rallyunlimited-engine/code/win32/win_local.h

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2024-02-02 16:46:17 +00:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// win_local.h: Win32-specific Quake3 header file
#define RAW_INPUT
#define FAST_MODE_SWITCH
#ifdef RAW_INPUT
#ifndef HID_USAGE_GENERIC_MOUSE
#define HID_USAGE_GENERIC_MOUSE ((USHORT) 0x02)
#endif
#ifndef HID_USAGE_PAGE_GENERIC
#define HID_USAGE_PAGE_GENERIC ((USHORT) 0x01)
#endif
#endif
//#if defined (_MSC_VER) && (_MSC_VER >= 1200)
//#pragma warning(disable : 4201)
//#pragma warning( push )
//#endif
#include <windows.h>
//#if defined (_MSC_VER) && (_MSC_VER >= 1200)
//#pragma warning( pop )
//#endif
#define HK_MOD_ALT 0x00100
#define HK_MOD_CONTROL 0x00200
#define HK_MOD_SHIFT 0x00400
#define HK_MOD_WIN 0x00800
#define HK_MOD_MASK 0x00F00
#define HK_MOD_LALT 0x01000
#define HK_MOD_RALT 0x02000
#define HK_MOD_LCONTROL 0x04000
#define HK_MOD_RCONTROL 0x08000
#define HK_MOD_LSHIFT 0x10000
#define HK_MOD_RSHIFT 0x20000
#define HK_MOD_LWIN 0x40000
#define HK_MOD_RWIN 0x80000
#define HK_MOD_XMASK 0xFF000
#define DIRECTSOUND_VERSION 0x0300
#define DIRECTINPUT_VERSION 0x0300
#include <mmsystem.h>
#include <dinput.h>
#include <dsound.h>
#include <shlobj.h>
#undef open
#define open _open
#undef close
#define close _close
#undef write
#define write _write
#ifndef MK_XBUTTON1
#define MK_XBUTTON1 0x0020
#endif
#ifndef MK_XBUTTON2
#define MK_XBUTTON2 0x0040
#endif
#define WINDOW_STYLE_NORMAL (WS_VISIBLE|WS_CLIPCHILDREN|WS_CLIPSIBLINGS|WS_SYSMENU|WS_CAPTION|WS_MINIMIZEBOX|WS_BORDER)
#define WINDOW_STYLE_NORMAL_NB (WS_VISIBLE|WS_CLIPCHILDREN|WS_CLIPSIBLINGS|WS_POPUP)
#define WINDOW_ESTYLE_NORMAL (0)
#define WINDOW_STYLE_FULLSCREEN (WS_VISIBLE|WS_CLIPCHILDREN|WS_CLIPSIBLINGS|WS_POPUP)
#define WINDOW_ESTYLE_FULLSCREEN (0)
#define WINDOW_STYLE_FULLSCREEN_MIN (WS_VISIBLE|WS_CLIPCHILDREN|WS_CLIPSIBLINGS)
#define WINDOW_ESTYLE_FULLSCREEN_MIN (0)
#define T TEXT
#ifdef UNICODE
LPWSTR AtoW( const char *s );
const char *WtoA( const LPWSTR s );
#else
#define AtoW(S) (S)
#define WtoA(S) (S)
#endif
qboolean IN_MouseActive( void );
void IN_Win32MouseEvent( int x, int y, int mstate );
void IN_RawMouseEvent( LPARAM lParam );
void Sys_CreateConsole( const char *title, int xPos, int yPos, qboolean usePos );
void Sys_DestroyConsole( void );
// Input subsystem
void IN_Init (void);
void IN_Shutdown (void);
void IN_JoystickCommands (void);
void IN_Activate( qboolean active );
void IN_Frame( void );
void IN_UpdateWindow( RECT *window_rect, qboolean updateClipRegion );
void UpdateMonitorInfo( const RECT *target );
// window procedure
LRESULT WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
void HandleConsoleEvents( void );
void Conbuf_AppendText( const char *msg );
void Conbuf_BeginPrint( void );
void Conbuf_EndPrint( void );
void SNDDMA_Activate( void );
typedef struct
{
HWND hWnd;
HINSTANCE hInstance;
int borderless;
// when we get a windows message, we store the time off so keyboard processing
// can know the exact time of an event
unsigned sysMsgTime;
// Multi-monitor tracking
RECT conRect;
RECT winRect;
qboolean winRectValid;
int raw_mx;
int raw_my;
POINT mouse;
} WinVars_t;
extern WinVars_t g_wv;
void WIN_DisableHook( void );
void WIN_EnableHook( void );
void WIN_DisableAltTab( void );
void WIN_EnableAltTab( void );
void WIN_Minimize( void );