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https://github.com/Q3Rally-Team/q3rally.git
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9b86138351
Fix IQM quat normalize fail case Remove erroneous newlines from Com_Error in sdl_glimp.c Restore OpenGL 1.1 support (GL_CLAMP) q3rcc: Allow to override build date Fix lightning gun handling for corpses and single player podiums Fix for macOS Catalina screen resolution issue Fix team orders menu not listing clients with lower clientnums Fix duplicate team join center print for bots and g_teamAutoJoin E2K: fixed build by MCST lcc compiler when using USE_CURL=1 option
1137 lines
30 KiB
C
1137 lines
30 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#ifdef USE_LOCAL_HEADERS
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# include "SDL.h"
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#else
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# include <SDL.h>
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#endif
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include "../renderercommon/tr_common.h"
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#include "../sys/sys_local.h"
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#include "sdl_icon.h"
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typedef enum
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{
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RSERR_OK,
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RSERR_INVALID_FULLSCREEN,
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RSERR_INVALID_MODE,
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RSERR_UNKNOWN
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} rserr_t;
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SDL_Window *SDL_window = NULL;
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static SDL_GLContext SDL_glContext = NULL;
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cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obtained
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cvar_t *r_allowResize; // make window resizable
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cvar_t *r_centerWindow;
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cvar_t *r_sdlDriver;
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int qglMajorVersion, qglMinorVersion;
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int qglesMajorVersion, qglesMinorVersion;
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void (APIENTRYP qglActiveTextureARB) (GLenum texture);
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void (APIENTRYP qglClientActiveTextureARB) (GLenum texture);
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void (APIENTRYP qglMultiTexCoord2fARB) (GLenum target, GLfloat s, GLfloat t);
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void (APIENTRYP qglLockArraysEXT) (GLint first, GLsizei count);
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void (APIENTRYP qglUnlockArraysEXT) (void);
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#define GLE(ret, name, ...) name##proc * qgl##name;
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QGL_1_1_PROCS;
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QGL_1_1_FIXED_FUNCTION_PROCS;
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QGL_DESKTOP_1_1_PROCS;
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QGL_DESKTOP_1_1_FIXED_FUNCTION_PROCS;
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QGL_ES_1_1_PROCS;
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QGL_ES_1_1_FIXED_FUNCTION_PROCS;
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QGL_1_3_PROCS;
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QGL_1_5_PROCS;
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QGL_2_0_PROCS;
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QGL_3_0_PROCS;
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QGL_ARB_occlusion_query_PROCS;
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QGL_ARB_framebuffer_object_PROCS;
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QGL_ARB_vertex_array_object_PROCS;
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QGL_EXT_direct_state_access_PROCS;
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#undef GLE
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/*
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===============
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GLimp_Shutdown
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===============
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*/
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void GLimp_Shutdown( void )
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{
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ri.IN_Shutdown();
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SDL_QuitSubSystem( SDL_INIT_VIDEO );
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}
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/*
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===============
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GLimp_Minimize
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Minimize the game so that user is back at the desktop
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===============
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*/
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void GLimp_Minimize( void )
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{
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SDL_MinimizeWindow( SDL_window );
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}
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/*
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===============
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GLimp_LogComment
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===============
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*/
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void GLimp_LogComment( char *comment )
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{
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}
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/*
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===============
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GLimp_CompareModes
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===============
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*/
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static int GLimp_CompareModes( const void *a, const void *b )
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{
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const float ASPECT_EPSILON = 0.001f;
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SDL_Rect *modeA = (SDL_Rect *)a;
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SDL_Rect *modeB = (SDL_Rect *)b;
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float aspectA = (float)modeA->w / (float)modeA->h;
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float aspectB = (float)modeB->w / (float)modeB->h;
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int areaA = modeA->w * modeA->h;
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int areaB = modeB->w * modeB->h;
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float aspectDiffA = fabs( aspectA - displayAspect );
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float aspectDiffB = fabs( aspectB - displayAspect );
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float aspectDiffsDiff = aspectDiffA - aspectDiffB;
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if( aspectDiffsDiff > ASPECT_EPSILON )
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return 1;
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else if( aspectDiffsDiff < -ASPECT_EPSILON )
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return -1;
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else
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return areaA - areaB;
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}
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/*
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===============
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GLimp_DetectAvailableModes
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===============
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*/
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static void GLimp_DetectAvailableModes(void)
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{
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int i, j;
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char buf[ MAX_STRING_CHARS ] = { 0 };
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int numSDLModes;
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SDL_Rect *modes;
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int numModes = 0;
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SDL_DisplayMode windowMode;
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int display = SDL_GetWindowDisplayIndex( SDL_window );
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if( display < 0 )
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{
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ri.Printf( PRINT_WARNING, "Couldn't get window display index, no resolutions detected: %s\n", SDL_GetError() );
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return;
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}
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numSDLModes = SDL_GetNumDisplayModes( display );
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if( SDL_GetWindowDisplayMode( SDL_window, &windowMode ) < 0 || numSDLModes <= 0 )
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{
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ri.Printf( PRINT_WARNING, "Couldn't get window display mode, no resolutions detected: %s\n", SDL_GetError() );
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return;
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}
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modes = SDL_calloc( (size_t)numSDLModes, sizeof( SDL_Rect ) );
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if ( !modes )
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{
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ri.Error( ERR_FATAL, "Out of memory" );
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}
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for( i = 0; i < numSDLModes; i++ )
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{
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SDL_DisplayMode mode;
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if( SDL_GetDisplayMode( display, i, &mode ) < 0 )
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continue;
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if( !mode.w || !mode.h )
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{
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ri.Printf( PRINT_ALL, "Display supports any resolution\n" );
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SDL_free( modes );
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return;
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}
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if( windowMode.format != mode.format )
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continue;
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// SDL can give the same resolution with different refresh rates.
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// Only list resolution once.
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for( j = 0; j < numModes; j++ )
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{
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if( mode.w == modes[ j ].w && mode.h == modes[ j ].h )
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break;
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}
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if( j != numModes )
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continue;
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modes[ numModes ].w = mode.w;
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modes[ numModes ].h = mode.h;
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numModes++;
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}
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if( numModes > 1 )
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qsort( modes, numModes, sizeof( SDL_Rect ), GLimp_CompareModes );
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for( i = 0; i < numModes; i++ )
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{
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const char *newModeString = va( "%ux%u ", modes[ i ].w, modes[ i ].h );
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if( strlen( newModeString ) < (int)sizeof( buf ) - strlen( buf ) )
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Q_strcat( buf, sizeof( buf ), newModeString );
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else
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ri.Printf( PRINT_WARNING, "Skipping mode %ux%u, buffer too small\n", modes[ i ].w, modes[ i ].h );
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}
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if( *buf )
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{
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buf[ strlen( buf ) - 1 ] = 0;
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ri.Printf( PRINT_ALL, "Available modes: '%s'\n", buf );
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ri.Cvar_Set( "r_availableModes", buf );
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}
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SDL_free( modes );
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}
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/*
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===============
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GLimp_GetProcAddresses
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Get addresses for OpenGL functions.
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===============
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*/
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static qboolean GLimp_GetProcAddresses( qboolean fixedFunction ) {
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qboolean success = qtrue;
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const char *version;
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#ifdef __SDL_NOGETPROCADDR__
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#define GLE( ret, name, ... ) qgl##name = gl#name;
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#else
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#define GLE( ret, name, ... ) qgl##name = (name##proc *) SDL_GL_GetProcAddress("gl" #name); \
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if ( qgl##name == NULL ) { \
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ri.Printf( PRINT_ALL, "ERROR: Missing OpenGL function %s\n", "gl" #name ); \
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success = qfalse; \
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}
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#endif
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// OpenGL 1.0 and OpenGL ES 1.0
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GLE(const GLubyte *, GetString, GLenum name)
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if ( !qglGetString ) {
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Com_Error( ERR_FATAL, "glGetString is NULL" );
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}
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version = (const char *)qglGetString( GL_VERSION );
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if ( !version ) {
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Com_Error( ERR_FATAL, "GL_VERSION is NULL" );
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}
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if ( Q_stricmpn( "OpenGL ES", version, 9 ) == 0 ) {
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char profile[6]; // ES, ES-CM, or ES-CL
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sscanf( version, "OpenGL %5s %d.%d", profile, &qglesMajorVersion, &qglesMinorVersion );
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// common lite profile (no floating point) is not supported
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if ( Q_stricmp( profile, "ES-CL" ) == 0 ) {
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qglesMajorVersion = 0;
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qglesMinorVersion = 0;
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}
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} else {
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sscanf( version, "%d.%d", &qglMajorVersion, &qglMinorVersion );
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}
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if ( fixedFunction ) {
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if ( QGL_VERSION_ATLEAST( 1, 1 ) ) {
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QGL_1_1_PROCS;
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QGL_1_1_FIXED_FUNCTION_PROCS;
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QGL_DESKTOP_1_1_PROCS;
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QGL_DESKTOP_1_1_FIXED_FUNCTION_PROCS;
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} else if ( qglesMajorVersion == 1 && qglesMinorVersion >= 1 ) {
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// OpenGL ES 1.1 (2.0 is not backward compatible)
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QGL_1_1_PROCS;
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QGL_1_1_FIXED_FUNCTION_PROCS;
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QGL_ES_1_1_PROCS;
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QGL_ES_1_1_FIXED_FUNCTION_PROCS;
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// error so this doesn't segfault due to NULL desktop GL functions being used
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Com_Error( ERR_FATAL, "Unsupported OpenGL Version: %s", version );
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} else {
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Com_Error( ERR_FATAL, "Unsupported OpenGL Version (%s), OpenGL 1.1 is required", version );
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}
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} else {
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if ( QGL_VERSION_ATLEAST( 2, 0 ) ) {
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QGL_1_1_PROCS;
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QGL_DESKTOP_1_1_PROCS;
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QGL_1_3_PROCS;
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QGL_1_5_PROCS;
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QGL_2_0_PROCS;
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} else if ( QGLES_VERSION_ATLEAST( 2, 0 ) ) {
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QGL_1_1_PROCS;
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QGL_ES_1_1_PROCS;
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QGL_1_3_PROCS;
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QGL_1_5_PROCS;
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QGL_2_0_PROCS;
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// error so this doesn't segfault due to NULL desktop GL functions being used
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Com_Error( ERR_FATAL, "Unsupported OpenGL Version: %s", version );
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} else {
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Com_Error( ERR_FATAL, "Unsupported OpenGL Version (%s), OpenGL 2.0 is required", version );
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}
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}
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if ( QGL_VERSION_ATLEAST( 3, 0 ) || QGLES_VERSION_ATLEAST( 3, 0 ) ) {
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QGL_3_0_PROCS;
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}
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#undef GLE
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return success;
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}
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/*
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===============
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GLimp_ClearProcAddresses
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Clear addresses for OpenGL functions.
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===============
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*/
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static void GLimp_ClearProcAddresses( void ) {
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#define GLE( ret, name, ... ) qgl##name = NULL;
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qglMajorVersion = 0;
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qglMinorVersion = 0;
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qglesMajorVersion = 0;
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qglesMinorVersion = 0;
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QGL_1_1_PROCS;
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QGL_1_1_FIXED_FUNCTION_PROCS;
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QGL_DESKTOP_1_1_PROCS;
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QGL_DESKTOP_1_1_FIXED_FUNCTION_PROCS;
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QGL_ES_1_1_PROCS;
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QGL_ES_1_1_FIXED_FUNCTION_PROCS;
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QGL_1_3_PROCS;
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QGL_1_5_PROCS;
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QGL_2_0_PROCS;
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QGL_3_0_PROCS;
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QGL_ARB_occlusion_query_PROCS;
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QGL_ARB_framebuffer_object_PROCS;
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QGL_ARB_vertex_array_object_PROCS;
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QGL_EXT_direct_state_access_PROCS;
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qglActiveTextureARB = NULL;
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qglClientActiveTextureARB = NULL;
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qglMultiTexCoord2fARB = NULL;
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qglLockArraysEXT = NULL;
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qglUnlockArraysEXT = NULL;
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#undef GLE
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}
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/*
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===============
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GLimp_SetMode
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===============
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*/
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static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder, qboolean fixedFunction)
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{
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const char *glstring;
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int perChannelColorBits;
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int colorBits, depthBits, stencilBits;
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int samples;
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int i = 0;
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SDL_Surface *icon = NULL;
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Uint32 flags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
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SDL_DisplayMode desktopMode;
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int display = 0;
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int x = SDL_WINDOWPOS_UNDEFINED, y = SDL_WINDOWPOS_UNDEFINED;
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ri.Printf( PRINT_ALL, "Initializing OpenGL display\n");
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if ( r_allowResize->integer )
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flags |= SDL_WINDOW_RESIZABLE;
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#ifdef USE_ICON
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icon = SDL_CreateRGBSurfaceFrom(
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(void *)CLIENT_WINDOW_ICON.pixel_data,
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CLIENT_WINDOW_ICON.width,
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CLIENT_WINDOW_ICON.height,
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CLIENT_WINDOW_ICON.bytes_per_pixel * 8,
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CLIENT_WINDOW_ICON.bytes_per_pixel * CLIENT_WINDOW_ICON.width,
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#ifdef Q3_LITTLE_ENDIAN
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0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
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#else
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0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
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#endif
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);
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#endif
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|
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// If a window exists, note its display index
|
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if( SDL_window != NULL )
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{
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display = SDL_GetWindowDisplayIndex( SDL_window );
|
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if( display < 0 )
|
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{
|
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ri.Printf( PRINT_DEVELOPER, "SDL_GetWindowDisplayIndex() failed: %s\n", SDL_GetError() );
|
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}
|
|
}
|
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if( display >= 0 && SDL_GetDesktopDisplayMode( display, &desktopMode ) == 0 )
|
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{
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displayAspect = (float)desktopMode.w / (float)desktopMode.h;
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ri.Printf( PRINT_ALL, "Display aspect: %.3f\n", displayAspect );
|
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}
|
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else
|
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{
|
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Com_Memset( &desktopMode, 0, sizeof( SDL_DisplayMode ) );
|
|
|
|
ri.Printf( PRINT_ALL,
|
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"Cannot determine display aspect, assuming 1.333\n" );
|
|
}
|
|
|
|
ri.Printf (PRINT_ALL, "...setting mode %d:", mode );
|
|
|
|
if (mode == -2)
|
|
{
|
|
// use desktop video resolution
|
|
if( desktopMode.h > 0 )
|
|
{
|
|
glConfig.vidWidth = desktopMode.w;
|
|
glConfig.vidHeight = desktopMode.h;
|
|
}
|
|
else
|
|
{
|
|
glConfig.vidWidth = 640;
|
|
glConfig.vidHeight = 480;
|
|
ri.Printf( PRINT_ALL,
|
|
"Cannot determine display resolution, assuming 640x480\n" );
|
|
}
|
|
|
|
glConfig.windowAspect = (float)glConfig.vidWidth / (float)glConfig.vidHeight;
|
|
}
|
|
else if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) )
|
|
{
|
|
ri.Printf( PRINT_ALL, " invalid mode\n" );
|
|
return RSERR_INVALID_MODE;
|
|
}
|
|
ri.Printf( PRINT_ALL, " %d %d\n", glConfig.vidWidth, glConfig.vidHeight);
|
|
|
|
// Center window
|
|
if( r_centerWindow->integer && !fullscreen )
|
|
{
|
|
x = ( desktopMode.w / 2 ) - ( glConfig.vidWidth / 2 );
|
|
y = ( desktopMode.h / 2 ) - ( glConfig.vidHeight / 2 );
|
|
}
|
|
|
|
// Destroy existing state if it exists
|
|
if( SDL_glContext != NULL )
|
|
{
|
|
GLimp_ClearProcAddresses();
|
|
SDL_GL_DeleteContext( SDL_glContext );
|
|
SDL_glContext = NULL;
|
|
}
|
|
|
|
if( SDL_window != NULL )
|
|
{
|
|
SDL_GetWindowPosition( SDL_window, &x, &y );
|
|
ri.Printf( PRINT_DEVELOPER, "Existing window at %dx%d before being destroyed\n", x, y );
|
|
SDL_DestroyWindow( SDL_window );
|
|
SDL_window = NULL;
|
|
}
|
|
|
|
if( fullscreen )
|
|
{
|
|
flags |= SDL_WINDOW_FULLSCREEN;
|
|
glConfig.isFullscreen = qtrue;
|
|
}
|
|
else
|
|
{
|
|
if( noborder )
|
|
flags |= SDL_WINDOW_BORDERLESS;
|
|
|
|
glConfig.isFullscreen = qfalse;
|
|
}
|
|
|
|
colorBits = r_colorbits->value;
|
|
if ((!colorBits) || (colorBits >= 32))
|
|
colorBits = 24;
|
|
|
|
if (!r_depthbits->value)
|
|
depthBits = 24;
|
|
else
|
|
depthBits = r_depthbits->value;
|
|
|
|
stencilBits = r_stencilbits->value;
|
|
samples = r_ext_multisample->value;
|
|
|
|
for (i = 0; i < 16; i++)
|
|
{
|
|
int testColorBits, testDepthBits, testStencilBits;
|
|
int realColorBits[3];
|
|
|
|
// 0 - default
|
|
// 1 - minus colorBits
|
|
// 2 - minus depthBits
|
|
// 3 - minus stencil
|
|
if ((i % 4) == 0 && i)
|
|
{
|
|
// one pass, reduce
|
|
switch (i / 4)
|
|
{
|
|
case 2 :
|
|
if (colorBits == 24)
|
|
colorBits = 16;
|
|
break;
|
|
case 1 :
|
|
if (depthBits == 24)
|
|
depthBits = 16;
|
|
else if (depthBits == 16)
|
|
depthBits = 8;
|
|
case 3 :
|
|
if (stencilBits == 24)
|
|
stencilBits = 16;
|
|
else if (stencilBits == 16)
|
|
stencilBits = 8;
|
|
}
|
|
}
|
|
|
|
testColorBits = colorBits;
|
|
testDepthBits = depthBits;
|
|
testStencilBits = stencilBits;
|
|
|
|
if ((i % 4) == 3)
|
|
{ // reduce colorBits
|
|
if (testColorBits == 24)
|
|
testColorBits = 16;
|
|
}
|
|
|
|
if ((i % 4) == 2)
|
|
{ // reduce depthBits
|
|
if (testDepthBits == 24)
|
|
testDepthBits = 16;
|
|
else if (testDepthBits == 16)
|
|
testDepthBits = 8;
|
|
}
|
|
|
|
if ((i % 4) == 1)
|
|
{ // reduce stencilBits
|
|
if (testStencilBits == 24)
|
|
testStencilBits = 16;
|
|
else if (testStencilBits == 16)
|
|
testStencilBits = 8;
|
|
else
|
|
testStencilBits = 0;
|
|
}
|
|
|
|
if (testColorBits == 24)
|
|
perChannelColorBits = 8;
|
|
else
|
|
perChannelColorBits = 4;
|
|
|
|
#ifdef __sgi /* Fix for SGIs grabbing too many bits of color */
|
|
if (perChannelColorBits == 4)
|
|
perChannelColorBits = 0; /* Use minimum size for 16-bit color */
|
|
|
|
/* Need alpha or else SGIs choose 36+ bit RGB mode */
|
|
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 1);
|
|
#endif
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, perChannelColorBits );
|
|
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, perChannelColorBits );
|
|
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, perChannelColorBits );
|
|
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, testDepthBits );
|
|
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, testStencilBits );
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, samples ? 1 : 0 );
|
|
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, samples );
|
|
|
|
if(r_stereoEnabled->integer)
|
|
{
|
|
glConfig.stereoEnabled = qtrue;
|
|
SDL_GL_SetAttribute(SDL_GL_STEREO, 1);
|
|
}
|
|
else
|
|
{
|
|
glConfig.stereoEnabled = qfalse;
|
|
SDL_GL_SetAttribute(SDL_GL_STEREO, 0);
|
|
}
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
|
|
|
|
#if 0 // if multisampling is enabled on X11, this causes create window to fail.
|
|
// If not allowing software GL, demand accelerated
|
|
if( !r_allowSoftwareGL->integer )
|
|
SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 );
|
|
#endif
|
|
|
|
if( ( SDL_window = SDL_CreateWindow( CLIENT_WINDOW_TITLE, x, y,
|
|
glConfig.vidWidth, glConfig.vidHeight, flags ) ) == NULL )
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "SDL_CreateWindow failed: %s\n", SDL_GetError( ) );
|
|
continue;
|
|
}
|
|
|
|
if( fullscreen )
|
|
{
|
|
SDL_DisplayMode mode;
|
|
|
|
switch( testColorBits )
|
|
{
|
|
case 16: mode.format = SDL_PIXELFORMAT_RGB565; break;
|
|
case 24: mode.format = SDL_PIXELFORMAT_RGB24; break;
|
|
default: ri.Printf( PRINT_DEVELOPER, "testColorBits is %d, can't fullscreen\n", testColorBits ); continue;
|
|
}
|
|
|
|
mode.w = glConfig.vidWidth;
|
|
mode.h = glConfig.vidHeight;
|
|
mode.refresh_rate = glConfig.displayFrequency = ri.Cvar_VariableIntegerValue( "r_displayRefresh" );
|
|
mode.driverdata = NULL;
|
|
|
|
if( SDL_SetWindowDisplayMode( SDL_window, &mode ) < 0 )
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "SDL_SetWindowDisplayMode failed: %s\n", SDL_GetError( ) );
|
|
continue;
|
|
}
|
|
}
|
|
|
|
SDL_SetWindowIcon( SDL_window, icon );
|
|
|
|
if (!fixedFunction)
|
|
{
|
|
int profileMask, majorVersion, minorVersion;
|
|
SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profileMask);
|
|
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &majorVersion);
|
|
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minorVersion);
|
|
|
|
ri.Printf(PRINT_ALL, "Trying to get an OpenGL 3.2 core context\n");
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
|
|
if ((SDL_glContext = SDL_GL_CreateContext(SDL_window)) == NULL)
|
|
{
|
|
ri.Printf(PRINT_ALL, "SDL_GL_CreateContext failed: %s\n", SDL_GetError());
|
|
ri.Printf(PRINT_ALL, "Reverting to default context\n");
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profileMask);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, majorVersion);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minorVersion);
|
|
}
|
|
else
|
|
{
|
|
const char *renderer;
|
|
|
|
ri.Printf(PRINT_ALL, "SDL_GL_CreateContext succeeded.\n");
|
|
|
|
if ( GLimp_GetProcAddresses( fixedFunction ) )
|
|
{
|
|
renderer = (const char *)qglGetString(GL_RENDERER);
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "GLimp_GetProcAddresses() failed for OpenGL 3.2 core context\n" );
|
|
renderer = NULL;
|
|
}
|
|
|
|
if (!renderer || (strstr(renderer, "Software Renderer") || strstr(renderer, "Software Rasterizer")))
|
|
{
|
|
if ( renderer )
|
|
ri.Printf(PRINT_ALL, "GL_RENDERER is %s, rejecting context\n", renderer);
|
|
|
|
GLimp_ClearProcAddresses();
|
|
SDL_GL_DeleteContext(SDL_glContext);
|
|
SDL_glContext = NULL;
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profileMask);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, majorVersion);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minorVersion);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SDL_glContext = NULL;
|
|
}
|
|
|
|
if ( !SDL_glContext )
|
|
{
|
|
if( ( SDL_glContext = SDL_GL_CreateContext( SDL_window ) ) == NULL )
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "SDL_GL_CreateContext failed: %s\n", SDL_GetError( ) );
|
|
SDL_DestroyWindow( SDL_window );
|
|
SDL_window = NULL;
|
|
continue;
|
|
}
|
|
|
|
if ( !GLimp_GetProcAddresses( fixedFunction ) )
|
|
{
|
|
ri.Printf( PRINT_ALL, "GLimp_GetProcAddresses() failed\n" );
|
|
GLimp_ClearProcAddresses();
|
|
SDL_GL_DeleteContext( SDL_glContext );
|
|
SDL_glContext = NULL;
|
|
SDL_DestroyWindow( SDL_window );
|
|
SDL_window = NULL;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
qglClearColor( 0, 0, 0, 1 );
|
|
qglClear( GL_COLOR_BUFFER_BIT );
|
|
SDL_GL_SwapWindow( SDL_window );
|
|
|
|
if( SDL_GL_SetSwapInterval( r_swapInterval->integer ) == -1 )
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "SDL_GL_SetSwapInterval failed: %s\n", SDL_GetError( ) );
|
|
}
|
|
|
|
SDL_GL_GetAttribute( SDL_GL_RED_SIZE, &realColorBits[0] );
|
|
SDL_GL_GetAttribute( SDL_GL_GREEN_SIZE, &realColorBits[1] );
|
|
SDL_GL_GetAttribute( SDL_GL_BLUE_SIZE, &realColorBits[2] );
|
|
SDL_GL_GetAttribute( SDL_GL_DEPTH_SIZE, &glConfig.depthBits );
|
|
SDL_GL_GetAttribute( SDL_GL_STENCIL_SIZE, &glConfig.stencilBits );
|
|
|
|
glConfig.colorBits = realColorBits[0] + realColorBits[1] + realColorBits[2];
|
|
|
|
ri.Printf( PRINT_ALL, "Using %d color bits, %d depth, %d stencil display.\n",
|
|
glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits );
|
|
break;
|
|
}
|
|
|
|
SDL_FreeSurface( icon );
|
|
|
|
if( !SDL_window )
|
|
{
|
|
ri.Printf( PRINT_ALL, "Couldn't get a visual\n" );
|
|
return RSERR_INVALID_MODE;
|
|
}
|
|
|
|
GLimp_DetectAvailableModes();
|
|
|
|
glstring = (char *) qglGetString (GL_RENDERER);
|
|
ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring );
|
|
|
|
return RSERR_OK;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GLimp_StartDriverAndSetMode
|
|
===============
|
|
*/
|
|
static qboolean GLimp_StartDriverAndSetMode(int mode, qboolean fullscreen, qboolean noborder, qboolean gl3Core)
|
|
{
|
|
rserr_t err;
|
|
|
|
if (!SDL_WasInit(SDL_INIT_VIDEO))
|
|
{
|
|
const char *driverName;
|
|
|
|
if (SDL_Init(SDL_INIT_VIDEO) != 0)
|
|
{
|
|
ri.Printf( PRINT_ALL, "SDL_Init( SDL_INIT_VIDEO ) FAILED (%s)\n", SDL_GetError());
|
|
return qfalse;
|
|
}
|
|
|
|
driverName = SDL_GetCurrentVideoDriver( );
|
|
ri.Printf( PRINT_ALL, "SDL using driver \"%s\"\n", driverName );
|
|
ri.Cvar_Set( "r_sdlDriver", driverName );
|
|
}
|
|
|
|
if (fullscreen && ri.Cvar_VariableIntegerValue( "in_nograb" ) )
|
|
{
|
|
ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
|
|
ri.Cvar_Set( "r_fullscreen", "0" );
|
|
r_fullscreen->modified = qfalse;
|
|
fullscreen = qfalse;
|
|
}
|
|
|
|
err = GLimp_SetMode(mode, fullscreen, noborder, gl3Core);
|
|
|
|
switch ( err )
|
|
{
|
|
case RSERR_INVALID_FULLSCREEN:
|
|
ri.Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" );
|
|
return qfalse;
|
|
case RSERR_INVALID_MODE:
|
|
ri.Printf( PRINT_ALL, "...WARNING: could not set the given mode (%d)\n", mode );
|
|
return qfalse;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
GLimp_InitExtensions
|
|
===============
|
|
*/
|
|
static void GLimp_InitExtensions( qboolean fixedFunction )
|
|
{
|
|
if ( !r_allowExtensions->integer )
|
|
{
|
|
ri.Printf( PRINT_ALL, "* IGNORING OPENGL EXTENSIONS *\n" );
|
|
return;
|
|
}
|
|
|
|
ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" );
|
|
|
|
glConfig.textureCompression = TC_NONE;
|
|
|
|
// GL_EXT_texture_compression_s3tc
|
|
if ( SDL_GL_ExtensionSupported( "GL_ARB_texture_compression" ) &&
|
|
SDL_GL_ExtensionSupported( "GL_EXT_texture_compression_s3tc" ) )
|
|
{
|
|
if ( r_ext_compressed_textures->value )
|
|
{
|
|
glConfig.textureCompression = TC_S3TC_ARB;
|
|
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_compression_s3tc\n" );
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_compression_s3tc\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...GL_EXT_texture_compression_s3tc not found\n" );
|
|
}
|
|
|
|
// GL_S3_s3tc ... legacy extension before GL_EXT_texture_compression_s3tc.
|
|
if (glConfig.textureCompression == TC_NONE)
|
|
{
|
|
if ( SDL_GL_ExtensionSupported( "GL_S3_s3tc" ) )
|
|
{
|
|
if ( r_ext_compressed_textures->value )
|
|
{
|
|
glConfig.textureCompression = TC_S3TC;
|
|
ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" );
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" );
|
|
}
|
|
}
|
|
|
|
// OpenGL 1 fixed function pipeline
|
|
if ( fixedFunction )
|
|
{
|
|
// GL_EXT_texture_env_add
|
|
glConfig.textureEnvAddAvailable = qfalse;
|
|
if ( SDL_GL_ExtensionSupported( "GL_EXT_texture_env_add" ) )
|
|
{
|
|
if ( r_ext_texture_env_add->integer )
|
|
{
|
|
glConfig.textureEnvAddAvailable = qtrue;
|
|
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" );
|
|
}
|
|
else
|
|
{
|
|
glConfig.textureEnvAddAvailable = qfalse;
|
|
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" );
|
|
}
|
|
|
|
// GL_ARB_multitexture
|
|
qglMultiTexCoord2fARB = NULL;
|
|
qglActiveTextureARB = NULL;
|
|
qglClientActiveTextureARB = NULL;
|
|
if ( SDL_GL_ExtensionSupported( "GL_ARB_multitexture" ) )
|
|
{
|
|
if ( r_ext_multitexture->value )
|
|
{
|
|
qglMultiTexCoord2fARB = SDL_GL_GetProcAddress( "glMultiTexCoord2fARB" );
|
|
qglActiveTextureARB = SDL_GL_GetProcAddress( "glActiveTextureARB" );
|
|
qglClientActiveTextureARB = SDL_GL_GetProcAddress( "glClientActiveTextureARB" );
|
|
|
|
if ( qglActiveTextureARB )
|
|
{
|
|
GLint glint = 0;
|
|
qglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glint );
|
|
glConfig.numTextureUnits = (int) glint;
|
|
if ( glConfig.numTextureUnits > 1 )
|
|
{
|
|
ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" );
|
|
}
|
|
else
|
|
{
|
|
qglMultiTexCoord2fARB = NULL;
|
|
qglActiveTextureARB = NULL;
|
|
qglClientActiveTextureARB = NULL;
|
|
ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" );
|
|
}
|
|
|
|
// GL_EXT_compiled_vertex_array
|
|
if ( SDL_GL_ExtensionSupported( "GL_EXT_compiled_vertex_array" ) )
|
|
{
|
|
if ( r_ext_compiled_vertex_array->value )
|
|
{
|
|
ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" );
|
|
qglLockArraysEXT = ( void ( APIENTRY * )( GLint, GLint ) ) SDL_GL_GetProcAddress( "glLockArraysEXT" );
|
|
qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) SDL_GL_GetProcAddress( "glUnlockArraysEXT" );
|
|
if (!qglLockArraysEXT || !qglUnlockArraysEXT)
|
|
{
|
|
ri.Error (ERR_FATAL, "bad getprocaddress");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" );
|
|
}
|
|
}
|
|
|
|
textureFilterAnisotropic = qfalse;
|
|
if ( SDL_GL_ExtensionSupported( "GL_EXT_texture_filter_anisotropic" ) )
|
|
{
|
|
if ( r_ext_texture_filter_anisotropic->integer ) {
|
|
qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint *)&maxAnisotropy );
|
|
if ( maxAnisotropy <= 0 ) {
|
|
ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not properly supported!\n" );
|
|
maxAnisotropy = 0;
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_filter_anisotropic (max: %i)\n", maxAnisotropy );
|
|
textureFilterAnisotropic = qtrue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_filter_anisotropic\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not found\n" );
|
|
}
|
|
|
|
haveClampToEdge = qfalse;
|
|
if ( QGL_VERSION_ATLEAST( 1, 2 ) || QGLES_VERSION_ATLEAST( 1, 0 ) || SDL_GL_ExtensionSupported( "GL_SGIS_texture_edge_clamp" ) )
|
|
{
|
|
ri.Printf( PRINT_ALL, "...using GL_SGIS_texture_edge_clamp\n" );
|
|
haveClampToEdge = qtrue;
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...GL_SGIS_texture_edge_clamp not found\n" );
|
|
}
|
|
}
|
|
|
|
#define R_MODE_FALLBACK 3 // 640 * 480
|
|
|
|
/*
|
|
===============
|
|
GLimp_Init
|
|
|
|
This routine is responsible for initializing the OS specific portions
|
|
of OpenGL
|
|
===============
|
|
*/
|
|
void GLimp_Init( qboolean fixedFunction )
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "Glimp_Init( )\n" );
|
|
|
|
r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH );
|
|
r_sdlDriver = ri.Cvar_Get( "r_sdlDriver", "", CVAR_ROM );
|
|
r_allowResize = ri.Cvar_Get( "r_allowResize", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_centerWindow = ri.Cvar_Get( "r_centerWindow", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
|
|
if( ri.Cvar_VariableIntegerValue( "com_abnormalExit" ) )
|
|
{
|
|
ri.Cvar_Set( "r_mode", va( "%d", R_MODE_FALLBACK ) );
|
|
ri.Cvar_Set( "r_fullscreen", "0" );
|
|
ri.Cvar_Set( "r_centerWindow", "0" );
|
|
ri.Cvar_Set( "com_abnormalExit", "0" );
|
|
}
|
|
|
|
ri.Sys_GLimpInit( );
|
|
|
|
// Create the window and set up the context
|
|
if(GLimp_StartDriverAndSetMode(r_mode->integer, r_fullscreen->integer, r_noborder->integer, fixedFunction))
|
|
goto success;
|
|
|
|
// Try again, this time in a platform specific "safe mode"
|
|
ri.Sys_GLimpSafeInit( );
|
|
|
|
if(GLimp_StartDriverAndSetMode(r_mode->integer, r_fullscreen->integer, qfalse, fixedFunction))
|
|
goto success;
|
|
|
|
// Finally, try the default screen resolution
|
|
if( r_mode->integer != R_MODE_FALLBACK )
|
|
{
|
|
ri.Printf( PRINT_ALL, "Setting r_mode %d failed, falling back on r_mode %d\n",
|
|
r_mode->integer, R_MODE_FALLBACK );
|
|
|
|
if(GLimp_StartDriverAndSetMode(R_MODE_FALLBACK, qfalse, qfalse, fixedFunction))
|
|
goto success;
|
|
}
|
|
|
|
// Nothing worked, give up
|
|
ri.Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem" );
|
|
|
|
success:
|
|
// These values force the UI to disable driver selection
|
|
glConfig.driverType = GLDRV_ICD;
|
|
glConfig.hardwareType = GLHW_GENERIC;
|
|
|
|
// Only using SDL_SetWindowBrightness to determine if hardware gamma is supported
|
|
glConfig.deviceSupportsGamma = !r_ignorehwgamma->integer &&
|
|
SDL_SetWindowBrightness( SDL_window, 1.0f ) >= 0;
|
|
|
|
// get our config strings
|
|
Q_strncpyz( glConfig.vendor_string, (char *) qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) );
|
|
Q_strncpyz( glConfig.renderer_string, (char *) qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) );
|
|
if (*glConfig.renderer_string && glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] == '\n')
|
|
glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] = 0;
|
|
Q_strncpyz( glConfig.version_string, (char *) qglGetString (GL_VERSION), sizeof( glConfig.version_string ) );
|
|
|
|
// manually create extension list if using OpenGL 3
|
|
if ( qglGetStringi )
|
|
{
|
|
int i, numExtensions, extensionLength, listLength;
|
|
const char *extension;
|
|
|
|
qglGetIntegerv( GL_NUM_EXTENSIONS, &numExtensions );
|
|
listLength = 0;
|
|
|
|
for ( i = 0; i < numExtensions; i++ )
|
|
{
|
|
extension = (char *) qglGetStringi( GL_EXTENSIONS, i );
|
|
extensionLength = strlen( extension );
|
|
|
|
if ( ( listLength + extensionLength + 1 ) >= sizeof( glConfig.extensions_string ) )
|
|
break;
|
|
|
|
if ( i > 0 ) {
|
|
Q_strcat( glConfig.extensions_string, sizeof( glConfig.extensions_string ), " " );
|
|
listLength++;
|
|
}
|
|
|
|
Q_strcat( glConfig.extensions_string, sizeof( glConfig.extensions_string ), extension );
|
|
listLength += extensionLength;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Q_strncpyz( glConfig.extensions_string, (char *) qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) );
|
|
}
|
|
|
|
// initialize extensions
|
|
GLimp_InitExtensions( fixedFunction );
|
|
|
|
ri.Cvar_Get( "r_availableModes", "", CVAR_ROM );
|
|
|
|
// This depends on SDL_INIT_VIDEO, hence having it here
|
|
ri.IN_Init( SDL_window );
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
GLimp_EndFrame
|
|
|
|
Responsible for doing a swapbuffers
|
|
===============
|
|
*/
|
|
void GLimp_EndFrame( void )
|
|
{
|
|
// don't flip if drawing to front buffer
|
|
if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 )
|
|
{
|
|
SDL_GL_SwapWindow( SDL_window );
|
|
}
|
|
|
|
if( r_fullscreen->modified )
|
|
{
|
|
int fullscreen;
|
|
qboolean needToToggle;
|
|
qboolean sdlToggled = qfalse;
|
|
|
|
// Find out the current state
|
|
fullscreen = !!( SDL_GetWindowFlags( SDL_window ) & SDL_WINDOW_FULLSCREEN );
|
|
|
|
if( r_fullscreen->integer && ri.Cvar_VariableIntegerValue( "in_nograb" ) )
|
|
{
|
|
ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
|
|
ri.Cvar_Set( "r_fullscreen", "0" );
|
|
r_fullscreen->modified = qfalse;
|
|
}
|
|
|
|
// Is the state we want different from the current state?
|
|
needToToggle = !!r_fullscreen->integer != fullscreen;
|
|
|
|
if( needToToggle )
|
|
{
|
|
sdlToggled = SDL_SetWindowFullscreen( SDL_window, r_fullscreen->integer ) >= 0;
|
|
|
|
// SDL_WM_ToggleFullScreen didn't work, so do it the slow way
|
|
if( !sdlToggled )
|
|
ri.Cmd_ExecuteText(EXEC_APPEND, "vid_restart\n");
|
|
|
|
ri.IN_Restart( );
|
|
}
|
|
|
|
r_fullscreen->modified = qfalse;
|
|
}
|
|
}
|