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https://github.com/Q3Rally-Team/rallyunlimited-engine.git
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896 lines
21 KiB
C
896 lines
21 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// cmodel.c -- model loading
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#include "cm_local.h"
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#ifdef BSPC
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#include "../bspc/l_qfiles.h"
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void SetPlaneSignbits( cplane_t *out ) {
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int bits, j;
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// for fast box on planeside test
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bits = 0;
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for ( j = 0; j < 3; j++) {
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if ( out->normal[j] < 0 ) {
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bits |= 1<<j;
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}
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}
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out->signbits = bits;
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}
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#endif //BSPC
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// to allow boxes to be treated as brush models, we allocate
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// some extra indexes along with those needed by the map
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#define BOX_BRUSHES 1
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#define BOX_SIDES 6
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#define BOX_LEAFS 2
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#define BOX_PLANES 12
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#define LL(x) x=LittleLong(x)
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clipMap_t cm;
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int c_pointcontents;
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int c_traces, c_brush_traces, c_patch_traces;
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static byte *cmod_base;
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#ifndef BSPC
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cvar_t *cm_noAreas;
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cvar_t *cm_noCurves;
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cvar_t *cm_playerCurveClip;
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#endif
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static cmodel_t box_model;
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static cplane_t *box_planes;
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static cbrush_t *box_brush;
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static void CM_InitBoxHull (void);
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void CM_FloodAreaConnections (void);
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/*
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===============================================================================
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MAP LOADING
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===============================================================================
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*/
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/*
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=================
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CMod_LoadShaders
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=================
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*/
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static void CMod_LoadShaders( const lump_t *l ) {
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dshader_t *in, *out;
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int i, count;
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in = (void *)(cmod_base + l->fileofs);
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if (l->filelen % sizeof(*in)) {
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Com_Error (ERR_DROP, "%s: funny lump size", __func__ );
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}
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count = l->filelen / sizeof(*in);
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if ( count < 1 )
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Com_Error (ERR_DROP, "%s: map with no shaders", __func__ );
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cm.shaders = Hunk_Alloc( count * sizeof( *cm.shaders ), h_high );
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cm.numShaders = count;
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Com_Memcpy( cm.shaders, in, count * sizeof( *cm.shaders ) );
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out = cm.shaders;
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for ( i = 0; i < count; i++, in++, out++ ) {
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out->contentFlags = LittleLong( out->contentFlags );
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out->surfaceFlags = LittleLong( out->surfaceFlags );
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}
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}
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/*
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=================
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CMod_LoadSubmodels
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=================
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*/
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static void CMod_LoadSubmodels( const lump_t *l ) {
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dmodel_t *in;
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cmodel_t *out;
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int i, j, count;
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int *indexes;
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in = (void *)(cmod_base + l->fileofs);
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if (l->filelen % sizeof(*in))
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Com_Error( ERR_DROP, "%s: funny lump size", __func__ );
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count = l->filelen / sizeof(*in);
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if ( count < 1 )
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Com_Error( ERR_DROP, "%s: map with no models", __func__ );
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cm.cmodels = Hunk_Alloc( count * sizeof( *cm.cmodels ), h_high );
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cm.numSubModels = count;
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if ( count > MAX_SUBMODELS )
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Com_Error( ERR_DROP, "%s: MAX_SUBMODELS exceeded", __func__ );
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for ( i=0 ; i<count ; i++, in++)
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{
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out = &cm.cmodels[i];
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for (j=0 ; j<3 ; j++)
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{ // spread the mins / maxs by a pixel
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out->mins[j] = LittleFloat (in->mins[j]) - 1;
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out->maxs[j] = LittleFloat (in->maxs[j]) + 1;
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}
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if ( i == 0 ) {
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continue; // world model doesn't need other info
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}
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// make a "leaf" just to hold the model's brushes and surfaces
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out->leaf.numLeafBrushes = LittleLong( in->numBrushes );
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indexes = Hunk_Alloc( out->leaf.numLeafBrushes * 4, h_high );
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out->leaf.firstLeafBrush = indexes - cm.leafbrushes;
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for ( j = 0 ; j < out->leaf.numLeafBrushes ; j++ ) {
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indexes[j] = LittleLong( in->firstBrush ) + j;
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}
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out->leaf.numLeafSurfaces = LittleLong( in->numSurfaces );
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indexes = Hunk_Alloc( out->leaf.numLeafSurfaces * 4, h_high );
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out->leaf.firstLeafSurface = indexes - cm.leafsurfaces;
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for ( j = 0 ; j < out->leaf.numLeafSurfaces ; j++ ) {
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indexes[j] = LittleLong( in->firstSurface ) + j;
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}
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}
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}
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/*
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=================
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CMod_LoadNodes
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=================
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*/
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static void CMod_LoadNodes( const lump_t *l ) {
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dnode_t *in;
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int child;
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cNode_t *out;
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int i, j, count;
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in = (dnode_t *)(cmod_base + l->fileofs);
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if (l->filelen % sizeof(*in))
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Com_Error( ERR_DROP, "%s: funny lump size", __func__ );
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count = l->filelen / sizeof(*in);
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if ( count < 1 )
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Com_Error( ERR_DROP, "%s: map has no nodes", __func__ );
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cm.nodes = Hunk_Alloc( count * sizeof( *cm.nodes ), h_high );
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cm.numNodes = count;
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out = cm.nodes;
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for ( i = 0; i < count; i++, out++, in++ )
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{
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out->plane = cm.planes + LittleLong( in->planeNum );
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for ( j = 0; j < 2; j++ )
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{
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child = LittleLong( in->children[j] );
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out->children[j] = child;
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}
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}
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}
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/*
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=================
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CM_BoundBrush
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=================
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*/
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static void CM_BoundBrush( cbrush_t *b ) {
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b->bounds[0][0] = -b->sides[0].plane->dist;
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b->bounds[1][0] = b->sides[1].plane->dist;
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b->bounds[0][1] = -b->sides[2].plane->dist;
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b->bounds[1][1] = b->sides[3].plane->dist;
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b->bounds[0][2] = -b->sides[4].plane->dist;
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b->bounds[1][2] = b->sides[5].plane->dist;
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}
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/*
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=================
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CMod_LoadBrushes
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=================
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*/
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static void CMod_LoadBrushes( const lump_t *l ) {
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dbrush_t *in;
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cbrush_t *out;
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int i, count;
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in = (void *)(cmod_base + l->fileofs);
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if ( l->filelen % sizeof(*in) )
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Com_Error( ERR_DROP, "%s: funny lump size", __func__ );
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count = l->filelen / sizeof(*in);
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cm.brushes = Hunk_Alloc( ( BOX_BRUSHES + count ) * sizeof( *cm.brushes ), h_high );
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cm.numBrushes = count;
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out = cm.brushes;
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for ( i = 0; i < count; i++, out++, in++ ) {
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out->sides = cm.brushsides + LittleLong( in->firstSide );
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out->numsides = LittleLong( in->numSides );
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out->shaderNum = LittleLong( in->shaderNum );
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if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) {
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Com_Error( ERR_DROP, "%s: bad shaderNum: %i", __func__, out->shaderNum );
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}
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out->contents = cm.shaders[out->shaderNum].contentFlags;
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CM_BoundBrush( out );
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}
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}
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/*
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=================
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CMod_LoadLeafs
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=================
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*/
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static void CMod_LoadLeafs( const lump_t *l )
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{
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int i;
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cLeaf_t *out;
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dleaf_t *in;
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int count;
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in = (void *)(cmod_base + l->fileofs);
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if ( l->filelen % sizeof(*in) )
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Com_Error( ERR_DROP, "%s: funny lump size", __func__ );
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count = l->filelen / sizeof(*in);
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if ( count < 1 )
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Com_Error( ERR_DROP, "%s: map with no leafs", __func__ );
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cm.leafs = Hunk_Alloc( ( BOX_LEAFS + count ) * sizeof( *cm.leafs ), h_high );
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cm.numLeafs = count;
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out = cm.leafs;
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for ( i = 0; i < count; i++, in++, out++ )
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{
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out->cluster = LittleLong( in->cluster );
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out->area = LittleLong( in->area );
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out->firstLeafBrush = LittleLong( in->firstLeafBrush );
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out->numLeafBrushes = LittleLong( in->numLeafBrushes );
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out->firstLeafSurface = LittleLong( in->firstLeafSurface );
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out->numLeafSurfaces = LittleLong( in->numLeafSurfaces );
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if ( out->cluster >= cm.numClusters )
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cm.numClusters = out->cluster + 1;
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if ( out->area >= cm.numAreas )
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cm.numAreas = out->area + 1;
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}
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cm.areas = Hunk_Alloc( cm.numAreas * sizeof( *cm.areas ), h_high );
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cm.areaPortals = Hunk_Alloc( cm.numAreas * cm.numAreas * sizeof( *cm.areaPortals ), h_high );
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}
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/*
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=================
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CMod_LoadPlanes
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=================
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*/
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static void CMod_LoadPlanes( const lump_t *l )
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{
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int i, j;
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cplane_t *out;
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dplane_t *in;
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int count;
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int bits;
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in = (void *)(cmod_base + l->fileofs);
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if ( l->filelen % sizeof(*in) )
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Com_Error( ERR_DROP, "%s: funny lump size", __func__ );
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count = l->filelen / sizeof(*in);
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if ( count < 1 )
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Com_Error( ERR_DROP, "%s: map with no planes", __func__ );
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cm.planes = Hunk_Alloc( ( BOX_PLANES + count ) * sizeof( *cm.planes ), h_high );
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cm.numPlanes = count;
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out = cm.planes;
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for ( i = 0; i < count; i++, in++, out++ )
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{
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bits = 0;
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for ( j = 0; j < 3; j++ )
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{
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out->normal[j] = LittleFloat( in->normal[j] );
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if ( out->normal[j] < 0 )
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bits |= 1<<j;
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}
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out->dist = LittleFloat( in->dist );
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out->type = PlaneTypeForNormal( out->normal );
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out->signbits = bits;
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}
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}
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/*
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=================
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CMod_LoadLeafBrushes
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=================
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*/
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static void CMod_LoadLeafBrushes( const lump_t *l )
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{
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int i;
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int *out;
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int *in;
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int count;
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in = (void *)(cmod_base + l->fileofs);
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if ( l->filelen % sizeof(*in) )
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Com_Error( ERR_DROP, "%s: funny lump size", __func__ );
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count = l->filelen / sizeof(*in);
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cm.leafbrushes = Hunk_Alloc( (count + BOX_BRUSHES) * sizeof( *cm.leafbrushes ), h_high );
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cm.numLeafBrushes = count;
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out = cm.leafbrushes;
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for ( i = 0; i < count; i++, in++, out++ ) {
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*out = LittleLong( *in );
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}
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}
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/*
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=================
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CMod_LoadLeafSurfaces
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=================
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*/
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static void CMod_LoadLeafSurfaces( const lump_t *l )
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{
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int i;
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int *out;
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int *in;
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int count;
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in = (void *)(cmod_base + l->fileofs);
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if ( l->filelen % sizeof(*in) )
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Com_Error( ERR_DROP, "%s: funny lump size", __func__ );
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count = l->filelen / sizeof(*in);
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cm.leafsurfaces = Hunk_Alloc( count * sizeof( *cm.leafsurfaces ), h_high );
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cm.numLeafSurfaces = count;
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out = cm.leafsurfaces;
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for ( i = 0; i < count; i++, in++, out++ ) {
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*out = LittleLong( *in );
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}
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}
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/*
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=================
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CMod_CheckLeafBrushes
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=================
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*/
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static void CMod_CheckLeafBrushes( void )
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{
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int i;
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for ( i = 0; i < cm.numLeafBrushes; i++ ) {
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if ( cm.leafbrushes[ i ] < 0 || cm.leafbrushes[ i ] >= cm.numBrushes ) {
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Com_DPrintf( S_COLOR_YELLOW "[%i] invalid leaf brush %08x\n", i, cm.leafbrushes[i] );
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cm.leafbrushes[ i ] = 0;
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}
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}
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}
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/*
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=================
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CMod_LoadBrushSides
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=================
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*/
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static void CMod_LoadBrushSides( const lump_t *l )
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{
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int i;
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cbrushside_t *out;
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dbrushside_t *in;
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int count;
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int num;
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in = (dbrushside_t *)(cmod_base + l->fileofs);
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if ( l->filelen % sizeof(*in) ) {
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Com_Error( ERR_DROP, "%s: funny lump size", __func__ );
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}
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count = l->filelen / sizeof(*in);
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cm.brushsides = Hunk_Alloc( ( BOX_SIDES + count ) * sizeof( *cm.brushsides ), h_high );
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cm.numBrushSides = count;
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out = cm.brushsides;
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for ( i= 0; i < count; i++, in++, out++ ) {
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num = LittleLong( in->planeNum );
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out->plane = &cm.planes[num];
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out->shaderNum = LittleLong( in->shaderNum );
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if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) {
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Com_Error( ERR_DROP, "%s: bad shaderNum: %i", __func__, out->shaderNum );
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}
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out->surfaceFlags = cm.shaders[out->shaderNum].surfaceFlags;
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}
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}
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/*
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=================
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CMod_LoadEntityString
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=================
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*/
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static void CMod_LoadEntityString( const lump_t *l ) {
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cm.entityString = Hunk_Alloc( l->filelen, h_high );
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cm.numEntityChars = l->filelen;
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Com_Memcpy( cm.entityString, cmod_base + l->fileofs, l->filelen );
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}
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/*
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=================
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CMod_LoadVisibility
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=================
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*/
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#define VIS_HEADER 8
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static void CMod_LoadVisibility( const lump_t *l ) {
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int len;
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byte *buf;
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len = l->filelen;
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if ( !len ) {
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cm.clusterBytes = ( cm.numClusters + 31 ) & ~31;
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cm.visibility = Hunk_Alloc( cm.clusterBytes, h_high );
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Com_Memset( cm.visibility, 255, cm.clusterBytes );
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return;
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}
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buf = cmod_base + l->fileofs;
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cm.vised = qtrue;
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cm.visibility = Hunk_Alloc( len, h_high );
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cm.numClusters = LittleLong( ((int *)buf)[0] );
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cm.clusterBytes = LittleLong( ((int *)buf)[1] );
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Com_Memcpy (cm.visibility, buf + VIS_HEADER, len - VIS_HEADER );
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}
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//==================================================================
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/*
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=================
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CMod_LoadPatches
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=================
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*/
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#define MAX_PATCH_VERTS 1024
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static void CMod_LoadPatches( const lump_t *surfs, const lump_t *verts ) {
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drawVert_t *dv, *dv_p;
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dsurface_t *in;
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int count;
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int i, j;
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int c;
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cPatch_t *patch;
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vec3_t points[MAX_PATCH_VERTS];
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int width, height;
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int shaderNum;
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in = (void *)(cmod_base + surfs->fileofs);
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if (surfs->filelen % sizeof(*in))
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Com_Error( ERR_DROP, "%s: funny lump size", __func__ );
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cm.numSurfaces = count = surfs->filelen / sizeof(*in);
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cm.surfaces = Hunk_Alloc( cm.numSurfaces * sizeof( cm.surfaces[0] ), h_high );
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dv = (void *)(cmod_base + verts->fileofs);
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if (verts->filelen % sizeof(*dv))
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Com_Error( ERR_DROP, "%s: funny lump size", __func__ );
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// scan through all the surfaces, but only load patches,
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// not planar faces
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for ( i = 0 ; i < count ; i++, in++ ) {
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if ( LittleLong( in->surfaceType ) != MST_PATCH ) {
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continue; // ignore other surfaces
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|
}
|
|
// FIXME: check for non-colliding patches
|
|
|
|
cm.surfaces[ i ] = patch = Hunk_Alloc( sizeof( *patch ), h_high );
|
|
|
|
// load the full drawverts onto the stack
|
|
width = LittleLong( in->patchWidth );
|
|
height = LittleLong( in->patchHeight );
|
|
c = width * height;
|
|
if ( c > MAX_PATCH_VERTS ) {
|
|
Com_Error( ERR_DROP, "%s: MAX_PATCH_VERTS", __func__ );
|
|
}
|
|
|
|
dv_p = dv + LittleLong( in->firstVert );
|
|
for ( j = 0 ; j < c ; j++, dv_p++ ) {
|
|
points[j][0] = LittleFloat( dv_p->xyz[0] );
|
|
points[j][1] = LittleFloat( dv_p->xyz[1] );
|
|
points[j][2] = LittleFloat( dv_p->xyz[2] );
|
|
}
|
|
|
|
shaderNum = LittleLong( in->shaderNum );
|
|
patch->contents = cm.shaders[shaderNum].contentFlags;
|
|
patch->surfaceFlags = cm.shaders[shaderNum].surfaceFlags;
|
|
|
|
// create the internal facet structure
|
|
patch->pc = CM_GeneratePatchCollide( width, height, points );
|
|
}
|
|
}
|
|
|
|
//==================================================================
|
|
|
|
|
|
#if 0
|
|
static uint32_t CM_LumpChecksum( const lump_t *lump ) {
|
|
return LittleLong( Com_BlockChecksum( cmod_base + lump->fileofs, lump->filelen ) );
|
|
}
|
|
|
|
|
|
static uint32_t CM_Checksum( const dheader_t *header ) {
|
|
uint32_t checksums[11];
|
|
|
|
checksums[0] = CM_LumpChecksum( &header->lumps[LUMP_SHADERS] );
|
|
checksums[1] = CM_LumpChecksum( &header->lumps[LUMP_LEAFS] );
|
|
checksums[2] = CM_LumpChecksum( &header->lumps[LUMP_LEAFBRUSHES] );
|
|
checksums[3] = CM_LumpChecksum( &header->lumps[LUMP_LEAFSURFACES] );
|
|
checksums[4] = CM_LumpChecksum( &header->lumps[LUMP_PLANES] );
|
|
checksums[5] = CM_LumpChecksum( &header->lumps[LUMP_BRUSHSIDES] );
|
|
checksums[6] = CM_LumpChecksum( &header->lumps[LUMP_BRUSHES] );
|
|
checksums[7] = CM_LumpChecksum( &header->lumps[LUMP_MODELS] );
|
|
checksums[8] = CM_LumpChecksum( &header->lumps[LUMP_NODES] );
|
|
checksums[9] = CM_LumpChecksum( &header->lumps[LUMP_SURFACES] );
|
|
checksums[10] = CM_LumpChecksum( &header->lumps[LUMP_DRAWVERTS] );
|
|
|
|
return LittleLong( Com_BlockChecksum( checksums, ARRAY_LEN( checksums ) * 4 ) );
|
|
}
|
|
#endif
|
|
|
|
|
|
/*
|
|
==================
|
|
CM_LoadMap
|
|
|
|
Loads in the map and all submodels
|
|
==================
|
|
*/
|
|
void CM_LoadMap( const char *name, qboolean clientload, int *checksum ) {
|
|
void *buf;
|
|
int i;
|
|
dheader_t header;
|
|
int length;
|
|
|
|
if ( !name || !name[0] ) {
|
|
Com_Error( ERR_DROP, "%s: NULL name", __func__ );
|
|
}
|
|
|
|
#ifndef BSPC
|
|
cm_noAreas = Cvar_Get( "cm_noAreas", "0", CVAR_CHEAT );
|
|
Cvar_SetDescription( cm_noAreas, "Do not use areaportals, all areas are connected." );
|
|
cm_noCurves = Cvar_Get( "cm_noCurves", "0", CVAR_CHEAT );
|
|
Cvar_SetDescription( cm_noCurves, "Do not collide against curves." );
|
|
cm_playerCurveClip = Cvar_Get( "cm_playerCurveClip", "1", CVAR_ARCHIVE_ND | CVAR_CHEAT );
|
|
Cvar_SetDescription( cm_playerCurveClip, "Collide player against curves." );
|
|
#endif
|
|
|
|
Com_DPrintf( "%s( '%s', %i )\n", __func__, name, clientload );
|
|
|
|
if ( !strcmp( cm.name, name ) && clientload ) {
|
|
*checksum = cm.checksum;
|
|
return;
|
|
}
|
|
|
|
// free old stuff
|
|
CM_ClearMap();
|
|
|
|
#if 0
|
|
if ( !name[0] ) {
|
|
cm.numLeafs = 1;
|
|
cm.numClusters = 1;
|
|
cm.numAreas = 1;
|
|
cm.cmodels = Hunk_Alloc( sizeof( *cm.cmodels ), h_high );
|
|
*checksum = 0;
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
//
|
|
// load the file
|
|
//
|
|
#ifndef BSPC
|
|
length = FS_ReadFile( name, &buf );
|
|
#else
|
|
length = LoadQuakeFile( (quakefile_t *) name, &buf );
|
|
#endif
|
|
|
|
if ( !buf ) {
|
|
Com_Error( ERR_DROP, "%s: couldn't load %s", __func__, name );
|
|
}
|
|
if ( length < sizeof( dheader_t ) ) {
|
|
Com_Error( ERR_DROP, "%s: %s has truncated header", __func__, name );
|
|
}
|
|
|
|
*checksum = cm.checksum = LittleLong( Com_BlockChecksum( buf, length ) );
|
|
|
|
header = *(dheader_t *)buf;
|
|
for ( i = 0; i < sizeof( dheader_t ) / sizeof( int32_t ); i++ ) {
|
|
( (int32_t *)&header )[i] = LittleLong( ( (int32_t *)&header )[i] );
|
|
}
|
|
|
|
/*if ( header.version != BSP_VERSION ) {
|
|
Com_Error( ERR_DROP, "%s: %s has wrong version number (%i should be %i)", __func__, name, header.version, BSP_VERSION );
|
|
}*/
|
|
|
|
for ( i = 0; i < HEADER_LUMPS; i++ ) {
|
|
int32_t ofs = header.lumps[i].fileofs;
|
|
int32_t len = header.lumps[i].filelen;
|
|
if ( (uint32_t)ofs > MAX_QINT || (uint32_t)len > MAX_QINT || ofs + len > length || ofs + len < 0 ) {
|
|
Com_Error( ERR_DROP, "%s: %s has wrong lump[%i] size/offset", __func__, name, i );
|
|
}
|
|
}
|
|
|
|
cmod_base = (byte *)buf;
|
|
|
|
// load into heap
|
|
CMod_LoadShaders( &header.lumps[LUMP_SHADERS] );
|
|
CMod_LoadLeafs (&header.lumps[LUMP_LEAFS]);
|
|
CMod_LoadLeafBrushes (&header.lumps[LUMP_LEAFBRUSHES]);
|
|
CMod_LoadLeafSurfaces (&header.lumps[LUMP_LEAFSURFACES]);
|
|
CMod_LoadPlanes (&header.lumps[LUMP_PLANES]);
|
|
CMod_LoadBrushSides (&header.lumps[LUMP_BRUSHSIDES]);
|
|
CMod_LoadBrushes (&header.lumps[LUMP_BRUSHES]);
|
|
CMod_LoadSubmodels (&header.lumps[LUMP_MODELS]);
|
|
CMod_LoadNodes (&header.lumps[LUMP_NODES]);
|
|
CMod_LoadEntityString (&header.lumps[LUMP_ENTITIES]);
|
|
CMod_LoadVisibility( &header.lumps[LUMP_VISIBILITY] );
|
|
CMod_LoadPatches( &header.lumps[LUMP_SURFACES], &header.lumps[LUMP_DRAWVERTS] );
|
|
|
|
CMod_CheckLeafBrushes();
|
|
|
|
// we are NOT freeing the file, because it is cached for the ref
|
|
FS_FreeFile( buf );
|
|
|
|
CM_InitBoxHull();
|
|
|
|
CM_FloodAreaConnections();
|
|
|
|
// allow this to be cached if it is loaded by the server
|
|
if ( !clientload ) {
|
|
Q_strncpyz( cm.name, name, sizeof( cm.name ) );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
CM_ClearMap
|
|
==================
|
|
*/
|
|
void CM_ClearMap( void ) {
|
|
Com_Memset( &cm, 0, sizeof( cm ) );
|
|
CM_ClearLevelPatches();
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
CM_ClipHandleToModel
|
|
==================
|
|
*/
|
|
cmodel_t *CM_ClipHandleToModel( clipHandle_t handle ) {
|
|
if ( handle < 0 ) {
|
|
Com_Error( ERR_DROP, "CM_ClipHandleToModel: bad handle %i", handle );
|
|
}
|
|
if ( handle < cm.numSubModels ) {
|
|
return &cm.cmodels[handle];
|
|
}
|
|
if ( handle == BOX_MODEL_HANDLE ) {
|
|
return &box_model;
|
|
}
|
|
if ( handle < MAX_SUBMODELS ) {
|
|
Com_Error( ERR_DROP, "CM_ClipHandleToModel: bad handle %i < %i < %i",
|
|
cm.numSubModels, handle, MAX_SUBMODELS );
|
|
}
|
|
Com_Error( ERR_DROP, "CM_ClipHandleToModel: bad handle %i", handle + MAX_SUBMODELS );
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
CM_InlineModel
|
|
==================
|
|
*/
|
|
clipHandle_t CM_InlineModel( int index ) {
|
|
if ( index < 0 || index >= cm.numSubModels ) {
|
|
Com_Error (ERR_DROP, "CM_InlineModel: bad number");
|
|
}
|
|
return index;
|
|
}
|
|
|
|
|
|
int CM_NumClusters( void ) {
|
|
return cm.numClusters;
|
|
}
|
|
|
|
|
|
int CM_NumInlineModels( void ) {
|
|
return cm.numSubModels;
|
|
}
|
|
|
|
|
|
char *CM_EntityString( void ) {
|
|
return cm.entityString;
|
|
}
|
|
|
|
|
|
int CM_LeafCluster( int leafnum ) {
|
|
if ( leafnum < 0 || leafnum >= cm.numLeafs ) {
|
|
Com_Error( ERR_DROP, "CM_LeafCluster: bad number" );
|
|
}
|
|
return cm.leafs[leafnum].cluster;
|
|
}
|
|
|
|
|
|
int CM_LeafArea( int leafnum ) {
|
|
if ( leafnum < 0 || leafnum >= cm.numLeafs ) {
|
|
Com_Error( ERR_DROP, "CM_LeafArea: bad number" );
|
|
}
|
|
return cm.leafs[leafnum].area;
|
|
}
|
|
|
|
//=======================================================================
|
|
|
|
|
|
/*
|
|
===================
|
|
CM_InitBoxHull
|
|
|
|
Set up the planes and nodes so that the six floats of a bounding box
|
|
can just be stored out and get a proper clipping hull structure.
|
|
===================
|
|
*/
|
|
static void CM_InitBoxHull( void )
|
|
{
|
|
int i;
|
|
int side;
|
|
cplane_t *p;
|
|
cbrushside_t *s;
|
|
|
|
box_planes = &cm.planes[cm.numPlanes];
|
|
|
|
box_brush = &cm.brushes[cm.numBrushes];
|
|
box_brush->numsides = 6;
|
|
box_brush->sides = cm.brushsides + cm.numBrushSides;
|
|
box_brush->contents = CONTENTS_BODY;
|
|
|
|
box_model.leaf.numLeafBrushes = 1;
|
|
// box_model.leaf.firstLeafBrush = cm.numBrushes;
|
|
box_model.leaf.firstLeafBrush = cm.numLeafBrushes;
|
|
cm.leafbrushes[cm.numLeafBrushes] = cm.numBrushes;
|
|
|
|
for ( i = 0; i < 6; i++ )
|
|
{
|
|
side = i & 1;
|
|
|
|
// brush sides
|
|
s = &cm.brushsides[cm.numBrushSides + i];
|
|
s->plane = cm.planes + ( cm.numPlanes + i * 2 + side );
|
|
s->surfaceFlags = 0;
|
|
|
|
// planes
|
|
p = &box_planes[i * 2];
|
|
p->type = i >> 1;
|
|
p->signbits = 0;
|
|
VectorClear( p->normal );
|
|
p->normal[i >> 1] = 1;
|
|
|
|
p = &box_planes[i * 2 + 1];
|
|
p->type = 3 + ( i >> 1 );
|
|
p->signbits = 0;
|
|
VectorClear( p->normal );
|
|
p->normal[i >> 1] = -1;
|
|
|
|
SetPlaneSignbits( p );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
CM_TempBoxModel
|
|
|
|
To keep everything totally uniform, bounding boxes are turned into small
|
|
BSP trees instead of being compared directly.
|
|
Capsules are handled differently though.
|
|
===================
|
|
*/
|
|
clipHandle_t CM_TempBoxModel( const vec3_t mins, const vec3_t maxs, int capsule ) {
|
|
|
|
VectorCopy( mins, box_model.mins );
|
|
VectorCopy( maxs, box_model.maxs );
|
|
|
|
if ( capsule ) {
|
|
return CAPSULE_MODEL_HANDLE;
|
|
}
|
|
|
|
box_planes[0].dist = maxs[0];
|
|
box_planes[1].dist = -maxs[0];
|
|
box_planes[2].dist = mins[0];
|
|
box_planes[3].dist = -mins[0];
|
|
box_planes[4].dist = maxs[1];
|
|
box_planes[5].dist = -maxs[1];
|
|
box_planes[6].dist = mins[1];
|
|
box_planes[7].dist = -mins[1];
|
|
box_planes[8].dist = maxs[2];
|
|
box_planes[9].dist = -maxs[2];
|
|
box_planes[10].dist = mins[2];
|
|
box_planes[11].dist = -mins[2];
|
|
|
|
VectorCopy( mins, box_brush->bounds[0] );
|
|
VectorCopy( maxs, box_brush->bounds[1] );
|
|
|
|
return BOX_MODEL_HANDLE;
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
CM_ModelBounds
|
|
===================
|
|
*/
|
|
void CM_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) {
|
|
cmodel_t *cmod;
|
|
|
|
cmod = CM_ClipHandleToModel( model );
|
|
VectorCopy( cmod->mins, mins );
|
|
VectorCopy( cmod->maxs, maxs );
|
|
}
|