rallyunlimited-engine/code/win32/msvc2017/renderer2.vcxproj
2024-02-02 19:46:17 +03:00

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
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<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
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<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
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<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
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<Configuration>Release</Configuration>
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<Configuration>Release</Configuration>
<Platform>x64</Platform>
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<ProjectGuid>{AB424155-FBED-4D8D-B007-5B6CF93EA396}</ProjectGuid>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
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<ImportGroup Label="ExtensionSettings">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>.\output\</OutDir>
<IntDir>.\build\$(ProjectName)_$(Configuration)_$(PlatformTarget)\</IntDir>
<TargetName>renderer</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>.\output\</OutDir>
<IntDir>.\build\$(ProjectName)_$(Configuration)_$(PlatformTarget)\</IntDir>
<TargetName>renderer</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
<OutDir>.\output\</OutDir>
<IntDir>.\build\$(ProjectName)_$(Configuration)_$(PlatformTarget)\</IntDir>
<TargetName>renderer</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>.\output\</OutDir>
<IntDir>.\build\$(ProjectName)_$(Configuration)_$(PlatformTarget)\</IntDir>
<TargetName>renderer</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>.\output\</OutDir>
<IntDir>.\build\$(ProjectName)_$(Configuration)_$(PlatformTarget)\</IntDir>
<TargetName>renderer</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<OutDir>.\output\</OutDir>
<IntDir>.\build\$(ProjectName)_$(Configuration)_$(PlatformTarget)\</IntDir>
<TargetName>renderer</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
<Message>Stringify GLSL files</Message>
<Command>mkdir .\build\dynamic
mkdir .\build\dynamic\renderer2
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_fp.glsl .\build\dynamic\renderer2\bokeh_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_vp.glsl .\build\dynamic\renderer2\bokeh_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_fp.glsl .\build\dynamic\renderer2\calclevels4x_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_vp.glsl .\build\dynamic\renderer2\calclevels4x_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_fp.glsl .\build\dynamic\renderer2\depthblur_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_vp.glsl .\build\dynamic\renderer2\depthblur_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_fp.glsl .\build\dynamic\renderer2\dlight_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_vp.glsl .\build\dynamic\renderer2\dlight_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_fp.glsl .\build\dynamic\renderer2\down4x_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_vp.glsl .\build\dynamic\renderer2\down4x_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_fp.glsl .\build\dynamic\renderer2\fogpass_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_vp.glsl .\build\dynamic\renderer2\fogpass_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_fp.glsl .\build\dynamic\renderer2\generic_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_vp.glsl .\build\dynamic\renderer2\generic_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_fp.glsl .\build\dynamic\renderer2\lightall_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_vp.glsl .\build\dynamic\renderer2\lightall_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_fp.glsl .\build\dynamic\renderer2\pshadow_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_vp.glsl .\build\dynamic\renderer2\pshadow_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_fp.glsl .\build\dynamic\renderer2\shadowfill_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_vp.glsl .\build\dynamic\renderer2\shadowfill_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_fp.glsl .\build\dynamic\renderer2\shadowmask_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_vp.glsl .\build\dynamic\renderer2\shadowmask_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_fp.glsl .\build\dynamic\renderer2\ssao_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_vp.glsl .\build\dynamic\renderer2\ssao_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_fp.glsl .\build\dynamic\renderer2\texturecolor_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_vp.glsl .\build\dynamic\renderer2\texturecolor_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_fp.glsl .\build\dynamic\renderer2\tonemap_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_vp.glsl .\build\dynamic\renderer2\tonemap_vp.c
</Command>
</PreBuildEvent>
<ClCompile>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;USE_RENDERER2;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Lib>
<OutputFile>$(OutDir)$(ConfigurationName)-$(PlatformName)-$(TargetName).lib</OutputFile>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<PreBuildEvent>
<Message>Stringify GLSL files</Message>
<Command>mkdir .\build\dynamic
mkdir .\build\dynamic\renderer2
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_fp.glsl .\build\dynamic\renderer2\bokeh_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_vp.glsl .\build\dynamic\renderer2\bokeh_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_fp.glsl .\build\dynamic\renderer2\calclevels4x_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_vp.glsl .\build\dynamic\renderer2\calclevels4x_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_fp.glsl .\build\dynamic\renderer2\depthblur_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_vp.glsl .\build\dynamic\renderer2\depthblur_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_fp.glsl .\build\dynamic\renderer2\dlight_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_vp.glsl .\build\dynamic\renderer2\dlight_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_fp.glsl .\build\dynamic\renderer2\down4x_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_vp.glsl .\build\dynamic\renderer2\down4x_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_fp.glsl .\build\dynamic\renderer2\fogpass_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_vp.glsl .\build\dynamic\renderer2\fogpass_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_fp.glsl .\build\dynamic\renderer2\generic_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_vp.glsl .\build\dynamic\renderer2\generic_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_fp.glsl .\build\dynamic\renderer2\lightall_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_vp.glsl .\build\dynamic\renderer2\lightall_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_fp.glsl .\build\dynamic\renderer2\pshadow_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_vp.glsl .\build\dynamic\renderer2\pshadow_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_fp.glsl .\build\dynamic\renderer2\shadowfill_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_vp.glsl .\build\dynamic\renderer2\shadowfill_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_fp.glsl .\build\dynamic\renderer2\shadowmask_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_vp.glsl .\build\dynamic\renderer2\shadowmask_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_fp.glsl .\build\dynamic\renderer2\ssao_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_vp.glsl .\build\dynamic\renderer2\ssao_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_fp.glsl .\build\dynamic\renderer2\texturecolor_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_vp.glsl .\build\dynamic\renderer2\texturecolor_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_fp.glsl .\build\dynamic\renderer2\tonemap_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_vp.glsl .\build\dynamic\renderer2\tonemap_vp.c
</Command>
</PreBuildEvent>
<Midl>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;USE_RENDERER2;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Lib>
<OutputFile>$(OutDir)$(ConfigurationName)-$(PlatformName)-$(TargetName).lib</OutputFile>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
<PreBuildEvent>
<Message>Stringify GLSL files</Message>
<Command>mkdir .\build\dynamic
mkdir .\build\dynamic\renderer2
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_fp.glsl .\build\dynamic\renderer2\bokeh_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_vp.glsl .\build\dynamic\renderer2\bokeh_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_fp.glsl .\build\dynamic\renderer2\calclevels4x_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_vp.glsl .\build\dynamic\renderer2\calclevels4x_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_fp.glsl .\build\dynamic\renderer2\depthblur_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_vp.glsl .\build\dynamic\renderer2\depthblur_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_fp.glsl .\build\dynamic\renderer2\dlight_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_vp.glsl .\build\dynamic\renderer2\dlight_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_fp.glsl .\build\dynamic\renderer2\down4x_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_vp.glsl .\build\dynamic\renderer2\down4x_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_fp.glsl .\build\dynamic\renderer2\fogpass_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_vp.glsl .\build\dynamic\renderer2\fogpass_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_fp.glsl .\build\dynamic\renderer2\generic_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_vp.glsl .\build\dynamic\renderer2\generic_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_fp.glsl .\build\dynamic\renderer2\lightall_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_vp.glsl .\build\dynamic\renderer2\lightall_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_fp.glsl .\build\dynamic\renderer2\pshadow_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_vp.glsl .\build\dynamic\renderer2\pshadow_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_fp.glsl .\build\dynamic\renderer2\shadowfill_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_vp.glsl .\build\dynamic\renderer2\shadowfill_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_fp.glsl .\build\dynamic\renderer2\shadowmask_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_vp.glsl .\build\dynamic\renderer2\shadowmask_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_fp.glsl .\build\dynamic\renderer2\ssao_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_vp.glsl .\build\dynamic\renderer2\ssao_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_fp.glsl .\build\dynamic\renderer2\texturecolor_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_vp.glsl .\build\dynamic\renderer2\texturecolor_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_fp.glsl .\build\dynamic\renderer2\tonemap_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_vp.glsl .\build\dynamic\renderer2\tonemap_vp.c
</Command>
</PreBuildEvent>
<Midl />
<ClCompile>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;USE_RENDERER2;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Lib>
<OutputFile>$(OutDir)$(ConfigurationName)-$(PlatformName)-$(TargetName).lib</OutputFile>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
<Message>Stringify GLSL files</Message>
<Command>mkdir .\build\dynamic
mkdir .\build\dynamic\renderer2
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_fp.glsl .\build\dynamic\renderer2\bokeh_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_vp.glsl .\build\dynamic\renderer2\bokeh_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_fp.glsl .\build\dynamic\renderer2\calclevels4x_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_vp.glsl .\build\dynamic\renderer2\calclevels4x_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_fp.glsl .\build\dynamic\renderer2\depthblur_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_vp.glsl .\build\dynamic\renderer2\depthblur_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_fp.glsl .\build\dynamic\renderer2\dlight_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_vp.glsl .\build\dynamic\renderer2\dlight_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_fp.glsl .\build\dynamic\renderer2\down4x_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_vp.glsl .\build\dynamic\renderer2\down4x_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_fp.glsl .\build\dynamic\renderer2\fogpass_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_vp.glsl .\build\dynamic\renderer2\fogpass_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_fp.glsl .\build\dynamic\renderer2\generic_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_vp.glsl .\build\dynamic\renderer2\generic_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_fp.glsl .\build\dynamic\renderer2\lightall_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_vp.glsl .\build\dynamic\renderer2\lightall_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_fp.glsl .\build\dynamic\renderer2\pshadow_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_vp.glsl .\build\dynamic\renderer2\pshadow_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_fp.glsl .\build\dynamic\renderer2\shadowfill_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_vp.glsl .\build\dynamic\renderer2\shadowfill_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_fp.glsl .\build\dynamic\renderer2\shadowmask_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_vp.glsl .\build\dynamic\renderer2\shadowmask_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_fp.glsl .\build\dynamic\renderer2\ssao_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_vp.glsl .\build\dynamic\renderer2\ssao_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_fp.glsl .\build\dynamic\renderer2\texturecolor_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_vp.glsl .\build\dynamic\renderer2\tonemap_vp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_vp.glsl .\build\dynamic\renderer2\bokeh_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_fp.glsl .\build\dynamic\renderer2\calclevels4x_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_fp.glsl .\build\dynamic\renderer2\depthblur_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_vp.glsl .\build\dynamic\renderer2\depthblur_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_fp.glsl .\build\dynamic\renderer2\dlight_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_vp.glsl .\build\dynamic\renderer2\dlight_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_fp.glsl .\build\dynamic\renderer2\down4x_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_vp.glsl .\build\dynamic\renderer2\down4x_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_fp.glsl .\build\dynamic\renderer2\fogpass_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_vp.glsl .\build\dynamic\renderer2\fogpass_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_fp.glsl .\build\dynamic\renderer2\generic_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_vp.glsl .\build\dynamic\renderer2\lightall_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_fp.glsl .\build\dynamic\renderer2\pshadow_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_vp.glsl .\build\dynamic\renderer2\pshadow_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_fp.glsl .\build\dynamic\renderer2\shadowfill_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_vp.glsl .\build\dynamic\renderer2\shadowfill_vp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_vp.glsl .\build\dynamic\renderer2\ssao_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_fp.glsl .\build\dynamic\renderer2\texturecolor_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_vp.glsl .\build\dynamic\renderer2\texturecolor_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_fp.glsl .\build\dynamic\renderer2\tonemap_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_vp.glsl .\build\dynamic\renderer2\tonemap_vp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_vp.glsl .\build\dynamic\renderer2\bokeh_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_fp.glsl .\build\dynamic\renderer2\calclevels4x_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_fp.glsl .\build\dynamic\renderer2\depthblur_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_fp.glsl .\build\dynamic\renderer2\shadowfill_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_vp.glsl .\build\dynamic\renderer2\shadowfill_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_fp.glsl .\build\dynamic\renderer2\shadowmask_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_vp.glsl .\build\dynamic\renderer2\shadowmask_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_fp.glsl .\build\dynamic\renderer2\ssao_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_vp.glsl .\build\dynamic\renderer2\ssao_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_fp.glsl .\build\dynamic\renderer2\texturecolor_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_vp.glsl .\build\dynamic\renderer2\texturecolor_vp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_fp.glsl .\build\dynamic\renderer2\tonemap_fp.c
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_vp.glsl .\build\dynamic\renderer2\tonemap_vp.c
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