mirror of
https://github.com/Q3Rally-Team/rallyunlimited-engine.git
synced 2025-02-11 10:51:36 +00:00
656 lines
27 KiB
XML
656 lines
27 KiB
XML
<?xml version="1.0" encoding="windows-1251"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8,00"
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Name="renderer2"
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ProjectGUID="{AB424155-FBED-4D8D-B007-5B6CF93EA396}"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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<Platform
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Name="x64"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Release|Win32"
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OutputDirectory=".\build\renderer2_release"
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IntermediateDirectory=".\build\renderer2_release"
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ConfigurationType="4"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="false"
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CharacterSet="0"
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>
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<Tool
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Name="VCPreBuildEventTool"
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Description="Stringify GLSL files"
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CommandLine="mkdir .\build\dynamic
mkdir .\build\dynamic\renderer2
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_fp.glsl .\build\dynamic\renderer2\bokeh_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_vp.glsl .\build\dynamic\renderer2\bokeh_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_fp.glsl .\build\dynamic\renderer2\calclevels4x_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_vp.glsl .\build\dynamic\renderer2\calclevels4x_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_fp.glsl .\build\dynamic\renderer2\depthblur_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_vp.glsl .\build\dynamic\renderer2\depthblur_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_fp.glsl .\build\dynamic\renderer2\dlight_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_vp.glsl .\build\dynamic\renderer2\dlight_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_fp.glsl .\build\dynamic\renderer2\down4x_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_vp.glsl .\build\dynamic\renderer2\down4x_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_fp.glsl .\build\dynamic\renderer2\fogpass_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_vp.glsl .\build\dynamic\renderer2\fogpass_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_fp.glsl .\build\dynamic\renderer2\generic_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_vp.glsl .\build\dynamic\renderer2\generic_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_fp.glsl .\build\dynamic\renderer2\lightall_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_vp.glsl .\build\dynamic\renderer2\lightall_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_fp.glsl .\build\dynamic\renderer2\pshadow_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_vp.glsl .\build\dynamic\renderer2\pshadow_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_fp.glsl .\build\dynamic\renderer2\shadowfill_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_vp.glsl .\build\dynamic\renderer2\shadowfill_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_fp.glsl .\build\dynamic\renderer2\shadowmask_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_vp.glsl .\build\dynamic\renderer2\shadowmask_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_fp.glsl .\build\dynamic\renderer2\ssao_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_vp.glsl .\build\dynamic\renderer2\ssao_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_fp.glsl .\build\dynamic\renderer2\texturecolor_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_vp.glsl .\build\dynamic\renderer2\texturecolor_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_fp.glsl .\build\dynamic\renderer2\tonemap_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_vp.glsl .\build\dynamic\renderer2\tonemap_vp.c
"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;USE_RENDERER2"
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AssemblerListingLocation="$(IntDir)\"
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ObjectFile="$(IntDir)\"
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ProgramDataBaseFileName="$(IntDir)\"
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WarningLevel="4"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)\renderer2.lib"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|x64"
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OutputDirectory=".\build\renderer2_release_x64"
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IntermediateDirectory=".\build\renderer2_release_x64"
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ConfigurationType="4"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="false"
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CharacterSet="0"
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>
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<Tool
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Name="VCPreBuildEventTool"
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Description="Stringify GLSL files"
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|
CommandLine="mkdir .\build\dynamic
mkdir .\build\dynamic\renderer2
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_fp.glsl .\build\dynamic\renderer2\bokeh_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_vp.glsl .\build\dynamic\renderer2\bokeh_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_fp.glsl .\build\dynamic\renderer2\calclevels4x_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_vp.glsl .\build\dynamic\renderer2\calclevels4x_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_fp.glsl .\build\dynamic\renderer2\depthblur_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_vp.glsl .\build\dynamic\renderer2\depthblur_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_fp.glsl .\build\dynamic\renderer2\dlight_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_vp.glsl .\build\dynamic\renderer2\dlight_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_fp.glsl .\build\dynamic\renderer2\down4x_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_vp.glsl .\build\dynamic\renderer2\down4x_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_fp.glsl .\build\dynamic\renderer2\fogpass_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_vp.glsl .\build\dynamic\renderer2\fogpass_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_fp.glsl .\build\dynamic\renderer2\generic_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_vp.glsl .\build\dynamic\renderer2\generic_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_fp.glsl .\build\dynamic\renderer2\lightall_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_vp.glsl .\build\dynamic\renderer2\lightall_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_fp.glsl .\build\dynamic\renderer2\pshadow_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_vp.glsl .\build\dynamic\renderer2\pshadow_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_fp.glsl .\build\dynamic\renderer2\shadowfill_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_vp.glsl .\build\dynamic\renderer2\shadowfill_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_fp.glsl .\build\dynamic\renderer2\shadowmask_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_vp.glsl .\build\dynamic\renderer2\shadowmask_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_fp.glsl .\build\dynamic\renderer2\ssao_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_vp.glsl .\build\dynamic\renderer2\ssao_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_fp.glsl .\build\dynamic\renderer2\texturecolor_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_vp.glsl .\build\dynamic\renderer2\texturecolor_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_fp.glsl .\build\dynamic\renderer2\tonemap_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_vp.glsl .\build\dynamic\renderer2\tonemap_vp.c
"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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|
TargetEnvironment="3"
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/>
|
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<Tool
|
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Name="VCCLCompilerTool"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;USE_RENDERER2"
|
|
AssemblerListingLocation="$(IntDir)\"
|
|
ObjectFile="$(IntDir)\"
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|
ProgramDataBaseFileName="$(IntDir)\"
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WarningLevel="4"
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DebugInformationFormat="3"
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/>
|
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
|
|
<Tool
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Name="VCResourceCompilerTool"
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|
PreprocessorDefinitions="NDEBUG"
|
|
Culture="1033"
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|
/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"
|
|
/>
|
|
<Tool
|
|
Name="VCLibrarianTool"
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|
OutputFile="$(OutDir)\renderer2.lib"
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/>
|
|
<Tool
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|
Name="VCALinkTool"
|
|
/>
|
|
<Tool
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|
Name="VCXDCMakeTool"
|
|
/>
|
|
<Tool
|
|
Name="VCBscMakeTool"
|
|
/>
|
|
<Tool
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|
Name="VCFxCopTool"
|
|
/>
|
|
<Tool
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|
Name="VCPostBuildEventTool"
|
|
/>
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</Configuration>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory=".\build\renderer2_debug"
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IntermediateDirectory=".\build\renderer2_debug"
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|
ConfigurationType="4"
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|
UseOfMFC="0"
|
|
ATLMinimizesCRunTimeLibraryUsage="false"
|
|
CharacterSet="0"
|
|
>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"
|
|
Description="Stringify GLSL files"
|
|
CommandLine="mkdir .\build\dynamic
mkdir .\build\dynamic\renderer2
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_fp.glsl .\build\dynamic\renderer2\bokeh_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_vp.glsl .\build\dynamic\renderer2\bokeh_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_fp.glsl .\build\dynamic\renderer2\calclevels4x_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_vp.glsl .\build\dynamic\renderer2\calclevels4x_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_fp.glsl .\build\dynamic\renderer2\depthblur_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_vp.glsl .\build\dynamic\renderer2\depthblur_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_fp.glsl .\build\dynamic\renderer2\dlight_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_vp.glsl .\build\dynamic\renderer2\dlight_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_fp.glsl .\build\dynamic\renderer2\down4x_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_vp.glsl .\build\dynamic\renderer2\down4x_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_fp.glsl .\build\dynamic\renderer2\fogpass_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_vp.glsl .\build\dynamic\renderer2\fogpass_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_fp.glsl .\build\dynamic\renderer2\generic_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_vp.glsl .\build\dynamic\renderer2\generic_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_fp.glsl .\build\dynamic\renderer2\lightall_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_vp.glsl .\build\dynamic\renderer2\lightall_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_fp.glsl .\build\dynamic\renderer2\pshadow_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_vp.glsl .\build\dynamic\renderer2\pshadow_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_fp.glsl .\build\dynamic\renderer2\shadowfill_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_vp.glsl .\build\dynamic\renderer2\shadowfill_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_fp.glsl .\build\dynamic\renderer2\shadowmask_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_vp.glsl .\build\dynamic\renderer2\shadowmask_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_fp.glsl .\build\dynamic\renderer2\ssao_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_vp.glsl .\build\dynamic\renderer2\ssao_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_fp.glsl .\build\dynamic\renderer2\texturecolor_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_vp.glsl .\build\dynamic\renderer2\texturecolor_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_fp.glsl .\build\dynamic\renderer2\tonemap_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_vp.glsl .\build\dynamic\renderer2\tonemap_vp.c
"
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|
/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
<Tool
|
|
Name="VCXMLDataGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCMIDLTool"
|
|
/>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;USE_RENDERER2"
|
|
BasicRuntimeChecks="3"
|
|
RuntimeLibrary="1"
|
|
AssemblerListingLocation="$(IntDir)\"
|
|
ObjectFile="$(IntDir)\"
|
|
ProgramDataBaseFileName="$(IntDir)\"
|
|
BrowseInformation="1"
|
|
WarningLevel="3"
|
|
SuppressStartupBanner="true"
|
|
DebugInformationFormat="4"
|
|
/>
|
|
<Tool
|
|
Name="VCManagedResourceCompilerTool"
|
|
/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="_DEBUG"
|
|
Culture="1033"
|
|
/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"
|
|
/>
|
|
<Tool
|
|
Name="VCLibrarianTool"
|
|
OutputFile="$(OutDir)\renderer2.lib"
|
|
/>
|
|
<Tool
|
|
Name="VCALinkTool"
|
|
/>
|
|
<Tool
|
|
Name="VCXDCMakeTool"
|
|
/>
|
|
<Tool
|
|
Name="VCBscMakeTool"
|
|
/>
|
|
<Tool
|
|
Name="VCFxCopTool"
|
|
/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"
|
|
/>
|
|
</Configuration>
|
|
<Configuration
|
|
Name="Debug|x64"
|
|
OutputDirectory=".\build\renderer2_debug_x64"
|
|
IntermediateDirectory=".\build\renderer2_debug_x64"
|
|
ConfigurationType="4"
|
|
UseOfMFC="0"
|
|
ATLMinimizesCRunTimeLibraryUsage="false"
|
|
CharacterSet="0"
|
|
>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"
|
|
Description="Stringify GLSL files"
|
|
CommandLine="mkdir .\build\dynamic
mkdir .\build\dynamic\renderer2
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_fp.glsl .\build\dynamic\renderer2\bokeh_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_vp.glsl .\build\dynamic\renderer2\bokeh_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_fp.glsl .\build\dynamic\renderer2\calclevels4x_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_vp.glsl .\build\dynamic\renderer2\calclevels4x_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_fp.glsl .\build\dynamic\renderer2\depthblur_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_vp.glsl .\build\dynamic\renderer2\depthblur_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_fp.glsl .\build\dynamic\renderer2\dlight_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_vp.glsl .\build\dynamic\renderer2\dlight_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_fp.glsl .\build\dynamic\renderer2\down4x_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_vp.glsl .\build\dynamic\renderer2\down4x_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_fp.glsl .\build\dynamic\renderer2\fogpass_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_vp.glsl .\build\dynamic\renderer2\fogpass_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_fp.glsl .\build\dynamic\renderer2\generic_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_vp.glsl .\build\dynamic\renderer2\generic_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_fp.glsl .\build\dynamic\renderer2\lightall_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_vp.glsl .\build\dynamic\renderer2\lightall_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_fp.glsl .\build\dynamic\renderer2\pshadow_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_vp.glsl .\build\dynamic\renderer2\pshadow_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_fp.glsl .\build\dynamic\renderer2\shadowfill_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_vp.glsl .\build\dynamic\renderer2\shadowfill_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_fp.glsl .\build\dynamic\renderer2\shadowmask_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_vp.glsl .\build\dynamic\renderer2\shadowmask_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_fp.glsl .\build\dynamic\renderer2\ssao_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_vp.glsl .\build\dynamic\renderer2\ssao_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_fp.glsl .\build\dynamic\renderer2\texturecolor_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_vp.glsl .\build\dynamic\renderer2\texturecolor_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_fp.glsl .\build\dynamic\renderer2\tonemap_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_vp.glsl .\build\dynamic\renderer2\tonemap_vp.c
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<Globals>
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