mirror of
https://github.com/Q3Rally-Team/rallyunlimited-engine.git
synced 2024-11-22 12:21:09 +00:00
492 lines
16 KiB
C
492 lines
16 KiB
C
|
/*
|
||
|
===========================================================================
|
||
|
Copyright (C) 1999-2005 Id Software, Inc.
|
||
|
|
||
|
This file is part of Quake III Arena source code.
|
||
|
|
||
|
Quake III Arena source code is free software; you can redistribute it
|
||
|
and/or modify it under the terms of the GNU General Public License as
|
||
|
published by the Free Software Foundation; either version 2 of the License,
|
||
|
or (at your option) any later version.
|
||
|
|
||
|
Quake III Arena source code is distributed in the hope that it will be
|
||
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with Quake III Arena source code; if not, write to the Free Software
|
||
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||
|
===========================================================================
|
||
|
*/
|
||
|
// server.h
|
||
|
|
||
|
#include "../qcommon/q_shared.h"
|
||
|
#include "../qcommon/qcommon.h"
|
||
|
#include "../qcommon/vm_local.h"
|
||
|
#include "../game/g_public.h"
|
||
|
#include "../game/bg_public.h"
|
||
|
|
||
|
//=============================================================================
|
||
|
|
||
|
#define PERS_SCORE 0 // !!! MUST NOT CHANGE, SERVER AND
|
||
|
// GAME BOTH REFERENCE !!!
|
||
|
|
||
|
#define MAX_ENT_CLUSTERS 16
|
||
|
|
||
|
typedef struct svEntity_s {
|
||
|
struct worldSector_s *worldSector;
|
||
|
struct svEntity_s *nextEntityInWorldSector;
|
||
|
|
||
|
entityState_t baseline; // for delta compression of initial sighting
|
||
|
int numClusters; // if -1, use headnode instead
|
||
|
int clusternums[MAX_ENT_CLUSTERS];
|
||
|
int lastCluster; // if all the clusters don't fit in clusternums
|
||
|
int areanum, areanum2;
|
||
|
int snapshotCounter; // used to prevent double adding from portal views
|
||
|
} svEntity_t;
|
||
|
|
||
|
typedef enum {
|
||
|
SS_DEAD, // no map loaded
|
||
|
SS_LOADING, // spawning level entities
|
||
|
SS_GAME // actively running
|
||
|
} serverState_t;
|
||
|
|
||
|
// we might not use all MAX_GENTITIES every frame
|
||
|
// so leave more room for slow-snaps clients etc.
|
||
|
#define NUM_SNAPSHOT_FRAMES (PACKET_BACKUP*4)
|
||
|
|
||
|
typedef struct snapshotFrame_s {
|
||
|
entityState_t *ents[ MAX_GENTITIES ];
|
||
|
int frameNum;
|
||
|
int start;
|
||
|
int count;
|
||
|
} snapshotFrame_t;
|
||
|
|
||
|
typedef struct {
|
||
|
serverState_t state;
|
||
|
qboolean restarting; // if true, send configstring changes during SS_LOADING
|
||
|
int serverId; // changes each server start
|
||
|
int restartedServerId; // serverId before a map_restart
|
||
|
int checksumFeed; // the feed key that we use to compute the pure checksum strings
|
||
|
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=475
|
||
|
// the serverId associated with the current checksumFeed (always <= serverId)
|
||
|
int checksumFeedServerId;
|
||
|
int snapshotCounter; // incremented for each snapshot built
|
||
|
int timeResidual; // <= 1000 / sv_frame->value
|
||
|
char *configstrings[MAX_CONFIGSTRINGS];
|
||
|
svEntity_t svEntities[MAX_GENTITIES];
|
||
|
|
||
|
const char *entityParsePoint; // used during game VM init
|
||
|
|
||
|
// the game virtual machine will update these on init and changes
|
||
|
sharedEntity_t *gentities;
|
||
|
int gentitySize;
|
||
|
int num_entities; // current number, <= MAX_GENTITIES
|
||
|
|
||
|
playerState_t *gameClients;
|
||
|
int gameClientSize; // will be > sizeof(playerState_t) due to game private data
|
||
|
|
||
|
int restartTime;
|
||
|
int time;
|
||
|
|
||
|
byte baselineUsed[ MAX_GENTITIES ];
|
||
|
} server_t;
|
||
|
|
||
|
typedef struct {
|
||
|
int areabytes;
|
||
|
byte areabits[MAX_MAP_AREA_BYTES]; // portalarea visibility bits
|
||
|
playerState_t ps;
|
||
|
int num_entities;
|
||
|
#if 0
|
||
|
int first_entity; // into the circular sv_packet_entities[]
|
||
|
// the entities MUST be in increasing state number
|
||
|
// order, otherwise the delta compression will fail
|
||
|
#endif
|
||
|
int messageSent; // time the message was transmitted
|
||
|
int messageAcked; // time the message was acked
|
||
|
int messageSize; // used to rate drop packets
|
||
|
|
||
|
int frameNum; // from snapshot storage to compare with last valid
|
||
|
entityState_t *ents[ MAX_SNAPSHOT_ENTITIES ];
|
||
|
|
||
|
} clientSnapshot_t;
|
||
|
|
||
|
typedef enum {
|
||
|
CS_FREE = 0, // can be reused for a new connection
|
||
|
CS_ZOMBIE, // client has been disconnected, but don't reuse
|
||
|
// connection for a couple seconds
|
||
|
CS_CONNECTED, // has been assigned to a client_t, but no gamestate yet
|
||
|
CS_PRIMED, // gamestate has been sent, but client hasn't sent a usercmd
|
||
|
CS_ACTIVE // client is fully in game
|
||
|
} clientState_t;
|
||
|
|
||
|
typedef struct netchan_buffer_s {
|
||
|
msg_t msg;
|
||
|
byte msgBuffer[MAX_MSGLEN];
|
||
|
char clientCommandString[MAX_STRING_CHARS]; // valid command string for SV_Netchan_Encode
|
||
|
struct netchan_buffer_s *next;
|
||
|
} netchan_buffer_t;
|
||
|
|
||
|
typedef struct rateLimit_s {
|
||
|
int lastTime;
|
||
|
int burst;
|
||
|
} rateLimit_t;
|
||
|
|
||
|
typedef struct leakyBucket_s leakyBucket_t;
|
||
|
struct leakyBucket_s {
|
||
|
netadrtype_t type;
|
||
|
|
||
|
union {
|
||
|
byte _4[4];
|
||
|
byte _6[16];
|
||
|
} ipv;
|
||
|
|
||
|
rateLimit_t rate;
|
||
|
|
||
|
int hash;
|
||
|
int toxic;
|
||
|
|
||
|
leakyBucket_t *prev, *next;
|
||
|
};
|
||
|
|
||
|
|
||
|
typedef struct client_s {
|
||
|
clientState_t state;
|
||
|
char userinfo[MAX_INFO_STRING]; // name, etc
|
||
|
|
||
|
char reliableCommands[MAX_RELIABLE_COMMANDS][MAX_STRING_CHARS];
|
||
|
int reliableSequence; // last added reliable message, not necessarily sent or acknowledged yet
|
||
|
int reliableAcknowledge; // last acknowledged reliable message
|
||
|
int messageAcknowledge;
|
||
|
|
||
|
int gamestateMessageNum; // netchan->outgoingSequence of gamestate
|
||
|
int challenge;
|
||
|
|
||
|
usercmd_t lastUsercmd;
|
||
|
int lastClientCommand; // reliable client message sequence
|
||
|
char lastClientCommandString[MAX_STRING_CHARS];
|
||
|
sharedEntity_t *gentity; // SV_GentityNum(clientnum)
|
||
|
char name[MAX_NAME_LENGTH]; // extracted from userinfo, high bits masked
|
||
|
|
||
|
// downloading
|
||
|
char downloadName[MAX_QPATH]; // if not empty string, we are downloading
|
||
|
fileHandle_t download; // file being downloaded
|
||
|
int downloadSize; // total bytes (can't use EOF because of paks)
|
||
|
int downloadCount; // bytes sent
|
||
|
int downloadClientBlock; // last block we sent to the client, awaiting ack
|
||
|
int downloadCurrentBlock; // current block number
|
||
|
int downloadXmitBlock; // last block we xmited
|
||
|
unsigned char *downloadBlocks[MAX_DOWNLOAD_WINDOW]; // the buffers for the download blocks
|
||
|
int downloadBlockSize[MAX_DOWNLOAD_WINDOW];
|
||
|
qboolean downloadEOF; // We have sent the EOF block
|
||
|
int downloadSendTime; // time we last got an ack from the client
|
||
|
|
||
|
int deltaMessage; // frame last client usercmd message
|
||
|
int lastPacketTime; // svs.time when packet was last received
|
||
|
int lastConnectTime; // svs.time when connection started
|
||
|
int lastDisconnectTime;
|
||
|
int lastSnapshotTime; // svs.time of last sent snapshot
|
||
|
qboolean rateDelayed; // true if nextSnapshotTime was set based on rate instead of snapshotMsec
|
||
|
int timeoutCount; // must timeout a few frames in a row so debugging doesn't break
|
||
|
clientSnapshot_t frames[PACKET_BACKUP]; // updates can be delta'd from here
|
||
|
int ping;
|
||
|
int rate; // bytes / second, 0 - unlimited
|
||
|
int snapshotMsec; // requests a snapshot every snapshotMsec unless rate choked
|
||
|
qboolean pureAuthentic;
|
||
|
qboolean gotCP; // TTimo - additional flag to distinguish between a bad pure checksum, and no cp command at all
|
||
|
netchan_t netchan;
|
||
|
// TTimo
|
||
|
// queuing outgoing fragmented messages to send them properly, without udp packet bursts
|
||
|
// in case large fragmented messages are stacking up
|
||
|
// buffer them into this queue, and hand them out to netchan as needed
|
||
|
netchan_buffer_t *netchan_start_queue;
|
||
|
netchan_buffer_t **netchan_end_queue;
|
||
|
|
||
|
int oldServerTime;
|
||
|
qboolean csUpdated[MAX_CONFIGSTRINGS];
|
||
|
qboolean compat;
|
||
|
|
||
|
// flood protection
|
||
|
rateLimit_t cmd_rate;
|
||
|
rateLimit_t info_rate;
|
||
|
rateLimit_t gamestate_rate;
|
||
|
|
||
|
// client can decode long strings
|
||
|
qboolean longstr;
|
||
|
|
||
|
qboolean justConnected;
|
||
|
|
||
|
char tld[3]; // "XX\0"
|
||
|
const char *country;
|
||
|
|
||
|
} client_t;
|
||
|
|
||
|
//=============================================================================
|
||
|
|
||
|
|
||
|
// this structure will be cleared only when the game dll changes
|
||
|
typedef struct {
|
||
|
qboolean initialized; // sv_init has completed
|
||
|
|
||
|
int time; // will be strictly increasing across level changes
|
||
|
int msgTime; // will be used as precise sent time
|
||
|
|
||
|
int snapFlagServerBit; // ^= SNAPFLAG_SERVERCOUNT every SV_SpawnServer()
|
||
|
|
||
|
client_t *clients; // [sv_maxclients->integer];
|
||
|
int numSnapshotEntities; // PACKET_BACKUP*MAX_SNAPSHOT_ENTITIES
|
||
|
entityState_t *snapshotEntities; // [numSnapshotEntities]
|
||
|
int nextHeartbeatTime;
|
||
|
|
||
|
netadr_t authorizeAddress; // for rcon return messages
|
||
|
int masterResolveTime[MAX_MASTER_SERVERS]; // next svs.time that server should do dns lookup for master server
|
||
|
|
||
|
// common snapshot storage
|
||
|
int freeStorageEntities;
|
||
|
int currentStoragePosition; // next snapshotEntities to use
|
||
|
int snapshotFrame; // incremented with each common snapshot built
|
||
|
int currentSnapshotFrame; // for initializing empty frames
|
||
|
int lastValidFrame; // updated with each snapshot built
|
||
|
snapshotFrame_t snapFrames[ NUM_SNAPSHOT_FRAMES ];
|
||
|
snapshotFrame_t *currFrame; // current frame that clients can refer
|
||
|
|
||
|
} serverStatic_t;
|
||
|
|
||
|
#ifdef USE_BANS
|
||
|
#define SERVER_MAXBANS 1024
|
||
|
// Structure for managing bans
|
||
|
typedef struct
|
||
|
{
|
||
|
netadr_t ip;
|
||
|
// For a CIDR-Notation type suffix
|
||
|
int subnet;
|
||
|
|
||
|
qboolean isexception;
|
||
|
} serverBan_t;
|
||
|
#endif
|
||
|
|
||
|
//=============================================================================
|
||
|
|
||
|
extern serverStatic_t svs; // persistant server info across maps
|
||
|
extern server_t sv; // cleared each map
|
||
|
extern vm_t *gvm; // game virtual machine
|
||
|
|
||
|
extern cvar_t *sv_fps;
|
||
|
extern cvar_t *sv_timeout;
|
||
|
extern cvar_t *sv_zombietime;
|
||
|
extern cvar_t *sv_rconPassword;
|
||
|
extern cvar_t *sv_privatePassword;
|
||
|
extern cvar_t *sv_allowDownload;
|
||
|
extern cvar_t *sv_maxclients;
|
||
|
extern cvar_t *sv_maxclientsPerIP;
|
||
|
extern cvar_t *sv_clientTLD;
|
||
|
|
||
|
extern cvar_t *sv_privateClients;
|
||
|
extern cvar_t *sv_hostname;
|
||
|
extern cvar_t *sv_master[MAX_MASTER_SERVERS];
|
||
|
extern cvar_t *sv_reconnectlimit;
|
||
|
extern cvar_t *sv_padPackets;
|
||
|
extern cvar_t *sv_killserver;
|
||
|
extern cvar_t *sv_mapname;
|
||
|
extern cvar_t *sv_mapChecksum;
|
||
|
extern cvar_t *sv_referencedPakNames;
|
||
|
extern cvar_t *sv_serverid;
|
||
|
extern cvar_t *sv_minRate;
|
||
|
extern cvar_t *sv_maxRate;
|
||
|
extern cvar_t *sv_dlRate;
|
||
|
extern cvar_t *sv_gametype;
|
||
|
extern cvar_t *sv_pure;
|
||
|
extern cvar_t *sv_floodProtect;
|
||
|
extern cvar_t *sv_lanForceRate;
|
||
|
|
||
|
extern cvar_t *sv_levelTimeReset;
|
||
|
extern cvar_t *sv_filter;
|
||
|
|
||
|
#ifdef USE_BANS
|
||
|
extern cvar_t *sv_banFile;
|
||
|
extern serverBan_t serverBans[SERVER_MAXBANS];
|
||
|
extern int serverBansCount;
|
||
|
#endif
|
||
|
|
||
|
//===========================================================
|
||
|
|
||
|
//
|
||
|
// sv_main.c
|
||
|
//
|
||
|
qboolean SVC_RateLimit( rateLimit_t *bucket, int burst, int period );
|
||
|
qboolean SVC_RateLimitAddress( const netadr_t *from, int burst, int period );
|
||
|
void SVC_RateRestoreBurstAddress( const netadr_t *from, int burst, int period );
|
||
|
void SVC_RateRestoreToxicAddress( const netadr_t *from, int burst, int period );
|
||
|
void SVC_RateDropAddress( const netadr_t *from, int burst, int period );
|
||
|
|
||
|
void QDECL SV_SendServerCommand( client_t *cl, const char *fmt, ...) __attribute__ ((format (printf, 2, 3)));
|
||
|
|
||
|
void SV_AddOperatorCommands( void );
|
||
|
void SV_RemoveOperatorCommands( void );
|
||
|
|
||
|
void SV_MasterShutdown( void );
|
||
|
int SV_RateMsec( const client_t *client );
|
||
|
|
||
|
|
||
|
//
|
||
|
// sv_init.c
|
||
|
//
|
||
|
void SV_SetConfigstring( int index, const char *val );
|
||
|
void SV_GetConfigstring( int index, char *buffer, int bufferSize );
|
||
|
void SV_UpdateConfigstrings( client_t *client );
|
||
|
|
||
|
void SV_SetUserinfo( int index, const char *val );
|
||
|
void SV_GetUserinfo( int index, char *buffer, int bufferSize );
|
||
|
|
||
|
void SV_ChangeMaxClients( void );
|
||
|
void SV_SpawnServer( const char *mapname, qboolean killBots );
|
||
|
|
||
|
|
||
|
|
||
|
//
|
||
|
// sv_client.c
|
||
|
//
|
||
|
void SV_GetChallenge( const netadr_t *from );
|
||
|
void SV_InitChallenger( void );
|
||
|
|
||
|
void SV_DirectConnect( const netadr_t *from );
|
||
|
|
||
|
void SV_ExecuteClientMessage( client_t *cl, msg_t *msg );
|
||
|
void SV_UserinfoChanged( client_t *cl, qboolean updateUserinfo, qboolean runFilter );
|
||
|
|
||
|
void SV_ClientEnterWorld( client_t *client, usercmd_t *cmd );
|
||
|
void SV_FreeClient( client_t *client );
|
||
|
void SV_DropClient( client_t *drop, const char *reason );
|
||
|
|
||
|
qboolean SV_ExecuteClientCommand( client_t *cl, const char *s );
|
||
|
void SV_ClientThink( client_t *cl, usercmd_t *cmd );
|
||
|
|
||
|
int SV_SendDownloadMessages( void );
|
||
|
int SV_SendQueuedMessages( void );
|
||
|
|
||
|
void SV_FreeIP4DB( void );
|
||
|
void SV_PrintLocations_f( client_t *client );
|
||
|
|
||
|
//
|
||
|
// sv_ccmds.c
|
||
|
//
|
||
|
void SV_Heartbeat_f( void );
|
||
|
client_t *SV_GetPlayerByHandle( void );
|
||
|
|
||
|
//
|
||
|
// sv_snapshot.c
|
||
|
//
|
||
|
void SV_AddServerCommand( client_t *client, const char *cmd );
|
||
|
void SV_UpdateServerCommandsToClient( client_t *client, msg_t *msg );
|
||
|
void SV_WriteFrameToClient( client_t *client, msg_t *msg );
|
||
|
void SV_SendMessageToClient( msg_t *msg, client_t *client );
|
||
|
void SV_SendClientMessages( void );
|
||
|
void SV_SendClientSnapshot( client_t *client );
|
||
|
|
||
|
void SV_InitSnapshotStorage( void );
|
||
|
void SV_IssueNewSnapshot( void );
|
||
|
|
||
|
int SV_RemainingGameState( void );
|
||
|
|
||
|
//
|
||
|
// sv_game.c
|
||
|
//
|
||
|
int SV_NumForGentity( sharedEntity_t *ent );
|
||
|
sharedEntity_t *SV_GentityNum( int num );
|
||
|
playerState_t *SV_GameClientNum( int num );
|
||
|
svEntity_t *SV_SvEntityForGentity( sharedEntity_t *gEnt );
|
||
|
sharedEntity_t *SV_GEntityForSvEntity( svEntity_t *svEnt );
|
||
|
void SV_InitGameProgs ( void );
|
||
|
void SV_ShutdownGameProgs ( void );
|
||
|
void SV_RestartGameProgs( void );
|
||
|
qboolean SV_inPVS (const vec3_t p1, const vec3_t p2);
|
||
|
|
||
|
//
|
||
|
// sv_bot.c
|
||
|
//
|
||
|
void SV_BotFrame( int time );
|
||
|
int SV_BotAllocateClient(void);
|
||
|
void SV_BotFreeClient( int clientNum );
|
||
|
|
||
|
void SV_BotInitCvars(void);
|
||
|
int SV_BotLibSetup( void );
|
||
|
int SV_BotLibShutdown( void );
|
||
|
int SV_BotGetSnapshotEntity( int client, int ent );
|
||
|
int SV_BotGetConsoleMessage( int client, char *buf, int size );
|
||
|
|
||
|
int BotImport_DebugPolygonCreate(int color, int numPoints, vec3_t *points);
|
||
|
void BotImport_DebugPolygonDelete(int id);
|
||
|
|
||
|
void SV_BotInitBotLib(void);
|
||
|
|
||
|
//============================================================
|
||
|
//
|
||
|
// high level object sorting to reduce interaction tests
|
||
|
//
|
||
|
|
||
|
void SV_ClearWorld (void);
|
||
|
// called after the world model has been loaded, before linking any entities
|
||
|
|
||
|
void SV_UnlinkEntity( sharedEntity_t *ent );
|
||
|
// call before removing an entity, and before trying to move one,
|
||
|
// so it doesn't clip against itself
|
||
|
|
||
|
void SV_LinkEntity( sharedEntity_t *ent );
|
||
|
// Needs to be called any time an entity changes origin, mins, maxs,
|
||
|
// or solid. Automatically unlinks if needed.
|
||
|
// sets ent->r.absmin and ent->r.absmax
|
||
|
// sets ent->leafnums[] for pvs determination even if the entity
|
||
|
// is not solid
|
||
|
|
||
|
|
||
|
clipHandle_t SV_ClipHandleForEntity( const sharedEntity_t *ent );
|
||
|
|
||
|
|
||
|
void SV_SectorList_f( void );
|
||
|
|
||
|
|
||
|
int SV_AreaEntities( const vec3_t mins, const vec3_t maxs, int *entityList, int maxcount );
|
||
|
// fills in a table of entity numbers with entities that have bounding boxes
|
||
|
// that intersect the given area. It is possible for a non-axial bmodel
|
||
|
// to be returned that doesn't actually intersect the area on an exact
|
||
|
// test.
|
||
|
// returns the number of pointers filled in
|
||
|
// The world entity is never returned in this list.
|
||
|
|
||
|
|
||
|
int SV_PointContents( const vec3_t p, int passEntityNum );
|
||
|
// returns the CONTENTS_* value from the world and all entities at the given point.
|
||
|
|
||
|
|
||
|
void SV_Trace( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask, qboolean capsule );
|
||
|
// mins and maxs are relative
|
||
|
|
||
|
// if the entire move stays in a solid volume, trace.allsolid will be set,
|
||
|
// trace.startsolid will be set, and trace.fraction will be 0
|
||
|
|
||
|
// if the starting point is in a solid, it will be allowed to move out
|
||
|
// to an open area
|
||
|
|
||
|
// passEntityNum is explicitly excluded from clipping checks (normally ENTITYNUM_NONE)
|
||
|
|
||
|
|
||
|
void SV_ClipToEntity( trace_t *trace, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int entityNum, int contentmask, qboolean capsule );
|
||
|
// clip to a specific entity
|
||
|
|
||
|
//
|
||
|
// sv_net_chan.c
|
||
|
//
|
||
|
void SV_Netchan_Transmit( client_t *client, msg_t *msg);
|
||
|
int SV_Netchan_TransmitNextFragment( client_t *client );
|
||
|
qboolean SV_Netchan_Process( client_t *client, msg_t *msg );
|
||
|
void SV_Netchan_FreeQueue( client_t *client );
|
||
|
|
||
|
//
|
||
|
// sv_filter.c
|
||
|
//
|
||
|
void SV_LoadFilters( const char *filename );
|
||
|
const char *SV_RunFilters( const char *userinfo, const netadr_t *addr );
|
||
|
void SV_AddFilter_f( void );
|
||
|
void SV_AddFilterCmd_f( void );
|