rallyunlimited-engine/code/client/cl_console.c

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2024-02-02 16:46:17 +00:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// console.c
#include "client.h"
#define DEFAULT_CONSOLE_WIDTH 78
#define MAX_CONSOLE_WIDTH 120
#define NUM_CON_TIMES 4
#define CON_TEXTSIZE 65536
int bigchar_width;
int bigchar_height;
int smallchar_width;
int smallchar_height;
typedef struct {
qboolean initialized;
short text[CON_TEXTSIZE];
int current; // line where next message will be printed
int x; // offset in current line for next print
int display; // bottom of console displays this line
int linewidth; // characters across screen
int totallines; // total lines in console scrollback
float xadjust; // for wide aspect screens
float displayFrac; // aproaches finalFrac at scr_conspeed
float finalFrac; // 0.0 to 1.0 lines of console to display
int vislines; // in scanlines
int times[NUM_CON_TIMES]; // cls.realtime time the line was generated
// for transparent notify lines
vec4_t color;
int viswidth;
int vispage;
qboolean newline;
} console_t;
extern qboolean chat_team;
extern int chat_playerNum;
console_t con;
cvar_t *con_conspeed;
cvar_t *con_autoclear;
cvar_t *con_notifytime;
cvar_t *con_scale;
int g_console_field_width;
/*
================
Con_ToggleConsole_f
================
*/
void Con_ToggleConsole_f( void ) {
// Can't toggle the console when it's the only thing available
if ( cls.state == CA_DISCONNECTED && Key_GetCatcher() == KEYCATCH_CONSOLE ) {
return;
}
if ( con_autoclear->integer ) {
Field_Clear( &g_consoleField );
}
g_consoleField.widthInChars = g_console_field_width;
Con_ClearNotify();
Key_SetCatcher( Key_GetCatcher() ^ KEYCATCH_CONSOLE );
}
/*
================
Con_MessageMode_f
================
*/
static void Con_MessageMode_f( void ) {
chat_playerNum = -1;
chat_team = qfalse;
Field_Clear( &chatField );
chatField.widthInChars = 30;
Key_SetCatcher( Key_GetCatcher() ^ KEYCATCH_MESSAGE );
}
/*
================
Con_MessageMode2_f
================
*/
static void Con_MessageMode2_f( void ) {
chat_playerNum = -1;
chat_team = qtrue;
Field_Clear( &chatField );
chatField.widthInChars = 25;
Key_SetCatcher( Key_GetCatcher() ^ KEYCATCH_MESSAGE );
}
/*
================
Con_MessageMode3_f
================
*/
static void Con_MessageMode3_f( void ) {
chat_playerNum = cgvm ? VM_Call( cgvm, 0, CG_CROSSHAIR_PLAYER ) : -1;
if ( chat_playerNum < 0 || chat_playerNum >= MAX_CLIENTS ) {
chat_playerNum = -1;
return;
}
chat_team = qfalse;
Field_Clear( &chatField );
chatField.widthInChars = 30;
Key_SetCatcher( Key_GetCatcher() ^ KEYCATCH_MESSAGE );
}
/*
================
Con_MessageMode4_f
================
*/
static void Con_MessageMode4_f( void ) {
chat_playerNum = cgvm ? VM_Call( cgvm, 0, CG_LAST_ATTACKER ) : -1;
if ( chat_playerNum < 0 || chat_playerNum >= MAX_CLIENTS ) {
chat_playerNum = -1;
return;
}
chat_team = qfalse;
Field_Clear( &chatField );
chatField.widthInChars = 30;
Key_SetCatcher( Key_GetCatcher() ^ KEYCATCH_MESSAGE );
}
/*
================
Con_Clear_f
================
*/
static void Con_Clear_f( void ) {
int i;
for ( i = 0 ; i < con.linewidth ; i++ ) {
con.text[i] = ( ColorIndex( COLOR_WHITE ) << 8 ) | ' ';
}
con.x = 0;
con.current = 0;
con.newline = qtrue;
Con_Bottom(); // go to end
}
/*
================
Con_Dump_f
Save the console contents out to a file
================
*/
static void Con_Dump_f( void )
{
int l, x, i, n;
short *line;
fileHandle_t f;
int bufferlen;
char *buffer;
char filename[ MAX_OSPATH ];
const char *ext;
if ( Cmd_Argc() != 2 )
{
Com_Printf( "usage: condump <filename>\n" );
return;
}
Q_strncpyz( filename, Cmd_Argv( 1 ), sizeof( filename ) );
COM_DefaultExtension( filename, sizeof( filename ), ".txt" );
if ( !FS_AllowedExtension( filename, qfalse, &ext ) ) {
Com_Printf( "%s: Invalid filename extension '%s'.\n", __func__, ext );
return;
}
f = FS_FOpenFileWrite( filename );
if ( f == FS_INVALID_HANDLE )
{
Com_Printf( "ERROR: couldn't open %s.\n", filename );
return;
}
Com_Printf( "Dumped console text to %s.\n", filename );
if ( con.current >= con.totallines ) {
n = con.totallines;
l = con.current + 1;
} else {
n = con.current + 1;
l = 0;
}
bufferlen = con.linewidth + ARRAY_LEN( Q_NEWLINE ) * sizeof( char );
buffer = Hunk_AllocateTempMemory( bufferlen );
// write the remaining lines
buffer[ bufferlen - 1 ] = '\0';
for ( i = 0; i < n ; i++, l++ )
{
line = con.text + (l % con.totallines) * con.linewidth;
// store line
for( x = 0; x < con.linewidth; x++ )
buffer[ x ] = line[ x ] & 0xff;
buffer[ con.linewidth ] = '\0';
// terminate on ending space characters
for ( x = con.linewidth - 1 ; x >= 0 ; x-- ) {
if ( buffer[ x ] == ' ' )
buffer[ x ] = '\0';
else
break;
}
Q_strcat( buffer, bufferlen, Q_NEWLINE );
FS_Write( buffer, strlen( buffer ), f );
}
Hunk_FreeTempMemory( buffer );
FS_FCloseFile( f );
}
/*
================
Con_ClearNotify
================
*/
void Con_ClearNotify( void ) {
int i;
for ( i = 0 ; i < NUM_CON_TIMES ; i++ ) {
con.times[i] = 0;
}
}
/*
================
Con_CheckResize
If the line width has changed, reformat the buffer.
================
*/
void Con_CheckResize( void )
{
int i, j, width, oldwidth, oldtotallines, oldcurrent, numlines, numchars;
short tbuf[CON_TEXTSIZE], *src, *dst;
static int old_width, old_vispage;
int vispage;
float scale;
if ( con.viswidth == cls.glconfig.vidWidth && !con_scale->modified ) {
return;
}
scale = con_scale->value;
con.viswidth = cls.glconfig.vidWidth;
smallchar_width = SMALLCHAR_WIDTH * scale * cls.con_factor;
smallchar_height = SMALLCHAR_HEIGHT * scale * cls.con_factor;
bigchar_width = BIGCHAR_WIDTH * scale * cls.con_factor;
bigchar_height = BIGCHAR_HEIGHT * scale * cls.con_factor;
if ( cls.glconfig.vidWidth == 0 ) // video hasn't been initialized yet
{
g_console_field_width = DEFAULT_CONSOLE_WIDTH;
width = DEFAULT_CONSOLE_WIDTH * scale;
con.linewidth = width;
con.totallines = CON_TEXTSIZE / con.linewidth;
con.vispage = 4;
Con_Clear_f();
}
else
{
width = ((cls.glconfig.vidWidth / smallchar_width) - 2);
g_console_field_width = width;
g_consoleField.widthInChars = g_console_field_width;
if ( width > MAX_CONSOLE_WIDTH )
width = MAX_CONSOLE_WIDTH;
vispage = cls.glconfig.vidHeight / ( smallchar_height * 2 ) - 1;
if ( old_vispage == vispage && old_width == width )
return;
oldwidth = con.linewidth;
oldtotallines = con.totallines;
oldcurrent = con.current;
con.linewidth = width;
con.totallines = CON_TEXTSIZE / con.linewidth;
con.vispage = vispage;
old_vispage = vispage;
old_width = width;
numchars = oldwidth;
if ( numchars > con.linewidth )
numchars = con.linewidth;
if ( oldcurrent > oldtotallines )
numlines = oldtotallines;
else
numlines = oldcurrent + 1;
if ( numlines > con.totallines )
numlines = con.totallines;
Com_Memcpy( tbuf, con.text, CON_TEXTSIZE * sizeof( short ) );
for ( i = 0; i < CON_TEXTSIZE; i++ )
con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
for ( i = 0; i < numlines; i++ )
{
src = &tbuf[ ((oldcurrent - i + oldtotallines) % oldtotallines) * oldwidth ];
dst = &con.text[ (numlines - 1 - i) * con.linewidth ];
for ( j = 0; j < numchars; j++ )
*dst++ = *src++;
}
Con_ClearNotify();
con.current = numlines - 1;
}
con.display = con.current;
con_scale->modified = qfalse;
}
/*
==================
Cmd_CompleteTxtName
==================
*/
static void Cmd_CompleteTxtName(const char *args, int argNum ) {
if ( argNum == 2 ) {
Field_CompleteFilename( "", "txt", qfalse, FS_MATCH_EXTERN | FS_MATCH_STICK );
}
}
/*
================
Con_Init
================
*/
void Con_Init( void )
{
con_notifytime = Cvar_Get( "con_notifytime", "3", 0 );
Cvar_SetDescription( con_notifytime, "Defines how long messages (from players or the system) are on the screen (in seconds)." );
con_conspeed = Cvar_Get( "scr_conspeed", "3", 0 );
Cvar_SetDescription( con_conspeed, "Console opening/closing scroll speed." );
con_autoclear = Cvar_Get("con_autoclear", "1", CVAR_ARCHIVE_ND);
Cvar_SetDescription( con_autoclear, "Enable/disable clearing console input text when console is closed." );
con_scale = Cvar_Get( "con_scale", "1", CVAR_ARCHIVE_ND );
Cvar_CheckRange( con_scale, "0.5", "8", CV_FLOAT );
Cvar_SetDescription( con_scale, "Console font size scale." );
Field_Clear( &g_consoleField );
g_consoleField.widthInChars = g_console_field_width;
Cmd_AddCommand( "clear", Con_Clear_f );
Cmd_AddCommand( "condump", Con_Dump_f );
Cmd_SetCommandCompletionFunc( "condump", Cmd_CompleteTxtName );
Cmd_AddCommand( "toggleconsole", Con_ToggleConsole_f );
Cmd_AddCommand( "messagemode", Con_MessageMode_f );
Cmd_AddCommand( "messagemode2", Con_MessageMode2_f );
Cmd_AddCommand( "messagemode3", Con_MessageMode3_f );
Cmd_AddCommand( "messagemode4", Con_MessageMode4_f );
}
/*
================
Con_Shutdown
================
*/
void Con_Shutdown( void )
{
Cmd_RemoveCommand( "clear" );
Cmd_RemoveCommand( "condump" );
Cmd_RemoveCommand( "toggleconsole" );
Cmd_RemoveCommand( "messagemode" );
Cmd_RemoveCommand( "messagemode2" );
Cmd_RemoveCommand( "messagemode3" );
Cmd_RemoveCommand( "messagemode4" );
}
/*
===============
Con_Fixup
===============
*/
static void Con_Fixup( void )
{
int filled;
if ( con.current >= con.totallines ) {
filled = con.totallines;
} else {
filled = con.current + 1;
}
if ( filled <= con.vispage ) {
con.display = con.current;
} else if ( con.current - con.display > filled - con.vispage ) {
con.display = con.current - filled + con.vispage;
} else if ( con.display > con.current ) {
con.display = con.current;
}
}
/*
===============
Con_Linefeed
Move to newline only when we _really_ need this
===============
*/
static void Con_NewLine( void )
{
short *s;
int i;
// follow last line
if ( con.display == con.current )
con.display++;
con.current++;
s = &con.text[ ( con.current % con.totallines ) * con.linewidth ];
for ( i = 0; i < con.linewidth ; i++ )
*s++ = (ColorIndex(COLOR_WHITE)<<8) | ' ';
con.x = 0;
}
/*
===============
Con_Linefeed
===============
*/
static void Con_Linefeed( qboolean skipnotify )
{
// mark time for transparent overlay
if ( con.current >= 0 ) {
if ( skipnotify )
con.times[ con.current % NUM_CON_TIMES ] = 0;
else
con.times[ con.current % NUM_CON_TIMES ] = cls.realtime;
}
if ( con.newline ) {
Con_NewLine();
} else {
con.newline = qtrue;
con.x = 0;
}
Con_Fixup();
}
/*
================
CL_ConsolePrint
Handles cursor positioning, line wrapping, etc
All console printing must go through this in order to be logged to disk
If no console is visible, the text will appear at the top of the game window
================
*/
void CL_ConsolePrint( const char *txt ) {
int y;
int c, l;
int colorIndex;
qboolean skipnotify = qfalse; // NERVE - SMF
int prev; // NERVE - SMF
// TTimo - prefix for text that shows up in console but not in notify
// backported from RTCW
if ( !Q_strncmp( txt, "[skipnotify]", 12 ) ) {
skipnotify = qtrue;
txt += 12;
}
// for some demos we don't want to ever show anything on the console
if ( cl_noprint && cl_noprint->integer ) {
return;
}
if ( !con.initialized ) {
static cvar_t null_cvar = { 0 };
con.color[0] =
con.color[1] =
con.color[2] =
con.color[3] = 1.0f;
con.viswidth = -9999;
cls.con_factor = 1.0f;
con_scale = &null_cvar;
con_scale->value = 1.0f;
con_scale->modified = qtrue;
Con_CheckResize();
con.initialized = qtrue;
}
colorIndex = ColorIndex( COLOR_WHITE );
while ( (c = *txt) != 0 ) {
if ( Q_IsColorString( txt ) && *(txt+1) != '\n' ) {
colorIndex = ColorIndexFromChar( *(txt+1) );
txt += 2;
continue;
}
// count word length
for ( l = 0 ; l < con.linewidth ; l++ ) {
if ( txt[l] <= ' ' ) {
break;
}
}
// word wrap
if ( l != con.linewidth && ( con.x + l >= con.linewidth ) ) {
Con_Linefeed( skipnotify );
}
txt++;
switch( c )
{
case '\n':
Con_Linefeed( skipnotify );
break;
case '\r':
con.x = 0;
break;
default:
if ( con.newline ) {
Con_NewLine();
Con_Fixup();
con.newline = qfalse;
}
// display character and advance
y = con.current % con.totallines;
con.text[y * con.linewidth + con.x ] = (colorIndex << 8) | (c & 255);
con.x++;
if ( con.x >= con.linewidth ) {
Con_Linefeed( skipnotify );
}
break;
}
}
// mark time for transparent overlay
if ( con.current >= 0 ) {
if ( skipnotify ) {
prev = con.current % NUM_CON_TIMES - 1;
if ( prev < 0 )
prev = NUM_CON_TIMES - 1;
con.times[ prev ] = 0;
} else {
con.times[ con.current % NUM_CON_TIMES ] = cls.realtime;
}
}
}
/*
==============================================================================
DRAWING
==============================================================================
*/
/*
================
Con_DrawInput
Draw the editline after a ] prompt
================
*/
static void Con_DrawInput( void ) {
int y;
if ( cls.state != CA_DISCONNECTED && !(Key_GetCatcher( ) & KEYCATCH_CONSOLE ) ) {
return;
}
y = con.vislines - ( smallchar_height * 2 );
re.SetColor( con.color );
SCR_DrawSmallChar( con.xadjust + 1 * smallchar_width, y, ']' );
Field_Draw( &g_consoleField, con.xadjust + 2 * smallchar_width, y,
SCREEN_WIDTH - 3 * smallchar_width, qtrue, qtrue );
}
/*
================
Con_DrawNotify
Draws the last few lines of output transparently over the game top
================
*/
static void Con_DrawNotify( void )
{
int x, v;
short *text;
int i;
int time;
int skip;
int currentColorIndex;
int colorIndex;
currentColorIndex = ColorIndex( COLOR_WHITE );
re.SetColor( g_color_table[ currentColorIndex ] );
v = 0;
for (i= con.current-NUM_CON_TIMES+1 ; i<=con.current ; i++)
{
if (i < 0)
continue;
time = con.times[i % NUM_CON_TIMES];
if (time == 0)
continue;
time = cls.realtime - time;
if ( time >= con_notifytime->value*1000 )
continue;
text = con.text + (i % con.totallines)*con.linewidth;
if (cl.snap.ps.pm_type != PM_INTERMISSION && Key_GetCatcher( ) & (KEYCATCH_UI | KEYCATCH_CGAME) ) {
continue;
}
for (x = 0 ; x < con.linewidth ; x++) {
if ( ( text[x] & 0xff ) == ' ' ) {
continue;
}
colorIndex = ( text[x] >> 8 ) & 63;
if ( currentColorIndex != colorIndex ) {
currentColorIndex = colorIndex;
re.SetColor( g_color_table[ colorIndex ] );
}
SCR_DrawSmallChar( cl_conXOffset->integer + con.xadjust + (x+1)*smallchar_width, v, text[x] & 0xff );
}
v += smallchar_height;
}
re.SetColor( NULL );
if ( Key_GetCatcher() & (KEYCATCH_UI | KEYCATCH_CGAME) ) {
return;
}
// draw the chat line
if ( Key_GetCatcher( ) & KEYCATCH_MESSAGE )
{
// rescale to virtual 640x480 space
v /= cls.glconfig.vidHeight / 480.0;
if (chat_team)
{
SCR_DrawBigString( SMALLCHAR_WIDTH, v, "say_team:", 1.0f, qfalse );
skip = 10;
}
else
{
SCR_DrawBigString( SMALLCHAR_WIDTH, v, "say:", 1.0f, qfalse );
skip = 5;
}
Field_BigDraw( &chatField, skip * BIGCHAR_WIDTH, v,
SCREEN_WIDTH - ( skip + 1 ) * BIGCHAR_WIDTH, qtrue, qtrue );
}
}
/*
================
Con_DrawSolidConsole
Draws the console with the solid background
================
*/
static void Con_DrawSolidConsole( float frac ) {
static float conColorValue[4] = { 0.0, 0.0, 0.0, 0.0 };
// for cvar value change tracking
static char conColorString[ MAX_CVAR_VALUE_STRING ] = { '\0' };
int i, x, y;
int rows;
short *text;
int row;
int lines;
int currentColorIndex;
int colorIndex;
float yf, wf;
char buf[ MAX_CVAR_VALUE_STRING ], *v[4];
lines = cls.glconfig.vidHeight * frac;
if ( lines <= 0 )
return;
if ( re.FinishBloom )
re.FinishBloom();
if ( lines > cls.glconfig.vidHeight )
lines = cls.glconfig.vidHeight;
wf = SCREEN_WIDTH;
// draw the background
yf = frac * SCREEN_HEIGHT;
// on wide screens, we will center the text
con.xadjust = 0;
SCR_AdjustFrom640( &con.xadjust, &yf, &wf, NULL );
if ( yf < 1.0 ) {
yf = 0;
} else {
// custom console background color
if ( cl_conColor->string[0] ) {
// track changes
if ( strcmp( cl_conColor->string, conColorString ) )
{
Q_strncpyz( conColorString, cl_conColor->string, sizeof( conColorString ) );
Q_strncpyz( buf, cl_conColor->string, sizeof( buf ) );
Com_Split( buf, v, 4, ' ' );
for ( i = 0; i < 4 ; i++ ) {
conColorValue[ i ] = Q_atof( v[ i ] ) / 255.0f;
if ( conColorValue[ i ] > 1.0f ) {
conColorValue[ i ] = 1.0f;
} else if ( conColorValue[ i ] < 0.0f ) {
conColorValue[ i ] = 0.0f;
}
}
}
re.SetColor( conColorValue );
re.DrawStretchPic( 0, 0, wf, yf, 0, 0, 1, 1, cls.whiteShader );
} else {
re.SetColor( g_color_table[ ColorIndex( COLOR_WHITE ) ] );
re.DrawStretchPic( 0, 0, wf, yf, 0, 0, 1, 1, cls.consoleShader );
}
}
re.SetColor( g_color_table[ ColorIndex( COLOR_RED ) ] );
re.DrawStretchPic( 0, yf, wf, 2, 0, 0, 1, 1, cls.whiteShader );
//y = yf;
// draw the version number
SCR_DrawSmallString( cls.glconfig.vidWidth - ( ARRAY_LEN( Q3_VERSION ) ) * smallchar_width,
lines - smallchar_height, Q3_VERSION, ARRAY_LEN( Q3_VERSION ) - 1 );
// draw the text
con.vislines = lines;
rows = lines / smallchar_width - 1; // rows of text to draw
y = lines - (smallchar_height * 3);
row = con.display;
// draw from the bottom up
if ( con.display != con.current )
{
// draw arrows to show the buffer is backscrolled
re.SetColor( g_color_table[ ColorIndex( COLOR_RED ) ] );
for ( x = 0 ; x < con.linewidth ; x += 4 )
SCR_DrawSmallChar( con.xadjust + (x+1)*smallchar_width, y, '^' );
y -= smallchar_height;
row--;
}
#ifdef USE_CURL
if ( download.progress[ 0 ] )
{
currentColorIndex = ColorIndex( COLOR_CYAN );
re.SetColor( g_color_table[ currentColorIndex ] );
i = strlen( download.progress );
for ( x = 0 ; x < i ; x++ )
{
SCR_DrawSmallChar( ( x + 1 ) * smallchar_width,
lines - smallchar_height, download.progress[x] );
}
}
#endif
currentColorIndex = ColorIndex( COLOR_WHITE );
re.SetColor( g_color_table[ currentColorIndex ] );
for ( i = 0 ; i < rows ; i++, y -= smallchar_height, row-- )
{
if ( row < 0 )
break;
if ( con.current - row >= con.totallines ) {
// past scrollback wrap point
continue;
}
text = con.text + (row % con.totallines) * con.linewidth;
for ( x = 0 ; x < con.linewidth ; x++ ) {
// skip rendering whitespace
if ( ( text[x] & 0xff ) == ' ' ) {
continue;
}
// track color changes
colorIndex = ( text[ x ] >> 8 ) & 63;
if ( currentColorIndex != colorIndex ) {
currentColorIndex = colorIndex;
re.SetColor( g_color_table[ colorIndex ] );
}
SCR_DrawSmallChar( con.xadjust + (x + 1) * smallchar_width, y, text[x] & 0xff );
}
}
// draw the input prompt, user text, and cursor if desired
Con_DrawInput();
re.SetColor( NULL );
}
/*
==================
Con_DrawConsole
==================
*/
void Con_DrawConsole( void ) {
// check for console width changes from a vid mode change
Con_CheckResize();
// if disconnected, render console full screen
if ( cls.state == CA_DISCONNECTED ) {
if ( !( Key_GetCatcher( ) & (KEYCATCH_UI | KEYCATCH_CGAME)) ) {
Con_DrawSolidConsole( 1.0 );
return;
}
}
if ( con.displayFrac ) {
Con_DrawSolidConsole( con.displayFrac );
} else {
// draw notify lines
if ( cls.state == CA_ACTIVE ) {
Con_DrawNotify();
}
}
}
//================================================================
/*
==================
Con_RunConsole
Scroll it up or down
==================
*/
void Con_RunConsole( void )
{
// decide on the destination height of the console
if ( Key_GetCatcher( ) & KEYCATCH_CONSOLE )
con.finalFrac = 0.5; // half screen
else
con.finalFrac = 0.0; // none visible
// scroll towards the destination height
if ( con.finalFrac < con.displayFrac )
{
con.displayFrac -= con_conspeed->value * cls.realFrametime * 0.001;
if ( con.finalFrac > con.displayFrac )
con.displayFrac = con.finalFrac;
}
else if ( con.finalFrac > con.displayFrac )
{
con.displayFrac += con_conspeed->value * cls.realFrametime * 0.001;
if ( con.finalFrac < con.displayFrac )
con.displayFrac = con.finalFrac;
}
}
void Con_PageUp( int lines )
{
if ( lines == 0 )
lines = con.vispage - 2;
con.display -= lines;
Con_Fixup();
}
void Con_PageDown( int lines )
{
if ( lines == 0 )
lines = con.vispage - 2;
con.display += lines;
Con_Fixup();
}
void Con_Top( void )
{
// this is generally incorrect but will be adjusted in Con_Fixup()
con.display = con.current - con.totallines;
Con_Fixup();
}
void Con_Bottom( void )
{
con.display = con.current;
Con_Fixup();
}
void Con_Close( void )
{
if ( !com_cl_running->integer )
return;
Field_Clear( &g_consoleField );
Con_ClearNotify();
Key_SetCatcher( Key_GetCatcher( ) & ~KEYCATCH_CONSOLE );
con.finalFrac = 0.0; // none visible
con.displayFrac = 0.0;
}