rallyunlimited-engine/code/client/snd_codec.c
2024-02-02 19:46:17 +03:00

249 lines
4.9 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com)
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "client.h"
#include "snd_codec.h"
static snd_codec_t *codecs;
static void S_CodecRegister( snd_codec_t *codec );
/*
=================
S_CodecGetSound
Opens/loads a sound, tries codec based on the sound's file extension
then tries all supported codecs.
=================
*/
static void *S_CodecGetSound( const char *filename, snd_info_t *info )
{
snd_codec_t *codec;
snd_codec_t *orgCodec = NULL;
qboolean orgNameFailed = qfalse;
char localName[ MAX_QPATH ];
const char *ext;
char altName[ MAX_QPATH ];
void *rtn = NULL;
Q_strncpyz( localName, filename, sizeof( localName ) );
ext = COM_GetExtension( localName );
if ( *ext )
{
// Look for the correct loader and use it
for ( codec = codecs; codec; codec = codec->next )
{
if ( !Q_stricmp( ext, codec->ext ) )
{
// Load
if ( info )
rtn = codec->load( localName, info );
else
rtn = codec->open( localName );
break;
}
}
// A loader was found
if ( codec )
{
if ( !rtn )
{
// Loader failed, most likely because the file isn't there;
// try again without the extension
orgNameFailed = qtrue;
orgCodec = codec;
COM_StripExtension( filename, localName, MAX_QPATH );
}
else
{
// Something loaded
return rtn;
}
}
}
// Try and find a suitable match using all
// the sound codecs supported
for ( codec = codecs; codec; codec = codec->next )
{
if ( codec == orgCodec )
continue;
Com_sprintf( altName, sizeof( altName ), "%s.%s", localName, codec->ext );
// Load
if ( info )
rtn = codec->load( altName, info );
else
rtn = codec->open( altName );
if ( rtn )
{
if ( orgNameFailed )
{
Com_DPrintf( S_COLOR_YELLOW "WARNING: %s not present, using %s instead\n",
filename, altName );
}
return rtn;
}
}
Com_Printf( S_COLOR_YELLOW "WARNING: Failed to %s sound %s!\n", info ? "load" : "open", filename );
return NULL;
}
/*
=================
S_CodecInit
=================
*/
void S_CodecInit( void )
{
codecs = NULL;
// Register wav codec last so that it is always tried first when a file extension was not found
S_CodecRegister( &wav_codec );
}
/*
=================
S_CodecShutdown
=================
*/
void S_CodecShutdown( void )
{
codecs = NULL;
}
/*
=================
S_CodecRegister
=================
*/
static void S_CodecRegister( snd_codec_t *codec )
{
codec->next = codecs;
codecs = codec;
}
/*
=================
S_CodecLoad
=================
*/
void *S_CodecLoad( const char *filename, snd_info_t *info )
{
return S_CodecGetSound( filename, info );
}
/*
=================
S_CodecOpenStream
=================
*/
snd_stream_t *S_CodecOpenStream( const char *filename )
{
return S_CodecGetSound( filename, NULL );
}
/*
=================
S_CodecCloseStream
=================
*/
void S_CodecCloseStream( snd_stream_t *stream )
{
stream->codec->close( stream );
}
/*
=================
S_CodecReadStream
=================
*/
int S_CodecReadStream( snd_stream_t *stream, int bytes, void *buffer )
{
return stream->codec->read( stream, bytes, buffer );
}
//=======================================================================
// Util functions (used by codecs)
/*
=================
S_CodecUtilOpen
=================
*/
snd_stream_t *S_CodecUtilOpen( const char *filename, snd_codec_t *codec )
{
snd_stream_t *stream;
fileHandle_t hnd;
int length;
// Try to open the file
length = FS_FOpenFileRead( filename, &hnd, qtrue );
if ( hnd == FS_INVALID_HANDLE )
{
Com_DPrintf( "Can't read sound file %s\n", filename );
return NULL;
}
// Allocate a stream
stream = Z_Malloc( sizeof( snd_stream_t ) );
if ( !stream )
{
FS_FCloseFile( hnd );
return NULL;
}
// Copy over, return
stream->codec = codec;
stream->file = hnd;
stream->length = length;
return stream;
}
/*
=================
S_CodecUtilClose
=================
*/
void S_CodecUtilClose( snd_stream_t **stream )
{
FS_FCloseFile( ( *stream )->file );
Z_Free( *stream );
*stream = NULL;
}