mirror of
https://github.com/Q3Rally-Team/rallyunlimited-engine.git
synced 2024-11-22 04:12:11 +00:00
242 lines
6.3 KiB
C
242 lines
6.3 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Quake III Arena source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
|
|
#include "q_shared.h"
|
|
#include "qcommon.h"
|
|
#include "cm_polylib.h"
|
|
|
|
#define MAX_SUBMODELS 4096
|
|
#define BOX_MODEL_HANDLE 255
|
|
#define CAPSULE_MODEL_HANDLE 254
|
|
|
|
|
|
// forced double-precison functions
|
|
#define DotProductDP(x,y) ((double)(x)[0]*(y)[0]+(double)(x)[1]*(y)[1]+(double)(x)[2]*(y)[2])
|
|
#define VectorSubtractDP(a,b,c) ((c)[0]=(double)((a)[0]-(b)[0]),(c)[1]=(double)((a)[1]-(b)[1]),(c)[2]=(double)((a)[2]-(b)[2]))
|
|
#define VectorAddDP(a,b,c) ((c)[0]=(double)((a)[0]+(b)[0]),(c)[1]=(double)((a)[1]+(b)[1]),(c)[2]=(double)((a)[2]+(b)[2]))
|
|
|
|
|
|
static ID_INLINE double DotProductDPf( const float *v1, const float *v2 ) {
|
|
double x[3], y[3];
|
|
VectorCopy( v1, x );
|
|
VectorCopy( v2, y );
|
|
return x[0]*y[0]+x[1]*y[1]+x[2]*y[2];
|
|
}
|
|
|
|
|
|
static ID_INLINE void CrossProductDP( const vec3_t v1, const vec3_t v2, vec3_t cross ) {
|
|
double d1[3], d2[3];
|
|
VectorCopy( v1, d1 );
|
|
VectorCopy( v2, d2 );
|
|
cross[0] = d1[1]*d2[2] - d1[2]*d2[1];
|
|
cross[1] = d1[2]*d2[0] - d1[0]*d2[2];
|
|
cross[2] = d1[0]*d2[1] - d1[1]*d2[0];
|
|
}
|
|
|
|
|
|
static ID_INLINE vec_t VectorNormalizeDP( vec3_t v ) {
|
|
double length, ilength, d[3];
|
|
|
|
VectorCopy( v, d );
|
|
length = d[0]*d[0] + d[1]*d[1] + d[2]*d[2];
|
|
|
|
if ( length ) {
|
|
/* writing it this way allows gcc to recognize that rsqrt can be used */
|
|
ilength = 1.0/(double)sqrt( length );
|
|
/* sqrt(length) = length * (1 / sqrt(length)) */
|
|
length *= ilength;
|
|
v[0] = d[0] * ilength;
|
|
v[1] = d[1] * ilength;
|
|
v[2] = d[2] * ilength;
|
|
}
|
|
|
|
return length;
|
|
}
|
|
|
|
|
|
typedef struct {
|
|
cplane_t *plane;
|
|
int children[2]; // negative numbers are leafs
|
|
} cNode_t;
|
|
|
|
typedef struct {
|
|
int cluster;
|
|
int area;
|
|
|
|
int firstLeafBrush;
|
|
int numLeafBrushes;
|
|
|
|
int firstLeafSurface;
|
|
int numLeafSurfaces;
|
|
} cLeaf_t;
|
|
|
|
typedef struct cmodel_s {
|
|
vec3_t mins, maxs;
|
|
cLeaf_t leaf; // submodels don't reference the main tree
|
|
} cmodel_t;
|
|
|
|
typedef struct {
|
|
cplane_t *plane;
|
|
int surfaceFlags;
|
|
int shaderNum;
|
|
} cbrushside_t;
|
|
|
|
typedef struct {
|
|
int shaderNum; // the shader that determined the contents
|
|
int contents;
|
|
vec3_t bounds[2];
|
|
int numsides;
|
|
cbrushside_t *sides;
|
|
int checkcount; // to avoid repeated testings
|
|
} cbrush_t;
|
|
|
|
|
|
typedef struct {
|
|
int checkcount; // to avoid repeated testings
|
|
int surfaceFlags;
|
|
int contents;
|
|
struct patchCollide_s *pc;
|
|
} cPatch_t;
|
|
|
|
|
|
typedef struct {
|
|
int floodnum;
|
|
int floodvalid;
|
|
} cArea_t;
|
|
|
|
typedef struct {
|
|
char name[MAX_QPATH];
|
|
|
|
int numShaders;
|
|
dshader_t *shaders;
|
|
|
|
int numBrushSides;
|
|
cbrushside_t *brushsides;
|
|
|
|
int numPlanes;
|
|
cplane_t *planes;
|
|
|
|
int numNodes;
|
|
cNode_t *nodes;
|
|
|
|
int numLeafs;
|
|
cLeaf_t *leafs;
|
|
|
|
int numLeafBrushes;
|
|
int *leafbrushes;
|
|
|
|
int numLeafSurfaces;
|
|
int *leafsurfaces;
|
|
|
|
int numSubModels;
|
|
cmodel_t *cmodels;
|
|
|
|
int numBrushes;
|
|
cbrush_t *brushes;
|
|
|
|
int numClusters;
|
|
int clusterBytes;
|
|
byte *visibility;
|
|
qboolean vised; // if false, visibility is just a single cluster of ffs
|
|
|
|
int numEntityChars;
|
|
char *entityString;
|
|
|
|
int numAreas;
|
|
cArea_t *areas;
|
|
int *areaPortals; // [ numAreas*numAreas ] reference counts
|
|
|
|
int numSurfaces;
|
|
cPatch_t **surfaces; // non-patches will be NULL
|
|
|
|
int floodvalid;
|
|
int checkcount; // incremented on each trace
|
|
|
|
unsigned int checksum;
|
|
} clipMap_t;
|
|
|
|
|
|
// keep 1/8 unit away to keep the position valid before network snapping
|
|
// and to avoid various numeric issues
|
|
#define SURFACE_CLIP_EPSILON (0.125)
|
|
|
|
extern clipMap_t cm;
|
|
extern int c_pointcontents;
|
|
extern int c_traces, c_brush_traces, c_patch_traces;
|
|
extern cvar_t *cm_noAreas;
|
|
extern cvar_t *cm_noCurves;
|
|
extern cvar_t *cm_playerCurveClip;
|
|
|
|
// cm_test.c
|
|
|
|
// Used for oriented capsule collision detection
|
|
typedef struct
|
|
{
|
|
qboolean use;
|
|
float radius;
|
|
float halfheight;
|
|
vec3_t offset;
|
|
} sphere_t;
|
|
|
|
typedef struct {
|
|
vec3_t start;
|
|
vec3_t end;
|
|
vec3_t size[2]; // size of the box being swept through the model
|
|
vec3_t offsets[8]; // [signbits][x] = either size[0][x] or size[1][x]
|
|
float maxOffset; // longest corner length from origin
|
|
vec3_t extents; // greatest of abs(size[0]) and abs(size[1])
|
|
vec3_t bounds[2]; // enclosing box of start and end surrounding by size
|
|
vec3_t modelOrigin;// origin of the model tracing through
|
|
int contents; // ored contents of the model tracing through
|
|
qboolean isPoint; // optimized case
|
|
trace_t trace; // returned from trace call
|
|
sphere_t sphere; // sphere for oriendted capsule collision
|
|
} traceWork_t;
|
|
|
|
typedef struct leafList_s {
|
|
int count;
|
|
int maxcount;
|
|
qboolean overflowed;
|
|
int *list;
|
|
vec3_t bounds[2];
|
|
int lastLeaf; // for overflows where each leaf can't be stored individually
|
|
void (*storeLeafs)( struct leafList_s *ll, int nodenum );
|
|
} leafList_t;
|
|
|
|
|
|
int CM_BoxBrushes( const vec3_t mins, const vec3_t maxs, cbrush_t **list, int listsize );
|
|
|
|
void CM_StoreLeafs( leafList_t *ll, int nodenum );
|
|
void CM_StoreBrushes( leafList_t *ll, int nodenum );
|
|
|
|
void CM_BoxLeafnums_r( leafList_t *ll, int nodenum );
|
|
|
|
cmodel_t *CM_ClipHandleToModel( clipHandle_t handle );
|
|
qboolean CM_BoundsIntersect( const vec3_t mins, const vec3_t maxs, const vec3_t mins2, const vec3_t maxs2 );
|
|
qboolean CM_BoundsIntersectPoint( const vec3_t mins, const vec3_t maxs, const vec3_t point );
|
|
|
|
// cm_patch.c
|
|
|
|
struct patchCollide_s *CM_GeneratePatchCollide( int width, int height, vec3_t *points );
|
|
void CM_TraceThroughPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc );
|
|
qboolean CM_PositionTestInPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc );
|
|
void CM_ClearLevelPatches( void );
|