rallyunlimited-engine/code/qcommon/common.c

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2024-02-02 16:46:17 +00:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// common.c -- misc functions used in client and server
#include "q_shared.h"
#include "qcommon.h"
#include <setjmp.h>
#ifndef _WIN32
#include <netinet/in.h>
#include <sys/stat.h> // umask
#include <sys/time.h>
#else
#include <winsock.h>
#endif
#include "../client/keys.h"
const int demo_protocols[] = { 66, 67, OLD_PROTOCOL_VERSION, NEW_PROTOCOL_VERSION, 0 };
#define USE_MULTI_SEGMENT // allocate additional zone segments on demand
#ifdef DEDICATED //1023 for 32bit - 2047 for 64bit
#define MIN_COMHUNKMEGS 1023
#define DEF_COMHUNKMEGS 1023
#else
#define MIN_COMHUNKMEGS 1023
#define DEF_COMHUNKMEGS 1023
#endif
#ifdef USE_MULTI_SEGMENT
#define DEF_COMZONEMEGS 128
#else
#define DEF_COMZONEMEGS 128
#endif
static jmp_buf abortframe; // an ERR_DROP occurred, exit the entire frame
int CPU_Flags = 0;
static fileHandle_t logfile = FS_INVALID_HANDLE;
static fileHandle_t com_journalFile = FS_INVALID_HANDLE ; // events are written here
fileHandle_t com_journalDataFile = FS_INVALID_HANDLE; // config files are written here
cvar_t *com_viewlog;
cvar_t *com_speeds;
cvar_t *com_developer;
cvar_t *com_dedicated;
cvar_t *com_timescale;
static cvar_t *com_fixedtime;
cvar_t *com_journal;
cvar_t *com_protocol;
qboolean com_protocolCompat;
#ifndef DEDICATED
cvar_t *com_maxfps;
cvar_t *com_maxfpsUnfocused;
cvar_t *com_yieldCPU;
cvar_t *com_timedemo;
#endif
#ifdef USE_AFFINITY_MASK
cvar_t *com_affinityMask;
#endif
static cvar_t *com_logfile; // 1 = buffer log, 2 = flush after each print
static cvar_t *com_showtrace;
cvar_t *com_version;
static cvar_t *com_buildScript; // for automated data building scripts
#ifndef DEDICATED
static cvar_t *com_introPlayed;
cvar_t *com_skipIdLogo;
cvar_t *cl_paused;
cvar_t *cl_packetdelay;
cvar_t *com_cl_running;
#endif
cvar_t *sv_paused;
cvar_t *sv_packetdelay;
cvar_t *com_sv_running;
cvar_t *cl_selectedmod;
cvar_t *cl_arenascriptDebug;
cvar_t *com_cameraMode;
#if defined(_WIN32) && defined(_DEBUG)
cvar_t *com_noErrorInterrupt;
#endif
// com_speeds times
int time_game;
int time_frontend; // renderer frontend time
int time_backend; // renderer backend time
static int lastTime;
int com_frameTime;
static int com_frameNumber;
qboolean com_errorEntered = qfalse;
qboolean com_fullyInitialized = qfalse;
// renderer window states
qboolean gw_minimized = qfalse; // this will be always true for dedicated servers
#ifndef DEDICATED
qboolean gw_active = qtrue;
#endif
static char com_errorMessage[ MAXPRINTMSG ];
static void Com_Shutdown( void );
static void Com_WriteConfig_f( void );
void CIN_CloseAllVideos( void );
//============================================================================
static char *rd_buffer;
static int rd_buffersize;
static qboolean rd_flushing = qfalse;
static void (*rd_flush)( const char *buffer );
void Com_BeginRedirect( char *buffer, int buffersize, void (*flush)(const char *) )
{
if (!buffer || !buffersize || !flush)
return;
rd_buffer = buffer;
rd_buffersize = buffersize;
rd_flush = flush;
*rd_buffer = '\0';
}
void Com_EndRedirect( void )
{
if ( rd_flush ) {
rd_flushing = qtrue;
rd_flush( rd_buffer );
rd_flushing = qfalse;
}
rd_buffer = NULL;
rd_buffersize = 0;
rd_flush = NULL;
}
/*
=============
Com_Printf
Both client and server can use this, and it will output
to the appropriate place.
A raw string should NEVER be passed as fmt, because of "%f" type crashers.
=============
*/
void QDECL Com_Printf( const char *fmt, ... ) {
static qboolean opening_qconsole = qfalse;
va_list argptr;
char msg[MAXPRINTMSG];
int len;
va_start( argptr, fmt );
len = Q_vsnprintf( msg, sizeof( msg ), fmt, argptr );
va_end( argptr );
if ( rd_buffer && !rd_flushing ) {
if ( len + (int)strlen( rd_buffer ) > ( rd_buffersize - 1 ) ) {
rd_flushing = qtrue;
rd_flush( rd_buffer );
rd_flushing = qfalse;
*rd_buffer = '\0';
}
Q_strcat( rd_buffer, rd_buffersize, msg );
// TTimo nooo .. that would defeat the purpose
//rd_flush(rd_buffer);
//*rd_buffer = '\0';
return;
}
#ifndef DEDICATED
// echo to client console if we're not a dedicated server
if ( !com_dedicated || !com_dedicated->integer ) {
CL_ConsolePrint( msg );
}
#endif
// echo to dedicated console and early console
Sys_Print( msg );
// logfile
if ( com_logfile && com_logfile->integer ) {
// TTimo: only open the qconsole.log if the filesystem is in an initialized state
// also, avoid recursing in the qconsole.log opening (i.e. if fs_debug is on)
if ( logfile == FS_INVALID_HANDLE && FS_Initialized() && !opening_qconsole ) {
const char *logName = "qconsole.log";
int mode;
opening_qconsole = qtrue;
mode = com_logfile->integer - 1;
if ( mode & 2 )
logfile = FS_FOpenFileAppend( logName );
else
logfile = FS_FOpenFileWrite( logName );
if ( logfile != FS_INVALID_HANDLE ) {
struct tm *newtime;
time_t aclock;
char timestr[32];
time( &aclock );
newtime = localtime( &aclock );
strftime( timestr, sizeof( timestr ), "%a %b %d %X %Y", newtime );
Com_Printf( "logfile opened on %s\n", timestr );
if ( mode & 1 ) {
// force it to not buffer so we get valid
// data even if we are crashing
FS_ForceFlush( logfile );
}
} else {
Com_Printf( S_COLOR_YELLOW "Opening %s failed!\n", logName );
Cvar_Set( "logfile", "0" );
}
opening_qconsole = qfalse;
}
if ( logfile != FS_INVALID_HANDLE && FS_Initialized() ) {
FS_Write( msg, len, logfile );
}
}
}
/*
================
Com_DPrintf
A Com_Printf that only shows up if the "developer" cvar is set
================
*/
void QDECL Com_DPrintf( const char *fmt, ...) {
va_list argptr;
char msg[MAXPRINTMSG];
if ( !com_developer || !com_developer->integer ) {
return; // don't confuse non-developers with techie stuff...
}
va_start( argptr,fmt );
Q_vsnprintf( msg, sizeof( msg ), fmt, argptr );
va_end( argptr );
Com_Printf( S_COLOR_CYAN "%s", msg );
}
/*
=============
Com_Error
Both client and server can use this, and it will
do the appropriate things.
=============
*/
void QDECL Com_Error( errorParm_t code, const char *fmt, ... ) {
va_list argptr;
static int lastErrorTime;
static int errorCount;
static qboolean calledSysError = qfalse;
int currentTime;
#if defined(_WIN32) && defined(_DEBUG)
if ( code != ERR_DISCONNECT && code != ERR_NEED_CD ) {
if ( !com_noErrorInterrupt->integer ) {
DebugBreak();
}
}
#endif
if ( code != ERR_NOTDROP ) {
if ( com_errorEntered ) {
if ( !calledSysError ) {
calledSysError = qtrue;
Sys_Error( "recursive error after: %s", com_errorMessage );
}
}
com_errorEntered = qtrue;
Cvar_Set( "com_errorCode", va( "%i", code ) );
}
// when we are running automated scripts, make sure we
// know if anything failed
if ( com_buildScript && com_buildScript->integer ) {
code = ERR_FATAL;
}
// if we are getting a solid stream of ERR_DROP, do an ERR_FATAL
if ( code != ERR_NOTDROP ) {
currentTime = Sys_Milliseconds();
if ( currentTime - lastErrorTime < 100 ) {
if ( ++errorCount > 3 ) {
code = ERR_FATAL;
}
} else {
errorCount = 0;
}
}
lastErrorTime = currentTime;
va_start( argptr, fmt );
Q_vsnprintf( com_errorMessage, sizeof( com_errorMessage ), fmt, argptr );
va_end( argptr );
if ( code != ERR_DISCONNECT && code != ERR_NEED_CD ) {
// we can't recover from ERR_FATAL so there is no recipients for com_errorMessage
// also if ERR_FATAL was called from S_Malloc - CopyString for a long (2+ chars) text
// will trigger recursive error without proper client/server shutdown
if ( code != ERR_FATAL ) {
Cvar_Set( "com_errorMessage", com_errorMessage );
}
}
Cbuf_Init();
if ( code == ERR_DISCONNECT || code == ERR_SERVERDISCONNECT ) {
VM_Forced_Unload_Start();
SV_Shutdown( "Server disconnected" );
Com_EndRedirect();
#ifndef DEDICATED
CL_Disconnect( qfalse );
CL_FlushMemory();
#endif
VM_Forced_Unload_Done();
// make sure we can get at our local stuff
FS_PureServerSetLoadedPaks( "", "" );
com_errorEntered = qfalse;
Q_longjmp( abortframe, 1 );
} else if ( code == ERR_DROP ) {
Com_Printf( "********************\nERROR: %s\n********************\n",
com_errorMessage );
VM_Forced_Unload_Start();
SV_Shutdown( va( "Server crashed: %s", com_errorMessage ) );
Com_EndRedirect();
#ifndef DEDICATED
CL_Disconnect( qfalse );
CL_FlushMemory();
#endif
VM_Forced_Unload_Done();
FS_PureServerSetLoadedPaks( "", "" );
com_errorEntered = qfalse;
Q_longjmp( abortframe, 1 );
} else if ( code == ERR_NOTDROP ) {
Com_Printf( "********************\nERROR: %s\n********************\n",
com_errorMessage );
/* VM_Forced_Unload_Start();
SV_Shutdown( va( "Server crashed: %s", com_errorMessage ) );
Com_EndRedirect();
#ifndef DEDICATED
CL_Disconnect( qfalse );
CL_FlushMemory();
#endif
VM_Forced_Unload_Done();
FS_PureServerSetLoadedPaks( "", "" );
com_errorEntered = qfalse;
Q_longjmp( abortframe, 1 );*/
} else if ( code == ERR_NEED_CD ) {
SV_Shutdown( "Server didn't have CD" );
Com_EndRedirect();
#ifndef DEDICATED
if ( com_cl_running && com_cl_running->integer ) {
CL_Disconnect( qfalse );
VM_Forced_Unload_Start();
CL_FlushMemory();
VM_Forced_Unload_Done();
CL_CDDialog();
} else {
Com_Printf( "Server didn't have CD\n" );
}
#endif
FS_PureServerSetLoadedPaks( "", "" );
com_errorEntered = qfalse;
Q_longjmp( abortframe, 1 );
} else {
VM_Forced_Unload_Start();
#ifndef DEDICATED
CL_Shutdown( va( "Server fatal crashed: %s", com_errorMessage ), qtrue );
#endif
SV_Shutdown( va( "Server fatal crashed: %s", com_errorMessage ) );
Com_EndRedirect();
VM_Forced_Unload_Done();
}
if ( code != ERR_NOTDROP ) {
Com_Shutdown();
calledSysError = qtrue;
Sys_Error( "%s", com_errorMessage );
}
}
/*
=============
Com_Quit_f
Both client and server can use this, and it will
do the appropriate things.
=============
*/
void Com_Quit_f( void ) {
const char *p = Cmd_ArgsFrom( 1 );
// don't try to shutdown if we are in a recursive error
if ( !com_errorEntered ) {
// Some VMs might execute "quit" command directly,
// which would trigger an unload of active VM error.
// Sys_Quit will kill this process anyways, so
// a corrupt call stack makes no difference
VM_Forced_Unload_Start();
SV_Shutdown( p[0] ? p : "Server quit" );
#ifndef DEDICATED
CL_Shutdown( p[0] ? p : "Client quit", qtrue );
#endif
VM_Forced_Unload_Done();
Com_Shutdown();
FS_Shutdown( qtrue );
}
Sys_Quit();
}
/*
============================================================================
COMMAND LINE FUNCTIONS
+ characters separate the commandLine string into multiple console
command lines.
All of these are valid:
quake3 +set test blah +map test
quake3 set test blah+map test
quake3 set test blah + map test
============================================================================
*/
#define MAX_CONSOLE_LINES 32
static int com_numConsoleLines;
static char *com_consoleLines[MAX_CONSOLE_LINES];
// master rcon password
char rconPassword2[MAX_CVAR_VALUE_STRING];
/*
==================
Com_ParseCommandLine
Break it up into multiple console lines
==================
*/
static void Com_ParseCommandLine( char *commandLine ) {
static int parsed = 0;
int inq;
if ( parsed )
return;
inq = 0;
com_consoleLines[0] = commandLine;
rconPassword2[0] = '\0';
while ( *commandLine ) {
if (*commandLine == '"') {
inq = !inq;
}
// look for a + separating character
// if commandLine came from a file, we might have real line separators
if ( (*commandLine == '+' && !inq) || *commandLine == '\n' || *commandLine == '\r' ) {
if ( com_numConsoleLines == MAX_CONSOLE_LINES ) {
break;
}
com_consoleLines[com_numConsoleLines] = commandLine + 1;
com_numConsoleLines++;
*commandLine = '\0';
}
commandLine++;
}
parsed = 1;
}
char cl_title[ MAX_CVAR_VALUE_STRING ] = CLIENT_WINDOW_TITLE;
/*
===================
Com_EarlyParseCmdLine
returns qtrue if both vid_xpos and vid_ypos was set
===================
*/
qboolean Com_EarlyParseCmdLine( char *commandLine, char *con_title, int title_size, int *vid_xpos, int *vid_ypos )
{
int flags = 0;
int i;
*con_title = '\0';
Com_ParseCommandLine( commandLine );
for ( i = 0 ; i < com_numConsoleLines ; i++ ) {
Cmd_TokenizeString( com_consoleLines[i] );
if ( !Q_stricmpn( Cmd_Argv(0), "set", 3 ) && !Q_stricmp( Cmd_Argv(1), "cl_title" ) ) {
com_consoleLines[i][0] = '\0';
Q_strncpyz( cl_title, Cmd_ArgsFrom( 2 ), sizeof(cl_title) );
continue;
}
if ( !Q_stricmp( Cmd_Argv(0), "cl_title" ) ) {
com_consoleLines[i][0] = '\0';
Q_strncpyz( cl_title, Cmd_ArgsFrom( 1 ), sizeof(cl_title) );
continue;
}
if ( !Q_stricmpn( Cmd_Argv(0), "set", 3 ) && !Q_stricmp( Cmd_Argv(1), "con_title" ) ) {
com_consoleLines[i][0] = '\0';
Q_strncpyz( con_title, Cmd_ArgsFrom( 2 ), title_size );
continue;
}
if ( !Q_stricmp( Cmd_Argv(0), "con_title" ) ) {
com_consoleLines[i][0] = '\0';
Q_strncpyz( con_title, Cmd_ArgsFrom( 1 ), title_size );
continue;
}
if ( !Q_stricmpn( Cmd_Argv(0), "set", 3 ) && !Q_stricmp( Cmd_Argv(1), "vid_xpos" ) ) {
*vid_xpos = atoi( Cmd_Argv( 2 ) );
flags |= 1;
continue;
}
if ( !Q_stricmp( Cmd_Argv(0), "vid_xpos" ) ) {
*vid_xpos = atoi( Cmd_Argv( 1 ) );
flags |= 1;
continue;
}
if ( !Q_stricmpn( Cmd_Argv(0), "set", 3 ) && !Q_stricmp( Cmd_Argv(1), "vid_ypos" ) ) {
*vid_ypos = atoi( Cmd_Argv( 2 ) );
flags |= 2;
continue;
}
if ( !Q_stricmp( Cmd_Argv(0), "vid_ypos" ) ) {
*vid_ypos = atoi( Cmd_Argv( 1 ) );
flags |= 2;
continue;
}
if ( !Q_stricmpn( Cmd_Argv(0), "set", 3 ) && !Q_stricmp( Cmd_Argv(1), "rconPassword2" ) ) {
com_consoleLines[i][0] = '\0';
Q_strncpyz( rconPassword2, Cmd_Argv( 2 ), sizeof( rconPassword2 ) );
continue;
}
}
return (flags == 3) ? qtrue : qfalse ;
}
/*
===================
Com_SafeMode
Check for "safe" on the command line, which will
skip loading of q3config.cfg
===================
*/
qboolean Com_SafeMode( void ) {
int i;
for ( i = 0 ; i < com_numConsoleLines ; i++ ) {
Cmd_TokenizeString( com_consoleLines[i] );
if ( !Q_stricmp( Cmd_Argv(0), "safe" )
|| !Q_stricmp( Cmd_Argv(0), "cvar_restart" ) ) {
com_consoleLines[i][0] = '\0';
return qtrue;
}
}
return qfalse;
}
/*
===============
Com_StartupVariable
Searches for command line parameters that are set commands.
If match is not NULL, only that cvar will be looked for.
That is necessary because cddir and basedir need to be set
before the filesystem is started, but all other sets should
be after execing the config and default.
===============
*/
void Com_StartupVariable( const char *match ) {
int i;
const char *name;
for ( i = 0; i < com_numConsoleLines; i++ ) {
Cmd_TokenizeString( com_consoleLines[i] );
if ( Q_stricmp( Cmd_Argv( 0 ), "set" ) ) {
continue;
}
name = Cmd_Argv( 1 );
if ( !match || Q_stricmp( name, match ) == 0 ) {
if ( Cvar_Flags( name ) == CVAR_NONEXISTENT )
Cvar_Get( name, Cmd_ArgsFrom( 2 ), CVAR_USER_CREATED );
else
Cvar_Set2( name, Cmd_ArgsFrom( 2 ), qfalse );
}
}
}
/*
=================
Com_AddStartupCommands
Adds command line parameters as script statements
Commands are separated by + signs
Returns qtrue if any late commands were added, which
will keep the demoloop from immediately starting
=================
*/
static qboolean Com_AddStartupCommands( void ) {
int i;
qboolean added;
added = qfalse;
// quote every token, so args with semicolons can work
for (i=0 ; i < com_numConsoleLines ; i++) {
if ( !com_consoleLines[i] || !com_consoleLines[i][0] ) {
continue;
}
// set commands already added with Com_StartupVariable
if ( !Q_stricmpn( com_consoleLines[i], "set ", 4 ) ) {
continue;
}
added = qtrue;
Cbuf_AddText( com_consoleLines[i] );
Cbuf_AddText( "\n" );
}
return added;
}
//============================================================================
void Info_Print( const char *s ) {
char key[BIG_INFO_KEY];
char value[BIG_INFO_VALUE];
do {
s = Info_NextPair( s, key, value );
if ( key[0] == '\0' )
break;
if ( value[0] == '\0' )
strcpy( value, "MISSING VALUE" );
Com_Printf( "%-20s %s\n", key, value );
} while ( *s != '\0' );
}
/*
============
Com_StringContains
============
*/
static const char *Com_StringContains( const char *str1, const char *str2, int len2 ) {
int len, i, j;
len = strlen(str1) - len2;
for (i = 0; i <= len; i++, str1++) {
for (j = 0; str2[j]; j++) {
if (locase[(byte)str1[j]] != locase[(byte)str2[j]]) {
break;
}
}
if (!str2[j]) {
return str1;
}
}
return NULL;
}
/*
============
Com_Filter
============
*/
int Com_Filter( const char *filter, const char *name )
{
char buf[ MAX_TOKEN_CHARS ];
const char *ptr;
int i, found;
while(*filter) {
if (*filter == '*') {
filter++;
for (i = 0; *filter; i++) {
if (*filter == '*' || *filter == '?')
break;
buf[i] = *filter;
filter++;
}
buf[i] = '\0';
if ( i ) {
ptr = Com_StringContains( name, buf, i );
if ( !ptr )
return qfalse;
name = ptr + i;
}
}
else if (*filter == '?') {
filter++;
name++;
}
else if (*filter == '[' && *(filter+1) == '[') {
filter++;
}
else if (*filter == '[') {
filter++;
found = qfalse;
while(*filter && !found) {
if (*filter == ']' && *(filter+1) != ']') break;
if (*(filter+1) == '-' && *(filter+2) && (*(filter+2) != ']' || *(filter+3) == ']')) {
if (locase[(byte)*name] >= locase[(byte)*filter] &&
locase[(byte)*name] <= locase[(byte)*(filter+2)])
found = qtrue;
filter += 3;
}
else {
if (locase[(byte)*filter] == locase[(byte)*name])
found = qtrue;
filter++;
}
}
if (!found) return qfalse;
while(*filter) {
if (*filter == ']' && *(filter+1) != ']') break;
filter++;
}
filter++;
name++;
}
else {
if (locase[(byte)*filter] != locase[(byte)*name])
return qfalse;
filter++;
name++;
}
}
return qtrue;
}
/*
============
Com_FilterExt
============
*/
qboolean Com_FilterExt( const char *filter, const char *name )
{
char buf[ MAX_TOKEN_CHARS ];
const char *ptr;
int i;
while ( *filter ) {
if ( *filter == '*' ) {
filter++;
for ( i = 0; *filter != '\0' && i < sizeof(buf)-1; i++ ) {
if ( *filter == '*' || *filter == '?' )
break;
buf[i] = *filter++;
}
buf[ i ] = '\0';
if ( i ) {
ptr = Com_StringContains( name, buf, i );
if ( !ptr )
return qfalse;
name = ptr + i;
} else if ( *filter == '\0' ) {
return qtrue;
}
}
else if ( *filter == '?' ) {
if ( *name == '\0' )
return qfalse;
filter++;
name++;
}
else {
if ( locase[(byte)*filter] != locase[(byte)*name] )
return qfalse;
filter++;
name++;
}
}
if ( *name ) {
return qfalse;
}
return qtrue;
}
/*
============
Com_HasPatterns
============
*/
qboolean Com_HasPatterns( const char *str )
{
int c;
while ( (c = *str++) != '\0' )
{
if ( c == '*' || c == '?' )
{
return qtrue;
}
}
return qfalse;
}
/*
============
Com_FilterPath
============
*/
int Com_FilterPath( const char *filter, const char *name )
{
int i;
char new_filter[MAX_QPATH];
char new_name[MAX_QPATH];
for (i = 0; i < MAX_QPATH-1 && filter[i]; i++) {
if ( filter[i] == '\\' || filter[i] == ':' ) {
new_filter[i] = '/';
}
else {
new_filter[i] = filter[i];
}
}
new_filter[i] = '\0';
for (i = 0; i < MAX_QPATH-1 && name[i]; i++) {
if ( name[i] == '\\' || name[i] == ':' ) {
new_name[i] = '/';
}
else {
new_name[i] = name[i];
}
}
new_name[i] = '\0';
return Com_Filter( new_filter, new_name );
}
/*
================
Com_RealTime
================
*/
int Com_RealTime(qtime_t *qtime) {
time_t t;
struct tm *tms;
t = time(NULL);
if (!qtime)
return t;
tms = localtime(&t);
if (tms) {
qtime->tm_sec = tms->tm_sec;
qtime->tm_min = tms->tm_min;
qtime->tm_hour = tms->tm_hour;
qtime->tm_mday = tms->tm_mday;
qtime->tm_mon = tms->tm_mon;
qtime->tm_year = tms->tm_year;
qtime->tm_wday = tms->tm_wday;
qtime->tm_yday = tms->tm_yday;
qtime->tm_isdst = tms->tm_isdst;
}
return t;
}
/*
================
Sys_Microseconds
================
*/
int64_t Sys_Microseconds( void )
{
#ifdef _WIN32
static qboolean inited = qfalse;
static LARGE_INTEGER base;
static LARGE_INTEGER freq;
LARGE_INTEGER curr;
if ( !inited )
{
QueryPerformanceFrequency( &freq );
QueryPerformanceCounter( &base );
if ( !freq.QuadPart )
{
return (int64_t)Sys_Milliseconds() * 1000LL; // fallback
}
inited = qtrue;
return 0;
}
QueryPerformanceCounter( &curr );
return ((curr.QuadPart - base.QuadPart) * 1000000LL) / freq.QuadPart;
#else
struct timeval curr;
gettimeofday( &curr, NULL );
return (int64_t)curr.tv_sec * 1000000LL + (int64_t)curr.tv_usec;
#endif
}
/*
==============================================================================
ZONE MEMORY ALLOCATION
There is never any space between memblocks, and there will never be two
contiguous free memblocks.
The rover can be left pointing at a non-empty block
The zone calls are pretty much only used for small strings and structures,
all big things are allocated on the hunk.
==============================================================================
*/
#define ZONEID 0x1d4a11
#define MINFRAGMENT 64
#ifdef USE_MULTI_SEGMENT
#if 1 // forward lookup, faster allocation
#define DIRECTION next
// we may have up to 4 lists to group free blocks by size
//#define TINY_SIZE 32
#define SMALL_SIZE 64
#define MEDIUM_SIZE 128
#else // backward lookup, better free space consolidation
#define DIRECTION prev
#define TINY_SIZE 64
#define SMALL_SIZE 128
#define MEDIUM_SIZE 256
#endif
#endif
#define USE_STATIC_TAGS
#define USE_TRASH_TEST
#ifdef ZONE_DEBUG
typedef struct zonedebug_s {
const char *label;
const char *file;
int line;
int allocSize;
} zonedebug_t;
#endif
typedef struct memblock_s {
struct memblock_s *next, *prev;
int size; // including the header and possibly tiny fragments
memtag_t tag; // a tag of 0 is a free block
int id; // should be ZONEID
#ifdef ZONE_DEBUG
zonedebug_t d;
#endif
} memblock_t;
typedef struct freeblock_s {
struct freeblock_s *prev;
struct freeblock_s *next;
} freeblock_t;
typedef struct memzone_s {
int size; // total bytes malloced, including header
int used; // total bytes used
memblock_t blocklist; // start / end cap for linked list
#ifdef USE_MULTI_SEGMENT
memblock_t dummy0; // just to allocate some space before freelist
freeblock_t freelist_tiny;
memblock_t dummy1;
freeblock_t freelist_small;
memblock_t dummy2;
freeblock_t freelist_medium;
memblock_t dummy3;
freeblock_t freelist;
#else
memblock_t *rover;
#endif
} memzone_t;
static int minfragment = MINFRAGMENT; // may be adjusted at runtime
// main zone for all "dynamic" memory allocation
static memzone_t *mainzone;
// we also have a small zone for small allocations that would only
// fragment the main zone (think of cvar and cmd strings)
static memzone_t *smallzone;
#ifdef USE_MULTI_SEGMENT
static void InitFree( freeblock_t *fb )
{
memblock_t *block = (memblock_t*)( (byte*)fb - sizeof( memblock_t ) );
Com_Memset( block, 0, sizeof( *block ) );
}
static void RemoveFree( memblock_t *block )
{
freeblock_t *fb = (freeblock_t*)( block + 1 );
freeblock_t *prev;
freeblock_t *next;
#ifdef ZONE_DEBUG
if ( fb->next == NULL || fb->prev == NULL || fb->next == fb || fb->prev == fb ) {
Com_Error( ERR_FATAL, "RemoveFree: bad pointers fb->next: %p, fb->prev: %p\n", fb->next, fb->prev );
}
#endif
prev = fb->prev;
next = fb->next;
prev->next = next;
next->prev = prev;
}
static void InsertFree( memzone_t *zone, memblock_t *block )
{
freeblock_t *fb = (freeblock_t*)( block + 1 );
freeblock_t *prev, *next;
#ifdef TINY_SIZE
if ( block->size <= TINY_SIZE )
prev = &zone->freelist_tiny;
else
#endif
#ifdef SMALL_SIZE
if ( block->size <= SMALL_SIZE )
prev = &zone->freelist_small;
else
#endif
#ifdef MEDIUM_SIZE
if ( block->size <= MEDIUM_SIZE )
prev = &zone->freelist_medium;
else
#endif
prev = &zone->freelist;
next = prev->next;
#ifdef ZONE_DEBUG
if ( block->size < sizeof( *fb ) + sizeof( *block ) ) {
Com_Error( ERR_FATAL, "InsertFree: bad block size: %i\n", block->size );
}
#endif
prev->next = fb;
next->prev = fb;
fb->prev = prev;
fb->next = next;
}
/*
================
NewBlock
Allocates new free block within specified memory zone
Separator is needed to avoid additional runtime checks in Z_Free()
to prevent merging it with previous free block
================
*/
static freeblock_t *NewBlock( memzone_t *zone, int size )
{
memblock_t *prev, *next;
memblock_t *block, *sep;
int alloc_size;
// zone->prev is pointing on last block in the list
prev = zone->blocklist.prev;
next = prev->next;
size = PAD( size, 1<<21 ); // round up to 2M blocks
// allocate separator block before new free block
alloc_size = size + sizeof( *sep );
sep = (memblock_t *) calloc( alloc_size, 1 );
if ( sep == NULL ) {
Com_Error( ERR_FATAL, "Z_Malloc: failed on allocation of %i bytes from the %s zone",
size, zone == smallzone ? "small" : "main" );
return NULL;
}
block = sep+1;
// link separator with prev
prev->next = sep;
sep->prev = prev;
// link separator with block
sep->next = block;
block->prev = sep;
// link block with next
block->next = next;
next->prev = block;
sep->tag = TAG_GENERAL; // in-use block
sep->id = -ZONEID;
sep->size = 0;
block->tag = TAG_FREE;
block->id = ZONEID;
block->size = size;
// update zone statistics
zone->size += alloc_size;
zone->used += sizeof( *sep );
InsertFree( zone, block );
return (freeblock_t*)( block + 1 );
}
static memblock_t *SearchFree( memzone_t *zone, int size )
{
const freeblock_t *fb;
memblock_t *base;
#ifdef TINY_SIZE
if ( size <= TINY_SIZE )
fb = zone->freelist_tiny.DIRECTION;
else
#endif
#ifdef SMALL_SIZE
if ( size <= SMALL_SIZE )
fb = zone->freelist_small.DIRECTION;
else
#endif
#ifdef MEDIUM_SIZE
if ( size <= MEDIUM_SIZE )
fb = zone->freelist_medium.DIRECTION;
else
#endif
fb = zone->freelist.DIRECTION;
for ( ;; ) {
// not found, allocate new segment?
if ( fb == &zone->freelist ) {
fb = NewBlock( zone, size );
} else {
#ifdef TINY_SIZE
if ( fb == &zone->freelist_tiny ) {
fb = zone->freelist_small.DIRECTION;
continue;
}
#endif
#ifdef SMALL_SIZE
if ( fb == &zone->freelist_small ) {
fb = zone->freelist_medium.DIRECTION;
continue;
}
#endif
#ifdef MEDIUM_SIZE
if ( fb == &zone->freelist_medium ) {
fb = zone->freelist.DIRECTION;
continue;
}
#endif
}
base = (memblock_t*)( (byte*) fb - sizeof( *base ) );
fb = fb->DIRECTION;
if ( base->size >= size ) {
return base;
}
}
return NULL;
}
#endif // USE_MULTI_SEGMENT
/*
========================
Z_ClearZone
========================
*/
static void Z_ClearZone( memzone_t *zone, memzone_t *head, int size, int segnum ) {
memblock_t *block;
int min_fragment;
#ifdef USE_MULTI_SEGMENT
min_fragment = sizeof( memblock_t ) + sizeof( freeblock_t );
#else
min_fragment = sizeof( memblock_t );
#endif
if ( minfragment < min_fragment ) {
// in debug mode size of memblock_t may exceed MINFRAGMENT
minfragment = PAD( min_fragment, sizeof( intptr_t ) );
Com_DPrintf( "zone.minfragment adjusted to %i bytes\n", minfragment );
}
// set the entire zone to one free block
zone->blocklist.next = zone->blocklist.prev = block = (memblock_t *)( zone + 1 );
zone->blocklist.tag = TAG_GENERAL; // in use block
zone->blocklist.id = -ZONEID;
zone->blocklist.size = 0;
#ifndef USE_MULTI_SEGMENT
zone->rover = block;
#endif
zone->size = size;
zone->used = 0;
block->prev = block->next = &zone->blocklist;
block->tag = TAG_FREE; // free block
block->id = ZONEID;
block->size = size - sizeof(memzone_t);
#ifdef USE_MULTI_SEGMENT
InitFree( &zone->freelist );
zone->freelist.next = zone->freelist.prev = &zone->freelist;
InitFree( &zone->freelist_medium );
zone->freelist_medium.next = zone->freelist_medium.prev = &zone->freelist_medium;
InitFree( &zone->freelist_small );
zone->freelist_small.next = zone->freelist_small.prev = &zone->freelist_small;
InitFree( &zone->freelist_tiny );
zone->freelist_tiny.next = zone->freelist_tiny.prev = &zone->freelist_tiny;
InsertFree( zone, block );
#endif
}
/*
========================
Z_AvailableZoneMemory
========================
*/
static int Z_AvailableZoneMemory( const memzone_t *zone ) {
#ifdef USE_MULTI_SEGMENT
return (1024*1024*1024); // unlimited
#else
return zone->size - zone->used;
#endif
}
/*
========================
Z_AvailableMemory
========================
*/
int Z_AvailableMemory( void ) {
return Z_AvailableZoneMemory( mainzone );
}
static void MergeBlock( memblock_t *curr_free, const memblock_t *next )
{
curr_free->size += next->size;
curr_free->next = next->next;
curr_free->next->prev = curr_free;
}
/*
========================
Z_Free
========================
*/
void Z_Free( void *ptr ) {
memblock_t *block, *other;
memzone_t *zone;
if (!ptr) {
Com_Error( ERR_DROP, "Z_Free: NULL pointer" );
}
block = (memblock_t *) ( (byte *)ptr - sizeof(memblock_t));
if (block->id != ZONEID) {
Com_Error( ERR_FATAL, "Z_Free: freed a pointer without ZONEID" );
}
if (block->tag == TAG_FREE) {
Com_Error( ERR_FATAL, "Z_Free: freed a freed pointer" );
}
// if static memory
#ifdef USE_STATIC_TAGS
if (block->tag == TAG_STATIC) {
return;
}
#endif
// check the memory trash tester
#ifdef USE_TRASH_TEST
if ( *(int *)((byte *)block + block->size - 4 ) != ZONEID ) {
Com_Error( ERR_FATAL, "Z_Free: memory block wrote past end" );
}
#endif
if ( block->tag == TAG_SMALL ) {
zone = smallzone;
} else {
zone = mainzone;
}
zone->used -= block->size;
// set the block to something that should cause problems
// if it is referenced...
Com_Memset( ptr, 0xaa, block->size - sizeof( *block ) );
block->tag = TAG_FREE; // mark as free
block->id = ZONEID;
other = block->prev;
if ( other->tag == TAG_FREE ) {
#ifdef USE_MULTI_SEGMENT
RemoveFree( other );
#endif
// merge with previous free block
MergeBlock( other, block );
#ifndef USE_MULTI_SEGMENT
if ( block == zone->rover ) {
zone->rover = other;
}
#endif
block = other;
}
#ifndef USE_MULTI_SEGMENT
zone->rover = block;
#endif
other = block->next;
if ( other->tag == TAG_FREE ) {
#ifdef USE_MULTI_SEGMENT
RemoveFree( other );
#endif
// merge the next free block onto the end
MergeBlock( block, other );
}
#ifdef USE_MULTI_SEGMENT
InsertFree( zone, block );
#endif
}
/*
================
Z_FreeTags
================
*/
int Z_FreeTags( memtag_t tag ) {
int count;
memzone_t *zone;
memblock_t *block, *freed;
if ( tag == TAG_STATIC ) {
Com_Error( ERR_FATAL, "Z_FreeTags( TAG_STATIC )" );
return 0;
} else if ( tag == TAG_SMALL ) {
zone = smallzone;
} else {
zone = mainzone;
}
count = 0;
for ( block = zone->blocklist.next ; ; ) {
if ( block->tag == tag && block->id == ZONEID ) {
if ( block->prev->tag == TAG_FREE )
freed = block->prev; // current block will be merged with previous
else
freed = block; // will leave in place
Z_Free( (void*)( block + 1 ) );
block = freed;
count++;
}
if ( block->next == &zone->blocklist ) {
break; // all blocks have been hit
}
block = block->next;
}
return count;
}
/*
================
Z_TagMalloc
================
*/
#ifdef ZONE_DEBUG
void *Z_TagMallocDebug( int size, memtag_t tag, char *label, char *file, int line ) {
int allocSize;
#else
void *Z_TagMalloc( int size, memtag_t tag ) {
#endif
int extra;
#ifndef USE_MULTI_SEGMENT
memblock_t *start, *rover;
#endif
memblock_t *base;
memzone_t *zone;
if ( tag == TAG_FREE ) {
Com_Error( ERR_FATAL, "Z_TagMalloc: tried to use with TAG_FREE" );
}
if ( tag == TAG_SMALL ) {
zone = smallzone;
} else {
zone = mainzone;
}
#ifdef ZONE_DEBUG
allocSize = size;
#endif
#ifdef USE_MULTI_SEGMENT
if ( size < (sizeof( freeblock_t ) ) ) {
size = (sizeof( freeblock_t ) );
}
#endif
//
// scan through the block list looking for the first free block
// of sufficient size
//
size += sizeof( *base ); // account for size of block header
#ifdef USE_TRASH_TEST
size += 4; // space for memory trash tester
#endif
size = PAD(size, sizeof(intptr_t)); // align to 32/64 bit boundary
#ifdef USE_MULTI_SEGMENT
base = SearchFree( zone, size );
RemoveFree( base );
#else
base = rover = zone->rover;
start = base->prev;
do {
if ( rover == start ) {
// scanned all the way around the list
#ifdef ZONE_DEBUG
Z_LogHeap();
Com_Error( ERR_FATAL, "Z_Malloc: failed on allocation of %i bytes from the %s zone: %s, line: %d (%s)",
size, zone == smallzone ? "small" : "main", file, line, label );
#else
Com_Error( ERR_FATAL, "Z_Malloc: failed on allocation of %i bytes from the %s zone",
size, zone == smallzone ? "small" : "main" );
#endif
return NULL;
}
if ( rover->tag != TAG_FREE ) {
base = rover = rover->next;
} else {
rover = rover->next;
}
} while (base->tag != TAG_FREE || base->size < size);
#endif
//
// found a block big enough
//
extra = base->size - size;
if ( extra >= minfragment ) {
memblock_t *fragment;
// there will be a free fragment after the allocated block
fragment = (memblock_t *)( (byte *)base + size );
fragment->size = extra;
fragment->tag = TAG_FREE; // free block
fragment->id = ZONEID;
fragment->prev = base;
fragment->next = base->next;
fragment->next->prev = fragment;
base->next = fragment;
base->size = size;
#ifdef USE_MULTI_SEGMENT
InsertFree( zone, fragment );
#endif
}
#ifndef USE_MULTI_SEGMENT
zone->rover = base->next; // next allocation will start looking here
#endif
zone->used += base->size;
base->tag = tag; // no longer a free block
base->id = ZONEID;
#ifdef ZONE_DEBUG
base->d.label = label;
base->d.file = file;
base->d.line = line;
base->d.allocSize = allocSize;
#endif
#ifdef USE_TRASH_TEST
// marker for memory trash testing
*(int *)((byte *)base + base->size - 4) = ZONEID;
#endif
return (void *) ( base + 1 );
}
/*
========================
Z_Malloc
========================
*/
#ifdef ZONE_DEBUG
void *Z_MallocDebug( int size, char *label, char *file, int line ) {
#else
void *Z_Malloc( int size ) {
#endif
void *buf;
//Z_CheckHeap (); // DEBUG
#ifdef ZONE_DEBUG
buf = Z_TagMallocDebug( size, TAG_GENERAL, label, file, line );
#else
buf = Z_TagMalloc( size, TAG_GENERAL );
#endif
Com_Memset( buf, 0, size );
return buf;
}
/*
========================
S_Malloc
========================
*/
#ifdef ZONE_DEBUG
void *S_MallocDebug( int size, char *label, char *file, int line ) {
return Z_TagMallocDebug( size, TAG_SMALL, label, file, line );
}
#else
void *S_Malloc( int size ) {
return Z_TagMalloc( size, TAG_SMALL );
}
#endif
/*
========================
Z_CheckHeap
========================
*/
static void Z_CheckHeap( void ) {
const memblock_t *block;
const memzone_t *zone;
zone = mainzone;
for ( block = zone->blocklist.next ; ; ) {
if ( block->next == &zone->blocklist ) {
break; // all blocks have been hit
}
if ( (byte *)block + block->size != (byte *)block->next) {
#ifdef USE_MULTI_SEGMENT
const memblock_t *next = block->next;
if ( next->size == 0 && next->id == -ZONEID && next->tag == TAG_GENERAL ) {
block = next; // new zone segment
} else
#endif
Com_Error( ERR_FATAL, "Z_CheckHeap: block size does not touch the next block" );
}
if ( block->next->prev != block) {
Com_Error( ERR_FATAL, "Z_CheckHeap: next block doesn't have proper back link" );
}
if ( block->tag == TAG_FREE && block->next->tag == TAG_FREE ) {
Com_Error( ERR_FATAL, "Z_CheckHeap: two consecutive free blocks" );
}
block = block->next;
}
}
/*
========================
Z_LogZoneHeap
========================
*/
static void Z_LogZoneHeap( memzone_t *zone, const char *name ) {
#ifdef ZONE_DEBUG
char dump[32], *ptr;
int i, j;
#endif
memblock_t *block;
char buf[4096];
int size, allocSize, numBlocks;
int len;
if ( logfile == FS_INVALID_HANDLE || !FS_Initialized() )
return;
size = numBlocks = 0;
#ifdef ZONE_DEBUG
allocSize = 0;
#endif
len = Com_sprintf( buf, sizeof(buf), "\r\n================\r\n%s log\r\n================\r\n", name );
FS_Write( buf, len, logfile );
for ( block = zone->blocklist.next ; ; ) {
if ( block->tag != TAG_FREE ) {
#ifdef ZONE_DEBUG
ptr = ((char *) block) + sizeof(memblock_t);
j = 0;
for (i = 0; i < 20 && i < block->d.allocSize; i++) {
if (ptr[i] >= 32 && ptr[i] < 127) {
dump[j++] = ptr[i];
}
else {
dump[j++] = '_';
}
}
dump[j] = '\0';
len = Com_sprintf(buf, sizeof(buf), "size = %8d: %s, line: %d (%s) [%s]\r\n", block->d.allocSize, block->d.file, block->d.line, block->d.label, dump);
FS_Write( buf, len, logfile );
allocSize += block->d.allocSize;
#endif
size += block->size;
numBlocks++;
}
if ( block->next == &zone->blocklist ) {
break; // all blocks have been hit
}
block = block->next;
}
#ifdef ZONE_DEBUG
// subtract debug memory
size -= numBlocks * sizeof(zonedebug_t);
#else
allocSize = numBlocks * sizeof(memblock_t); // + 32 bit alignment
#endif
len = Com_sprintf( buf, sizeof( buf ), "%d %s memory in %d blocks\r\n", size, name, numBlocks );
FS_Write( buf, len, logfile );
len = Com_sprintf( buf, sizeof( buf ), "%d %s memory overhead\r\n", size - allocSize, name );
FS_Write( buf, len, logfile );
FS_Flush( logfile );
}
/*
========================
Z_LogHeap
========================
*/
void Z_LogHeap( void ) {
Z_LogZoneHeap( mainzone, "MAIN" );
Z_LogZoneHeap( smallzone, "SMALL" );
}
#ifdef USE_STATIC_TAGS
// static mem blocks to reduce a lot of small zone overhead
typedef struct memstatic_s {
memblock_t b;
byte mem[2];
} memstatic_t;
#define MEM_STATIC(chr) { { NULL, NULL, PAD(sizeof(memstatic_t),4), TAG_STATIC, ZONEID }, {chr,'\0'} }
static const memstatic_t emptystring =
MEM_STATIC( '\0' );
static const memstatic_t numberstring[] = {
MEM_STATIC( '0' ),
MEM_STATIC( '1' ),
MEM_STATIC( '2' ),
MEM_STATIC( '3' ),
MEM_STATIC( '4' ),
MEM_STATIC( '5' ),
MEM_STATIC( '6' ),
MEM_STATIC( '7' ),
MEM_STATIC( '8' ),
MEM_STATIC( '9' )
};
#endif // USE_STATIC_TAGS
/*
========================
CopyString
NOTE: never write over the memory CopyString returns because
memory from a memstatic_t might be returned
========================
*/
char *CopyString( const char *in ) {
char *out;
#ifdef USE_STATIC_TAGS
if (!in[0]) {
return ((char *)&emptystring) + sizeof(memblock_t);
}
else if (!in[1]) {
if (in[0] >= '0' && in[0] <= '9') {
return ((char *)&numberstring[in[0]-'0']) + sizeof(memblock_t);
}
}
#endif
out = S_Malloc (strlen(in)+1);
strcpy (out, in);
return out;
}
/*
==============================================================================
Goals:
reproducible without history effects -- no out of memory errors on weird map to map changes
allow restarting of the client without fragmentation
minimize total pages in use at run time
minimize total pages needed during load time
Single block of memory with stack allocators coming from both ends towards the middle.
One side is designated the temporary memory allocator.
Temporary memory can be allocated and freed in any order.
A highwater mark is kept of the most in use at any time.
When there is no temporary memory allocated, the permanent and temp sides
can be switched, allowing the already touched temp memory to be used for
permanent storage.
Temp memory must never be allocated on two ends at once, or fragmentation
could occur.
If we have any in-use temp memory, additional temp allocations must come from
that side.
If not, we can choose to make either side the new temp side and push future
permanent allocations to the other side. Permanent allocations should be
kept on the side that has the current greatest wasted highwater mark.
==============================================================================
*/
#define HUNK_MAGIC 0x89537892
#define HUNK_FREE_MAGIC 0x89537893
typedef struct {
unsigned int magic;
unsigned int size;
} hunkHeader_t;
typedef struct {
int mark;
int permanent;
int temp;
int tempHighwater;
} hunkUsed_t;
typedef struct hunkblock_s {
int size;
byte printed;
struct hunkblock_s *next;
const char *label;
const char *file;
int line;
} hunkblock_t;
static hunkblock_t *hunkblocks;
static hunkUsed_t hunk_low, hunk_high;
static hunkUsed_t *hunk_permanent, *hunk_temp;
static byte *s_hunkData = NULL;
static int s_hunkTotal;
static const char *tagName[ TAG_COUNT ] = {
"FREE",
"GENERAL",
"PACK",
"SEARCH-PATH",
"SEARCH-PACK",
"SEARCH-DIR",
"BOTLIB",
"RENDERER",
"CLIENTS",
"SMALL",
"STATIC"
};
typedef struct zone_stats_s {
int zoneSegments;
int zoneBlocks;
int zoneBytes;
int botlibBytes;
int rendererBytes;
int freeBytes;
int freeBlocks;
int freeSmallest;
int freeLargest;
} zone_stats_t;
static void Zone_Stats( const char *name, const memzone_t *z, qboolean printDetails, zone_stats_t *stats )
{
const memblock_t *block;
const memzone_t *zone;
zone_stats_t st;
memset( &st, 0, sizeof( st ) );
zone = z;
st.zoneSegments = 1;
st.freeSmallest = 0x7FFFFFFF;
//if ( printDetails ) {
// Com_Printf( "---------- %s zone segment #%i ----------\n", name, zone->segnum );
//}
for ( block = zone->blocklist.next ; ; ) {
if ( printDetails ) {
int tag = block->tag;
Com_Printf( "block:%p size:%8i tag: %s\n", (void *)block, block->size,
(unsigned)tag < TAG_COUNT ? tagName[ tag ] : va( "%i", tag ) );
}
if ( block->tag != TAG_FREE ) {
st.zoneBytes += block->size;
st.zoneBlocks++;
if ( block->tag == TAG_BOTLIB ) {
st.botlibBytes += block->size;
} else if ( block->tag == TAG_RENDERER ) {
st.rendererBytes += block->size;
}
} else {
st.freeBytes += block->size;
st.freeBlocks++;
if ( block->size > st.freeLargest )
st.freeLargest = block->size;
if ( block->size < st.freeSmallest )
st.freeSmallest = block->size;
}
if ( block->next == &zone->blocklist ) {
break; // all blocks have been hit
}
if ( (byte *)block + block->size != (byte *)block->next) {
#ifdef USE_MULTI_SEGMENT
const memblock_t *next = block->next;
if ( next->size == 0 && next->id == -ZONEID && next->tag == TAG_GENERAL ) {
st.zoneSegments++;
if ( printDetails ) {
Com_Printf( "---------- %s zone segment #%i ----------\n", name, st.zoneSegments );
}
block = next->next;
continue;
} else
#endif
Com_Printf( "ERROR: block size does not touch the next block\n" );
}
if ( block->next->prev != block) {
Com_Printf( "ERROR: next block doesn't have proper back link\n" );
}
if ( block->tag == TAG_FREE && block->next->tag == TAG_FREE ) {
Com_Printf( "ERROR: two consecutive free blocks\n" );
}
block = block->next;
}
// export stats
if ( stats ) {
memcpy( stats, &st, sizeof( *stats ) );
}
}
/*
=================
Com_Meminfo_f
=================
*/
static void Com_Meminfo_f( void ) {
zone_stats_t st;
int unused;
Com_Printf( "%8i bytes total hunk\n", s_hunkTotal );
Com_Printf( "\n" );
Com_Printf( "%8i low mark\n", hunk_low.mark );
Com_Printf( "%8i low permanent\n", hunk_low.permanent );
if ( hunk_low.temp != hunk_low.permanent ) {
Com_Printf( "%8i low temp\n", hunk_low.temp );
}
Com_Printf( "%8i low tempHighwater\n", hunk_low.tempHighwater );
Com_Printf( "\n" );
Com_Printf( "%8i high mark\n", hunk_high.mark );
Com_Printf( "%8i high permanent\n", hunk_high.permanent );
if ( hunk_high.temp != hunk_high.permanent ) {
Com_Printf( "%8i high temp\n", hunk_high.temp );
}
Com_Printf( "%8i high tempHighwater\n", hunk_high.tempHighwater );
Com_Printf( "\n" );
Com_Printf( "%8i total hunk in use\n", hunk_low.permanent + hunk_high.permanent );
unused = 0;
if ( hunk_low.tempHighwater > hunk_low.permanent ) {
unused += hunk_low.tempHighwater - hunk_low.permanent;
}
if ( hunk_high.tempHighwater > hunk_high.permanent ) {
unused += hunk_high.tempHighwater - hunk_high.permanent;
}
Com_Printf( "%8i unused highwater\n", unused );
Com_Printf( "\n" );
Zone_Stats( "main", mainzone, !Q_stricmp( Cmd_Argv(1), "main" ) || !Q_stricmp( Cmd_Argv(1), "all" ), &st );
Com_Printf( "%8i bytes total main zone\n\n", mainzone->size );
Com_Printf( "%8i bytes in %i main zone blocks%s\n", st.zoneBytes, st.zoneBlocks,
st.zoneSegments > 1 ? va( " and %i segments", st.zoneSegments ) : "" );
Com_Printf( " %8i bytes in botlib\n", st.botlibBytes );
Com_Printf( " %8i bytes in renderer\n", st.rendererBytes );
Com_Printf( " %8i bytes in other\n", st.zoneBytes - ( st.botlibBytes + st.rendererBytes ) );
Com_Printf( " %8i bytes in %i free blocks\n", st.freeBytes, st.freeBlocks );
if ( st.freeBlocks > 1 ) {
Com_Printf( " (largest: %i bytes, smallest: %i bytes)\n\n", st.freeLargest, st.freeSmallest );
}
Zone_Stats( "small", smallzone, !Q_stricmp( Cmd_Argv(1), "small" ) || !Q_stricmp( Cmd_Argv(1), "all" ), &st );
Com_Printf( "%8i bytes total small zone\n\n", smallzone->size );
Com_Printf( "%8i bytes in %i small zone blocks%s\n", st.zoneBytes, st.zoneBlocks,
st.zoneSegments > 1 ? va( " and %i segments", st.zoneSegments ) : "" );
Com_Printf( " %8i bytes in %i free blocks\n", st.freeBytes, st.freeBlocks );
if ( st.freeBlocks > 1 ) {
Com_Printf( " (largest: %i bytes, smallest: %i bytes)\n\n", st.freeLargest, st.freeSmallest );
}
}
/*
===============
Com_TouchMemory
Touch all known used data to make sure it is paged in
===============
*/
unsigned int Com_TouchMemory( void ) {
const memblock_t *block;
const memzone_t *zone;
int start, end;
int i, j;
unsigned int sum;
Z_CheckHeap();
start = Sys_Milliseconds();
sum = 0;
j = hunk_low.permanent >> 2;
for ( i = 0 ; i < j ; i+=64 ) { // only need to touch each page
sum += ((unsigned int *)s_hunkData)[i];
}
i = ( s_hunkTotal - hunk_high.permanent ) >> 2;
j = hunk_high.permanent >> 2;
for ( ; i < j ; i+=64 ) { // only need to touch each page
sum += ((unsigned int *)s_hunkData)[i];
}
zone = mainzone;
for (block = zone->blocklist.next ; ; block = block->next) {
if ( block->tag != TAG_FREE ) {
j = block->size >> 2;
for ( i = 0 ; i < j ; i+=64 ) { // only need to touch each page
sum += ((unsigned int *)block)[i];
}
}
if ( block->next == &zone->blocklist ) {
break; // all blocks have been hit
}
}
end = Sys_Milliseconds();
Com_Printf( "Com_TouchMemory: %i msec\n", end - start );
return sum; // just to silent compiler warning
}
/*
=================
Com_InitSmallZoneMemory
=================
*/
static void Com_InitSmallZoneMemory( void ) {
static byte s_buf[ 512 * 1024 ];
int smallZoneSize;
smallZoneSize = sizeof( s_buf );
Com_Memset( s_buf, 0, smallZoneSize );
smallzone = (memzone_t *)s_buf;
Z_ClearZone( smallzone, smallzone, smallZoneSize, 1 );
}
/*
=================
Com_InitZoneMemory
=================
*/
static void Com_InitZoneMemory( void ) {
int mainZoneSize;
cvar_t *cv;
// Please note: com_zoneMegs can only be set on the command line, and
// not in q3config.cfg or Com_StartupVariable, as they haven't been
// executed by this point. It's a chicken and egg problem. We need the
// memory manager configured to handle those places where you would
// configure the memory manager.
// allocate the random block zone
cv = Cvar_Get( "com_zoneMegs", XSTRING( DEF_COMZONEMEGS ), CVAR_LATCH | CVAR_ARCHIVE );
Cvar_CheckRange( cv, "1", NULL, CV_INTEGER );
Cvar_SetDescription( cv, "Initial amount of memory (RAM) allocated for the main block zone (in MB)." );
#ifndef USE_MULTI_SEGMENT
if ( cv->integer < DEF_COMZONEMEGS )
mainZoneSize = 1024 * 1024 * DEF_COMZONEMEGS;
else
#endif
mainZoneSize = cv->integer * 1024 * 1024;
mainzone = calloc( mainZoneSize, 1 );
if ( !mainzone ) {
Com_Error( ERR_FATAL, "Zone data failed to allocate %i megs", mainZoneSize / (1024*1024) );
}
Z_ClearZone( mainzone, mainzone, mainZoneSize, 1 );
}
/*
=================
Hunk_Log
=================
*/
void Hunk_Log( void ) {
hunkblock_t *block;
char buf[4096];
int size, numBlocks;
if ( logfile == FS_INVALID_HANDLE || !FS_Initialized() )
return;
size = 0;
numBlocks = 0;
Com_sprintf(buf, sizeof(buf), "\r\n================\r\nHunk log\r\n================\r\n");
FS_Write(buf, strlen(buf), logfile);
for (block = hunkblocks ; block; block = block->next) {
#ifdef HUNK_DEBUG
Com_sprintf(buf, sizeof(buf), "size = %8d: %s, line: %d (%s)\r\n", block->size, block->file, block->line, block->label);
FS_Write(buf, strlen(buf), logfile);
#endif
size += block->size;
numBlocks++;
}
Com_sprintf(buf, sizeof(buf), "%d Hunk memory\r\n", size);
FS_Write(buf, strlen(buf), logfile);
Com_sprintf(buf, sizeof(buf), "%d hunk blocks\r\n", numBlocks);
FS_Write(buf, strlen(buf), logfile);
}
/*
=================
Hunk_SmallLog
=================
*/
#ifdef HUNK_DEBUG
void Hunk_SmallLog( void ) {
hunkblock_t *block, *block2;
char buf[4096];
int size, locsize, numBlocks;
if ( logfile == FS_INVALID_HANDLE || !FS_Initialized() )
return;
for (block = hunkblocks ; block; block = block->next) {
block->printed = qfalse;
}
size = 0;
numBlocks = 0;
Com_sprintf(buf, sizeof(buf), "\r\n================\r\nHunk Small log\r\n================\r\n");
FS_Write(buf, strlen(buf), logfile);
for (block = hunkblocks; block; block = block->next) {
if (block->printed) {
continue;
}
locsize = block->size;
for (block2 = block->next; block2; block2 = block2->next) {
if (block->line != block2->line) {
continue;
}
if (Q_stricmp(block->file, block2->file)) {
continue;
}
size += block2->size;
locsize += block2->size;
block2->printed = qtrue;
}
Com_sprintf(buf, sizeof(buf), "size = %8d: %s, line: %d (%s)\r\n", locsize, block->file, block->line, block->label);
FS_Write(buf, strlen(buf), logfile);
size += block->size;
numBlocks++;
}
Com_sprintf(buf, sizeof(buf), "%d Hunk memory\r\n", size);
FS_Write(buf, strlen(buf), logfile);
Com_sprintf(buf, sizeof(buf), "%d hunk blocks\r\n", numBlocks);
FS_Write(buf, strlen(buf), logfile);
}
#endif
/*
=================
Com_InitHunkMemory
=================
*/
static void Com_InitHunkMemory( void ) {
cvar_t *cv;
// make sure the file system has allocated and "not" freed any temp blocks
// this allows the config and product id files ( journal files too ) to be loaded
// by the file system without redundant routines in the file system utilizing different
// memory systems
if ( FS_LoadStack() != 0 ) {
Com_Error( ERR_FATAL, "Hunk initialization failed. File system load stack not zero" );
}
// allocate the stack based hunk allocator
cv = Cvar_Get( "com_hunkMegs", XSTRING( DEF_COMHUNKMEGS ), CVAR_LATCH | CVAR_ARCHIVE );
Cvar_CheckRange( cv, XSTRING( MIN_COMHUNKMEGS ), NULL, CV_INTEGER );
Cvar_SetDescription( cv, "The size of the hunk memory segment." );
s_hunkTotal = cv->integer * 1024 * 1024;
s_hunkData = calloc( s_hunkTotal + 63, 1 );
if ( !s_hunkData ) {
Com_Error( ERR_FATAL, "Hunk data failed to allocate %i megs", s_hunkTotal / (1024*1024) );
}
// cacheline align
s_hunkData = PADP( s_hunkData, 64 );
Hunk_Clear();
Cmd_AddCommand( "meminfo", Com_Meminfo_f );
#ifdef ZONE_DEBUG
Cmd_AddCommand( "zonelog", Z_LogHeap );
#endif
#ifdef HUNK_DEBUG
Cmd_AddCommand( "hunklog", Hunk_Log );
Cmd_AddCommand( "hunksmalllog", Hunk_SmallLog );
#endif
}
/*
====================
Hunk_MemoryRemaining
====================
*/
int Hunk_MemoryRemaining( void ) {
int low, high;
low = hunk_low.permanent > hunk_low.temp ? hunk_low.permanent : hunk_low.temp;
high = hunk_high.permanent > hunk_high.temp ? hunk_high.permanent : hunk_high.temp;
return s_hunkTotal - ( low + high );
}
/*
===================
Hunk_SetMark
The server calls this after the level and game VM have been loaded
===================
*/
void Hunk_SetMark( void ) {
hunk_low.mark = hunk_low.permanent;
hunk_high.mark = hunk_high.permanent;
}
/*
=================
Hunk_ClearToMark
The client calls this before starting a vid_restart or snd_restart
=================
*/
void Hunk_ClearToMark( void ) {
hunk_low.permanent = hunk_low.temp = hunk_low.mark;
hunk_high.permanent = hunk_high.temp = hunk_high.mark;
}
/*
=================
Hunk_CheckMark
=================
*/
qboolean Hunk_CheckMark( void ) {
if( hunk_low.mark || hunk_high.mark ) {
return qtrue;
}
return qfalse;
}
void CL_ShutdownCGame( void );
void CL_ShutdownUI( void );
void SV_ShutdownGameProgs( void );
/*
=================
Hunk_Clear
The server calls this before shutting down or loading a new map
=================
*/
void Hunk_Clear( void ) {
#ifndef DEDICATED
CL_ShutdownCGame();
CL_ShutdownUI();
#endif
SV_ShutdownGameProgs();
#ifndef DEDICATED
CIN_CloseAllVideos();
#endif
hunk_low.mark = 0;
hunk_low.permanent = 0;
hunk_low.temp = 0;
hunk_low.tempHighwater = 0;
hunk_high.mark = 0;
hunk_high.permanent = 0;
hunk_high.temp = 0;
hunk_high.tempHighwater = 0;
hunk_permanent = &hunk_low;
hunk_temp = &hunk_high;
Com_Printf( "Hunk_Clear: reset the hunk ok\n" );
VM_Clear();
#ifdef HUNK_DEBUG
hunkblocks = NULL;
#endif
}
static void Hunk_SwapBanks( void ) {
hunkUsed_t *swap;
// can't swap banks if there is any temp already allocated
if ( hunk_temp->temp != hunk_temp->permanent ) {
return;
}
// if we have a larger highwater mark on this side, start making
// our permanent allocations here and use the other side for temp
if ( hunk_temp->tempHighwater - hunk_temp->permanent >
hunk_permanent->tempHighwater - hunk_permanent->permanent ) {
swap = hunk_temp;
hunk_temp = hunk_permanent;
hunk_permanent = swap;
}
}
/*
=================
Hunk_Alloc
Allocate permanent (until the hunk is cleared) memory
=================
*/
#ifdef HUNK_DEBUG
void *Hunk_AllocDebug( int size, ha_pref preference, char *label, char *file, int line ) {
#else
void *Hunk_Alloc( int size, ha_pref preference ) {
#endif
void *buf;
if ( s_hunkData == NULL)
{
Com_Error( ERR_FATAL, "Hunk_Alloc: Hunk memory system not initialized" );
}
// can't do preference if there is any temp allocated
if (preference == h_dontcare || hunk_temp->temp != hunk_temp->permanent) {
Hunk_SwapBanks();
} else {
if (preference == h_low && hunk_permanent != &hunk_low) {
Hunk_SwapBanks();
} else if (preference == h_high && hunk_permanent != &hunk_high) {
Hunk_SwapBanks();
}
}
#ifdef HUNK_DEBUG
size += sizeof(hunkblock_t);
#endif
// round to cacheline
size = PAD( size, 64 );
if ( hunk_low.temp + hunk_high.temp + size > s_hunkTotal ) {
#ifdef HUNK_DEBUG
Hunk_Log();
Hunk_SmallLog();
Com_Error(ERR_DROP, "Hunk_Alloc failed on %i: %s, line: %d (%s)", size, file, line, label);
#else
Com_Error(ERR_DROP, "Hunk_Alloc failed on %i", size);
#endif
}
if ( hunk_permanent == &hunk_low ) {
buf = (void *)(s_hunkData + hunk_permanent->permanent);
hunk_permanent->permanent += size;
} else {
hunk_permanent->permanent += size;
buf = (void *)(s_hunkData + s_hunkTotal - hunk_permanent->permanent );
}
hunk_permanent->temp = hunk_permanent->permanent;
Com_Memset( buf, 0, size );
#ifdef HUNK_DEBUG
{
hunkblock_t *block;
block = (hunkblock_t *) buf;
block->size = size - sizeof(hunkblock_t);
block->file = file;
block->label = label;
block->line = line;
block->next = hunkblocks;
hunkblocks = block;
buf = ((byte *) buf) + sizeof(hunkblock_t);
}
#endif
return buf;
}
/*
=================
Hunk_AllocateTempMemory
This is used by the file loading system.
Multiple files can be loaded in temporary memory.
When the files-in-use count reaches zero, all temp memory will be deleted
=================
*/
void *Hunk_AllocateTempMemory( int size ) {
void *buf;
hunkHeader_t *hdr;
// return a Z_Malloc'd block if the hunk has not been initialized
// this allows the config and product id files ( journal files too ) to be loaded
// by the file system without redundant routines in the file system utilizing different
// memory systems
if ( s_hunkData == NULL )
{
return Z_Malloc(size);
}
Hunk_SwapBanks();
size = PAD(size, sizeof(intptr_t)) + sizeof( hunkHeader_t );
if ( hunk_temp->temp + hunk_permanent->permanent + size > s_hunkTotal ) {
Com_Error( ERR_DROP, "Hunk_AllocateTempMemory: failed on %i", size );
}
if ( hunk_temp == &hunk_low ) {
buf = (void *)(s_hunkData + hunk_temp->temp);
hunk_temp->temp += size;
} else {
hunk_temp->temp += size;
buf = (void *)(s_hunkData + s_hunkTotal - hunk_temp->temp );
}
if ( hunk_temp->temp > hunk_temp->tempHighwater ) {
hunk_temp->tempHighwater = hunk_temp->temp;
}
hdr = (hunkHeader_t *)buf;
buf = (void *)(hdr+1);
hdr->magic = HUNK_MAGIC;
hdr->size = size;
// don't bother clearing, because we are going to load a file over it
return buf;
}
/*
==================
Hunk_FreeTempMemory
==================
*/
void Hunk_FreeTempMemory( void *buf ) {
hunkHeader_t *hdr;
// free with Z_Free if the hunk has not been initialized
// this allows the config and product id files ( journal files too ) to be loaded
// by the file system without redundant routines in the file system utilizing different
// memory systems
if ( s_hunkData == NULL )
{
Z_Free(buf);
return;
}
hdr = ( (hunkHeader_t *)buf ) - 1;
if ( hdr->magic != HUNK_MAGIC ) {
Com_Error( ERR_FATAL, "Hunk_FreeTempMemory: bad magic" );
}
hdr->magic = HUNK_FREE_MAGIC;
// this only works if the files are freed in stack order,
// otherwise the memory will stay around until Hunk_ClearTempMemory
if ( hunk_temp == &hunk_low ) {
if ( hdr == (void *)(s_hunkData + hunk_temp->temp - hdr->size ) ) {
hunk_temp->temp -= hdr->size;
} else {
Com_Printf( "Hunk_FreeTempMemory: not the final block\n" );
}
} else {
if ( hdr == (void *)(s_hunkData + s_hunkTotal - hunk_temp->temp ) ) {
hunk_temp->temp -= hdr->size;
} else {
Com_Printf( "Hunk_FreeTempMemory: not the final block\n" );
}
}
}
/*
=================
Hunk_ClearTempMemory
The temp space is no longer needed. If we have left more
touched but unused memory on this side, have future
permanent allocs use this side.
=================
*/
void Hunk_ClearTempMemory( void ) {
if ( s_hunkData != NULL ) {
hunk_temp->temp = hunk_temp->permanent;
}
}
/*
===================================================================
EVENTS AND JOURNALING
In addition to these events, .cfg files are also copied to the
journaled file
===================================================================
*/
#define MAX_PUSHED_EVENTS 256
static int com_pushedEventsHead = 0;
static int com_pushedEventsTail = 0;
static sysEvent_t com_pushedEvents[MAX_PUSHED_EVENTS];
/*
=================
Com_InitJournaling
=================
*/
static void Com_InitJournaling( void ) {
if ( !com_journal->integer ) {
return;
}
if ( com_journal->integer == 1 ) {
Com_Printf( "Journaling events\n" );
com_journalFile = FS_FOpenFileWrite( "journal.dat" );
com_journalDataFile = FS_FOpenFileWrite( "journaldata.dat" );
} else if ( com_journal->integer == 2 ) {
Com_Printf( "Replaying journaled events\n" );
FS_FOpenFileRead( "journal.dat", &com_journalFile, qtrue );
FS_FOpenFileRead( "journaldata.dat", &com_journalDataFile, qtrue );
}
if ( com_journalFile == FS_INVALID_HANDLE || com_journalDataFile == FS_INVALID_HANDLE ) {
Cvar_Set( "com_journal", "0" );
if ( com_journalFile != FS_INVALID_HANDLE ) {
FS_FCloseFile( com_journalFile );
com_journalFile = FS_INVALID_HANDLE;
}
if ( com_journalDataFile != FS_INVALID_HANDLE ) {
FS_FCloseFile( com_journalDataFile );
com_journalDataFile = FS_INVALID_HANDLE;
}
Com_Printf( "Couldn't open journal files\n" );
}
}
/*
========================================================================
EVENT LOOP
========================================================================
*/
#define MAX_QUED_EVENTS 128
#define MASK_QUED_EVENTS ( MAX_QUED_EVENTS - 1 )
static sysEvent_t eventQue[ MAX_QUED_EVENTS ];
static sysEvent_t *lastEvent = eventQue + MAX_QUED_EVENTS - 1;
static unsigned int eventHead = 0;
static unsigned int eventTail = 0;
static const char *Sys_EventName( sysEventType_t evType ) {
static const char *evNames[ SE_MAX ] = {
"SE_NONE",
"SE_KEY",
"SE_CHAR",
"SE_MOUSE",
"SE_JOYSTICK_AXIS",
"SE_CONSOLE"
};
if ( (unsigned)evType >= ARRAY_LEN( evNames ) ) {
return "SE_UNKNOWN";
} else {
return evNames[ evType ];
}
}
/*
================
Sys_QueEvent
A time of 0 will get the current time
Ptr should either be null, or point to a block of data that can
be freed by the game later.
================
*/
void Sys_QueEvent( int evTime, sysEventType_t evType, int value, int value2, int ptrLength, void *ptr ) {
sysEvent_t *ev;
#if 0
Com_Printf( "%-10s: evTime=%i, evTail=%i, evHead=%i\n",
Sys_EventName( evType ), evTime, eventTail, eventHead );
#endif
if ( evTime == 0 ) {
evTime = Sys_Milliseconds();
}
// try to combine all sequential mouse moves in one event
if ( evType == SE_MOUSE && lastEvent->evType == SE_MOUSE && eventHead != eventTail ) {
lastEvent->evValue += value;
lastEvent->evValue2 += value2;
lastEvent->evTime = evTime;
return;
}
ev = &eventQue[ eventHead & MASK_QUED_EVENTS ];
//Com_Printf( "%s(type=%s,keys=(%i,%i),time=%i): overflow\n", __func__, Sys_EventName( evType ), value, value2, evTime );
if ( eventHead - eventTail >= MAX_QUED_EVENTS ) {
Com_Printf( "%s(type=%s,keys=(%i,%i),time=%i): overflow\n", __func__, Sys_EventName( evType ), value, value2, evTime );
// we are discarding an event, but don't leak memory
if ( ev->evPtr ) {
Z_Free( ev->evPtr );
}
eventTail++;
}
eventHead++;
ev->evTime = evTime;
ev->evType = evType;
ev->evValue = value;
ev->evValue2 = value2;
ev->evPtrLength = ptrLength;
ev->evPtr = ptr;
lastEvent = ev;
}
/*
================
Com_GetSystemEvent
================
*/
static sysEvent_t Com_GetSystemEvent( void )
{
sysEvent_t ev;
const char *s;
int evTime;
// return if we have data
if ( eventHead - eventTail > 0 )
return eventQue[ ( eventTail++ ) & MASK_QUED_EVENTS ];
Sys_SendKeyEvents();
evTime = Sys_Milliseconds();
// check for console commands
s = Sys_ConsoleInput();
if ( s )
{
char *b;
int len;
len = strlen( s ) + 1;
b = Z_Malloc( len );
strcpy( b, s );
Sys_QueEvent( evTime, SE_CONSOLE, 0, 0, len, b );
}
// return if we have data
if ( eventHead - eventTail > 0 )
return eventQue[ ( eventTail++ ) & MASK_QUED_EVENTS ];
// create an empty event to return
memset( &ev, 0, sizeof( ev ) );
ev.evTime = evTime;
return ev;
}
/*
=================
Com_GetRealEvent
=================
*/
static sysEvent_t Com_GetRealEvent( void ) {
// get or save an event from/to the journal file
if ( com_journalFile != FS_INVALID_HANDLE ) {
int r;
sysEvent_t ev;
if ( com_journal->integer == 2 ) {
Sys_SendKeyEvents();
r = FS_Read( &ev, sizeof(ev), com_journalFile );
if ( r != sizeof(ev) ) {
Com_Error( ERR_FATAL, "Error reading from journal file" );
}
if ( ev.evPtrLength ) {
ev.evPtr = Z_Malloc( ev.evPtrLength );
r = FS_Read( ev.evPtr, ev.evPtrLength, com_journalFile );
if ( r != ev.evPtrLength ) {
Com_Error( ERR_FATAL, "Error reading from journal file" );
}
}
} else {
ev = Com_GetSystemEvent();
// write the journal value out if needed
if ( com_journal->integer == 1 ) {
r = FS_Write( &ev, sizeof(ev), com_journalFile );
if ( r != sizeof(ev) ) {
Com_Error( ERR_FATAL, "Error writing to journal file" );
}
if ( ev.evPtrLength ) {
r = FS_Write( ev.evPtr, ev.evPtrLength, com_journalFile );
if ( r != ev.evPtrLength ) {
Com_Error( ERR_FATAL, "Error writing to journal file" );
}
}
}
}
return ev;
}
return Com_GetSystemEvent();
}
/*
=================
Com_InitPushEvent
=================
*/
static void Com_InitPushEvent( void ) {
// clear the static buffer array
// this requires SE_NONE to be accepted as a valid but NOP event
memset( com_pushedEvents, 0, sizeof(com_pushedEvents) );
// reset counters while we are at it
// beware: GetEvent might still return an SE_NONE from the buffer
com_pushedEventsHead = 0;
com_pushedEventsTail = 0;
}
/*
=================
Com_PushEvent
=================
*/
static void Com_PushEvent( const sysEvent_t *event ) {
sysEvent_t *ev;
static int printedWarning = 0;
ev = &com_pushedEvents[ com_pushedEventsHead & (MAX_PUSHED_EVENTS-1) ];
if ( com_pushedEventsHead - com_pushedEventsTail >= MAX_PUSHED_EVENTS ) {
// don't print the warning constantly, or it can give time for more...
if ( !printedWarning ) {
printedWarning = qtrue;
Com_Printf( "WARNING: Com_PushEvent overflow\n" );
}
if ( ev->evPtr ) {
Z_Free( ev->evPtr );
}
com_pushedEventsTail++;
} else {
printedWarning = qfalse;
}
*ev = *event;
com_pushedEventsHead++;
}
/*
=================
Com_GetEvent
=================
*/
static sysEvent_t Com_GetEvent( void ) {
if ( com_pushedEventsHead - com_pushedEventsTail > 0 ) {
return com_pushedEvents[ (com_pushedEventsTail++) & (MAX_PUSHED_EVENTS-1) ];
}
return Com_GetRealEvent();
}
/*
=================
Com_RunAndTimeServerPacket
=================
*/
void Com_RunAndTimeServerPacket( const netadr_t *evFrom, msg_t *buf ) {
int t1, t2, msec;
t1 = 0;
if ( com_speeds->integer ) {
t1 = Sys_Milliseconds ();
}
SV_PacketEvent( evFrom, buf );
if ( com_speeds->integer ) {
t2 = Sys_Milliseconds ();
msec = t2 - t1;
if ( com_speeds->integer == 3 ) {
Com_Printf( "SV_PacketEvent time: %i\n", msec );
}
}
}
/*
=================
Com_EventLoop
Returns last event time
=================
*/
int Com_EventLoop( void ) {
sysEvent_t ev;
netadr_t evFrom;
byte bufData[ MAX_MSGLEN_BUF ];
msg_t buf;
MSG_Init( &buf, bufData, MAX_MSGLEN );
while ( 1 ) {
ev = Com_GetEvent();
// if no more events are available
if ( ev.evType == SE_NONE ) {
// manually send packet events for the loopback channel
#ifndef DEDICATED
while ( NET_GetLoopPacket( NS_CLIENT, &evFrom, &buf ) ) {
CL_PacketEvent( &evFrom, &buf );
}
#endif
while ( NET_GetLoopPacket( NS_SERVER, &evFrom, &buf ) ) {
// if the server just shut down, flush the events
if ( com_sv_running->integer ) {
Com_RunAndTimeServerPacket( &evFrom, &buf );
}
}
return ev.evTime;
}
switch ( ev.evType ) {
#ifndef DEDICATED
case SE_KEY:
CL_KeyEvent( ev.evValue, ev.evValue2, ev.evTime );
break;
case SE_CHAR:
CL_CharEvent( ev.evValue );
break;
case SE_MOUSE:
CL_MouseEvent( ev.evValue, ev.evValue2 /*, ev.evTime*/ );
break;
case SE_JOYSTICK_AXIS:
CL_JoystickEvent( ev.evValue, ev.evValue2, ev.evTime );
break;
#endif
case SE_CONSOLE:
Cbuf_AddText( (char *)ev.evPtr );
Cbuf_AddText( "\n" );
break;
default:
Com_Error( ERR_FATAL, "Com_EventLoop: bad event type %i", ev.evType );
break;
}
// free any block data
if ( ev.evPtr ) {
Z_Free( ev.evPtr );
ev.evPtr = NULL;
}
}
return 0; // never reached
}
/*
================
Com_Milliseconds
Can be used for profiling, but will be journaled accurately
================
*/
int Com_Milliseconds( void ) {
sysEvent_t ev;
// get events and push them until we get a null event with the current time
do {
ev = Com_GetRealEvent();
if ( ev.evType != SE_NONE ) {
Com_PushEvent( &ev );
}
} while ( ev.evType != SE_NONE );
return ev.evTime;
}
//============================================================================
/*
=============
Com_Error_f
Just throw a fatal error to
test error shutdown procedures
=============
*/
static void __attribute__((__noreturn__)) Com_Error_f (void) {
if ( Cmd_Argc() > 1 ) {
Com_Error( ERR_DROP, "Testing drop error" );
} else {
Com_Error( ERR_FATAL, "Testing fatal error" );
}
}
/*
=============
Com_Freeze_f
Just freeze in place for a given number of seconds to test
error recovery
=============
*/
static void Com_Freeze_f( void ) {
int s;
int start, now;
if ( Cmd_Argc() != 2 ) {
Com_Printf( "freeze <seconds>\n" );
return;
}
s = atoi( Cmd_Argv(1) ) * 1000;
start = Com_Milliseconds();
while ( 1 ) {
now = Com_Milliseconds();
if ( now - start > s ) {
break;
}
}
}
/*
=================
Com_Crash_f
A way to force a bus error for development reasons
=================
*/
static void Com_Crash_f( void ) {
* ( volatile int * ) 0 = 0x12345678;
}
/*
==================
Com_ExecuteCfg
For controlling environment variables
==================
*/
static void Com_ExecuteCfg( void )
{
Cbuf_ExecuteText(EXEC_NOW, "exec default.cfg\n");
Cbuf_Execute(); // Always execute after exec to prevent text buffer overflowing
if(!Com_SafeMode())
{
// skip the q3config.cfg and autoexec.cfg if "safe" is on the command line
Cbuf_ExecuteText(EXEC_NOW, "exec " Q3CONFIG_CFG "\n");
Cbuf_Execute();
Cbuf_ExecuteText(EXEC_NOW, "exec autoexec.cfg\n");
Cbuf_Execute();
}
}
/*
==================
Com_GameRestart
Change to a new mod properly with cleaning up cvars before switching.
==================
*/
void Com_GameRestart( int checksumFeed, qboolean clientRestart )
{
static qboolean com_gameRestarting = qfalse;
// make sure no recursion can be triggered
if ( !com_gameRestarting && com_fullyInitialized )
{
com_gameRestarting = qtrue;
#ifndef DEDICATED
if ( clientRestart )
{
CL_Disconnect( qfalse );
CL_ShutdownAll();
CL_ClearMemory(); // Hunk_Clear(); // -EC-
}
#endif
// Kill server if we have one
if ( com_sv_running->integer )
SV_Shutdown( "Game directory changed" );
// Reset console command history
Con_ResetHistory();
// Shutdown FS early so Cvar_Restart will not reset old game cvars
FS_Shutdown( qtrue );
// Clean out any user and VM created cvars
Cvar_Restart( qtrue );
#ifndef DEDICATED
// Reparse pure paks and update cvars before FS startup
if ( CL_GameSwitch() )
CL_SystemInfoChanged( qfalse );
#endif
FS_Restart( checksumFeed );
// Load new configuration
Com_ExecuteCfg();
#ifndef DEDICATED
if ( clientRestart )
CL_StartHunkUsers();
#endif
com_gameRestarting = qfalse;
}
}
/*
==================
Com_GameRestart_f
Expose possibility to change current running mod to the user
==================
*/
static void Com_GameRestart_f( void )
{
Cvar_Set( "fs_game", Cmd_Argv( 1 ) );
Com_GameRestart( 0, qtrue );
}
// TTimo: centralizing the cl_cdkey stuff after I discovered a buffer overflow problem with the dedicated server version
// not sure it's necessary to have different defaults for regular and dedicated, but I don't want to risk it
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=470
#ifndef DEDICATED
char cl_cdkey[34] = " ";
#else
char cl_cdkey[34] = "123456789";
#endif
/*
=================
bool CL_CDKeyValidate
=================
*/
qboolean Com_CDKeyValidate( const char *key, const char *checksum ) {
#ifdef STANDALONE
return qtrue;
#else
char ch;
byte sum;
char chs[10];
int i, len;
len = strlen(key);
if( len != CDKEY_LEN ) {
return qfalse;
}
if( checksum && strlen( checksum ) != CDCHKSUM_LEN ) {
return qfalse;
}
sum = 0;
// for loop gets rid of conditional assignment warning
for (i = 0; i < len; i++) {
ch = *key++;
if (ch>='a' && ch<='z') {
ch -= 32;
}
switch( ch ) {
case '2':
case '3':
case '7':
case 'A':
case 'B':
case 'C':
case 'D':
case 'G':
case 'H':
case 'J':
case 'L':
case 'P':
case 'R':
case 'S':
case 'T':
case 'W':
sum += ch;
continue;
default:
return qfalse;
}
}
sprintf(chs, "%02x", sum);
if (checksum && !Q_stricmp(chs, checksum)) {
return qtrue;
}
if (!checksum) {
return qtrue;
}
return qfalse;
#endif
}
/*
=================
Com_ReadCDKey
=================
*/
void Com_ReadCDKey( const char *filename ) {
fileHandle_t f;
char buffer[33];
char fbuffer[MAX_OSPATH];
Com_sprintf( fbuffer, sizeof( fbuffer ), "%s/q3key", filename );
FS_SV_FOpenFileRead( fbuffer, &f );
if ( f == FS_INVALID_HANDLE ) {
Q_strncpyz( cl_cdkey, " ", 17 );
return;
}
Com_Memset( buffer, 0, sizeof( buffer ) );
FS_Read( buffer, 16, f );
FS_FCloseFile( f );
if ( Com_CDKeyValidate(buffer, NULL) ) {
Q_strncpyz( cl_cdkey, buffer, 17 );
} else {
Q_strncpyz( cl_cdkey, " ", 17 );
}
}
/*
=================
Com_AppendCDKey
=================
*/
void Com_AppendCDKey( const char *filename ) {
fileHandle_t f;
char buffer[33];
char fbuffer[MAX_OSPATH];
Com_sprintf(fbuffer, sizeof(fbuffer), "%s/q3key", filename);
FS_SV_FOpenFileRead( fbuffer, &f );
if ( f == FS_INVALID_HANDLE ) {
Q_strncpyz( &cl_cdkey[16], " ", 17 );
return;
}
Com_Memset( buffer, 0, sizeof(buffer) );
FS_Read( buffer, 16, f );
FS_FCloseFile( f );
if ( Com_CDKeyValidate(buffer, NULL)) {
strcat( &cl_cdkey[16], buffer );
} else {
Q_strncpyz( &cl_cdkey[16], " ", 17 );
}
}
#ifndef DEDICATED // bk001204
/*
=================
Com_WriteCDKey
=================
*/
static void Com_WriteCDKey( const char *filename, const char *ikey ) {
fileHandle_t f;
char fbuffer[MAX_OSPATH];
char key[17];
#ifndef _WIN32
mode_t savedumask;
#endif
Com_sprintf( fbuffer, sizeof(fbuffer), "%s/q3key", filename );
Q_strncpyz( key, ikey, 17 );
if( !Com_CDKeyValidate(key, NULL) ) {
return;
}
#ifndef _WIN32
savedumask = umask(0077);
#endif
f = FS_SV_FOpenFileWrite( fbuffer );
if ( f == FS_INVALID_HANDLE ) {
Com_Printf( "Couldn't write CD key to %s.\n", fbuffer );
goto out;
}
FS_Write( key, 16, f );
FS_Printf( f, Q_NEWLINE "// generated by quake, do not modify" Q_NEWLINE );
FS_Printf( f, "// Do not give this file to ANYONE." Q_NEWLINE );
FS_Printf( f, "// id Software and Activision will NOT ask you to send this file to them." Q_NEWLINE );
FS_FCloseFile( f );
out:
#ifndef _WIN32
umask(savedumask);
#else
;
#endif
}
#endif
/*
** --------------------------------------------------------------------------------
**
** PROCESSOR STUFF
**
** --------------------------------------------------------------------------------
*/
#if (idx64 || id386)
#if defined _MSC_VER
#include <intrin.h>
static void CPUID( int func, unsigned int *regs )
{
__cpuid( (int*)regs, func );
}
#else // clang/gcc/mingw
static void CPUID( int func, unsigned int *regs )
{
__asm__ __volatile__( "cpuid" :
"=a"(regs[0]),
"=b"(regs[1]),
"=c"(regs[2]),
"=d"(regs[3]) :
"a"(func) );
}
#endif // clang/gcc/mingw
static void Sys_GetProcessorId( char *vendor )
{
uint32_t regs[4]; // EAX, EBX, ECX, EDX
uint32_t cpuid_level_ex;
char vendor_str[12 + 1]; // short CPU vendor string
// setup initial features
#if idx64
CPU_Flags |= CPU_SSE | CPU_SSE2 | CPU_FCOM;
#else
CPU_Flags = 0;
#endif
vendor[0] = '\0';
CPUID( 0x80000000, regs );
cpuid_level_ex = regs[0];
// get CPUID level & short CPU vendor string
CPUID( 0x0, regs );
memcpy(vendor_str + 0, (char*)&regs[1], 4);
memcpy(vendor_str + 4, (char*)&regs[3], 4);
memcpy(vendor_str + 8, (char*)&regs[2], 4);
vendor_str[12] = '\0';
// get CPU feature bits
CPUID( 0x1, regs );
// bit 15 of EDX denotes CMOV/FCMOV/FCOMI existence
if ( regs[3] & ( 1 << 15 ) )
CPU_Flags |= CPU_FCOM;
// bit 23 of EDX denotes MMX existence
if ( regs[3] & ( 1 << 23 ) )
CPU_Flags |= CPU_MMX;
// bit 25 of EDX denotes SSE existence
if ( regs[3] & ( 1 << 25 ) )
CPU_Flags |= CPU_SSE;
// bit 26 of EDX denotes SSE2 existence
if ( regs[3] & ( 1 << 26 ) )
CPU_Flags |= CPU_SSE2;
// bit 0 of ECX denotes SSE3 existence
//if ( regs[2] & ( 1 << 0 ) )
// CPU_Flags |= CPU_SSE3;
// bit 19 of ECX denotes SSE41 existence
if ( regs[ 2 ] & ( 1 << 19 ) )
CPU_Flags |= CPU_SSE41;
if ( vendor ) {
if ( cpuid_level_ex >= 0x80000004 ) {
// read CPU Brand string
uint32_t i;
for ( i = 0x80000002; i <= 0x80000004; i++) {
CPUID( i, regs );
memcpy( vendor+0, (char*)&regs[0], 4 );
memcpy( vendor+4, (char*)&regs[1], 4 );
memcpy( vendor+8, (char*)&regs[2], 4 );
memcpy( vendor+12, (char*)&regs[3], 4 );
vendor[16] = '\0';
vendor += strlen( vendor );
}
} else {
const int print_flags = CPU_Flags;
vendor = Q_stradd( vendor, vendor_str );
if (print_flags) {
// print features
strcat(vendor, " w/");
if (print_flags & CPU_FCOM)
strcat(vendor, " CMOV");
if (print_flags & CPU_MMX)
strcat(vendor, " MMX");
if (print_flags & CPU_SSE)
strcat(vendor, " SSE");
if (print_flags & CPU_SSE2)
strcat(vendor, " SSE2");
//if ( CPU_Flags & CPU_SSE3 )
// strcat( vendor, " SSE3" );
if (print_flags & CPU_SSE41)
strcat(vendor, " SSE4.1");
}
}
}
}
#else // non-x86
#ifdef _WIN32
static void Sys_GetProcessorId( char *vendor )
{
Com_sprintf( vendor, 100, "%s", ARCH_STRING );
}
#else // not _WIN32
#include <sys/auxv.h>
#if arm32
#include <asm/hwcap.h>
#endif
static void Sys_GetProcessorId( char *vendor )
{
#if arm32
const char *platform;
long hwcaps;
CPU_Flags = 0;
platform = (const char*)getauxval( AT_PLATFORM );
if ( !platform || *platform == '\0' ) {
platform = "(unknown)";
}
if ( platform[0] == 'v' || platform[0] == 'V' ) {
if ( atoi( platform + 1 ) >= 7 ) {
CPU_Flags |= CPU_ARMv7;
}
}
Com_sprintf( vendor, 100, "ARM %s", platform );
hwcaps = getauxval( AT_HWCAP );
if ( hwcaps & ( HWCAP_IDIVA | HWCAP_VFPv3 ) ) {
strcat( vendor, " /w" );
if ( hwcaps & HWCAP_IDIVA ) {
CPU_Flags |= CPU_IDIVA;
strcat( vendor, " IDIVA" );
}
if ( hwcaps & HWCAP_VFPv3 ) {
CPU_Flags |= CPU_VFPv3;
strcat( vendor, " VFPv3" );
}
if ( ( CPU_Flags & ( CPU_ARMv7 | CPU_VFPv3 ) ) == ( CPU_ARMv7 | CPU_VFPv3 ) ) {
strcat( vendor, " QVM-bytecode" );
}
}
#else
CPU_Flags = 0;
#if arm64
Com_sprintf( vendor, 100, "ARM %s", ARCH_STRING );
#else
Com_sprintf( vendor, 128, "%s %s", ARCH_STRING, (const char*)getauxval( AT_PLATFORM ) );
#endif
#endif
}
#endif // !_WIN32
#endif // non-x86
/*
================
Sys_SnapVector
================
*/
#ifdef _MSC_VER
#if idx64
void Sys_SnapVector( float *vector )
{
__m128 vf0, vf1, vf2;
__m128i vi;
DWORD mxcsr;
mxcsr = _mm_getcsr();
vf0 = _mm_setr_ps( vector[0], vector[1], vector[2], 0.0f );
_mm_setcsr( mxcsr & ~0x6000 ); // enforce rounding mode to "round to nearest"
vi = _mm_cvtps_epi32( vf0 );
vf0 = _mm_cvtepi32_ps( vi );
vf1 = _mm_shuffle_ps(vf0, vf0, _MM_SHUFFLE(1,1,1,1));
vf2 = _mm_shuffle_ps(vf0, vf0, _MM_SHUFFLE(2,2,2,2));
_mm_setcsr( mxcsr ); // restore rounding mode
_mm_store_ss( &vector[0], vf0 );
_mm_store_ss( &vector[1], vf1 );
_mm_store_ss( &vector[2], vf2 );
}
#endif // idx64
#if id386
void Sys_SnapVector( float *vector )
{
static const DWORD cw037F = 0x037F;
DWORD cwCurr;
__asm {
fnstcw word ptr [cwCurr]
mov ecx, vector
fldcw word ptr [cw037F]
fld dword ptr[ecx+8]
fistp dword ptr[ecx+8]
fild dword ptr[ecx+8]
fstp dword ptr[ecx+8]
fld dword ptr[ecx+4]
fistp dword ptr[ecx+4]
fild dword ptr[ecx+4]
fstp dword ptr[ecx+4]
fld dword ptr[ecx+0]
fistp dword ptr[ecx+0]
fild dword ptr[ecx+0]
fstp dword ptr[ecx+0]
fldcw word ptr cwCurr
}; // __asm
}
#endif // id386
#if arm64
void Sys_SnapVector( float *vector )
{
vector[0] = rint( vector[0] );
vector[1] = rint( vector[1] );
vector[2] = rint( vector[2] );
}
#endif
#else // clang/gcc/mingw
#if id386
#define QROUNDX87(src) \
"flds " src "\n" \
"fistpl " src "\n" \
"fildl " src "\n" \
"fstps " src "\n"
void Sys_SnapVector( float *vector )
{
static const unsigned short cw037F = 0x037F;
unsigned short cwCurr;
__asm__ volatile
(
"fnstcw %1\n" \
"fldcw %2\n" \
QROUNDX87("0(%0)")
QROUNDX87("4(%0)")
QROUNDX87("8(%0)")
"fldcw %1\n" \
:
: "r" (vector), "m"(cwCurr), "m"(cw037F)
: "memory", "st"
);
}
#else // idx64, non-x86
void Sys_SnapVector( float *vector )
{
vector[0] = rint( vector[0] );
vector[1] = rint( vector[1] );
vector[2] = rint( vector[2] );
}
#endif
#endif // clang/gcc/mingw
/*
=================
Com_Init
=================
*/
void Com_Init( char *commandLine ) {
const char *s;
int qport;
Com_Printf( "%s %s %s\n", SVN_VERSION, PLATFORM_STRING, __DATE__ );
if ( Q_setjmp( abortframe ) ) {
Sys_Error ("Error during initialization");
}
// bk001129 - do this before anything else decides to push events
Com_InitPushEvent();
Com_InitSmallZoneMemory();
Cvar_Init();
#if defined(_WIN32) && defined(_DEBUG)
com_noErrorInterrupt = Cvar_Get( "com_noErrorInterrupt", "0", 0 );
#endif
#ifdef DEFAULT_GAME
Cvar_Set( "fs_game", DEFAULT_GAME );
#endif
// prepare enough of the subsystems to handle
// cvar and command buffer management
Com_ParseCommandLine( commandLine );
// Swap_Init ();
Cbuf_Init();
// override anything from the config files with command line args
Com_StartupVariable( NULL );
Com_InitZoneMemory();
Cmd_Init();
// get the developer cvar set as early as possible
Com_StartupVariable( "developer" );
com_developer = Cvar_Get( "developer", "0", CVAR_TEMP );
Cvar_CheckRange( com_developer, NULL, NULL, CV_INTEGER );
Com_StartupVariable( "vm_rtChecks" );
vm_rtChecks = Cvar_Get( "vm_rtChecks", "15", CVAR_INIT | CVAR_PROTECTED );
Cvar_CheckRange( vm_rtChecks, "0", "15", CV_INTEGER );
Cvar_SetDescription( vm_rtChecks,
"Runtime checks in compiled vm code, bitmask:\n 1 - program stack overflow\n" \
" 2 - opcode stack overflow\n 4 - jump target range\n 8 - data read/write range" );
Com_StartupVariable( "journal" );
com_journal = Cvar_Get( "journal", "0", CVAR_INIT | CVAR_PROTECTED );
Cvar_CheckRange( com_journal, "0", "2", CV_INTEGER );
Cvar_SetDescription( com_journal, "When enabled, writes events and its data to 'journal.dat' and 'journaldata.dat'.");
Com_StartupVariable( "sv_master1" );
Com_StartupVariable( "sv_master2" );
Com_StartupVariable( "sv_master3" );
Cvar_Get( "sv_master1", MASTER_SERVER_NAME, CVAR_INIT );
Cvar_Get( "sv_master2", "master.ioquake3.org", CVAR_INIT );
Cvar_Get( "sv_master3", "master.maverickservers.com", CVAR_INIT );
com_protocol = Cvar_Get( "protocol", XSTRING( DEFAULT_PROTOCOL_VERSION ), 0 );
Cvar_SetDescription( com_protocol, "Specify network protocol version number, use -compat suffix for OpenArena compatibility.");
if ( Q_stristr( com_protocol->string, "-compat" ) > com_protocol->string ) {
// strip -compat suffix
Cvar_Set2( "protocol", va( "%i", com_protocol->integer ), qtrue );
// enforce legacy stream encoding but with new challenge format
com_protocolCompat = qtrue;
} else {
com_protocolCompat = qfalse;
}
Cvar_CheckRange( com_protocol, "0", NULL, CV_INTEGER );
com_protocol->flags &= ~CVAR_USER_CREATED;
com_protocol->flags |= CVAR_SERVERINFO | CVAR_ROM;
// done early so bind command exists
Com_InitKeyCommands();
cl_selectedmod = Cvar_Get("cl_selectedmod", "default", CVAR_ARCHIVE | CVAR_SERVERINFO);
cl_arenascriptDebug = Cvar_Get("cl_arenascriptDebug", "0", CVAR_ARCHIVE | CVAR_SERVERINFO);
FS_InitFilesystem();
com_logfile = Cvar_Get( "logfile", "0", CVAR_TEMP );
Cvar_CheckRange( com_logfile, "0", "4", CV_INTEGER );
Cvar_SetDescription( com_logfile, "System console logging:\n"
" 0 - disabled\n"
" 1 - overwrite mode, buffered\n"
" 2 - overwrite mode, synced\n"
" 3 - append mode, buffered\n"
" 4 - append mode, synced\n" );
Com_InitJournaling();
Com_ExecuteCfg();
// override anything from the config files with command line args
Com_StartupVariable( NULL );
// get dedicated here for proper hunk megs initialization
#ifdef DEDICATED
com_dedicated = Cvar_Get( "dedicated", "1", CVAR_INIT );
Cvar_CheckRange( com_dedicated, "1", "2", CV_INTEGER );
#else
com_dedicated = Cvar_Get( "dedicated", "0", CVAR_LATCH );
Cvar_CheckRange( com_dedicated, "0", "2", CV_INTEGER );
#endif
Cvar_SetDescription( com_dedicated, "Enables dedicated server mode.\n 0: Listen server\n 1: Unlisted dedicated server \n 2: Listed dedicated server" );
// allocate the stack based hunk allocator
Com_InitHunkMemory();
// if any archived cvars are modified after this, we will trigger a writing
// of the config file
cvar_modifiedFlags &= ~CVAR_ARCHIVE;
//
// init commands and vars
//
#ifndef DEDICATED
com_maxfps = Cvar_Get( "com_maxfps", "125", 0 ); // try to force that in some light way
Cvar_CheckRange( com_maxfps, "0", "1000", CV_INTEGER );
Cvar_SetDescription( com_maxfps, "Sets maximum frames per second." );
com_maxfpsUnfocused = Cvar_Get( "com_maxfpsUnfocused", "60", CVAR_ARCHIVE_ND );
Cvar_CheckRange( com_maxfpsUnfocused, "0", "1000", CV_INTEGER );
Cvar_SetDescription( com_maxfpsUnfocused, "Sets maximum frames per second in unfocused game window." );
com_yieldCPU = Cvar_Get( "com_yieldCPU", "1", CVAR_ARCHIVE_ND );
Cvar_CheckRange( com_yieldCPU, "0", "16", CV_INTEGER );
Cvar_SetDescription( com_yieldCPU, "Attempt to sleep specified amount of time between rendered frames when game is active, this will greatly reduce CPU load. Use 0 only if you're experiencing some lag." );
#endif
#ifdef USE_AFFINITY_MASK
com_affinityMask = Cvar_Get( "com_affinityMask", "0", CVAR_ARCHIVE_ND );
Cvar_SetDescription( com_affinityMask, "Bind Quake3e process to bitmask-specified CPU core(s)." );
com_affinityMask->modified = qfalse;
#endif
// com_blood = Cvar_Get( "com_blood", "1", CVAR_ARCHIVE_ND );
com_timescale = Cvar_Get( "timescale", "1", CVAR_CHEAT | CVAR_SYSTEMINFO );
Cvar_CheckRange( com_timescale, "0", NULL, CV_FLOAT );
Cvar_SetDescription( com_timescale, "System timing factor:\n < 1: Slows the game down\n = 1: Regular speed\n > 1: Speeds the game up" );
com_fixedtime = Cvar_Get( "fixedtime", "0", CVAR_CHEAT );
Cvar_SetDescription( com_fixedtime, "Toggle the rendering of every frame the game will wait until each frame is completely rendered before sending the next frame." );
com_showtrace = Cvar_Get( "com_showtrace", "0", CVAR_CHEAT );
Cvar_SetDescription( com_showtrace, "Debugging tool that prints out trace information." );
com_viewlog = Cvar_Get( "viewlog", "0", 0 );
Cvar_SetDescription( com_viewlog, "Toggle the display of the startup console window over the game screen." );
com_speeds = Cvar_Get( "com_speeds", "0", 0 );
Cvar_SetDescription( com_speeds, "Prints speed information per frame to the console. Used for debugging." );
com_cameraMode = Cvar_Get( "com_cameraMode", "0", CVAR_CHEAT );
#ifndef DEDICATED
com_timedemo = Cvar_Get( "timedemo", "0", 0 );
Cvar_CheckRange( com_timedemo, "0", "1", CV_INTEGER );
Cvar_SetDescription( com_timedemo, "When set to '1' times a demo and returns frames per second like a benchmark." );
cl_paused = Cvar_Get( "cl_paused", "0", CVAR_ROM );
Cvar_SetDescription( cl_paused, "Read-only CVAR to toggle functionality of paused games (the variable holds the status of the paused flag on the client side)." );
cl_packetdelay = Cvar_Get( "cl_packetdelay", "0", CVAR_CHEAT );
Cvar_SetDescription( cl_packetdelay, "Artificially set the client's latency. Simulates packet delay, which can lead to packet loss." );
com_cl_running = Cvar_Get( "cl_running", "0", CVAR_ROM | CVAR_NOTABCOMPLETE );
Cvar_SetDescription( com_cl_running, "Can be used to check the status of the client game." );
#endif
sv_paused = Cvar_Get( "sv_paused", "0", CVAR_ROM );
sv_packetdelay = Cvar_Get( "sv_packetdelay", "0", CVAR_CHEAT );
Cvar_SetDescription( sv_packetdelay, "Simulates packet delay, which can lead to packet loss. Server side." );
com_sv_running = Cvar_Get( "sv_running", "0", CVAR_ROM | CVAR_NOTABCOMPLETE );
Cvar_SetDescription( com_sv_running, "Communicates to game modules if there is a server currently running." );
com_buildScript = Cvar_Get( "com_buildScript", "0", 0 );
Cvar_SetDescription( com_buildScript, "Loads all game assets, regardless whether they are required or not." );
Cvar_Get( "com_errorMessage", "", CVAR_ROM | CVAR_NORESTART );
#ifndef DEDICATED
com_introPlayed = Cvar_Get( "com_introplayed", "0", CVAR_ARCHIVE );
Cvar_SetDescription( com_introPlayed, "Skips the introduction cinematic." );
com_skipIdLogo = Cvar_Get( "com_skipIdLogo", "0", CVAR_ARCHIVE );
Cvar_SetDescription( com_skipIdLogo, "Skip playing Id Software logo cinematic at startup." );
#endif
if ( com_dedicated->integer ) {
if ( !com_viewlog->integer ) {
Cvar_Set( "viewlog", "1" );
}
gw_minimized = qtrue;
} else {
gw_minimized = qfalse;
}
if ( com_developer->integer ) {
Cmd_AddCommand( "error", Com_Error_f );
Cmd_AddCommand( "crash", Com_Crash_f );
Cmd_AddCommand( "freeze", Com_Freeze_f );
}
Cmd_AddCommand( "quit", Com_Quit_f );
Cmd_AddCommand( "changeVectors", MSG_ReportChangeVectors_f );
Cmd_AddCommand( "writeconfig", Com_WriteConfig_f );
Cmd_SetCommandCompletionFunc( "writeconfig", Cmd_CompleteWriteCfgName );
Cmd_AddCommand( "game_restart", Com_GameRestart_f );
s = va( "%s %s %s", Q3_VERSION, PLATFORM_STRING, __DATE__ );
com_version = Cvar_Get( "version", s, CVAR_PROTECTED | CVAR_ROM | CVAR_SERVERINFO );
Cvar_SetDescription( com_version, "Read-only CVAR to see the version of the game." );
// this cvar is the single entry point of the entire extension system
Cvar_Get( "//trap_GetValue", va( "%i", COM_TRAP_GETVALUE ), CVAR_PROTECTED | CVAR_ROM | CVAR_NOTABCOMPLETE );
Sys_Init();
// CPU detection
Cvar_Get( "sys_cpustring", "detect", CVAR_PROTECTED | CVAR_ROM | CVAR_NORESTART );
if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "detect" ) )
{
char vendor[128];
Com_Printf( "...detecting CPU, found " );
Sys_GetProcessorId( vendor );
Cvar_Set( "sys_cpustring", vendor );
}
Com_Printf( "%s\n", Cvar_VariableString( "sys_cpustring" ) );
#ifdef USE_AFFINITY_MASK
if ( com_affinityMask->integer )
Sys_SetAffinityMask( com_affinityMask->integer );
#endif
// Pick a random port value
Com_RandomBytes( (byte*)&qport, sizeof( qport ) );
Netchan_Init( qport & 0xffff );
VM_Init();
SV_Init();
com_dedicated->modified = qfalse;
#ifndef DEDICATED
if ( !com_dedicated->integer ) {
CL_Init();
// Sys_ShowConsole( com_viewlog->integer, qfalse ); // moved down
}
#endif
// add + commands from command line
if ( !Com_AddStartupCommands() ) {
// if the user didn't give any commands, run default action
if ( !com_dedicated->integer ) {
#ifndef DEDICATED
if ( !com_skipIdLogo || !com_skipIdLogo->integer )
Cbuf_AddText( "cinematic idlogo.RoQ\n" );
if( !com_introPlayed->integer ) {
Cvar_Set( com_introPlayed->name, "1" );
Cvar_Set( "nextmap", "cinematic intro.RoQ" );
}
#endif
}
}
#ifndef DEDICATED
CL_StartHunkUsers();
#endif
// set com_frameTime so that if a map is started on the
// command line it will still be able to count on com_frameTime
// being random enough for a serverid
lastTime = com_frameTime = Com_Milliseconds();
if ( !com_errorEntered )
Sys_ShowConsole( com_viewlog->integer, qfalse );
#ifndef DEDICATED
// make sure single player is off by default
Cvar_Set( "ui_singlePlayerActive", "0" );
#endif
com_fullyInitialized = qtrue;
Com_Printf( "--- Common Initialization Complete ---\n" );
}
//==================================================================
static void Com_WriteConfigToFile( const char *filename ) {
fileHandle_t f;
f = FS_FOpenFileWrite( filename );
if ( f == FS_INVALID_HANDLE ) {
if ( !FS_ResetReadOnlyAttribute( filename ) || ( f = FS_FOpenFileWrite( filename ) ) == FS_INVALID_HANDLE ) {
Com_Printf( "Couldn't write %s.\n", filename );
return;
}
}
FS_Printf( f, "// generated by quake, do not modify" Q_NEWLINE );
#ifndef DEDICATED
Key_WriteBindings( f );
#endif
Cvar_WriteVariables( f );
FS_FCloseFile( f );
}
/*
===============
Com_WriteConfiguration
Writes key bindings and archived cvars to config file if modified
===============
*/
void Com_WriteConfiguration( void ) {
#ifndef DEDICATED
const char *basegame;
const char *gamedir;
#endif
// if we are quitting without fully initializing, make sure
// we don't write out anything
if ( !com_fullyInitialized ) {
return;
}
if ( !(cvar_modifiedFlags & CVAR_ARCHIVE ) ) {
return;
}
cvar_modifiedFlags &= ~CVAR_ARCHIVE;
Com_WriteConfigToFile( Q3CONFIG_CFG );
#ifndef DEDICATED
gamedir = Cvar_VariableString( "fs_game" );
basegame = Cvar_VariableString( "fs_basegame" );
if ( UI_usesUniqueCDKey() && gamedir[0] && Q_stricmp( basegame, gamedir ) ) {
Com_WriteCDKey( gamedir, &cl_cdkey[16] );
} else {
Com_WriteCDKey( basegame, cl_cdkey );
}
#endif
}
/*
===============
Com_WriteConfig_f
Write the config file to a specific name
===============
*/
static void Com_WriteConfig_f( void ) {
char filename[MAX_QPATH];
const char *ext;
if ( Cmd_Argc() != 2 ) {
Com_Printf( "Usage: writeconfig <filename>\n" );
return;
}
Q_strncpyz( filename, Cmd_Argv(1), sizeof( filename ) );
COM_DefaultExtension( filename, sizeof( filename ), ".cfg" );
if ( !FS_AllowedExtension( filename, qfalse, &ext ) ) {
Com_Printf( "%s: Invalid filename extension: '%s'.\n", __func__, ext );
return;
}
Com_Printf( "Writing %s.\n", filename );
Com_WriteConfigToFile( filename );
}
/*
================
Com_ModifyMsec
================
*/
static int Com_ModifyMsec( int msec ) {
int clampTime;
//
// modify time for debugging values
//
if ( com_fixedtime->integer ) {
msec = com_fixedtime->integer;
} else if ( com_timescale->value ) {
msec *= com_timescale->value;
} else if (com_cameraMode->integer) {
msec *= com_timescale->value;
}
// don't let it scale below 1 msec
if ( msec < 1 && com_timescale->value) {
msec = 1;
}
if ( com_dedicated->integer ) {
// dedicated servers don't want to clamp for a much longer
// period, because it would mess up all the client's views
// of time.
if (com_sv_running->integer && msec > 500)
Com_Printf( "Hitch warning: %i msec frame time\n", msec );
clampTime = 5000;
} else
if ( !com_sv_running->integer ) {
// clients of remote servers do not want to clamp time, because
// it would skew their view of the server's time temporarily
clampTime = 5000;
} else {
// for local single player gaming
// we may want to clamp the time to prevent players from
// flying off edges when something hitches.
clampTime = 200;
}
if ( msec > clampTime ) {
msec = clampTime;
}
return msec;
}
/*
=================
Com_TimeVal
=================
*/
static int Com_TimeVal( int minMsec )
{
int timeVal;
timeVal = Com_Milliseconds() - com_frameTime;
if ( timeVal >= minMsec )
timeVal = 0;
else
timeVal = minMsec - timeVal;
return timeVal;
}
/*
=================
Com_Frame
=================
*/
void Com_Frame( qboolean noDelay ) {
#ifndef DEDICATED
static int bias = 0;
#endif
int msec, realMsec, minMsec;
int sleepMsec;
int timeVal;
int timeValSV;
int timeBeforeFirstEvents;
int timeBeforeServer;
int timeBeforeEvents;
int timeBeforeClient;
int timeAfter;
if ( Q_setjmp( abortframe ) ) {
return; // an ERR_DROP was thrown
}
minMsec = 0; // silent compiler warning
// bk001204 - init to zero.
// also: might be clobbered by `longjmp' or `vfork'
timeBeforeFirstEvents = 0;
timeBeforeServer = 0;
timeBeforeEvents = 0;
timeBeforeClient = 0;
timeAfter = 0;
// write config file if anything changed
#ifndef DELAY_WRITECONFIG
Com_WriteConfiguration();
#endif
// if "viewlog" has been modified, show or hide the log console
if ( com_viewlog->modified ) {
if ( !com_dedicated->integer ) {
Sys_ShowConsole( com_viewlog->integer, qfalse );
}
com_viewlog->modified = qfalse;
}
#ifdef USE_AFFINITY_MASK
if ( com_affinityMask->modified ) {
Cvar_Get( "com_affinityMask", "0", CVAR_ARCHIVE );
com_affinityMask->modified = qfalse;
Sys_SetAffinityMask( com_affinityMask->integer );
}
#endif
//
// main event loop
//
if ( com_speeds->integer ) {
timeBeforeFirstEvents = Sys_Milliseconds();
}
// we may want to spin here if things are going too fast
if ( com_dedicated->integer ) {
minMsec = SV_FrameMsec();
#ifndef DEDICATED
bias = 0;
#endif
} else {
#ifndef DEDICATED
if ( noDelay ) {
minMsec = 0;
bias = 0;
} else {
if ( !gw_active && com_maxfpsUnfocused->integer > 0 )
minMsec = 1000 / com_maxfpsUnfocused->integer;
else
if ( com_maxfps->integer > 0 )
minMsec = 1000 / com_maxfps->integer;
else
minMsec = 1;
timeVal = com_frameTime - lastTime;
bias += timeVal - minMsec;
if ( bias > minMsec )
bias = minMsec;
// Adjust minMsec if previous frame took too long to render so
// that framerate is stable at the requested value.
minMsec -= bias;
}
#endif
}
// waiting for incoming packets
if ( noDelay == qfalse )
do {
if ( com_sv_running->integer ) {
timeValSV = SV_SendQueuedPackets();
timeVal = Com_TimeVal( minMsec );
if ( timeValSV < timeVal )
timeVal = timeValSV;
} else {
timeVal = Com_TimeVal( minMsec );
}
sleepMsec = timeVal;
#ifndef DEDICATED
if ( !gw_minimized && timeVal > com_yieldCPU->integer )
sleepMsec = com_yieldCPU->integer;
if ( timeVal > sleepMsec )
Com_EventLoop();
#endif
NET_Sleep( sleepMsec * 1000 - 500 );
} while( Com_TimeVal( minMsec ) );
lastTime = com_frameTime;
com_frameTime = Com_EventLoop();
realMsec = com_frameTime - lastTime;
Cbuf_Execute();
// mess with msec if needed
msec = Com_ModifyMsec( realMsec );
//
// server side
//
if ( com_speeds->integer ) {
timeBeforeServer = Sys_Milliseconds();
}
SV_Frame( msec );
// if "dedicated" has been modified, start up
// or shut down the client system.
// Do this after the server may have started,
// but before the client tries to auto-connect
if ( com_dedicated->modified ) {
// get the latched value
Cvar_Get( "dedicated", "0", 0 );
com_dedicated->modified = qfalse;
if ( !com_dedicated->integer ) {
SV_Shutdown( "dedicated set to 0" );
SV_RemoveDedicatedCommands();
#ifndef DEDICATED
CL_Init();
#endif
Sys_ShowConsole( com_viewlog->integer, qfalse );
#ifndef DEDICATED
gw_minimized = qfalse;
CL_StartHunkUsers();
#endif
} else {
#ifndef DEDICATED
CL_Shutdown( "", qfalse );
CL_ClearMemory();
#endif
Sys_ShowConsole( 1, qtrue );
SV_AddDedicatedCommands();
gw_minimized = qtrue;
}
}
#ifdef DEDICATED
if ( com_speeds->integer ) {
timeAfter = Sys_Milliseconds ();
timeBeforeEvents = timeAfter;
timeBeforeClient = timeAfter;
}
#else
//
// client system
//
if ( !com_dedicated->integer ) {
//
// run event loop a second time to get server to client packets
// without a frame of latency
//
if ( com_speeds->integer ) {
timeBeforeEvents = Sys_Milliseconds();
}
Com_EventLoop();
Cbuf_Execute();
//
// client side
//
if ( com_speeds->integer ) {
timeBeforeClient = Sys_Milliseconds();
}
CL_Frame( msec, realMsec );
if ( com_speeds->integer ) {
timeAfter = Sys_Milliseconds();
}
}
#endif
NET_FlushPacketQueue();
//
// report timing information
//
if ( com_speeds->integer ) {
int all, sv, ev, cl;
all = timeAfter - timeBeforeServer;
sv = timeBeforeEvents - timeBeforeServer;
ev = timeBeforeServer - timeBeforeFirstEvents + timeBeforeClient - timeBeforeEvents;
cl = timeAfter - timeBeforeClient;
sv -= time_game;
cl -= time_frontend + time_backend;
Com_Printf ("frame:%i all:%3i sv:%3i ev:%3i cl:%3i gm:%3i rf:%3i bk:%3i\n",
com_frameNumber, all, sv, ev, cl, time_game, time_frontend, time_backend );
}
//
// trace optimization tracking
//
if ( com_showtrace->integer ) {
extern int c_traces, c_brush_traces, c_patch_traces;
extern int c_pointcontents;
Com_Printf ("%4i traces (%ib %ip) %4i points\n", c_traces,
c_brush_traces, c_patch_traces, c_pointcontents);
c_traces = 0;
c_brush_traces = 0;
c_patch_traces = 0;
c_pointcontents = 0;
}
com_frameNumber++;
}
/*
=================
Com_Shutdown
=================
*/
static void Com_Shutdown( void ) {
if ( logfile != FS_INVALID_HANDLE ) {
FS_FCloseFile( logfile );
logfile = FS_INVALID_HANDLE;
}
if ( com_journalFile != FS_INVALID_HANDLE ) {
FS_FCloseFile( com_journalFile );
com_journalFile = FS_INVALID_HANDLE;
}
if ( com_journalDataFile != FS_INVALID_HANDLE ) {
FS_FCloseFile( com_journalDataFile );
com_journalDataFile = FS_INVALID_HANDLE;
}
}
//------------------------------------------------------------------------
/*
===========================================
command line completion
===========================================
*/
/*
==================
Field_Clear
==================
*/
void Field_Clear( field_t *edit ) {
memset( edit->buffer, 0, sizeof( edit->buffer ) );
edit->cursor = 0;
edit->scroll = 0;
}
static const char *completionString;
static char shortestMatch[MAX_TOKEN_CHARS];
static int matchCount;
// field we are working on, passed to Field_AutoComplete(&g_consoleCommand for instance)
static field_t *completionField;
/*
===============
FindMatches
===============
*/
static void FindMatches( const char *s ) {
int i, n;
if ( Q_stricmpn( s, completionString, strlen( completionString ) ) ) {
return;
}
matchCount++;
if ( matchCount == 1 ) {
Q_strncpyz( shortestMatch, s, sizeof( shortestMatch ) );
return;
}
n = (int)strlen(s);
// cut shortestMatch to the amount common with s
for ( i = 0 ; shortestMatch[i] ; i++ ) {
if ( i >= n ) {
shortestMatch[i] = '\0';
break;
}
if ( tolower(shortestMatch[i]) != tolower(s[i]) ) {
shortestMatch[i] = '\0';
}
}
}
/*
===============
PrintMatches
===============
*/
static void PrintMatches( const char *s ) {
if ( !Q_stricmpn( s, shortestMatch, strlen( shortestMatch ) ) ) {
Com_Printf( " %s\n", s );
}
}
/*
===============
PrintCvarMatches
===============
*/
static void PrintCvarMatches( const char *s ) {
char value[ TRUNCATE_LENGTH ];
if ( !Q_stricmpn( s, shortestMatch, strlen( shortestMatch ) ) ) {
Com_TruncateLongString( value, Cvar_VariableString( s ) );
Com_Printf( " %s = \"%s\"\n", s, value );
}
}
/*
===============
Field_FindFirstSeparator
===============
*/
static const char *Field_FindFirstSeparator( const char *s )
{
char c;
while ( (c = *s) != '\0' ) {
if ( c == ';' )
return s;
s++;
}
return NULL;
}
/*
===============
Field_AddSpace
===============
*/
static void Field_AddSpace( void )
{
size_t len = strlen( completionField->buffer );
if ( len && len < sizeof( completionField->buffer ) - 1 && completionField->buffer[ len - 1 ] != ' ' )
{
memcpy( completionField->buffer + len, " ", 2 );
completionField->cursor = (int)(len + 1);
}
}
/*
===============
Field_Complete
===============
*/
static qboolean Field_Complete( void )
{
int completionOffset;
if( matchCount == 0 )
return qtrue;
completionOffset = strlen( completionField->buffer ) - strlen( completionString );
Q_strncpyz( &completionField->buffer[ completionOffset ], shortestMatch,
sizeof( completionField->buffer ) - completionOffset );
completionField->cursor = strlen( completionField->buffer );
if( matchCount == 1 )
{
Field_AddSpace();
return qtrue;
}
Com_Printf( "]%s\n", completionField->buffer );
return qfalse;
}
/*
===============
Field_CompleteKeyname
===============
*/
void Field_CompleteKeyname( void )
{
matchCount = 0;
shortestMatch[ 0 ] = '\0';
Key_KeynameCompletion( FindMatches );
if ( !Field_Complete() )
Key_KeynameCompletion( PrintMatches );
}
/*
===============
Field_CompleteKeyBind
===============
*/
void Field_CompleteKeyBind( int key )
{
const char *value;
int vlen;
int blen;
value = Key_GetBinding( key );
if ( value == NULL || *value == '\0' )
return;
blen = (int)strlen( completionField->buffer );
vlen = (int)strlen( value );
if ( Field_FindFirstSeparator( (char*)value ) )
{
value = va( "\"%s\"", value );
vlen += 2;
}
if ( vlen + blen > sizeof( completionField->buffer ) - 1 )
{
//vlen = sizeof( completionField->buffer ) - 1 - blen;
return;
}
memcpy( completionField->buffer + blen, value, vlen + 1 );
completionField->cursor = blen + vlen;
Field_AddSpace();
}
static void Field_CompleteCvarValue( const char *value, const char *current )
{
int vlen;
int blen;
if ( *value == '\0' )
return;
blen = (int)strlen( completionField->buffer );
vlen = (int)strlen( value );
if ( *current != '\0' )
{
#if 0
int clen = (int) strlen( current );
if ( strncmp( value, current, clen ) == 0 ) // current value is a substring of new value
{
value += clen;
vlen -= clen;
}
else // modification, nothing to complete
#endif
{
return;
}
}
if ( Field_FindFirstSeparator( (char*)value ) )
{
value = va( "\"%s\"", value );
vlen += 2;
}
if ( vlen + blen > sizeof( completionField->buffer ) - 1 )
{
//vlen = sizeof( completionField->buffer ) - 1 - blen;
return;
}
if ( blen > 1 )
{
if ( completionField->buffer[ blen-1 ] == '"' && completionField->buffer[ blen-2 ] == ' ' )
{
completionField->buffer[ blen-- ] = '\0'; // strip starting quote
}
}
memcpy( completionField->buffer + blen, value, vlen + 1 );
completionField->cursor = vlen + blen;
Field_AddSpace();
}
/*
===============
Field_CompleteFilename
===============
*/
void Field_CompleteFilename( const char *dir, const char *ext, qboolean stripExt, int flags )
{
matchCount = 0;
shortestMatch[ 0 ] = '\0';
FS_FilenameCompletion( dir, ext, stripExt, FindMatches, flags );
if ( !Field_Complete() )
FS_FilenameCompletion( dir, ext, stripExt, PrintMatches, flags );
}
/*
===============
Field_CompleteCommand
===============
*/
void Field_CompleteCommand( const char *cmd, qboolean doCommands, qboolean doCvars )
{
int completionArgument;
// Skip leading whitespace and quotes
cmd = Com_SkipCharset( cmd, " \"" );
Cmd_TokenizeStringIgnoreQuotes( cmd );
completionArgument = Cmd_Argc();
// If there is trailing whitespace on the cmd
if( *( cmd + strlen( cmd ) - 1 ) == ' ' )
{
completionString = "";
completionArgument++;
}
else
completionString = Cmd_Argv( completionArgument - 1 );
#ifndef DEDICATED
// Unconditionally add a '\' to the start of the buffer
if ( completionField->buffer[ 0 ] && completionField->buffer[ 0 ] != '\\' )
{
if( completionField->buffer[ 0 ] != '/' )
{
// Buffer is full, refuse to complete
if ( strlen( completionField->buffer ) + 1 >= sizeof( completionField->buffer ) )
return;
memmove( &completionField->buffer[ 1 ],
&completionField->buffer[ 0 ],
strlen( completionField->buffer ) + 1 );
completionField->cursor++;
}
completionField->buffer[ 0 ] = '\\';
}
#endif
if ( completionArgument > 1 )
{
const char *baseCmd = Cmd_Argv( 0 );
const char *p;
#ifndef DEDICATED
// This should always be true
if ( baseCmd[ 0 ] == '\\' || baseCmd[ 0 ] == '/' )
baseCmd++;
#endif
if( ( p = Field_FindFirstSeparator( cmd ) ) != NULL )
{
Field_CompleteCommand( p + 1, qtrue, qtrue ); // Compound command
}
else
{
qboolean argumentCompleted = Cmd_CompleteArgument( baseCmd, cmd, completionArgument );
if ( ( matchCount == 1 || argumentCompleted ) && doCvars )
{
if ( cmd[0] == '/' || cmd[0] == '\\' )
cmd++;
Cmd_TokenizeString( cmd );
Field_CompleteCvarValue( Cvar_VariableString( Cmd_Argv( 0 ) ), Cmd_Argv( 1 ) );
}
}
}
else
{
if ( completionString[0] == '\\' || completionString[0] == '/' )
completionString++;
matchCount = 0;
shortestMatch[ 0 ] = '\0';
if ( completionString[0] == '\0' ) {
return;
}
if ( doCommands )
Cmd_CommandCompletion( FindMatches );
if ( doCvars )
Cvar_CommandCompletion( FindMatches );
if ( !Field_Complete() )
{
// run through again, printing matches
if ( doCommands )
Cmd_CommandCompletion( PrintMatches );
if ( doCvars )
Cvar_CommandCompletion( PrintCvarMatches );
}
}
}
/*
===============
Field_AutoComplete
Perform Tab expansion
===============
*/
void Field_AutoComplete( field_t *field )
{
completionField = field;
Field_CompleteCommand( completionField->buffer, qtrue, qtrue );
}
/*
==================
Com_RandomBytes
fills string array with len random bytes, preferably from the OS randomizer
==================
*/
void Com_RandomBytes( byte *string, int len )
{
int i;
if ( Sys_RandomBytes( string, len ) )
return;
Com_Printf( S_COLOR_YELLOW "Com_RandomBytes: using weak randomization\n" );
srand( time( NULL ) );
for( i = 0; i < len; i++ )
string[i] = (unsigned char)( rand() % 256 );
}
static qboolean strgtr(const char *s0, const char *s1) {
int l0, l1, i;
l0 = strlen( s0 );
l1 = strlen( s1 );
if ( l1 < l0 ) {
l0 = l1;
}
for( i = 0; i < l0; i++ ) {
if ( s1[i] > s0[i] ) {
return qtrue;
}
if ( s1[i] < s0[i] ) {
return qfalse;
}
}
return qfalse;
}
/*
==================
Com_SortList
==================
*/
static void Com_SortList( char **list, int n )
{
const char *m;
char *temp;
int i, j;
i = 0;
j = n;
m = list[ n >> 1 ];
do
{
while ( strcmp( list[i], m ) < 0 ) i++;
while ( strcmp( list[j], m ) > 0 ) j--;
if ( i <= j )
{
temp = list[i];
list[i] = list[j];
list[j] = temp;
i++;
j--;
}
}
while ( i <= j );
if ( j > 0 ) Com_SortList( list, j );
if ( n > i ) Com_SortList( list+i, n-i );
}
/*
==================
Com_SortFileList
==================
*/
void Com_SortFileList( char **list, int nfiles, int fastSort )
{
if ( nfiles > 1 && fastSort )
{
Com_SortList( list, nfiles-1 );
}
else // defrag mod demo UI can't handle _properly_ sorted directories
{
int i, flag;
do {
flag = 0;
for( i = 1; i < nfiles; i++ ) {
if ( strgtr( list[i-1], list[i] ) ) {
char *temp = list[i];
list[i] = list[i-1];
list[i-1] = temp;
flag = 1;
}
}
} while( flag );
}
}