mirror of
https://github.com/Q3Rally-Team/rallyunlimited-engine.git
synced 2024-11-10 07:22:08 +00:00
549 lines
No EOL
38 KiB
XML
549 lines
No EOL
38 KiB
XML
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<OutDir>.\output\</OutDir>
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<PreBuildEvent>
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<Message>Stringify GLSL files</Message>
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<Command>mkdir .\build\dynamic
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mkdir .\build\dynamic\renderer2
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_fp.glsl .\build\dynamic\renderer2\bokeh_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_vp.glsl .\build\dynamic\renderer2\bokeh_vp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_fp.glsl .\build\dynamic\renderer2\calclevels4x_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_vp.glsl .\build\dynamic\renderer2\calclevels4x_vp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_fp.glsl .\build\dynamic\renderer2\depthblur_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_vp.glsl .\build\dynamic\renderer2\depthblur_vp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_fp.glsl .\build\dynamic\renderer2\dlight_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_vp.glsl .\build\dynamic\renderer2\dlight_vp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_fp.glsl .\build\dynamic\renderer2\down4x_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_vp.glsl .\build\dynamic\renderer2\down4x_vp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_fp.glsl .\build\dynamic\renderer2\fogpass_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_vp.glsl .\build\dynamic\renderer2\fogpass_vp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_fp.glsl .\build\dynamic\renderer2\generic_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_vp.glsl .\build\dynamic\renderer2\generic_vp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_fp.glsl .\build\dynamic\renderer2\lightall_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_vp.glsl .\build\dynamic\renderer2\lightall_vp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_fp.glsl .\build\dynamic\renderer2\pshadow_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_vp.glsl .\build\dynamic\renderer2\pshadow_vp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_fp.glsl .\build\dynamic\renderer2\shadowfill_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_vp.glsl .\build\dynamic\renderer2\shadowfill_vp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_fp.glsl .\build\dynamic\renderer2\shadowmask_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_vp.glsl .\build\dynamic\renderer2\shadowmask_vp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_fp.glsl .\build\dynamic\renderer2\ssao_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_vp.glsl .\build\dynamic\renderer2\ssao_vp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_fp.glsl .\build\dynamic\renderer2\texturecolor_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_vp.glsl .\build\dynamic\renderer2\texturecolor_vp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_fp.glsl .\build\dynamic\renderer2\tonemap_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_vp.glsl .\build\dynamic\renderer2\tonemap_vp.c
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</Command>
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</PreBuildEvent>
|
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<ClCompile>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;USE_RENDERER2;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)</ObjectFileName>
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<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
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<WarningLevel>Level4</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Lib>
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<OutputFile>$(OutDir)$(ConfigurationName)-$(PlatformName)-$(TargetName).lib</OutputFile>
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</Lib>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
<PreBuildEvent>
|
|
<Message>Stringify GLSL files</Message>
|
|
<Command>mkdir .\build\dynamic
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mkdir .\build\dynamic\renderer2
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_fp.glsl .\build\dynamic\renderer2\bokeh_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_vp.glsl .\build\dynamic\renderer2\bokeh_vp.c
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|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_fp.glsl .\build\dynamic\renderer2\calclevels4x_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_vp.glsl .\build\dynamic\renderer2\calclevels4x_vp.c
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|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_fp.glsl .\build\dynamic\renderer2\depthblur_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_vp.glsl .\build\dynamic\renderer2\depthblur_vp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_fp.glsl .\build\dynamic\renderer2\dlight_fp.c
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|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_vp.glsl .\build\dynamic\renderer2\dlight_vp.c
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|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_fp.glsl .\build\dynamic\renderer2\down4x_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_vp.glsl .\build\dynamic\renderer2\down4x_vp.c
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|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_fp.glsl .\build\dynamic\renderer2\fogpass_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_vp.glsl .\build\dynamic\renderer2\fogpass_vp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_fp.glsl .\build\dynamic\renderer2\generic_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_vp.glsl .\build\dynamic\renderer2\generic_vp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_fp.glsl .\build\dynamic\renderer2\lightall_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_vp.glsl .\build\dynamic\renderer2\lightall_vp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_fp.glsl .\build\dynamic\renderer2\pshadow_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_vp.glsl .\build\dynamic\renderer2\pshadow_vp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_fp.glsl .\build\dynamic\renderer2\shadowfill_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_vp.glsl .\build\dynamic\renderer2\shadowfill_vp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_fp.glsl .\build\dynamic\renderer2\shadowmask_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_vp.glsl .\build\dynamic\renderer2\shadowmask_vp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_fp.glsl .\build\dynamic\renderer2\ssao_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_vp.glsl .\build\dynamic\renderer2\ssao_vp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_fp.glsl .\build\dynamic\renderer2\texturecolor_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_vp.glsl .\build\dynamic\renderer2\texturecolor_vp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_fp.glsl .\build\dynamic\renderer2\tonemap_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_vp.glsl .\build\dynamic\renderer2\tonemap_vp.c
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</Command>
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</PreBuildEvent>
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<Midl>
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<TargetEnvironment>X64</TargetEnvironment>
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</Midl>
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<ClCompile>
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|
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;USE_RENDERER2;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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|
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
|
<ObjectFileName>$(IntDir)</ObjectFileName>
|
|
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
|
|
<WarningLevel>Level4</WarningLevel>
|
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
|
</ClCompile>
|
|
<ResourceCompile>
|
|
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<Culture>0x0409</Culture>
|
|
</ResourceCompile>
|
|
<Lib>
|
|
<OutputFile>$(OutDir)$(ConfigurationName)-$(PlatformName)-$(TargetName).lib</OutputFile>
|
|
</Lib>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
|
|
<PreBuildEvent>
|
|
<Message>Stringify GLSL files</Message>
|
|
<Command>mkdir .\build\dynamic
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|
mkdir .\build\dynamic\renderer2
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_fp.glsl .\build\dynamic\renderer2\bokeh_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_vp.glsl .\build\dynamic\renderer2\bokeh_vp.c
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|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_fp.glsl .\build\dynamic\renderer2\calclevels4x_fp.c
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|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_vp.glsl .\build\dynamic\renderer2\calclevels4x_vp.c
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|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_fp.glsl .\build\dynamic\renderer2\depthblur_fp.c
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|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_vp.glsl .\build\dynamic\renderer2\depthblur_vp.c
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|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_fp.glsl .\build\dynamic\renderer2\dlight_fp.c
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|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_vp.glsl .\build\dynamic\renderer2\dlight_vp.c
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|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_fp.glsl .\build\dynamic\renderer2\down4x_fp.c
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|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_vp.glsl .\build\dynamic\renderer2\down4x_vp.c
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|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_fp.glsl .\build\dynamic\renderer2\fogpass_fp.c
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cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_vp.glsl .\build\dynamic\renderer2\fogpass_vp.c
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|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_fp.glsl .\build\dynamic\renderer2\generic_fp.c
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|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_vp.glsl .\build\dynamic\renderer2\generic_vp.c
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|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_fp.glsl .\build\dynamic\renderer2\lightall_fp.c
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|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_vp.glsl .\build\dynamic\renderer2\lightall_vp.c
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|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_fp.glsl .\build\dynamic\renderer2\pshadow_fp.c
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|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_vp.glsl .\build\dynamic\renderer2\pshadow_vp.c
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|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_fp.glsl .\build\dynamic\renderer2\shadowfill_fp.c
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|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_vp.glsl .\build\dynamic\renderer2\shadowfill_vp.c
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|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_fp.glsl .\build\dynamic\renderer2\shadowmask_fp.c
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|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_vp.glsl .\build\dynamic\renderer2\shadowmask_vp.c
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|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_fp.glsl .\build\dynamic\renderer2\ssao_fp.c
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|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_vp.glsl .\build\dynamic\renderer2\ssao_vp.c
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|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_fp.glsl .\build\dynamic\renderer2\texturecolor_fp.c
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|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_vp.glsl .\build\dynamic\renderer2\texturecolor_vp.c
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|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_fp.glsl .\build\dynamic\renderer2\tonemap_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_vp.glsl .\build\dynamic\renderer2\tonemap_vp.c
|
|
</Command>
|
|
</PreBuildEvent>
|
|
<Midl />
|
|
<ClCompile>
|
|
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;USE_RENDERER2;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
|
<ObjectFileName>$(IntDir)</ObjectFileName>
|
|
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
|
|
<WarningLevel>Level4</WarningLevel>
|
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
|
</ClCompile>
|
|
<ResourceCompile>
|
|
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<Culture>0x0409</Culture>
|
|
</ResourceCompile>
|
|
<Lib>
|
|
<OutputFile>$(OutDir)$(ConfigurationName)-$(PlatformName)-$(TargetName).lib</OutputFile>
|
|
</Lib>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<PreBuildEvent>
|
|
<Message>Stringify GLSL files</Message>
|
|
<Command>mkdir .\build\dynamic
|
|
mkdir .\build\dynamic\renderer2
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_fp.glsl .\build\dynamic\renderer2\bokeh_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_vp.glsl .\build\dynamic\renderer2\bokeh_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_fp.glsl .\build\dynamic\renderer2\calclevels4x_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_vp.glsl .\build\dynamic\renderer2\calclevels4x_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_fp.glsl .\build\dynamic\renderer2\depthblur_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_vp.glsl .\build\dynamic\renderer2\depthblur_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_fp.glsl .\build\dynamic\renderer2\dlight_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_vp.glsl .\build\dynamic\renderer2\dlight_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_fp.glsl .\build\dynamic\renderer2\down4x_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_vp.glsl .\build\dynamic\renderer2\down4x_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_fp.glsl .\build\dynamic\renderer2\fogpass_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_vp.glsl .\build\dynamic\renderer2\fogpass_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_fp.glsl .\build\dynamic\renderer2\generic_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_vp.glsl .\build\dynamic\renderer2\generic_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_fp.glsl .\build\dynamic\renderer2\lightall_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_vp.glsl .\build\dynamic\renderer2\lightall_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_fp.glsl .\build\dynamic\renderer2\pshadow_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_vp.glsl .\build\dynamic\renderer2\pshadow_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_fp.glsl .\build\dynamic\renderer2\shadowfill_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_vp.glsl .\build\dynamic\renderer2\shadowfill_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_fp.glsl .\build\dynamic\renderer2\shadowmask_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_vp.glsl .\build\dynamic\renderer2\shadowmask_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_fp.glsl .\build\dynamic\renderer2\ssao_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_vp.glsl .\build\dynamic\renderer2\ssao_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_fp.glsl .\build\dynamic\renderer2\texturecolor_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_vp.glsl .\build\dynamic\renderer2\texturecolor_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_fp.glsl .\build\dynamic\renderer2\tonemap_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_vp.glsl .\build\dynamic\renderer2\tonemap_vp.c
|
|
</Command>
|
|
</PreBuildEvent>
|
|
<ClCompile>
|
|
<Optimization>Disabled</Optimization>
|
|
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;USE_RENDERER2;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
|
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
|
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
|
<ObjectFileName>$(IntDir)</ObjectFileName>
|
|
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
|
|
<BrowseInformation>true</BrowseInformation>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
|
<FloatingPointExceptions>true</FloatingPointExceptions>
|
|
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
|
|
</ClCompile>
|
|
<ResourceCompile>
|
|
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<Culture>0x0409</Culture>
|
|
</ResourceCompile>
|
|
<Lib>
|
|
<OutputFile>$(OutDir)$(ConfigurationName)-$(PlatformName)-$(TargetName).lib</OutputFile>
|
|
</Lib>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
<PreBuildEvent>
|
|
<Message>Stringify GLSL files</Message>
|
|
<Command>mkdir .\build\dynamic
|
|
mkdir .\build\dynamic\renderer2
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_fp.glsl .\build\dynamic\renderer2\bokeh_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_vp.glsl .\build\dynamic\renderer2\bokeh_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_fp.glsl .\build\dynamic\renderer2\calclevels4x_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_vp.glsl .\build\dynamic\renderer2\calclevels4x_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_fp.glsl .\build\dynamic\renderer2\depthblur_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_vp.glsl .\build\dynamic\renderer2\depthblur_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_fp.glsl .\build\dynamic\renderer2\dlight_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_vp.glsl .\build\dynamic\renderer2\dlight_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_fp.glsl .\build\dynamic\renderer2\down4x_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_vp.glsl .\build\dynamic\renderer2\down4x_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_fp.glsl .\build\dynamic\renderer2\fogpass_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_vp.glsl .\build\dynamic\renderer2\fogpass_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_fp.glsl .\build\dynamic\renderer2\generic_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_vp.glsl .\build\dynamic\renderer2\generic_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_fp.glsl .\build\dynamic\renderer2\lightall_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_vp.glsl .\build\dynamic\renderer2\lightall_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_fp.glsl .\build\dynamic\renderer2\pshadow_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_vp.glsl .\build\dynamic\renderer2\pshadow_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_fp.glsl .\build\dynamic\renderer2\shadowfill_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_vp.glsl .\build\dynamic\renderer2\shadowfill_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_fp.glsl .\build\dynamic\renderer2\shadowmask_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_vp.glsl .\build\dynamic\renderer2\shadowmask_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_fp.glsl .\build\dynamic\renderer2\ssao_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_vp.glsl .\build\dynamic\renderer2\ssao_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_fp.glsl .\build\dynamic\renderer2\texturecolor_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_vp.glsl .\build\dynamic\renderer2\texturecolor_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_fp.glsl .\build\dynamic\renderer2\tonemap_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_vp.glsl .\build\dynamic\renderer2\tonemap_vp.c
|
|
</Command>
|
|
</PreBuildEvent>
|
|
<Midl>
|
|
<TargetEnvironment>X64</TargetEnvironment>
|
|
</Midl>
|
|
<ClCompile>
|
|
<Optimization>Disabled</Optimization>
|
|
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;USE_RENDERER2;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
|
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
|
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
|
<ObjectFileName>$(IntDir)</ObjectFileName>
|
|
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
|
|
<BrowseInformation>true</BrowseInformation>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
<FloatingPointExceptions>true</FloatingPointExceptions>
|
|
</ClCompile>
|
|
<ResourceCompile>
|
|
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<Culture>0x0409</Culture>
|
|
</ResourceCompile>
|
|
<Lib>
|
|
<OutputFile>$(OutDir)$(ConfigurationName)-$(PlatformName)-$(TargetName).lib</OutputFile>
|
|
</Lib>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
|
|
<PreBuildEvent>
|
|
<Message>Stringify GLSL files</Message>
|
|
<Command>mkdir .\build\dynamic
|
|
mkdir .\build\dynamic\renderer2
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_fp.glsl .\build\dynamic\renderer2\bokeh_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_vp.glsl .\build\dynamic\renderer2\bokeh_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_fp.glsl .\build\dynamic\renderer2\calclevels4x_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_vp.glsl .\build\dynamic\renderer2\calclevels4x_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_fp.glsl .\build\dynamic\renderer2\depthblur_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_vp.glsl .\build\dynamic\renderer2\depthblur_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_fp.glsl .\build\dynamic\renderer2\dlight_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_vp.glsl .\build\dynamic\renderer2\dlight_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_fp.glsl .\build\dynamic\renderer2\down4x_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_vp.glsl .\build\dynamic\renderer2\down4x_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_fp.glsl .\build\dynamic\renderer2\fogpass_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_vp.glsl .\build\dynamic\renderer2\fogpass_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_fp.glsl .\build\dynamic\renderer2\generic_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_vp.glsl .\build\dynamic\renderer2\generic_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_fp.glsl .\build\dynamic\renderer2\lightall_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_vp.glsl .\build\dynamic\renderer2\lightall_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_fp.glsl .\build\dynamic\renderer2\pshadow_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_vp.glsl .\build\dynamic\renderer2\pshadow_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_fp.glsl .\build\dynamic\renderer2\shadowfill_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_vp.glsl .\build\dynamic\renderer2\shadowfill_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_fp.glsl .\build\dynamic\renderer2\shadowmask_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_vp.glsl .\build\dynamic\renderer2\shadowmask_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_fp.glsl .\build\dynamic\renderer2\ssao_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_vp.glsl .\build\dynamic\renderer2\ssao_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_fp.glsl .\build\dynamic\renderer2\texturecolor_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_vp.glsl .\build\dynamic\renderer2\texturecolor_vp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_fp.glsl .\build\dynamic\renderer2\tonemap_fp.c
|
|
cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_vp.glsl .\build\dynamic\renderer2\tonemap_vp.c
|
|
</Command>
|
|
</PreBuildEvent>
|
|
<Midl />
|
|
<ClCompile>
|
|
<Optimization>Disabled</Optimization>
|
|
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;USE_RENDERER2;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
|
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
|
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
|
<ObjectFileName>$(IntDir)</ObjectFileName>
|
|
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
|
|
<BrowseInformation>true</BrowseInformation>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
</ClCompile>
|
|
<ResourceCompile>
|
|
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<Culture>0x0409</Culture>
|
|
</ResourceCompile>
|
|
<Lib>
|
|
<OutputFile>$(OutDir)$(ConfigurationName)-$(PlatformName)-$(TargetName).lib</OutputFile>
|
|
</Lib>
|
|
</ItemDefinitionGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="..\..\renderer2\tr_animation.c" />
|
|
<ClCompile Include="..\..\renderer2\tr_backend.c" />
|
|
<ClCompile Include="..\..\renderer2\tr_bsp.c" />
|
|
<ClCompile Include="..\..\renderer2\tr_cmds.c" />
|
|
<ClCompile Include="..\..\renderer2\tr_curve.c" />
|
|
<ClCompile Include="..\..\renderer2\tr_dsa.c" />
|
|
<ClCompile Include="..\..\renderer2\tr_extensions.c" />
|
|
<ClCompile Include="..\..\renderer2\tr_extramath.c" />
|
|
<ClCompile Include="..\..\renderer2\tr_fbo.c" />
|
|
<ClCompile Include="..\..\renderer2\tr_flares.c" />
|
|
<ClCompile Include="..\..\renderer2\tr_glsl.c" />
|
|
<ClCompile Include="..\..\renderer2\tr_image.c" />
|
|
<ClCompile Include="..\..\renderer2\tr_image_dds.c" />
|
|
<ClCompile Include="..\..\renderer2\tr_init.c" />
|
|
<ClCompile Include="..\..\renderer2\tr_light.c" />
|
|
<ClCompile Include="..\..\renderer2\tr_main.c" />
|
|
<ClCompile Include="..\..\renderer2\tr_marks.c" />
|
|
<ClCompile Include="..\..\renderer2\tr_mesh.c" />
|
|
<ClCompile Include="..\..\renderer2\tr_model.c" />
|
|
<ClCompile Include="..\..\renderer2\tr_model_iqm.c" />
|
|
<ClCompile Include="..\..\renderer2\tr_postprocess.c" />
|
|
<ClCompile Include="..\..\renderer2\tr_scene.c" />
|
|
<ClCompile Include="..\..\renderer2\tr_shade.c" />
|
|
<ClCompile Include="..\..\renderer2\tr_shader.c" />
|
|
<ClCompile Include="..\..\renderer2\tr_shade_calc.c" />
|
|
<ClCompile Include="..\..\renderer2\tr_shadows.c" />
|
|
<ClCompile Include="..\..\renderer2\tr_sky.c" />
|
|
<ClCompile Include="..\..\renderer2\tr_surface.c" />
|
|
<ClCompile Include="..\..\renderer2\tr_vbo.c" />
|
|
<ClCompile Include="..\..\renderer2\tr_world.c" />
|
|
<ClCompile Include="..\..\renderercommon\tr_font.c" />
|
|
<ClCompile Include="..\..\renderercommon\tr_image_bmp.c" />
|
|
<ClCompile Include="..\..\renderercommon\tr_image_jpg.c" />
|
|
<ClCompile Include="..\..\renderercommon\tr_image_pcx.c" />
|
|
<ClCompile Include="..\..\renderercommon\tr_image_png.c" />
|
|
<ClCompile Include="..\..\renderercommon\tr_image_tga.c" />
|
|
<ClCompile Include="..\..\renderercommon\tr_noise.c" />
|
|
<ClCompile Include="..\win_glimp.c" />
|
|
<ClCompile Include="..\win_qgl.c" />
|
|
<ClCompile Include="build\dynamic\renderer2\bokeh_fp.c" />
|
|
<ClCompile Include="build\dynamic\renderer2\bokeh_vp.c" />
|
|
<ClCompile Include="build\dynamic\renderer2\calclevels4x_fp.c" />
|
|
<ClCompile Include="build\dynamic\renderer2\calclevels4x_vp.c" />
|
|
<ClCompile Include="build\dynamic\renderer2\depthblur_fp.c" />
|
|
<ClCompile Include="build\dynamic\renderer2\depthblur_vp.c" />
|
|
<ClCompile Include="build\dynamic\renderer2\dlight_fp.c" />
|
|
<ClCompile Include="build\dynamic\renderer2\dlight_vp.c" />
|
|
<ClCompile Include="build\dynamic\renderer2\down4x_fp.c" />
|
|
<ClCompile Include="build\dynamic\renderer2\down4x_vp.c" />
|
|
<ClCompile Include="build\dynamic\renderer2\fogpass_fp.c" />
|
|
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