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https://github.com/Q3Rally-Team/rallyunlimited-engine.git
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30 lines
898 B
GLSL
30 lines
898 B
GLSL
#version 450
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layout(set = 0, binding = 0) uniform sampler2D texture0;
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layout(set = 1, binding = 0) uniform sampler2D texture1;
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layout(set = 2, binding = 0) uniform sampler2D texture2;
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layout(set = 3, binding = 0) uniform sampler2D texture3;
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layout(location = 0) in vec2 tex_coord;
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layout(location = 0) out vec4 out_color;
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//layout(constant_id = 0) const float gamma = 1.0;
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//layout(constant_id = 1) const float obScale = 2.0;
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//layout(constant_id = 2) const float greyscale = 0.0;
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//layout(constant_id = 3) const float threshold = 0.6;
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layout(constant_id = 4) const float factor = 0.5;
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//const vec3 sRGB = { 0.2126, 0.7152, 0.0722 };
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void main()
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{
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vec3 base = texture(texture0, tex_coord).rgb + texture(texture1, tex_coord).rgb + texture(texture2, tex_coord).rgb + texture(texture3, tex_coord).rgb;
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if ( dot(base,base) == 0.0 )
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{
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discard;
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}
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out_color = vec4( base * factor, 0.0 );
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}
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