rallyunlimited-engine/code/renderervk/shaders/dot.vert
2024-02-02 19:46:17 +03:00

18 lines
272 B
GLSL

#version 450
// 128 bytes
layout(push_constant) uniform Transform {
mat4 mvp;
};
layout(location = 0) in vec3 in_position;
out gl_PerVertex {
vec4 gl_Position;
float gl_PointSize;
};
void main() {
gl_Position = mvp * vec4(in_position, 1.0);
gl_PointSize = 1.0;
}