buffer, int width, int height, int memcount, int header_size )
|
|
{
|
|
int filesize;
|
|
Com_Memset( buffer, 0, header_size );
|
|
|
|
// bitmap file header
|
|
buffer[0] = 'B';
|
|
buffer[1] = 'M';
|
|
filesize = memcount + header_size;
|
|
buffer[2] = (filesize >> 0) & 255;
|
|
buffer[3] = (filesize >> 8) & 255;
|
|
buffer[4] = (filesize >> 16) & 255;
|
|
buffer[5] = (filesize >> 24) & 255;
|
|
buffer[10] = header_size; // data offset
|
|
|
|
// bitmap info header
|
|
buffer[14] = 40; // size of this header
|
|
buffer[18] = (width >> 0) & 255;
|
|
buffer[19] = (width >> 8) & 255;
|
|
buffer[20] = (width >> 16) & 255;
|
|
buffer[21] = (width >> 24) & 255;
|
|
|
|
buffer[22] = (height >> 0) & 255;
|
|
buffer[23] = (height >> 8) & 255;
|
|
buffer[24] = (height >> 16) & 255;
|
|
buffer[25] = (height >> 24) & 255;
|
|
buffer[26] = 1; // number of color planes
|
|
buffer[28] = 24; // bpp
|
|
|
|
buffer[34] = (memcount >> 0) & 255;
|
|
buffer[35] = (memcount >> 8) & 255;
|
|
buffer[36] = (memcount >> 16) & 255;
|
|
buffer[37] = (memcount >> 24) & 255;
|
|
buffer[38] = 0xC4; // horizontal dpi
|
|
buffer[39] = 0x0E; // horizontal dpi
|
|
buffer[42] = 0xC4; // vertical dpi
|
|
buffer[43] = 0x0E; // vertical dpi
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
RB_TakeScreenshotBMP
|
|
==================
|
|
*/
|
|
void RB_TakeScreenshotBMP( int x, int y, int width, int height, const char *fileName, int clipboardOnly )
|
|
{
|
|
byte *allbuf;
|
|
byte *buffer; // destination buffer
|
|
byte *srcptr, *srcline;
|
|
byte *destptr, *dstline;
|
|
byte *endmem;
|
|
byte temp[4];
|
|
size_t memcount, offset;
|
|
const int header_size = 54; // bitmapfileheader(14) + bitmapinfoheader(40)
|
|
int scanlen, padlen;
|
|
int scanpad, len;
|
|
|
|
offset = header_size;
|
|
|
|
allbuf = RB_ReadPixels( x, y, width, height, &offset, &padlen, 4 );
|
|
buffer = allbuf + offset;
|
|
|
|
// scanline length
|
|
scanlen = PAD( width*3, 4 );
|
|
scanpad = scanlen - width*3;
|
|
memcount = scanlen * height;
|
|
|
|
// swap rgb to bgr and add line padding
|
|
if ( scanpad == 0 && padlen == 0 ) {
|
|
// fastest case
|
|
srcptr = destptr = allbuf + offset;
|
|
endmem = srcptr + scanlen * height;
|
|
while ( srcptr < endmem ) {
|
|
temp[0] = srcptr[0];
|
|
destptr[0] = srcptr[2];
|
|
destptr[2] = temp[0];
|
|
destptr += 3;
|
|
srcptr += 3;
|
|
}
|
|
} else {
|
|
// move destination buffer forward if source padding is greater than for BMP
|
|
if ( padlen > scanpad )
|
|
buffer += (width * 3 + padlen - scanlen ) * height;
|
|
// point on last line
|
|
srcptr = allbuf + offset + (height-1) * (width * 3 + padlen);
|
|
destptr = buffer + (height-1) * scanlen;
|
|
len = (width * 3 - 3);
|
|
while ( destptr >= buffer ) {
|
|
srcline = srcptr + len;
|
|
dstline = destptr + len;
|
|
while ( srcline >= srcptr ) {
|
|
temp[2] = srcline[0];
|
|
temp[1] = srcline[1];
|
|
temp[0] = srcline[2];
|
|
dstline[0] = temp[0];
|
|
dstline[1] = temp[1];
|
|
dstline[2] = temp[2];
|
|
dstline-=3;
|
|
srcline-=3;
|
|
}
|
|
srcptr -= (width * 3 + padlen);
|
|
destptr -= scanlen;
|
|
}
|
|
}
|
|
|
|
// fill this last to avoid data overwrite in case when we're moving destination buffer forward
|
|
FillBMPHeader( buffer - header_size, width, height, memcount, header_size );
|
|
|
|
// gamma correction
|
|
R_GammaCorrect( buffer, memcount );
|
|
|
|
if ( clipboardOnly ) {
|
|
// copy starting from bitmapinfoheader
|
|
ri.Sys_SetClipboardBitmap( buffer - 40, memcount + 40 );
|
|
} else {
|
|
ri.FS_WriteFile( fileName, buffer - header_size, memcount + header_size );
|
|
}
|
|
|
|
ri.Hunk_FreeTempMemory( allbuf );
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
R_ScreenshotFilename
|
|
==================
|
|
*/
|
|
static void R_ScreenshotFilename( char *fileName, const char *fileExt ) {
|
|
qtime_t t;
|
|
int count;
|
|
|
|
count = 0;
|
|
ri.Com_RealTime( &t );
|
|
|
|
Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot-%04d%02d%02d-%02d%02d%02d.%s",
|
|
1900 + t.tm_year, 1 + t.tm_mon, t.tm_mday,
|
|
t.tm_hour, t.tm_min, t.tm_sec, fileExt );
|
|
|
|
while ( ri.FS_FileExists( fileName ) && ++count < 1000 ) {
|
|
Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot-%04d%02d%02d-%02d%02d%02d-%d.%s",
|
|
1900 + t.tm_year, 1 + t.tm_mon, t.tm_mday,
|
|
t.tm_hour, t.tm_min, t.tm_sec, count, fileExt );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
R_LevelShot
|
|
|
|
levelshots are specialized 128*128 thumbnails for
|
|
the menu system, sampled down from full screen distorted images
|
|
====================
|
|
*/
|
|
static void R_LevelShot( void ) {
|
|
char checkname[MAX_OSPATH];
|
|
byte *buffer;
|
|
byte *source, *allsource;
|
|
byte *src, *dst;
|
|
size_t offset = 0;
|
|
int padlen;
|
|
int x, y;
|
|
int r, g, b;
|
|
float xScale, yScale;
|
|
int xx, yy;
|
|
|
|
Com_sprintf(checkname, sizeof(checkname), "levelshots/%s.tga", tr.world->baseName);
|
|
|
|
allsource = RB_ReadPixels(0, 0, gls.captureWidth, gls.captureHeight, &offset, &padlen, 0 );
|
|
source = allsource + offset;
|
|
|
|
buffer = ri.Hunk_AllocateTempMemory(128 * 128*3 + 18);
|
|
Com_Memset (buffer, 0, 18);
|
|
buffer[2] = 2; // uncompressed type
|
|
buffer[12] = 128;
|
|
buffer[14] = 128;
|
|
buffer[16] = 24; // pixel size
|
|
|
|
// resample from source
|
|
xScale = glConfig.vidWidth / 512.0f;
|
|
yScale = glConfig.vidHeight / 384.0f;
|
|
for ( y = 0 ; y < 128 ; y++ ) {
|
|
for ( x = 0 ; x < 128 ; x++ ) {
|
|
r = g = b = 0;
|
|
for ( yy = 0 ; yy < 3 ; yy++ ) {
|
|
for ( xx = 0 ; xx < 4 ; xx++ ) {
|
|
src = source + (3 * glConfig.vidWidth + padlen) * (int)((y*3 + yy) * yScale) +
|
|
3 * (int) ((x*4 + xx) * xScale);
|
|
r += src[0];
|
|
g += src[1];
|
|
b += src[2];
|
|
}
|
|
}
|
|
dst = buffer + 18 + 3 * ( y * 128 + x );
|
|
dst[0] = b / 12;
|
|
dst[1] = g / 12;
|
|
dst[2] = r / 12;
|
|
}
|
|
}
|
|
|
|
// gamma correction
|
|
R_GammaCorrect( buffer + 18, 128 * 128 * 3 );
|
|
|
|
ri.FS_WriteFile( checkname, buffer, 128 * 128*3 + 18 );
|
|
|
|
ri.Hunk_FreeTempMemory(buffer);
|
|
ri.Hunk_FreeTempMemory(allsource);
|
|
|
|
ri.Printf( PRINT_ALL, "Wrote %s\n", checkname );
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
R_ScreenShot_f
|
|
|
|
screenshot
|
|
screenshot [silent]
|
|
screenshot [levelshot]
|
|
screenshot [filename]
|
|
|
|
Doesn't print the pacifier message if there is a second arg
|
|
==================
|
|
*/
|
|
static void R_ScreenShot_f( void ) {
|
|
char checkname[MAX_OSPATH];
|
|
qboolean silent;
|
|
int typeMask;
|
|
const char *ext;
|
|
|
|
if ( ri.CL_IsMinimized() && !RE_CanMinimize() ) {
|
|
ri.Printf( PRINT_WARNING, "WARNING: unable to take screenshot when minimized because FBO is not available/enabled.\n" );
|
|
return;
|
|
}
|
|
|
|
if ( !strcmp( ri.Cmd_Argv(1), "levelshot" ) ) {
|
|
R_LevelShot();
|
|
return;
|
|
}
|
|
|
|
if ( Q_stricmp( ri.Cmd_Argv(0), "screenshotJPEG" ) == 0 ) {
|
|
typeMask = SCREENSHOT_JPG;
|
|
ext = "jpg";
|
|
} else if ( Q_stricmp( ri.Cmd_Argv(0), "screenshotBMP" ) == 0 ) {
|
|
typeMask = SCREENSHOT_BMP;
|
|
ext = "bmp";
|
|
} else {
|
|
typeMask = SCREENSHOT_TGA;
|
|
ext = "tga";
|
|
}
|
|
|
|
// check if already scheduled
|
|
if ( backEnd.screenshotMask & typeMask )
|
|
return;
|
|
|
|
if ( !strcmp( ri.Cmd_Argv(1), "silent" ) ) {
|
|
silent = qtrue;
|
|
} else if ( typeMask == SCREENSHOT_BMP && !strcmp( ri.Cmd_Argv(1), "clipboard" ) ) {
|
|
backEnd.screenshotMask |= SCREENSHOT_BMP_CLIPBOARD;
|
|
silent = qtrue;
|
|
} else {
|
|
silent = qfalse;
|
|
}
|
|
|
|
if ( ri.Cmd_Argc() == 2 && !silent ) {
|
|
// explicit filename
|
|
Com_sprintf( checkname, MAX_OSPATH, "screenshots/%s.%s", ri.Cmd_Argv( 1 ), ext );
|
|
} else {
|
|
if ( backEnd.screenshotMask & SCREENSHOT_BMP_CLIPBOARD ) {
|
|
// no need for filename, copy to system buffer
|
|
checkname[0] = '\0';
|
|
} else {
|
|
// scan for a free filename
|
|
R_ScreenshotFilename( checkname, ext );
|
|
}
|
|
}
|
|
|
|
// we will make screenshot right at the end of RE_EndFrame()
|
|
backEnd.screenshotMask |= typeMask;
|
|
if ( typeMask == SCREENSHOT_JPG ) {
|
|
backEnd.screenShotJPGsilent = silent;
|
|
Q_strncpyz( backEnd.screenshotJPG, checkname, sizeof( backEnd.screenshotJPG ) );
|
|
} else if ( typeMask == SCREENSHOT_BMP ) {
|
|
backEnd.screenShotBMPsilent = silent;
|
|
Q_strncpyz( backEnd.screenshotBMP, checkname, sizeof( backEnd.screenshotBMP ) );
|
|
} else {
|
|
backEnd.screenShotTGAsilent = silent;
|
|
Q_strncpyz( backEnd.screenshotTGA, checkname, sizeof( backEnd.screenshotTGA ) );
|
|
}
|
|
}
|
|
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
==================
|
|
RB_TakeVideoFrameCmd
|
|
==================
|
|
*/
|
|
const void *RB_TakeVideoFrameCmd( const void *data )
|
|
{
|
|
const videoFrameCommand_t *cmd;
|
|
byte *cBuf;
|
|
size_t memcount, linelen;
|
|
int padwidth, avipadwidth, padlen, avipadlen;
|
|
int packAlign;
|
|
|
|
cmd = (const videoFrameCommand_t *)data;
|
|
|
|
qglGetIntegerv(GL_PACK_ALIGNMENT, &packAlign);
|
|
|
|
linelen = cmd->width * 3;
|
|
|
|
// Alignment stuff for glReadPixels
|
|
padwidth = PAD(linelen, packAlign);
|
|
padlen = padwidth - linelen;
|
|
// AVI line padding
|
|
avipadwidth = PAD(linelen, AVI_LINE_PADDING);
|
|
avipadlen = avipadwidth - linelen;
|
|
|
|
cBuf = PADP(cmd->captureBuffer, packAlign);
|
|
|
|
qglReadPixels(0, 0, cmd->width, cmd->height, GL_RGB,
|
|
GL_UNSIGNED_BYTE, cBuf);
|
|
|
|
memcount = padwidth * cmd->height;
|
|
|
|
// gamma correction
|
|
R_GammaCorrect( cBuf, memcount );
|
|
|
|
if ( cmd->motionJpeg )
|
|
{
|
|
memcount = ri.CL_SaveJPGToBuffer( cmd->encodeBuffer, linelen * cmd->height,
|
|
r_aviMotionJpegQuality->integer,
|
|
cmd->width, cmd->height, cBuf, padlen );
|
|
ri.CL_WriteAVIVideoFrame(cmd->encodeBuffer, memcount);
|
|
}
|
|
else
|
|
{
|
|
byte *lineend, *memend;
|
|
byte *srcptr, *destptr;
|
|
|
|
srcptr = cBuf;
|
|
destptr = cmd->encodeBuffer;
|
|
memend = srcptr + memcount;
|
|
|
|
// swap R and B and remove line paddings
|
|
while(srcptr < memend)
|
|
{
|
|
lineend = srcptr + linelen;
|
|
while(srcptr < lineend)
|
|
{
|
|
*destptr++ = srcptr[2];
|
|
*destptr++ = srcptr[1];
|
|
*destptr++ = srcptr[0];
|
|
srcptr += 3;
|
|
}
|
|
|
|
Com_Memset(destptr, '\0', avipadlen);
|
|
destptr += avipadlen;
|
|
|
|
srcptr += padlen;
|
|
}
|
|
|
|
ri.CL_WriteAVIVideoFrame(cmd->encodeBuffer, avipadwidth * cmd->height);
|
|
}
|
|
|
|
return (const void *)(cmd + 1);
|
|
}
|
|
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
** GL_SetDefaultState
|
|
*/
|
|
static void GL_SetDefaultState( void )
|
|
{
|
|
int i;
|
|
|
|
glState.currenttmu = 0;
|
|
glState.currentArray = 0;
|
|
|
|
for ( i = 0; i < MAX_TEXTURE_UNITS; i++ )
|
|
{
|
|
glState.currenttextures[ i ] = 0;
|
|
glState.glClientStateBits[ i ] = 0;
|
|
}
|
|
|
|
qglClearDepth( 1.0f );
|
|
|
|
qglCullFace( GL_FRONT );
|
|
glState.faceCulling = -1;
|
|
|
|
qglColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
|
|
|
|
// initialize downstream texture unit if we're running
|
|
// in a multitexture environment
|
|
if ( qglActiveTextureARB )
|
|
{
|
|
qglActiveTextureARB( GL_TEXTURE1_ARB );
|
|
GL_TextureMode( r_textureMode->string );
|
|
GL_TexEnv( GL_MODULATE );
|
|
qglDisable( GL_TEXTURE_2D );
|
|
qglDisableClientState( GL_TEXTURE_COORD_ARRAY );
|
|
qglActiveTextureARB( GL_TEXTURE0_ARB );
|
|
}
|
|
|
|
qglEnable( GL_TEXTURE_2D );
|
|
GL_TextureMode( r_textureMode->string );
|
|
GL_TexEnv( GL_MODULATE );
|
|
|
|
qglShadeModel( GL_SMOOTH );
|
|
qglDepthFunc( GL_LEQUAL );
|
|
|
|
// the vertex array is always enabled, but the color and texture
|
|
// arrays are enabled and disabled around the compiled vertex array call
|
|
qglEnableClientState( GL_VERTEX_ARRAY );
|
|
|
|
qglDisableClientState( GL_TEXTURE_COORD_ARRAY );
|
|
qglDisableClientState( GL_COLOR_ARRAY );
|
|
qglDisableClientState( GL_NORMAL_ARRAY );
|
|
|
|
//
|
|
// make sure our GL state vector is set correctly
|
|
//
|
|
glState.glStateBits = GLS_DEPTHTEST_DISABLE | GLS_DEPTHMASK_TRUE;
|
|
|
|
qglPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
|
|
qglDepthMask( GL_TRUE );
|
|
qglDisable( GL_DEPTH_TEST );
|
|
qglEnable( GL_SCISSOR_TEST );
|
|
qglDisable( GL_CULL_FACE );
|
|
qglDisable( GL_BLEND );
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
RE_SyncRender
|
|
===============
|
|
*/
|
|
static void RE_SyncRender( void )
|
|
{
|
|
if ( qglFinish && backEnd.doneSurfaces )
|
|
{
|
|
qglFinish();
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
R_PrintLongString
|
|
|
|
Workaround for ri.Printf's 1024 characters buffer limit.
|
|
================
|
|
*/
|
|
static void R_PrintLongString(const char *string) {
|
|
char buffer[1024];
|
|
const char *p;
|
|
int size = strlen(string);
|
|
|
|
p = string;
|
|
while(size > 0)
|
|
{
|
|
Q_strncpyz(buffer, p, sizeof (buffer) );
|
|
ri.Printf( PRINT_DEVELOPER, "%s", buffer );
|
|
p += 1023;
|
|
size -= 1023;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
GfxInfo
|
|
|
|
Prints persistent rendering configuration
|
|
================
|
|
*/
|
|
static void GfxInfo( void )
|
|
{
|
|
const char *enablestrings[] = { "disabled", "enabled" };
|
|
const char *fsstrings[] = { "windowed", "fullscreen" };
|
|
const char *fs;
|
|
int mode;
|
|
|
|
ri.Printf( PRINT_ALL, "\nGL_VENDOR: %s\n", glConfig.vendor_string );
|
|
ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glConfig.renderer_string );
|
|
ri.Printf( PRINT_ALL, "GL_VERSION: %s\n", glConfig.version_string );
|
|
ri.Printf( PRINT_DEVELOPER, "GL_EXTENSIONS: " );
|
|
R_PrintLongString( glConfig.extensions_string );
|
|
ri.Printf( PRINT_ALL, "\n" );
|
|
ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize );
|
|
ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_UNITS_ARB: %d\n", glConfig.numTextureUnits );
|
|
ri.Printf( PRINT_ALL, "\nPIXELFORMAT: color(%d-bits) Z(%d-bit) stencil(%d-bits)\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits );
|
|
|
|
if ( glConfig.isFullscreen )
|
|
{
|
|
const char *modefs = ri.Cvar_VariableString( "r_modeFullscreen" );
|
|
if ( *modefs )
|
|
mode = atoi( modefs );
|
|
else
|
|
mode = ri.Cvar_VariableIntegerValue( "r_mode" );
|
|
fs = fsstrings[1];
|
|
}
|
|
else
|
|
{
|
|
mode = ri.Cvar_VariableIntegerValue( "r_mode" );
|
|
fs = fsstrings[0];
|
|
}
|
|
|
|
if ( glConfig.vidWidth != gls.windowWidth || glConfig.vidHeight != gls.windowHeight )
|
|
{
|
|
ri.Printf( PRINT_ALL, "RENDER: %d x %d, MODE: %d, %d x %d %s hz:", glConfig.vidWidth, glConfig.vidHeight, mode, gls.windowWidth, gls.windowHeight, fs );
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "MODE: %d, %d x %d %s hz:", mode, gls.windowWidth, gls.windowHeight, fs );
|
|
}
|
|
|
|
if ( glConfig.displayFrequency )
|
|
{
|
|
ri.Printf( PRINT_ALL, "%d\n", glConfig.displayFrequency );
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "N/A\n" );
|
|
}
|
|
|
|
ri.Printf( PRINT_ALL, "multitexture: %s\n", enablestrings[qglActiveTextureARB != 0] );
|
|
ri.Printf( PRINT_ALL, "compiled vertex arrays: %s\n", enablestrings[qglLockArraysEXT != 0 ] );
|
|
ri.Printf( PRINT_ALL, "texenv add: %s\n", enablestrings[glConfig.textureEnvAddAvailable != 0] );
|
|
ri.Printf( PRINT_ALL, "compressed textures: %s\n", enablestrings[glConfig.textureCompression!=TC_NONE] );
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
VarInfo
|
|
|
|
Prints info that may change every R_Init() call
|
|
================
|
|
*/
|
|
static void VarInfo( void )
|
|
{
|
|
if ( glConfig.deviceSupportsGamma ) {
|
|
ri.Printf( PRINT_ALL, "GAMMA: hardware w/ %d overbright bits\n", tr.overbrightBits );
|
|
} else {
|
|
ri.Printf( PRINT_ALL, "GAMMA: software w/ %d overbright bits\n", tr.overbrightBits );
|
|
}
|
|
|
|
ri.Printf( PRINT_ALL, "texturemode: %s\n", r_textureMode->string );
|
|
ri.Printf( PRINT_ALL, "texture bits: %d\n", r_texturebits->integer ? r_texturebits->integer : 32 );
|
|
ri.Printf( PRINT_ALL, "picmip: %d%s\n", r_picmip->integer, r_nomip->integer ? ", worldspawn only" : "" );
|
|
|
|
if ( r_vertexLight->integer || glConfig.hardwareType == GLHW_PERMEDIA2 ) {
|
|
ri.Printf( PRINT_ALL, "HACK: using vertex lightmap approximation\n" );
|
|
} else if ( glConfig.hardwareType == GLHW_RAGEPRO ) {
|
|
ri.Printf( PRINT_ALL, "HACK: ragePro approximations\n" );
|
|
} else if ( glConfig.hardwareType == GLHW_RIVA128 ) {
|
|
ri.Printf( PRINT_ALL, "HACK: riva128 approximations\n" );
|
|
}
|
|
|
|
if ( r_finish->integer ) {
|
|
ri.Printf( PRINT_ALL, "Forcing glFinish\n" );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
GfxInfo_f
|
|
===============
|
|
*/
|
|
static void GfxInfo_f( void )
|
|
{
|
|
GfxInfo();
|
|
VarInfo();
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
R_Register
|
|
===============
|
|
*/
|
|
static void R_Register( void )
|
|
{
|
|
// make sure all the commands added here are also removed in R_Shutdown
|
|
ri.Cmd_AddCommand( "imagelist", R_ImageList_f );
|
|
ri.Cmd_AddCommand( "shaderlist", R_ShaderList_f );
|
|
ri.Cmd_AddCommand( "skinlist", R_SkinList_f );
|
|
ri.Cmd_AddCommand( "modellist", R_Modellist_f );
|
|
ri.Cmd_AddCommand( "screenshot", R_ScreenShot_f );
|
|
ri.Cmd_AddCommand( "screenshotJPEG", R_ScreenShot_f );
|
|
ri.Cmd_AddCommand( "screenshotBMP", R_ScreenShot_f );
|
|
ri.Cmd_AddCommand( "gfxinfo", GfxInfo_f );
|
|
|
|
//
|
|
// temporary latched variables that can only change over a restart
|
|
//
|
|
r_fullbright = ri.Cvar_Get( "r_fullbright", "0", CVAR_LATCH );
|
|
ri.Cvar_SetDescription( r_fullbright, "Debugging tool to render the entire level without lighting." );
|
|
r_overBrightBits = ri.Cvar_Get( "r_overBrightBits", "1", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
ri.Cvar_SetDescription( r_overBrightBits, "Sets the intensity of overall brightness of texture pixels." );
|
|
r_mapOverBrightBits = ri.Cvar_Get( "r_mapOverBrightBits", "2", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
ri.Cvar_SetDescription( r_mapOverBrightBits, "Sets the number of overbright bits baked into all lightmaps and map data." );
|
|
r_intensity = ri.Cvar_Get( "r_intensity", "1", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
ri.Cvar_CheckRange( r_intensity, "1", "255", CV_FLOAT );
|
|
ri.Cvar_SetDescription( r_intensity, "Global texture lighting scale." );
|
|
r_singleShader = ri.Cvar_Get( "r_singleShader", "0", CVAR_CHEAT | CVAR_LATCH );
|
|
ri.Cvar_SetDescription( r_singleShader, "Debugging tool that only uses the default shader for all rendering." );
|
|
r_defaultImage = ri.Cvar_Get( "r_defaultImage", "#000", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
ri.Cvar_SetDescription( r_defaultImage, "Replace default (missing) image texture by either exact file or solid #rgb|#rrggbb background color." );
|
|
|
|
r_simpleMipMaps = ri.Cvar_Get( "r_simpleMipMaps", "1", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
ri.Cvar_SetDescription( r_simpleMipMaps, "Whether or not to use a simple mipmapping algorithm or a more correct one:\n 0: off (proper linear filter)\n 1: on (for slower machines)" );
|
|
r_vertexLight = ri.Cvar_Get( "r_vertexLight", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
ri.Cvar_SetDescription( r_vertexLight, "Set to 1 to use vertex light instead of lightmaps, collapse all multi-stage shaders into single-stage ones, might cause rendering artifacts." );
|
|
|
|
r_picmip = ri.Cvar_Get( "r_picmip", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
ri.Cvar_CheckRange( r_picmip, "0", "16", CV_INTEGER );
|
|
ri.Cvar_SetDescription( r_picmip, "Set texture quality, lower is better." );
|
|
|
|
r_nomip = ri.Cvar_Get( "r_nomip", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
ri.Cvar_CheckRange( r_nomip, "0", "1", CV_INTEGER );
|
|
ri.Cvar_SetDescription( r_nomip, "Apply picmip only on worldspawn textures." );
|
|
|
|
r_neatsky = ri.Cvar_Get( "r_neatsky", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
ri.Cvar_SetDescription( r_neatsky, "Disables texture mipping for skies." );
|
|
r_roundImagesDown = ri.Cvar_Get ("r_roundImagesDown", "1", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
ri.Cvar_SetDescription( r_roundImagesDown, "When images are scaled, round images down instead of up." );
|
|
r_colorMipLevels = ri.Cvar_Get ("r_colorMipLevels", "0", CVAR_LATCH );
|
|
ri.Cvar_SetDescription( r_colorMipLevels, "Debugging tool to artificially color different mipmap levels so that they are more apparent." );
|
|
r_detailTextures = ri.Cvar_Get( "r_detailtextures", "1", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
ri.Cvar_SetDescription( r_detailTextures, "Enables usage of shader stages flagged as detail." );
|
|
r_texturebits = ri.Cvar_Get( "r_texturebits", "0", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
ri.Cvar_SetDescription( r_texturebits, "Number of texture bits per texture." );
|
|
|
|
r_mergeLightmaps = ri.Cvar_Get( "r_mergeLightmaps", "1", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
ri.Cvar_SetDescription( r_mergeLightmaps, "Merge built-in small lightmaps into bigger lightmaps (atlases)." );
|
|
r_vbo = ri.Cvar_Get( "r_vbo", "1", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
ri.Cvar_SetDescription( r_vbo, "Use Vertex Buffer Objects to cache static map geometry, may improve FPS on modern GPUs, increases hunk memory usage by 15-30MB (map-dependent)." );
|
|
|
|
r_mapGreyScale = ri.Cvar_Get( "r_mapGreyScale", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
ri.Cvar_CheckRange( r_mapGreyScale, "-1", "1", CV_FLOAT );
|
|
ri.Cvar_SetDescription(r_mapGreyScale, "Desaturate world map textures only, works independently from \\r_greyscale, negative values only desaturate lightmaps.");
|
|
|
|
r_mapColorScale = ri.Cvar_Get( "r_mapColorScale", "0", CVAR_LATCH );
|
|
r_mapColorRed = ri.Cvar_Get( "r_mapColorRed", "1", CVAR_LATCH );
|
|
r_mapColorGreen = ri.Cvar_Get( "r_mapColorGreen", "1", CVAR_LATCH );
|
|
r_mapColorBlue = ri.Cvar_Get( "r_mapColorBlue", "1", CVAR_LATCH );
|
|
r_mapColorRedW = ri.Cvar_Get( "r_mapColorRedW", "0", CVAR_LATCH );
|
|
r_mapColorGreenW = ri.Cvar_Get( "r_mapColorGreenW", "0", CVAR_LATCH );
|
|
r_mapColorBlueW = ri.Cvar_Get( "r_mapColorBlueW", "0", CVAR_LATCH );
|
|
r_mapColorRedT = ri.Cvar_Get( "r_mapColorRedT", "0", CVAR_LATCH );
|
|
r_mapColorGreenT = ri.Cvar_Get( "r_mapColorGreenT", "0", CVAR_LATCH );
|
|
r_mapColorBlueT = ri.Cvar_Get( "r_mapColorBlueT", "0", CVAR_LATCH );
|
|
|
|
|
|
r_subdivisions = ri.Cvar_Get( "r_subdivisions", "4", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
ri.Cvar_SetDescription(r_subdivisions, "Distance to subdivide bezier curved surfaces. Higher values mean less subdivision and less geometric complexity.");
|
|
|
|
r_maxpolys = ri.Cvar_Get( "r_maxpolys", XSTRING( MAX_POLYS ), CVAR_LATCH );
|
|
ri.Cvar_SetDescription( r_maxpolys, "Maximum number of polygons to draw in a scene." );
|
|
r_maxpolyverts = ri.Cvar_Get( "r_maxpolyverts", XSTRING( MAX_POLYVERTS ), CVAR_LATCH );
|
|
ri.Cvar_SetDescription( r_maxpolyverts, "Maximum number of polygon vertices to draw in a scene." );
|
|
|
|
//
|
|
// archived variables that can change at any time
|
|
//
|
|
r_lodCurveError = ri.Cvar_Get( "r_lodCurveError", "250", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_CheckRange( r_lodCurveError, "-1", "8192", CV_FLOAT );
|
|
ri.Cvar_SetDescription( r_lodCurveError, "Level of detail error on curved surface grids." );
|
|
r_lodbias = ri.Cvar_Get( "r_lodbias", "0", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_SetDescription( r_lodbias, "Sets the level of detail of in-game models:\n 0: High\n 1: Medium\n 2: Low" );
|
|
r_znear = ri.Cvar_Get( "r_znear", "1", CVAR_CHEAT );
|
|
ri.Cvar_CheckRange( r_znear, "0.001", "200", CV_FLOAT );
|
|
ri.Cvar_SetDescription( r_znear, "Viewport distance from view origin (how close objects can be to the player before they're clipped out of the scene)." );
|
|
r_zproj = ri.Cvar_Get( "r_zproj", "64", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_SetDescription( r_zproj, "Projected viewport frustum." );
|
|
r_stereoSeparation = ri.Cvar_Get( "r_stereoSeparation", "64", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_SetDescription( r_stereoSeparation, "Control eye separation. Resulting separation is \\r_zproj divided by this value in standard units." );
|
|
r_ignoreGLErrors = ri.Cvar_Get( "r_ignoreGLErrors", "1", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_SetDescription( r_ignoreGLErrors, "Ignore OpenGL errors." );
|
|
r_fastsky = ri.Cvar_Get( "r_fastsky", "0", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_SetDescription( r_fastsky, "Draw flat colored skies." );
|
|
r_drawSun = ri.Cvar_Get( "r_drawSun", "0", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_SetDescription( r_drawSun, "Draw sun shader in skies." );
|
|
r_dynamiclight = ri.Cvar_Get( "r_dynamiclight", "1", CVAR_ARCHIVE );
|
|
ri.Cvar_SetDescription( r_dynamiclight, "Enables dynamic lighting." );
|
|
#ifdef USE_PMLIGHT
|
|
#if arm32 || arm64 // RPi4 GL driver have very poor ARB shaders performance...
|
|
r_dlightMode = ri.Cvar_Get( "r_dlightMode", "0", CVAR_ARCHIVE );
|
|
#else
|
|
r_dlightMode = ri.Cvar_Get( "r_dlightMode", "2", CVAR_ARCHIVE );
|
|
#endif
|
|
ri.Cvar_CheckRange( r_dlightMode, "0", "2", CV_INTEGER );
|
|
ri.Cvar_SetDescription( r_dlightMode, "Dynamic light mode:\n 0: VQ3 'fake' dynamic lights\n 1: High-quality per-pixel dynamic lights, slightly faster than VQ3's on modern hardware\n 2: Same as 1 but applies to all MD3 models too" );
|
|
r_dlightScale = ri.Cvar_Get( "r_dlightScale", "0.5", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_CheckRange( r_dlightScale, "0.1", "1", CV_FLOAT );
|
|
ri.Cvar_SetDescription( r_dlightScale, "Scales dynamic light radius." );
|
|
r_dlightSpecPower = ri.Cvar_Get( "r_dlightSpecPower", "8", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_CheckRange( r_dlightSpecPower, "1", "32", CV_FLOAT );
|
|
ri.Cvar_SetDescription( r_dlightSpecPower, "Factors specularity effect from dynamic lights on surfaces." );
|
|
ri.Cvar_SetGroup( r_dlightSpecPower, CVG_RENDERER );
|
|
r_dlightSpecColor = ri.Cvar_Get( "r_dlightSpecColor", "-0.25", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_CheckRange( r_dlightSpecColor, "-1", "1", CV_FLOAT );
|
|
ri.Cvar_SetDescription( r_dlightSpecColor, "Color base for specular component:\n <= 0: use current texture and modulate by abs(r_dlightSpecColor)\n > 0: use constant color with RGB components set to \\r_dlightSpecColor" );
|
|
ri.Cvar_SetGroup( r_dlightSpecColor, CVG_RENDERER );
|
|
r_dlightIntensity = ri.Cvar_Get( "r_dlightIntensity", "1.0", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_CheckRange( r_dlightIntensity, "0.1", "1", CV_FLOAT );
|
|
ri.Cvar_SetDescription( r_dlightIntensity, "Adjusts dynamic light intensity but not radius." );
|
|
#endif // USE_PMLIGHT
|
|
r_dlightSaturation = ri.Cvar_Get( "r_dlightSaturation", "1", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_CheckRange( r_dlightSaturation, "0", "1", CV_FLOAT );
|
|
|
|
r_ext_multisample = ri.Cvar_Get( "r_ext_multisample", "0", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_CheckRange( r_ext_multisample, "0", "8", CV_INTEGER );
|
|
ri.Cvar_SetDescription( r_ext_multisample, "For anti-aliasing geometry edges, valid values: 0|2|4|6|8. Requires \\r_fbo 1." );
|
|
ri.Cvar_SetGroup( r_ext_multisample, CVG_RENDERER );
|
|
r_hdr = ri.Cvar_Get( "r_hdr", "0", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_SetDescription(r_hdr, "Enables high dynamic range frame buffer texture format. Requires \\r_fbo 1.\n -1: 4-bit, for testing purposes, heavy color banding, might not work on all systems\n 0: 8 bit, default, moderate color banding with multi-stage shaders\n 1: 16 bit, enhanced blending precision, no color banding, might decrease performance on AMD / Intel GPUs\n" );
|
|
ri.Cvar_SetGroup( r_hdr, CVG_RENDERER );
|
|
// bloom
|
|
r_bloom = ri.Cvar_Get( "r_bloom", "0", CVAR_ARCHIVE_ND );
|
|
r_bloom->flags &= ~CVAR_LATCH; // If we were running renderervk before, we need to remove latch
|
|
ri.Cvar_SetDescription(r_bloom, "Enables bloom post-processing effect. Requires \\r_fbo 1.");
|
|
r_bloom_threshold = ri.Cvar_Get( "r_bloom_threshold", "0.6", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_SetDescription(r_bloom_threshold, "Color level to extract to bloom texture, default is 0.6.");
|
|
ri.Cvar_SetGroup( r_bloom_threshold, CVG_RENDERER );
|
|
r_bloom_threshold_mode = ri.Cvar_Get( "r_bloom_threshold_mode", "0", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_SetDescription( r_bloom_threshold_mode, "Color extraction mode:\n 0: (r|g|b) >= threshold\n 1: (r + g + b ) / 3 >= threshold\n 2: luma(r, g, b) >= threshold" );
|
|
ri.Cvar_SetGroup( r_bloom_threshold_mode, CVG_RENDERER );
|
|
r_bloom_intensity = ri.Cvar_Get( "r_bloom_intensity", "0.5", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_SetDescription( r_bloom_intensity, "Final bloom blend factor, default is 0.5." );
|
|
r_bloom_passes = ri.Cvar_Get( "r_bloom_passes", "5", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
ri.Cvar_CheckRange( r_bloom_passes, "3", XSTRING( MAX_BLUR_PASSES ), CV_INTEGER );
|
|
ri.Cvar_SetDescription( r_bloom_passes, "Count of downsampled passes (framebuffers) to blend on final bloom image, default is 5." );
|
|
r_bloom_blend_base = ri.Cvar_Get( "r_bloom_blend_base", "1", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_CheckRange( r_bloom_blend_base, "0", va("%i", r_bloom_passes->integer-1), CV_INTEGER );
|
|
ri.Cvar_SetDescription( r_bloom_blend_base, "0-based, topmost downsampled framebuffer to use for final image, high values can be used for stronger haze effect, results in overall weaker intensity." );
|
|
ri.Cvar_SetGroup( r_bloom_blend_base, CVG_RENDERER );
|
|
r_bloom_modulate = ri.Cvar_Get( "r_bloom_modulate", "0", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_SetDescription( r_bloom_modulate, "Modulate extracted color:\n 0: off (color = color, i.e. no changes)\n 1: by itself (color = color * color)\n 2: by intensity (color = color * luma(color))" );
|
|
ri.Cvar_SetGroup( r_bloom_modulate, CVG_RENDERER );
|
|
r_bloom_filter_size = ri.Cvar_Get( "r_bloom_filter_size", "20", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_CheckRange( r_bloom_filter_size, XSTRING( MIN_FILTER_SIZE ), XSTRING( MAX_FILTER_SIZE ), CV_INTEGER );
|
|
ri.Cvar_SetDescription( r_bloom_filter_size, "Filter size of Gaussian Blur effect for each pass, bigger filter size means stronger and wider blur, lower values are faster, default is 6." );
|
|
ri.Cvar_SetGroup( r_bloom_filter_size, CVG_RENDERER );
|
|
|
|
r_bloom_reflection = ri.Cvar_Get( "r_bloom_reflection", "0", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_CheckRange( r_bloom_reflection, "-4", "4", CV_FLOAT );
|
|
ri.Cvar_SetDescription( r_bloom_reflection, "Bloom lens reflection effect, value is an intensity factor of the effect, negative value means blend only reflection and skip main bloom texture." );
|
|
|
|
r_dlightBacks = ri.Cvar_Get( "r_dlightBacks", "1", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_SetDescription( r_dlightBacks, "Whether or not dynamic lights should light up back-face culled geometry." );
|
|
r_finish = ri.Cvar_Get( "r_finish", "0", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_SetDescription( r_finish, "Force a glFinish call after rendering a scene." );
|
|
r_textureMode = ri.Cvar_Get( "r_textureMode", "GL_LINEAR_MIPMAP_NEAREST", CVAR_ARCHIVE );
|
|
ri.Cvar_SetDescription( r_textureMode, "Texture interpolation mode:\n GL_NEAREST: Nearest neighbor interpolation and will therefore appear similar to Quake II except with the added colored lighting\n GL_LINEAR: Linear interpolation and will appear to blend in objects that are closer than the resolution that the textures are set as\n GL_NEAREST_MIPMAP_NEAREST: Nearest neighbor interpolation with mipmapping for bilinear hardware, mipmapping will blend objects that are farther away than the resolution that they are set as\n GL_LINEAR_MIPMAP_NEAREST: Linear interpolation with mipmapping for bilinear hardware\n GL_NEAREST_MIPMAP_LINEAR: Nearest neighbor interpolation with mipmapping for trilinear hardware\n GL_LINEAR_MIPMAP_LINEAR: Linear interpolation with mipmapping for trilinear hardware" );
|
|
ri.Cvar_SetGroup( r_textureMode, CVG_RENDERER );
|
|
r_gamma = ri.Cvar_Get( "r_gamma", "1", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_CheckRange( r_gamma, "0.5", "3", CV_FLOAT );
|
|
ri.Cvar_SetDescription( r_gamma, "Gamma correction factor." );
|
|
ri.Cvar_SetGroup( r_gamma, CVG_RENDERER );
|
|
r_facePlaneCull = ri.Cvar_Get ("r_facePlaneCull", "1", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_SetDescription( r_facePlaneCull, "Enables culling of planar surfaces with back side test." );
|
|
|
|
r_railWidth = ri.Cvar_Get( "r_railWidth", "16", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_SetDescription( r_railWidth, "Radius of railgun trails." );
|
|
r_railCoreWidth = ri.Cvar_Get( "r_railCoreWidth", "6", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_SetDescription( r_railCoreWidth, "Size of railgun trail rings when enabled in game code (normally \\cg_oldRail 0)." );
|
|
r_railSegmentLength = ri.Cvar_Get( "r_railSegmentLength", "32", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_SetDescription( r_railSegmentLength, "Length of segments in railgun trails." );
|
|
|
|
r_ambientScale = ri.Cvar_Get( "r_ambientScale", "0.6", CVAR_CHEAT );
|
|
ri.Cvar_SetDescription( r_ambientScale, "Light grid ambient light scaling on entity models." );
|
|
r_directedScale = ri.Cvar_Get( "r_directedScale", "1", CVAR_CHEAT );
|
|
ri.Cvar_SetDescription( r_directedScale, "Light grid direct light scaling on entity models." );
|
|
|
|
r_anaglyphMode = ri.Cvar_Get( "r_anaglyphMode", "0", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_SetDescription( r_anaglyphMode, "Enable rendering of anaglyph images. Valid options for 3D glasses types:\n 0: Disabled\n 1: Red-cyan\n 2: Red-blue\n 3: Red-green\n 4: Green-magenta" );
|
|
|
|
r_greyscale = ri.Cvar_Get( "r_greyscale", "0", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_CheckRange( r_greyscale, "-1", "1", CV_FLOAT );
|
|
ri.Cvar_SetDescription( r_greyscale, "Desaturate rendered frame, requires \\r_fbo 1." );
|
|
ri.Cvar_SetGroup( r_greyscale, CVG_RENDERER );
|
|
|
|
//
|
|
// temporary variables that can change at any time
|
|
//
|
|
r_showImages = ri.Cvar_Get( "r_showImages", "0", CVAR_TEMP );
|
|
ri.Cvar_SetDescription( r_showImages, "Draw all images currently loaded into memory:\n 0: Disabled\n 1: Show images set to uniform size\n 2: Show images with scaled relative to largest image" );
|
|
|
|
r_debugLight = ri.Cvar_Get( "r_debuglight", "0", CVAR_TEMP );
|
|
ri.Cvar_SetDescription( r_debugLight, "Debugging tool to print ambient and directed lighting information." );
|
|
r_debugSort = ri.Cvar_Get( "r_debugSort", "0", CVAR_CHEAT );
|
|
ri.Cvar_SetDescription( r_debugSort, "Debugging tool to filter out shaders with depth sorting order values higher than the set value." );
|
|
r_printShaders = ri.Cvar_Get( "r_printShaders", "0", 0 );
|
|
ri.Cvar_SetDescription( r_printShaders, "Debugging tool to print on console of the number of shaders used." );
|
|
r_saveFontData = ri.Cvar_Get( "r_saveFontData", "0", 0 );
|
|
|
|
r_nocurves = ri.Cvar_Get ("r_nocurves", "0", CVAR_CHEAT );
|
|
ri.Cvar_SetDescription( r_nocurves, "Set to 1 to disable drawing world bezier curves. Set to 0 to enable." );
|
|
r_drawworld = ri.Cvar_Get ("r_drawworld", "1", CVAR_CHEAT );
|
|
ri.Cvar_SetDescription( r_drawworld, "Set to 0 to disable drawing the world. Set to 1 to enable." );
|
|
r_lightmap = ri.Cvar_Get ("r_lightmap", "0", 0 );
|
|
ri.Cvar_SetDescription( r_lightmap, "Show only lightmaps on all world surfaces." );
|
|
r_portalOnly = ri.Cvar_Get ("r_portalOnly", "0", CVAR_CHEAT );
|
|
ri.Cvar_SetDescription( r_portalOnly, "Set to 1 to render only first mirror/portal view if it is present on the scene." );
|
|
|
|
r_flareSize = ri.Cvar_Get( "r_flareSize", "40", CVAR_CHEAT );
|
|
ri.Cvar_SetDescription( r_flareSize, "Radius of light flares. Requires \\r_flares 1." );
|
|
r_flareFade = ri.Cvar_Get( "r_flareFade", "10", CVAR_CHEAT );
|
|
ri.Cvar_SetDescription( r_flareFade, "Distance to fade out light flares. Requires \\r_flares 1." );
|
|
r_flareCoeff = ri.Cvar_Get( "r_flareCoeff", "150", CVAR_CHEAT );
|
|
ri.Cvar_CheckRange( r_flareCoeff, "0.1", NULL, CV_FLOAT );
|
|
ri.Cvar_SetDescription( r_flareCoeff, "Coefficient for the light flare intensity falloff function. Requires \\r_flares 1." );
|
|
|
|
r_skipBackEnd = ri.Cvar_Get ("r_skipBackEnd", "0", CVAR_CHEAT);
|
|
ri.Cvar_SetDescription( r_skipBackEnd, "Skips loading rendering backend." );
|
|
|
|
r_lodscale = ri.Cvar_Get( "r_lodscale", "5", CVAR_CHEAT );
|
|
ri.Cvar_SetDescription( r_lodscale, "Set scale for level of detail adjustment." );
|
|
r_norefresh = ri.Cvar_Get ("r_norefresh", "0", CVAR_CHEAT);
|
|
ri.Cvar_SetDescription( r_norefresh, "Bypasses refreshing of the rendered scene." );
|
|
r_drawentities = ri.Cvar_Get ("r_drawentities", "1", CVAR_CHEAT );
|
|
ri.Cvar_SetDescription( r_drawentities, "Draw all world entities." );
|
|
r_nocull = ri.Cvar_Get ("r_nocull", "0", CVAR_CHEAT);
|
|
ri.Cvar_SetDescription( r_nocull, "Draw all culled objects." );
|
|
r_novis = ri.Cvar_Get ("r_novis", "0", CVAR_CHEAT);
|
|
ri.Cvar_SetDescription( r_novis, "Disables usage of PVS." );
|
|
r_showcluster = ri.Cvar_Get ("r_showcluster", "0", CVAR_CHEAT);
|
|
ri.Cvar_SetDescription( r_showcluster, "Shows current cluster index." );
|
|
r_speeds = ri.Cvar_Get ("r_speeds", "0", CVAR_CHEAT);
|
|
ri.Cvar_SetDescription( r_speeds, "Prints out various debugging stats from PVS:\n 0: Disabled\n 1: Backend BSP\n 2: Frontend grid culling\n 3: Current view cluster index\n 4: Dynamic lighting\n 5: zFar clipping\n 6: Flares" );
|
|
r_debugSurface = ri.Cvar_Get ("r_debugSurface", "0", CVAR_CHEAT);
|
|
ri.Cvar_SetDescription( r_debugSurface, "Backend visual debugging tool for bezier mesh surfaces." );
|
|
r_nobind = ri.Cvar_Get ("r_nobind", "0", CVAR_CHEAT);
|
|
ri.Cvar_SetDescription( r_nobind, "Backend debugging tool: Disables texture binding." );
|
|
r_showtris = ri.Cvar_Get ("r_showtris", "0", CVAR_CHEAT);
|
|
ri.Cvar_SetDescription( r_showtris, "Debugging tool: Wireframe rendering of polygon triangles in the world." );
|
|
r_showsky = ri.Cvar_Get( "r_showsky", "0", 0 );
|
|
ri.Cvar_SetDescription( r_showsky, "Forces sky in front of all surfaces." );
|
|
r_shownormals = ri.Cvar_Get ("r_shownormals", "0", CVAR_CHEAT);
|
|
ri.Cvar_SetDescription( r_shownormals, "Debugging tool: Show wireframe surface normals." );
|
|
r_clear = ri.Cvar_Get( "r_clear", "0", 0 );
|
|
ri.Cvar_SetDescription( r_clear, "Forces screen buffer clearing every frame, removing any hall of mirrors effect in void.\n Use \\r_clearColor to set color." );
|
|
r_offsetFactor = ri.Cvar_Get( "r_offsetFactor", "-1", CVAR_CHEAT );
|
|
ri.Cvar_SetDescription( r_offsetFactor, "Offset factor for shaders with polygonOffset stages." );
|
|
r_offsetUnits = ri.Cvar_Get( "r_offsetunits", "-2", CVAR_CHEAT );
|
|
ri.Cvar_SetDescription( r_offsetUnits, "Offset units for shaders with polygonOffset stages." );
|
|
r_drawBuffer = ri.Cvar_Get( "r_drawBuffer", "GL_BACK", CVAR_CHEAT );
|
|
ri.Cvar_SetDescription( r_drawBuffer, "Sets which frame buffer to draw into." );
|
|
r_lockpvs = ri.Cvar_Get ("r_lockpvs", "0", CVAR_CHEAT);
|
|
ri.Cvar_SetDescription( r_lockpvs, "Debugging tool: Locks to current potentially visible set. Useful for testing vis-culling in maps." );
|
|
r_noportals = ri.Cvar_Get( "r_noportals", "0", 0 );
|
|
ri.Cvar_SetDescription(r_noportals, "Disables in-game portals, valid values: 0: Portals enabled\n 1: Portals disabled\n 2: Portals and mirrors disabled" );
|
|
r_shadows = ri.Cvar_Get( "cg_shadows", "1", 0 );
|
|
|
|
r_marksOnTriangleMeshes = ri.Cvar_Get("r_marksOnTriangleMeshes", "1", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_SetDescription( r_marksOnTriangleMeshes, "Enables impact marks on triangle mesh surfaces (ie: MD3 models.) Requires impact marks to be enabled in the game code." );
|
|
|
|
r_aviMotionJpegQuality = ri.Cvar_Get( "r_aviMotionJpegQuality", "90", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_SetDescription( r_aviMotionJpegQuality, "Controls quality of Jpeg video capture when \\cl_aviMotionJpeg 1." );
|
|
r_screenshotJpegQuality = ri.Cvar_Get( "r_screenshotJpegQuality", "90", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_SetDescription( r_screenshotJpegQuality, "Controls quality of Jpeg screenshots when using screenshotJpeg." );
|
|
|
|
if ( glConfig.vidWidth )
|
|
return;
|
|
|
|
//
|
|
// latched and archived variables that can only change over a vid_restart
|
|
//
|
|
r_allowExtensions = ri.Cvar_Get( "r_allowExtensions", "1", CVAR_ARCHIVE_ND | CVAR_LATCH | CVAR_DEVELOPER );
|
|
ri.Cvar_SetDescription( r_allowExtensions, "Use all of the OpenGL extensions your card is capable of." );
|
|
r_ext_compressed_textures = ri.Cvar_Get( "r_ext_compressed_textures", "0", CVAR_ARCHIVE_ND | CVAR_LATCH | CVAR_DEVELOPER );
|
|
ri.Cvar_SetDescription( r_ext_compressed_textures, "Enables texture compression." );
|
|
r_ext_multitexture = ri.Cvar_Get( "r_ext_multitexture", "1", CVAR_ARCHIVE_ND | CVAR_LATCH | CVAR_DEVELOPER );
|
|
ri.Cvar_SetDescription( r_ext_multitexture, "Enables hardware multi-texturing (0: off, 1: on)." );
|
|
r_ext_compiled_vertex_array = ri.Cvar_Get( "r_ext_compiled_vertex_array", "1", CVAR_ARCHIVE_ND | CVAR_LATCH | CVAR_DEVELOPER );
|
|
ri.Cvar_SetDescription( r_ext_compiled_vertex_array, "Enables hardware-compiled vertex array rendering method." );
|
|
r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE_ND | CVAR_LATCH | CVAR_DEVELOPER );
|
|
ri.Cvar_SetDescription( r_ext_texture_env_add, "Enables additive blending in multitexturing. Requires \\r_ext_multitexture 1." );
|
|
|
|
r_ext_texture_filter_anisotropic = ri.Cvar_Get( "r_ext_texture_filter_anisotropic", "1", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
ri.Cvar_CheckRange( r_ext_texture_filter_anisotropic, "0", "1", CV_INTEGER );
|
|
ri.Cvar_SetDescription( r_ext_texture_filter_anisotropic, "Allow anisotropic filtering." );
|
|
|
|
r_ext_max_anisotropy = ri.Cvar_Get( "r_ext_max_anisotropy", "8", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
ri.Cvar_CheckRange( r_ext_max_anisotropy, "1", NULL, CV_INTEGER );
|
|
ri.Cvar_SetDescription( r_ext_max_anisotropy, "Sets maximum anisotropic level for your graphics driver. Requires \\r_ext_texture_filter_anisotropic." );
|
|
|
|
r_stencilbits = ri.Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
ri.Cvar_SetDescription( r_stencilbits, "Stencil buffer size, value decreases Z-buffer depth." );
|
|
r_ignorehwgamma = ri.Cvar_Get( "r_ignorehwgamma", "0", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
ri.Cvar_CheckRange( r_ignorehwgamma, "0", "1", CV_INTEGER );
|
|
ri.Cvar_SetDescription( r_ignorehwgamma, "Overrides hardware gamma capabilities." );
|
|
|
|
r_flares = ri.Cvar_Get( "r_flares", "0", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
ri.Cvar_SetDescription( r_flares, "Enables corona effects on light sources." );
|
|
|
|
r_fbo = ri.Cvar_Get( "r_fbo", "1", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
ri.Cvar_SetDescription( r_fbo, "Use framebuffer objects, enables gamma correction in windowed mode and allows arbitrary video size and screenshot/video capture.\n Required for bloom, HDR rendering, anti-aliasing and greyscale effects.\n OpenGL 3.0+ required." );
|
|
|
|
r_ext_supersample = ri.Cvar_Get( "r_ext_supersample", "0", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
ri.Cvar_CheckRange( r_ext_supersample, "0", "1", CV_INTEGER );
|
|
ri.Cvar_SetDescription( r_ext_supersample, "Super-sample anti-aliasing, requires \\r_fbo 1." );
|
|
|
|
r_renderWidth = ri.Cvar_Get( "r_renderWidth", "800", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
ri.Cvar_CheckRange( r_renderWidth, "96", NULL, CV_INTEGER );
|
|
ri.Cvar_SetDescription( r_renderWidth, "Video width to render to when \\r_renderScale > 0." );
|
|
r_renderHeight = ri.Cvar_Get( "r_renderHeight", "600", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
ri.Cvar_CheckRange( r_renderHeight, "72", NULL, CV_INTEGER );
|
|
ri.Cvar_SetDescription( r_renderHeight, "Video height to render to when \\r_renderScale > 0." );
|
|
|
|
r_renderScale = ri.Cvar_Get( "r_renderScale", "0", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
ri.Cvar_CheckRange( r_renderScale, "0", "4", CV_INTEGER );
|
|
ri.Cvar_SetDescription( r_renderScale, "Scaling mode to be used with custom render resolution:\n"
|
|
" 0 - disabled\n"
|
|
" 1 - nearest filtering, stretch to full size\n"
|
|
" 2 - nearest filtering, preserve aspect ratio (black bars on sides)\n"
|
|
" 3 - linear filtering, stretch to full size\n"
|
|
" 4 - linear filtering, preserve aspect ratio (black bars on sides)\n" );
|
|
}
|
|
|
|
#define EPSILON 1e-6f
|
|
|
|
/*
|
|
===============
|
|
R_Init
|
|
===============
|
|
*/
|
|
void R_Init( void ) {
|
|
int err;
|
|
int i;
|
|
byte *ptr;
|
|
|
|
ri.Printf( PRINT_ALL, "----- R_Init -----\n" );
|
|
|
|
// clear all our internal state
|
|
Com_Memset( &tr, 0, sizeof( tr ) );
|
|
Com_Memset( &backEnd, 0, sizeof( backEnd ) );
|
|
Com_Memset( &tess, 0, sizeof( tess ) );
|
|
Com_Memset( &glState, 0, sizeof( glState ) );
|
|
|
|
if ( sizeof( glconfig_t ) != 11332 )
|
|
ri.Error( ERR_FATAL, "Mod ABI incompatible: sizeof(glconfig_t) == %u != 11332", (unsigned int) sizeof( glconfig_t ) );
|
|
|
|
if ( (intptr_t)tess.xyz & 15 ) {
|
|
ri.Printf( PRINT_WARNING, "tess.xyz not 16 byte aligned\n" );
|
|
}
|
|
Com_Memset( tess.constantColor255, 255, sizeof( tess.constantColor255 ) );
|
|
|
|
//
|
|
// init function tables
|
|
//
|
|
for ( i = 0; i < FUNCTABLE_SIZE; i++ ) {
|
|
if ( i == 0 ) {
|
|
tr.sinTable[i] = EPSILON;
|
|
} else if ( i == (FUNCTABLE_SIZE - 1) ) {
|
|
tr.sinTable[i] = -EPSILON;
|
|
} else {
|
|
tr.sinTable[i] = sin( DEG2RAD( i * 360.0f / ((float)(FUNCTABLE_SIZE - 1)) ) );
|
|
}
|
|
tr.squareTable[i] = (i < FUNCTABLE_SIZE / 2) ? 1.0f : -1.0f;
|
|
if ( i == 0 ) {
|
|
tr.sawToothTable[i] = EPSILON;
|
|
} else {
|
|
tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE;
|
|
}
|
|
tr.inverseSawToothTable[i] = 1.0f - tr.sawToothTable[i];
|
|
if ( i < FUNCTABLE_SIZE / 2 ) {
|
|
if ( i < FUNCTABLE_SIZE / 4 ) {
|
|
if ( i == 0 ) {
|
|
tr.triangleTable[i] = EPSILON;
|
|
} else {
|
|
tr.triangleTable[i] = (float)i / (FUNCTABLE_SIZE / 4);
|
|
}
|
|
} else {
|
|
tr.triangleTable[i] = 1.0f - tr.triangleTable[i - FUNCTABLE_SIZE / 4];
|
|
}
|
|
} else {
|
|
tr.triangleTable[i] = -tr.triangleTable[i - FUNCTABLE_SIZE / 2];
|
|
}
|
|
}
|
|
|
|
R_InitFogTable();
|
|
|
|
R_NoiseInit();
|
|
|
|
R_Register();
|
|
|
|
max_polys = r_maxpolys->integer;
|
|
max_polyverts = r_maxpolyverts->integer;
|
|
|
|
ptr = ri.Hunk_Alloc( sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low);
|
|
backEndData = (backEndData_t *) ptr;
|
|
backEndData->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData ));
|
|
backEndData->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys);
|
|
|
|
R_InitNextFrame();
|
|
|
|
InitOpenGL();
|
|
|
|
R_InitImages();
|
|
|
|
VarInfo();
|
|
|
|
R_InitShaders();
|
|
|
|
R_InitSkins();
|
|
|
|
R_ModelInit();
|
|
|
|
R_InitFreeType();
|
|
|
|
err = qglGetError();
|
|
if ( err != GL_NO_ERROR )
|
|
ri.Printf( PRINT_WARNING, "glGetError() = 0x%x\n", err );
|
|
|
|
ri.Printf( PRINT_ALL, "----- finished R_Init -----\n" );
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
RE_Shutdown
|
|
===============
|
|
*/
|
|
static void RE_Shutdown( refShutdownCode_t code ) {
|
|
|
|
ri.Printf( PRINT_ALL, "RE_Shutdown( %i )\n", code );
|
|
|
|
ri.Cmd_RemoveCommand( "modellist" );
|
|
ri.Cmd_RemoveCommand( "screenshotBMP" );
|
|
ri.Cmd_RemoveCommand( "screenshotJPEG" );
|
|
ri.Cmd_RemoveCommand( "screenshot" );
|
|
ri.Cmd_RemoveCommand( "imagelist" );
|
|
ri.Cmd_RemoveCommand( "shaderlist" );
|
|
ri.Cmd_RemoveCommand( "skinlist" );
|
|
ri.Cmd_RemoveCommand( "gfxinfo" );
|
|
ri.Cmd_RemoveCommand( "shaderstate" );
|
|
|
|
if ( tr.registered ) {
|
|
//R_IssuePendingRenderCommands();
|
|
R_DeleteTextures();
|
|
}
|
|
|
|
R_DoneFreeType();
|
|
|
|
// shut down platform specific OpenGL stuff
|
|
if ( code != REF_KEEP_CONTEXT ) {
|
|
|
|
QGL_DoneARB();
|
|
|
|
VBO_Cleanup();
|
|
|
|
R_ClearSymTables();
|
|
|
|
Com_Memset( &glState, 0, sizeof( glState ) );
|
|
|
|
if ( code != REF_KEEP_WINDOW ) {
|
|
ri.GLimp_Shutdown( code == REF_UNLOAD_DLL ? qtrue : qfalse );
|
|
Com_Memset( &glConfig, 0, sizeof( glConfig ) );
|
|
}
|
|
}
|
|
|
|
ri.FreeAll();
|
|
|
|
tr.registered = qfalse;
|
|
tr.inited = qfalse;
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
RE_EndRegistration
|
|
|
|
Touch all images to make sure they are resident (probably obsolete on modern systems)
|
|
=============
|
|
*/
|
|
static void RE_EndRegistration( void ) {
|
|
//FBO_BindMain(); // otherwise we may draw images to the back buffer
|
|
//R_IssuePendingRenderCommands();
|
|
//if ( !ri.Sys_LowPhysicalMemory() ) {
|
|
// RB_ShowImages();
|
|
//}
|
|
}
|
|
|
|
|
|
/*
|
|
@@@@@@@@@@@@@@@@@@@@@
|
|
GetRefAPI
|
|
@@@@@@@@@@@@@@@@@@@@@
|
|
*/
|
|
#ifdef USE_RENDERER_DLOPEN
|
|
Q_EXPORT refexport_t* QDECL GetRefAPI ( int apiVersion, refimport_t *rimp ) {
|
|
#else
|
|
refexport_t *GetRefAPI ( int apiVersion, refimport_t *rimp ) {
|
|
#endif
|
|
|
|
static refexport_t re;
|
|
|
|
ri = *rimp;
|
|
|
|
Com_Memset( &re, 0, sizeof( re ) );
|
|
|
|
if ( apiVersion != REF_API_VERSION ) {
|
|
ri.Printf(PRINT_ALL, "Mismatched REF_API_VERSION: expected %i, got %i\n",
|
|
REF_API_VERSION, apiVersion );
|
|
return NULL;
|
|
}
|
|
|
|
// the RE_ functions are Renderer Entry points
|
|
|
|
re.Shutdown = RE_Shutdown;
|
|
|
|
re.BeginRegistration = RE_BeginRegistration;
|
|
re.RegisterModel = RE_RegisterModel;
|
|
re.RegisterSkin = RE_RegisterSkin;
|
|
re.RegisterShader = RE_RegisterShader;
|
|
re.RegisterShaderNoMip = RE_RegisterShaderNoMip;
|
|
re.LoadWorld = RE_LoadWorldMap;
|
|
re.SetWorldVisData = RE_SetWorldVisData;
|
|
re.EndRegistration = RE_EndRegistration;
|
|
|
|
re.BeginFrame = RE_BeginFrame;
|
|
re.EndFrame = RE_EndFrame;
|
|
|
|
re.MarkFragments = R_MarkFragments;
|
|
re.LerpTag = R_LerpTag;
|
|
re.ModelBounds = R_ModelBounds;
|
|
|
|
re.ClearScene = RE_ClearScene;
|
|
re.AddRefEntityToScene = RE_AddRefEntityToScene;
|
|
re.AddPolyToScene = RE_AddPolyToScene;
|
|
re.LightForPoint = R_LightForPoint;
|
|
re.AddLightToScene = RE_AddLightToScene;
|
|
re.AddAdditiveLightToScene = RE_AddAdditiveLightToScene;
|
|
re.AddLinearLightToScene = RE_AddLinearLightToScene;
|
|
|
|
re.RenderScene = RE_RenderScene;
|
|
|
|
re.SetColor = RE_SetColor;
|
|
re.DrawStretchPic = RE_StretchPic;
|
|
re.DrawStretchRaw = RE_StretchRaw;
|
|
re.UploadCinematic = RE_UploadCinematic;
|
|
|
|
re.RegisterFont = RE_RegisterFont;
|
|
re.RemapShader = RE_RemapShader;
|
|
re.GetEntityToken = RE_GetEntityToken;
|
|
re.inPVS = R_inPVS;
|
|
|
|
re.TakeVideoFrame = RE_TakeVideoFrame;
|
|
re.SetColorMappings = R_SetColorMappings;
|
|
|
|
re.ThrottleBackend = RE_ThrottleBackend;
|
|
re.FinishBloom = RE_FinishBloom;
|
|
re.CanMinimize = RE_CanMinimize;
|
|
re.GetConfig = RE_GetConfig;
|
|
re.VertexLighting = RE_VertexLighting;
|
|
re.SyncRender = RE_SyncRender;
|
|
|
|
return &re;
|
|
}
|