rallyunlimited-engine/code/win32/msvc2005/quake3e-ded.vcproj

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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="quake3e-ded"
ProjectGUID="{81CB51C4-B434-4E12-B69B-BAEE102F2853}"
RootNamespace="quake3"
>
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<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
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Name="Debug|Win32"
OutputDirectory=".\output"
IntermediateDirectory=".\build\quake3e_ded_debug"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
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BasicRuntimeChecks="3"
RuntimeLibrary="1"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
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DebugInformationFormat="4"
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Name="VCManagedResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
Culture="1033"
ResourceOutputFileName="$(IntDir)\winquake.res"
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Name="VCLinkerTool"
AdditionalDependencies="comctl32.lib winmm.lib wsock32.lib ws2_32.lib"
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GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)\quake3e.ded-debug.pdb"
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TargetMachine="1"
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<Tool
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<Tool
Name="VCWebDeploymentTool"
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<Tool
Name="VCPostBuildEventTool"
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Name="Debug|x64"
OutputDirectory=".\output"
IntermediateDirectory=".\build\quake3e_ded_debug_x64"
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AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
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ResourceOutputFileName="$(IntDir)\winquake.res"
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Name="VCLinkerTool"
AdditionalDependencies="comctl32.lib winmm.lib wsock32.lib ws2_32.lib"
OutputFile="$(OutDir)\quake3de.ded-debug.x64.exe"
LinkIncremental="2"
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ProgramDatabaseFile="$(IntDir)\quake3e.ded-debug.x64.pdb"
GenerateMapFile="true"
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SubSystem="2"
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Name="VCManifestTool"
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Name="VCBscMakeTool"
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Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
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<Tool
Name="VCWebDeploymentTool"
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<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
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Name="Release|Win32"
OutputDirectory=".\output"
IntermediateDirectory=".\build\quake3e_ded_release"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
WholeProgramOptimization="0"
>
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Name="VCPreBuildEventTool"
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AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
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WarningLevel="4"
DebugInformationFormat="3"
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<Tool
Name="VCManagedResourceCompilerTool"
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Name="VCResourceCompilerTool"
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<Tool
Name="VCPreLinkEventTool"
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<Tool
Name="VCLinkerTool"
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SubSystem="2"
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OptimizeReferences="2"
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SetChecksum="true"
TargetMachine="1"
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Name="VCWebDeploymentTool"
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Name="VCPostBuildEventTool"
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Name="Release|x64"
OutputDirectory=".\output"
IntermediateDirectory=".\build\quake3e_ded_release_x64"
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ATLMinimizesCRunTimeLibraryUsage="false"
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ObjectFile="$(IntDir)\"
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MapFileName="$(IntDir)\quake3e.ded.x64.map"
SubSystem="2"
StackReserveSize="4194304"
OptimizeReferences="2"
EnableCOMDATFolding="2"
SetChecksum="true"
TargetMachine="17"
FixedBaseAddress="1"
/>
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<References>
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>
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>
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