update engine

This commit is contained in:
CuteNoiRe 2024-02-04 13:49:34 +03:00
parent 8c56f85692
commit 2c46bd4968
6 changed files with 19 additions and 19 deletions

View file

@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// needs to be larger than PACKET_BACKUP
#define MAX_ENTITIES_IN_SNAPSHOT 8192
#define MAX_ENTITIES_IN_SNAPSHOT 4096
// snapshots are a view of the server at a given time

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@ -29,7 +29,7 @@ static cvar_t *cvar_cheats;
static cvar_t *cvar_developer;
int cvar_modifiedFlags;
#define MAX_CVARS 65536
#define MAX_CVARS 16384
static cvar_t cvar_indexes[MAX_CVARS];
static int cvar_numIndexes;

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@ -1088,10 +1088,10 @@ typedef enum {
//
// per-level limits
//
#define MAX_CLIENTS 400 // absolute limit
#define MAX_CLIENTS 256 // absolute limit
#define MAX_LOCATIONS 64
#define GENTITYNUM_BITS 13 // don't need to send any more
#define GENTITYNUM_BITS 12 // don't need to send any more
#define MAX_GENTITIES (1<<GENTITYNUM_BITS)
// entitynums are communicated with GENTITY_BITS, so any reserved
@ -1115,7 +1115,7 @@ typedef enum {
#define RESERVED_CONFIGSTRINGS 2 // game can't modify below this, only the system can
#define MAX_GAMESTATE_CHARS 16000*8
#define MAX_GAMESTATE_CHARS 16000*16
typedef struct {
int stringOffsets[MAX_CONFIGSTRINGS];
char stringData[MAX_GAMESTATE_CHARS];

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@ -150,7 +150,7 @@ NET
#define MAX_PACKET_USERCMDS 32 // max number of usercmd_t in a packet
#define MAX_SNAPSHOT_ENTITIES 8192
#define MAX_SNAPSHOT_ENTITIES 4096
#define PORT_ANY -1
@ -213,9 +213,9 @@ void NET_LeaveMulticast6( void );
#endif
qboolean NET_Sleep( int timeout );
#define MAX_PACKETLEN 65000 // max size of a network packet
#define MAX_PACKETLEN 22400 // max size of a network packet
#define MAX_MSGLEN 1000000 // max length of a message, which may
#define MAX_MSGLEN 262144 // max length of a message, which may
// be fragmented into multiple packets
#define MAX_MSGLEN_BUF (MAX_MSGLEN+8) // real buffer size that we need to allocate

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@ -28,7 +28,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//
// surface geometry should not exceed these limits
#define SHADER_MAX_VERTEXES 65536
#define SHADER_MAX_VERTEXES 1000*16
#define SHADER_MAX_INDEXES (6*SHADER_MAX_VERTEXES)
@ -78,7 +78,7 @@ typedef struct {
#define MD3_MAX_TRIANGLES 65535 // per surface
#define MD3_MAX_VERTS 32768 // per surface
#define MD3_MAX_SHADERS 256 // per surface
#define MD3_MAX_FRAMES 4096 // per model
#define MD3_MAX_FRAMES 1024 // per model
#define MD3_MAX_SURFACES 128 // per model
#define MD3_MAX_TAGS 64 // per frame
@ -330,9 +330,9 @@ typedef struct {
#define MAX_MAP_LIGHTGRID 0x800000
#define MAX_MAP_VISIBILITY 0x200000
#define MAX_MAP_DRAW_SURFS 0x800000
#define MAX_MAP_DRAW_VERTS 0x800000
#define MAX_MAP_DRAW_INDEXES 0x800000
#define MAX_MAP_DRAW_SURFS 0x20000*2
#define MAX_MAP_DRAW_VERTS 0x80000*2
#define MAX_MAP_DRAW_INDEXES 0x80000*2
// key / value pair sizes in the entities lump

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@ -135,7 +135,7 @@ typedef enum {
} shaderSort_t;
#define MAX_SHADER_STAGES 256
#define MAX_SHADER_STAGES 64
typedef enum {
GF_NONE,
@ -287,8 +287,8 @@ typedef struct {
} texModInfo_t;
#define MAX_IMAGE_ANIMATIONS 256
#define MAX_IMAGE_ANIMATIONS_VQ3 256
#define MAX_IMAGE_ANIMATIONS 64
#define MAX_IMAGE_ANIMATIONS_VQ3 64
#define LIGHTMAP_INDEX_NONE 0
#define LIGHTMAP_INDEX_SHADER 1
@ -913,7 +913,7 @@ void R_Modellist_f (void);
#define MAX_SKINS 1024
#define MAX_DRAWSURFS 0x1000000
#define MAX_DRAWSURFS 0x200000
#define DRAWSURF_MASK (MAX_DRAWSURFS-1)
/*
@ -1864,8 +1864,8 @@ typedef enum {
// these are sort of arbitrary limits.
// the limits apply to the sum of all scenes in a frame --
// the main view, all the 3D icons, etc
#define MAX_POLYS 327680
#define MAX_POLYVERTS 655360
#define MAX_POLYS 65536
#define MAX_POLYVERTS 65536*2
// all of the information needed by the back end must be
// contained in a backEndData_t