mirror of
https://github.com/Q3Rally-Team/rallyunlimited-engine.git
synced 2024-11-21 20:10:57 +00:00
209 lines
No EOL
5 KiB
C
209 lines
No EOL
5 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Quake III Arena source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
/*
|
|
** linux_joystick.c
|
|
**
|
|
** This file contains ALL Linux specific stuff having to do with the
|
|
** Joystick input. When a port is being made the following functions
|
|
** must be implemented by the port:
|
|
**
|
|
** Authors: mkv, bk
|
|
**
|
|
*/
|
|
|
|
#ifdef USE_JOYSTICK
|
|
|
|
#include <linux/joystick.h>
|
|
#include <sys/types.h>
|
|
#include <fcntl.h>
|
|
#include <sys/ioctl.h>
|
|
#include <unistd.h> // bk001204
|
|
|
|
|
|
#include "../client/client.h"
|
|
#include "linux_local.h"
|
|
|
|
/* We translate axes movement into keypresses. */
|
|
int joy_keys[16] = {
|
|
K_LEFTARROW, K_RIGHTARROW,
|
|
K_UPARROW, K_DOWNARROW,
|
|
K_JOY16, K_JOY17,
|
|
K_JOY18, K_JOY19,
|
|
K_JOY20, K_JOY21,
|
|
K_JOY22, K_JOY23,
|
|
|
|
K_JOY24, K_JOY25,
|
|
K_JOY26, K_JOY27
|
|
};
|
|
|
|
/* Our file descriptor for the joystick device. */
|
|
static int joy_fd = -1;
|
|
|
|
|
|
// bk001130 - from linux_glimp.c
|
|
extern cvar_t * in_joystick;
|
|
extern cvar_t * in_joystickDebug;
|
|
extern cvar_t * joy_threshold;
|
|
|
|
|
|
/**********************************************/
|
|
/* Joystick routines. */
|
|
/**********************************************/
|
|
// bk001130 - from cvs1.17 (mkv), removed from linux_glimp.c
|
|
void IN_StartupJoystick( void )
|
|
{
|
|
int i = 0;
|
|
|
|
joy_fd = -1;
|
|
|
|
if( !in_joystick->integer ) {
|
|
Com_DPrintf( "Joystick is not active.\n" );
|
|
return;
|
|
}
|
|
|
|
for( i = 0; i < 4; i++ ) {
|
|
char filename[PATH_MAX];
|
|
|
|
snprintf( filename, PATH_MAX, "/dev/js%d", i );
|
|
|
|
joy_fd = open( filename, O_RDONLY | O_NONBLOCK );
|
|
|
|
if( joy_fd != -1 ) {
|
|
struct js_event event;
|
|
char axes = 0;
|
|
char buttons = 0;
|
|
char name[128];
|
|
int n = -1;
|
|
|
|
Com_DPrintf( "Joystick %s found\n", filename );
|
|
|
|
/* Get rid of initialization messages. */
|
|
do {
|
|
n = read( joy_fd, &event, sizeof( event ) );
|
|
|
|
if( n == -1 ) {
|
|
break;
|
|
}
|
|
|
|
} while( ( event.type & JS_EVENT_INIT ) );
|
|
|
|
/* Get joystick statistics. */
|
|
ioctl( joy_fd, JSIOCGAXES, &axes );
|
|
ioctl( joy_fd, JSIOCGBUTTONS, &buttons );
|
|
|
|
if( ioctl( joy_fd, JSIOCGNAME( sizeof( name ) ), name ) < 0 ) {
|
|
strncpy( name, "Unknown", sizeof( name ) );
|
|
}
|
|
|
|
Com_DPrintf( "Name: %s\n", name );
|
|
Com_DPrintf( "Axes: %d\n", axes );
|
|
Com_DPrintf( "Buttons: %d\n", buttons );
|
|
|
|
/* Our work here is done. */
|
|
return;
|
|
}
|
|
|
|
}
|
|
|
|
/* No soup for you. */
|
|
if( joy_fd == -1 ) {
|
|
Com_DPrintf( "No joystick found.\n" );
|
|
return;
|
|
}
|
|
|
|
}
|
|
|
|
void IN_JoyMove( void )
|
|
{
|
|
/* Store instantaneous joystick state. Hack to get around
|
|
* event model used in Linux joystick driver.
|
|
*/
|
|
static int axes_state[16];
|
|
/* Old bits for Quake-style input compares. */
|
|
static unsigned int old_axes = 0;
|
|
/* Our current goodies. */
|
|
unsigned int axes = 0;
|
|
int i = 0;
|
|
|
|
if( joy_fd == -1 ) {
|
|
return;
|
|
}
|
|
|
|
/* Empty the queue, dispatching button presses immediately
|
|
* and updating the instantaneous state for the axes.
|
|
*/
|
|
do {
|
|
int n = -1;
|
|
struct js_event event;
|
|
|
|
n = read( joy_fd, &event, sizeof( event ) );
|
|
|
|
if( n == -1 ) {
|
|
/* No error, we're non-blocking. */
|
|
break;
|
|
}
|
|
|
|
if( event.type & JS_EVENT_BUTTON ) {
|
|
Sys_QueEvent( 0, SE_KEY, K_JOY1 + event.number, event.value, 0, NULL );
|
|
} else if( event.type & JS_EVENT_AXIS ) {
|
|
|
|
if( event.number >= 16 ) {
|
|
continue;
|
|
}
|
|
|
|
axes_state[event.number] = event.value;
|
|
} else {
|
|
Com_Printf( "Unknown joystick event type\n" );
|
|
}
|
|
|
|
} while( 1 );
|
|
|
|
|
|
/* Translate our instantaneous state to bits. */
|
|
for( i = 0; i < 16; i++ ) {
|
|
float f = ( (float) axes_state[i] ) / 32767.0f;
|
|
|
|
if( f < -joy_threshold->value ) {
|
|
axes |= ( 1 << ( i * 2 ) );
|
|
} else if( f > joy_threshold->value ) {
|
|
axes |= ( 1 << ( ( i * 2 ) + 1 ) );
|
|
}
|
|
|
|
}
|
|
|
|
/* Time to update axes state based on old vs. new. */
|
|
for( i = 0; i < 16; i++ ) {
|
|
|
|
if( ( axes & ( 1 << i ) ) && !( old_axes & ( 1 << i ) ) ) {
|
|
Sys_QueEvent( 0, SE_KEY, joy_keys[i], qtrue, 0, NULL );
|
|
}
|
|
|
|
if( !( axes & ( 1 << i ) ) && ( old_axes & ( 1 << i ) ) ) {
|
|
Sys_QueEvent( 0, SE_KEY, joy_keys[i], qfalse, 0, NULL );
|
|
}
|
|
}
|
|
|
|
/* Save for future generations. */
|
|
old_axes = axes;
|
|
}
|
|
|
|
#endif |