rallyunlimited-engine/code/renderervk/shaders/color.frag
2024-02-02 19:46:17 +03:00

16 lines
336 B
GLSL

#version 450
layout(location = 0) out vec4 out_color;
layout (constant_id = 4) const int color_mode = 0;
void main()
{
if ( color_mode == 1 )
out_color = vec4( 0.2, 1.0, 0.2, 1.0 ); // green
else
if ( color_mode == 2 )
out_color = vec4( 1.0, 0.33, 0.2, 1.0 ); // red
else
out_color = vec4( 1.0, 1.0, 1.0, 1.0 ); // white
}