rallyunlimited-engine/code/botlib/be_ai_char.h

49 lines
1.9 KiB
C
Raw Permalink Normal View History

2024-02-02 16:46:17 +00:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
/*****************************************************************************
* name: be_ai_char.h
*
* desc: bot characters
*
* $Archive: /source/code/botlib/be_ai_char.h $
*
*****************************************************************************/
//loads a bot character from a file
int BotLoadCharacter(const char *charfile, float skill);
//frees a bot character
void BotFreeCharacter(int character);
//returns a float characteristic
float Characteristic_Float(int character, int index);
//returns a bounded float characteristic
float Characteristic_BFloat(int character, int index, float min, float max);
//returns an integer characteristic
int Characteristic_Integer(int character, int index);
//returns a bounded integer characteristic
int Characteristic_BInteger(int character, int index, int min, int max);
//returns a string characteristic
void Characteristic_String(int character, int index, char *buf, int size);
//free cached bot characters
void BotShutdownCharacters(void);