mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-26 22:01:50 +00:00
1789 lines
49 KiB
C
1789 lines
49 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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Copyright (C) 2002-2009 Q3Rally Team (Per Thormann - perle@q3rally.com)
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This file is part of q3rally source code.
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q3rally source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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q3rally source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with q3rally; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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#ifndef __Q_SHARED_H
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#define __Q_SHARED_H
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// q_shared.h -- included first by ALL program modules.
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// A user mod should never modify this file
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#ifdef STANDALONE
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#define PRODUCT_NAME "Q3Rally"
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#define BASEGAME "baseq3r"
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#define CLIENT_WINDOW_TITLE "Q3Rally"
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#define CLIENT_WINDOW_MIN_TITLE "Q3R"
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#define HOMEPATH_NAME_UNIX ".q3rally"
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#define HOMEPATH_NAME_WIN "Q3Rally"
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#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
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#define GAMENAME_FOR_MASTER "Q3Rally" // must NOT contain whitespace
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// #define LEGACY_PROTOCOL // You probably don't need this for your standalone game
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#else
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#define PRODUCT_NAME "ioq3"
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#define BASEGAME "baseq3"
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#define CLIENT_WINDOW_TITLE "ioquake3"
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#define CLIENT_WINDOW_MIN_TITLE "ioq3"
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#define HOMEPATH_NAME_UNIX ".q3a"
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#define HOMEPATH_NAME_WIN "Quake3"
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#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
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#define GAMENAME_FOR_MASTER "Quake3Arena"
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#define LEGACY_PROTOCOL
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#endif
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// Heartbeat for dpmaster protocol. You shouldn't change this unless you know what you're doing
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#define HEARTBEAT_FOR_MASTER "DarkPlaces"
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#define BASETA "missionpack"
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#ifndef PRODUCT_VERSION
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#define PRODUCT_VERSION "v0.0.0.4"
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#endif
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#define Q3_VERSION PRODUCT_NAME " " PRODUCT_VERSION
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#define MAX_TEAMNAME 32
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#define MAX_MASTER_SERVERS 5 // number of supported master servers
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#define DEMOEXT "dm_" // standard demo extension
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#ifdef _MSC_VER
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#pragma warning(disable : 4018) // signed/unsigned mismatch
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#pragma warning(disable : 4032)
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#pragma warning(disable : 4051)
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#pragma warning(disable : 4057) // slightly different base types
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#pragma warning(disable : 4100) // unreferenced formal parameter
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#pragma warning(disable : 4115)
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#pragma warning(disable : 4125) // decimal digit terminates octal escape sequence
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#pragma warning(disable : 4127) // conditional expression is constant
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#pragma warning(disable : 4136)
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#pragma warning(disable : 4152) // nonstandard extension, function/data pointer conversion in expression
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//#pragma warning(disable : 4201)
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//#pragma warning(disable : 4214)
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#pragma warning(disable : 4244)
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#pragma warning(disable : 4142) // benign redefinition
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//#pragma warning(disable : 4305) // truncation from const double to float
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//#pragma warning(disable : 4310) // cast truncates constant value
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//#pragma warning(disable: 4505) // unreferenced local function has been removed
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#pragma warning(disable : 4514)
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#pragma warning(disable : 4702) // unreachable code
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#pragma warning(disable : 4711) // selected for automatic inline expansion
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#pragma warning(disable : 4220) // varargs matches remaining parameters
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//#pragma intrinsic( memset, memcpy )
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#endif
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//Ignore __attribute__ on non-gcc platforms
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#ifndef __GNUC__
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#ifndef __attribute__
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#define __attribute__(x)
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#endif
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#endif
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#ifdef __GNUC__
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#define UNUSED_VAR __attribute__((unused))
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#else
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#define UNUSED_VAR
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#endif
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#if (defined _MSC_VER)
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#define Q_EXPORT __declspec(dllexport)
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#elif (defined __SUNPRO_C)
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#define Q_EXPORT __global
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#elif ((__GNUC__ >= 3) && (!__EMX__) && (!sun))
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#define Q_EXPORT __attribute__((visibility("default")))
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#else
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#define Q_EXPORT
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#endif
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/**********************************************************************
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VM Considerations
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The VM can not use the standard system headers because we aren't really
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using the compiler they were meant for. We use bg_lib.h which contains
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prototypes for the functions we define for our own use in bg_lib.c.
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When writing mods, please add needed headers HERE, do not start including
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stuff like <stdio.h> in the various .c files that make up each of the VMs
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since you will be including system headers files can will have issues.
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Remember, if you use a C library function that is not defined in bg_lib.c,
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you will have to add your own version for support in the VM.
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**********************************************************************/
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// STONELANCE
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#ifndef min
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#define min(a, b) (a) < (b) ? a : b
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#endif
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#ifndef max
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#define max(a, b) (a) > (b) ? a : b
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#endif
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// END
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#ifdef Q3_VM
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#include "../game/bg_lib.h"
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typedef int intptr_t;
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#else
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#include <assert.h>
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#include <math.h>
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#include <stdio.h>
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#include <stdarg.h>
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#include <string.h>
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#include <stdlib.h>
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#include <time.h>
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#include <ctype.h>
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#include <limits.h>
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#ifdef _MSC_VER
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#include <io.h>
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typedef __int64 int64_t;
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typedef __int32 int32_t;
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typedef __int16 int16_t;
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typedef __int8 int8_t;
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typedef unsigned __int64 uint64_t;
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typedef unsigned __int32 uint32_t;
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typedef unsigned __int16 uint16_t;
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typedef unsigned __int8 uint8_t;
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// vsnprintf is ISO/IEC 9899:1999
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// abstracting this to make it portable
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int Q_vsnprintf(char *str, size_t size, const char *format, va_list ap);
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#else
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#include <stdint.h>
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#define Q_vsnprintf vsnprintf
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#endif
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#endif
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#include "q_platform.h"
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//=============================================================
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typedef unsigned char byte;
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typedef enum {qfalse, qtrue} qboolean;
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typedef union {
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float f;
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int i;
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unsigned int ui;
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} floatint_t;
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typedef int qhandle_t;
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typedef int sfxHandle_t;
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typedef int fileHandle_t;
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typedef int clipHandle_t;
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#define PAD(base, alignment) (((base)+(alignment)-1) & ~((alignment)-1))
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#define PADLEN(base, alignment) (PAD((base), (alignment)) - (base))
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#define PADP(base, alignment) ((void *) PAD((intptr_t) (base), (alignment)))
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#ifdef __GNUC__
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#define QALIGN(x) __attribute__((aligned(x)))
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#else
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#define QALIGN(x)
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#endif
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#ifndef NULL
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#define NULL ((void *)0)
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#endif
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#define STRING(s) #s
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// expand constants before stringifying them
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#define XSTRING(s) STRING(s)
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#define MAX_QINT 0x7fffffff
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#define MIN_QINT (-MAX_QINT-1)
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#define ARRAY_LEN(x) (sizeof(x) / sizeof(*(x)))
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#define STRARRAY_LEN(x) (ARRAY_LEN(x) - 1)
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// angle indexes
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#define PITCH 0 // up / down
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#define YAW 1 // left / right
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#define ROLL 2 // fall over
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// the game guarantees that no string from the network will ever
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// exceed MAX_STRING_CHARS
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#define MAX_STRING_CHARS 1024 // max length of a string passed to Cmd_TokenizeString
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#define MAX_STRING_TOKENS 1024 // max tokens resulting from Cmd_TokenizeString
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#define MAX_TOKEN_CHARS 1024 // max length of an individual token
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#define MAX_INFO_STRING 1024
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#define MAX_INFO_KEY 1024
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#define MAX_INFO_VALUE 1024
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#define BIG_INFO_STRING 8192 // used for system info key only
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#define BIG_INFO_KEY 8192
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#define BIG_INFO_VALUE 8192
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#define MAX_QPATH 64 // max length of a quake game pathname
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#ifdef PATH_MAX
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#define MAX_OSPATH PATH_MAX
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#else
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#define MAX_OSPATH 256 // max length of a filesystem pathname
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#endif
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#define MAX_NAME_LENGTH 32 // max length of a client name
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#define MAX_SAY_TEXT 150
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// paramters for command buffer stuffing
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typedef enum {
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EXEC_NOW, // don't return until completed, a VM should NEVER use this,
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// because some commands might cause the VM to be unloaded...
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EXEC_INSERT, // insert at current position, but don't run yet
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EXEC_APPEND // add to end of the command buffer (normal case)
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} cbufExec_t;
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//
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// these aren't needed by any of the VMs. put in another header?
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//
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#define MAX_MAP_AREA_BYTES 32 // bit vector of area visibility
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// print levels from renderer (FIXME: set up for game / cgame?)
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typedef enum {
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PRINT_ALL,
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PRINT_DEVELOPER, // only print when "developer 1"
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PRINT_WARNING,
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PRINT_ERROR
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} printParm_t;
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#ifdef ERR_FATAL
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#undef ERR_FATAL // this is be defined in malloc.h
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#endif
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// parameters to the main Error routine
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typedef enum {
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ERR_FATAL, // exit the entire game with a popup window
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ERR_DROP, // print to console and disconnect from game
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ERR_SERVERDISCONNECT, // don't kill server
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ERR_DISCONNECT, // client disconnected from the server
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ERR_NEED_CD // pop up the need-cd dialog
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} errorParm_t;
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// font rendering values used by ui and cgame
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// STONELANCE
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/*
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#define PROP_GAP_WIDTH 3
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#define PROP_SPACE_WIDTH 8
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#define PROP_HEIGHT 27
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#define PROP_SMALL_SIZE_SCALE 0.75
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*/
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#define PROP_GAP_WIDTH -3
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#define PROP_SPACE_WIDTH 19
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#define PROP_HEIGHT 32
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#define PROP_SMALL_SIZE_SCALE 0.5
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#define PROP_NORMAL_SIZE_SCALE 0.75
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// END
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#define BLINK_DIVISOR 200
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#define PULSE_DIVISOR 75
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#define UI_LEFT 0x00000000 // default
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#define UI_CENTER 0x00000001
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#define UI_RIGHT 0x00000002
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#define UI_FORMATMASK 0x00000007
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#define UI_SMALLFONT 0x00000010
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#define UI_BIGFONT 0x00000020 // default
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#define UI_GIANTFONT 0x00000040
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#define UI_DROPSHADOW 0x00000800
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#define UI_BLINK 0x00001000
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#define UI_INVERSE 0x00002000
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#define UI_PULSE 0x00004000
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#if !defined(NDEBUG) && !defined(BSPC)
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#define HUNK_DEBUG
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#endif
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typedef enum {
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h_high,
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h_low,
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h_dontcare
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} ha_pref;
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#ifdef HUNK_DEBUG
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#define Hunk_Alloc( size, preference ) Hunk_AllocDebug(size, preference, #size, __FILE__, __LINE__)
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void *Hunk_AllocDebug( int size, ha_pref preference, char *label, char *file, int line );
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#else
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void *Hunk_Alloc( int size, ha_pref preference );
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#endif
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#define Com_Memset memset
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#define Com_Memcpy memcpy
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#define CIN_system 1
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#define CIN_loop 2
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#define CIN_hold 4
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#define CIN_silent 8
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#define CIN_shader 16
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/*
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==============================================================
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MATHLIB
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==============================================================
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*/
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typedef float vec_t;
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typedef vec_t vec2_t[2];
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typedef vec_t vec3_t[3];
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typedef vec_t vec4_t[4];
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typedef vec_t vec5_t[5];
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typedef int fixed4_t;
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typedef int fixed8_t;
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typedef int fixed16_t;
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#ifndef M_PI
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#define M_PI 3.14159265358979323846f // matches value in gcc v2 math.h
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#endif
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// STONELANCE - pi / 2
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#ifndef M_PI_2
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#define M_PI_2 1.57079632679489661923f
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#endif
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// pi / 180
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#ifndef M_PI_180
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#define M_PI_180 0.017453292519943295769236907684886f
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#endif
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// 180 / pi
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#ifndef M_180_PI
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#define M_180_PI 57.295779513082320876798154814105f
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#endif
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// END
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#define NUMVERTEXNORMALS 162
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extern vec3_t bytedirs[NUMVERTEXNORMALS];
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// all drawing is done to a 640*480 virtual screen size
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// and will be automatically scaled to the real resolution
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#define SCREEN_WIDTH 640
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#define SCREEN_HEIGHT 480
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// STONELANCE
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/*
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#define TINYCHAR_WIDTH (SMALLCHAR_WIDTH)
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#define TINYCHAR_HEIGHT (SMALLCHAR_HEIGHT/2)
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*/
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#define TINYCHAR_WIDTH 6
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#define TINYCHAR_HEIGHT 10
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// END
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// STONELANCE - drawn pic is actually bigger because this
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// is the value after the letters are moved closer together
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//#define SMALLCHAR_WIDTH 8
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#define SMALLCHAR_WIDTH 6
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// END
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#define SMALLCHAR_HEIGHT 16
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#define BIGCHAR_WIDTH 16
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#define BIGCHAR_HEIGHT 16
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#define GIANTCHAR_WIDTH 32
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#define GIANTCHAR_HEIGHT 48
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extern vec4_t colorBlack;
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extern vec4_t colorRed;
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extern vec4_t colorGreen;
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extern vec4_t colorBlue;
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extern vec4_t colorYellow;
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extern vec4_t colorMagenta;
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extern vec4_t colorCyan;
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extern vec4_t colorWhite;
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extern vec4_t colorLtGrey;
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extern vec4_t colorMdGrey;
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extern vec4_t colorDkGrey;
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#define Q_COLOR_ESCAPE '^'
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#define Q_IsColorString(p) ((p) && *(p) == Q_COLOR_ESCAPE && *((p)+1) && isalnum(*((p)+1))) // ^[0-9a-zA-Z]
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#define COLOR_BLACK '0'
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#define COLOR_RED '1'
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#define COLOR_GREEN '2'
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#define COLOR_YELLOW '3'
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#define COLOR_BLUE '4'
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#define COLOR_CYAN '5'
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#define COLOR_MAGENTA '6'
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#define COLOR_WHITE '7'
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#define ColorIndex(c) (((c) - '0') & 0x07)
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#define S_COLOR_BLACK "^0"
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#define S_COLOR_RED "^1"
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#define S_COLOR_GREEN "^2"
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#define S_COLOR_YELLOW "^3"
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#define S_COLOR_BLUE "^4"
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#define S_COLOR_CYAN "^5"
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#define S_COLOR_MAGENTA "^6"
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#define S_COLOR_WHITE "^7"
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extern vec4_t g_color_table[8];
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#define MAKERGB( v, r, g, b ) v[0]=r;v[1]=g;v[2]=b
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#define MAKERGBA( v, r, g, b, a ) v[0]=r;v[1]=g;v[2]=b;v[3]=a
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// STONELANCE
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// #define DEG2RAD( a ) ( ( (a) * M_PI ) / 180.0F )
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// #define RAD2DEG( a ) ( ( (a) * 180.0f ) / M_PI )
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#define DEG2RAD( a ) ( (a) * M_PI_180 )
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#define RAD2DEG( a ) ( (a) * M_180_PI )
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// END
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struct cplane_s;
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extern vec3_t vec3_origin;
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extern vec3_t axisDefault[3];
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#define nanmask (255<<23)
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#define IS_NAN(x) (((*(int *)&x)&nanmask)==nanmask)
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int Q_isnan(float x);
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#if idx64
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extern long qftolsse(float f);
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extern int qvmftolsse(void);
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extern void qsnapvectorsse(vec3_t vec);
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#define Q_ftol qftolsse
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#define Q_SnapVector qsnapvectorsse
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extern int (*Q_VMftol)(void);
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#elif id386
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extern long QDECL qftolx87(float f);
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extern long QDECL qftolsse(float f);
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extern int QDECL qvmftolx87(void);
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extern int QDECL qvmftolsse(void);
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extern void QDECL qsnapvectorx87(vec3_t vec);
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extern void QDECL qsnapvectorsse(vec3_t vec);
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extern long (QDECL *Q_ftol)(float f);
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extern int (QDECL *Q_VMftol)(void);
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extern void (QDECL *Q_SnapVector)(vec3_t vec);
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#else
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// Q_ftol must expand to a function name so the pluggable renderer can take
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// its address
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#define Q_ftol lrintf
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#define Q_SnapVector(vec)\
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do\
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{\
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vec3_t *temp = (vec);\
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\
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(*temp)[0] = round((*temp)[0]);\
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(*temp)[1] = round((*temp)[1]);\
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(*temp)[2] = round((*temp)[2]);\
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} while(0)
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#endif
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/*
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// if your system does not have lrintf() and round() you can try this block. Please also open a bug report at bugzilla.icculus.org
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|
// or write a mail to the ioq3 mailing list.
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#else
|
|
#define Q_ftol(v) ((long) (v))
|
|
#define Q_round(v) do { if((v) < 0) (v) -= 0.5f; else (v) += 0.5f; (v) = Q_ftol((v)); } while(0)
|
|
#define Q_SnapVector(vec) \
|
|
do\
|
|
{\
|
|
vec3_t *temp = (vec);\
|
|
\
|
|
Q_round((*temp)[0]);\
|
|
Q_round((*temp)[1]);\
|
|
Q_round((*temp)[2]);\
|
|
} while(0)
|
|
#endif
|
|
*/
|
|
|
|
#if idppc
|
|
|
|
static ID_INLINE float Q_rsqrt( float number ) {
|
|
float x = 0.5f * number;
|
|
float y;
|
|
#ifdef __GNUC__
|
|
asm("frsqrte %0,%1" : "=f" (y) : "f" (number));
|
|
#else
|
|
y = __frsqrte( number );
|
|
#endif
|
|
return y * (1.5f - (x * y * y));
|
|
}
|
|
|
|
#ifdef __GNUC__
|
|
static ID_INLINE float Q_fabs(float x) {
|
|
float abs_x;
|
|
|
|
asm("fabs %0,%1" : "=f" (abs_x) : "f" (x));
|
|
return abs_x;
|
|
}
|
|
#else
|
|
#define Q_fabs __fabsf
|
|
#endif
|
|
|
|
#else
|
|
float Q_fabs( float f );
|
|
float Q_rsqrt( float f ); // reciprocal square root
|
|
#endif
|
|
|
|
#define SQRTFAST( x ) ( (x) * Q_rsqrt( x ) )
|
|
|
|
signed char ClampChar( int i );
|
|
signed short ClampShort( int i );
|
|
|
|
// this isn't a real cheap function to call!
|
|
int DirToByte( vec3_t dir );
|
|
void ByteToDir( int b, vec3_t dir );
|
|
|
|
#if 1
|
|
|
|
#define DotProduct(x,y) ((x)[0]*(y)[0]+(x)[1]*(y)[1]+(x)[2]*(y)[2])
|
|
#define VectorSubtract(a,b,c) ((c)[0]=(a)[0]-(b)[0],(c)[1]=(a)[1]-(b)[1],(c)[2]=(a)[2]-(b)[2])
|
|
#define VectorAdd(a,b,c) ((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2])
|
|
#define VectorCopy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2])
|
|
#define VectorScale(v, s, o) ((o)[0]=(v)[0]*(s),(o)[1]=(v)[1]*(s),(o)[2]=(v)[2]*(s))
|
|
#define VectorMA(v, s, b, o) ((o)[0]=(v)[0]+(b)[0]*(s),(o)[1]=(v)[1]+(b)[1]*(s),(o)[2]=(v)[2]+(b)[2]*(s))
|
|
|
|
#else
|
|
|
|
#define DotProduct(x,y) _DotProduct(x,y)
|
|
#define VectorSubtract(a,b,c) _VectorSubtract(a,b,c)
|
|
#define VectorAdd(a,b,c) _VectorAdd(a,b,c)
|
|
#define VectorCopy(a,b) _VectorCopy(a,b)
|
|
#define VectorScale(v, s, o) _VectorScale(v,s,o)
|
|
#define VectorMA(v, s, b, o) _VectorMA(v,s,b,o)
|
|
|
|
#endif
|
|
|
|
#ifdef Q3_VM
|
|
#ifdef VectorCopy
|
|
#undef VectorCopy
|
|
// this is a little hack to get more efficient copies in our interpreter
|
|
typedef struct {
|
|
float v[3];
|
|
} vec3struct_t;
|
|
#define VectorCopy(a,b) (*(vec3struct_t *)b=*(vec3struct_t *)a)
|
|
#endif
|
|
#endif
|
|
|
|
#define VectorClear(a) ((a)[0]=(a)[1]=(a)[2]=0)
|
|
#define VectorNegate(a,b) ((b)[0]=-(a)[0],(b)[1]=-(a)[1],(b)[2]=-(a)[2])
|
|
#define VectorSet(v, x, y, z) ((v)[0]=(x), (v)[1]=(y), (v)[2]=(z))
|
|
#define Vector4Copy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3])
|
|
|
|
#define Byte4Copy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3])
|
|
|
|
#define SnapVector(v) {v[0]=((int)(v[0]));v[1]=((int)(v[1]));v[2]=((int)(v[2]));}
|
|
// just in case you do't want to use the macros
|
|
vec_t _DotProduct( const vec3_t v1, const vec3_t v2 );
|
|
void _VectorSubtract( const vec3_t veca, const vec3_t vecb, vec3_t out );
|
|
void _VectorAdd( const vec3_t veca, const vec3_t vecb, vec3_t out );
|
|
void _VectorCopy( const vec3_t in, vec3_t out );
|
|
void _VectorScale( const vec3_t in, float scale, vec3_t out );
|
|
void _VectorMA( const vec3_t veca, float scale, const vec3_t vecb, vec3_t vecc );
|
|
|
|
unsigned ColorBytes3 (float r, float g, float b);
|
|
unsigned ColorBytes4 (float r, float g, float b, float a);
|
|
|
|
float NormalizeColor( const vec3_t in, vec3_t out );
|
|
|
|
float RadiusFromBounds( const vec3_t mins, const vec3_t maxs );
|
|
void ClearBounds( vec3_t mins, vec3_t maxs );
|
|
void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs );
|
|
|
|
#if !defined( Q3_VM ) || ( defined( Q3_VM ) && defined( __Q3_VM_MATH ) )
|
|
static ID_INLINE int VectorCompare( const vec3_t v1, const vec3_t v2 ) {
|
|
if (v1[0] != v2[0] || v1[1] != v2[1] || v1[2] != v2[2]) {
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
static ID_INLINE vec_t VectorLength( const vec3_t v ) {
|
|
return (vec_t)sqrt (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
|
|
}
|
|
|
|
static ID_INLINE vec_t VectorLengthSquared( const vec3_t v ) {
|
|
return (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
|
|
}
|
|
|
|
static ID_INLINE vec_t Distance( const vec3_t p1, const vec3_t p2 ) {
|
|
vec3_t v;
|
|
|
|
VectorSubtract (p2, p1, v);
|
|
return VectorLength( v );
|
|
}
|
|
|
|
static ID_INLINE vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 ) {
|
|
vec3_t v;
|
|
|
|
VectorSubtract (p2, p1, v);
|
|
return v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
|
|
}
|
|
|
|
// fast vector normalize routine that does not check to make sure
|
|
// that length != 0, nor does it return length, uses rsqrt approximation
|
|
static ID_INLINE void VectorNormalizeFast( vec3_t v )
|
|
{
|
|
float ilength;
|
|
|
|
ilength = Q_rsqrt( DotProduct( v, v ) );
|
|
|
|
v[0] *= ilength;
|
|
v[1] *= ilength;
|
|
v[2] *= ilength;
|
|
}
|
|
|
|
static ID_INLINE void VectorInverse( vec3_t v ){
|
|
v[0] = -v[0];
|
|
v[1] = -v[1];
|
|
v[2] = -v[2];
|
|
}
|
|
|
|
static ID_INLINE void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross ) {
|
|
cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
|
|
cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
|
|
cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
|
|
}
|
|
|
|
#else
|
|
int VectorCompare( const vec3_t v1, const vec3_t v2 );
|
|
|
|
vec_t VectorLength( const vec3_t v );
|
|
|
|
vec_t VectorLengthSquared( const vec3_t v );
|
|
|
|
vec_t Distance( const vec3_t p1, const vec3_t p2 );
|
|
|
|
vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 );
|
|
|
|
void VectorNormalizeFast( vec3_t v );
|
|
|
|
void VectorInverse( vec3_t v );
|
|
|
|
void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross );
|
|
|
|
#endif
|
|
|
|
vec_t VectorNormalize (vec3_t v); // returns vector length
|
|
vec_t VectorNormalize2( const vec3_t v, vec3_t out );
|
|
void Vector4Scale( const vec4_t in, vec_t scale, vec4_t out );
|
|
void VectorRotate( vec3_t in, vec3_t matrix[3], vec3_t out );
|
|
int Q_log2(int val);
|
|
|
|
float Q_acos(float c);
|
|
|
|
int Q_rand( int *seed );
|
|
float Q_random( int *seed );
|
|
float Q_crandom( int *seed );
|
|
|
|
#define random() ((rand () & 0x7fff) / ((float)0x7fff))
|
|
#define crandom() (2.0 * (random() - 0.5))
|
|
|
|
void vectoangles( const vec3_t value1, vec3_t angles);
|
|
void AnglesToAxis( const vec3_t angles, vec3_t axis[3] );
|
|
|
|
void AxisClear( vec3_t axis[3] );
|
|
void AxisCopy( vec3_t in[3], vec3_t out[3] );
|
|
|
|
void SetPlaneSignbits( struct cplane_s *out );
|
|
int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *plane);
|
|
|
|
qboolean BoundsIntersect(const vec3_t mins, const vec3_t maxs,
|
|
const vec3_t mins2, const vec3_t maxs2);
|
|
qboolean BoundsIntersectSphere(const vec3_t mins, const vec3_t maxs,
|
|
const vec3_t origin, vec_t radius);
|
|
qboolean BoundsIntersectPoint(const vec3_t mins, const vec3_t maxs,
|
|
const vec3_t origin);
|
|
|
|
float AngleMod(float a);
|
|
float LerpAngle (float from, float to, float frac);
|
|
float AngleSubtract( float a1, float a2 );
|
|
void AnglesSubtract( vec3_t v1, vec3_t v2, vec3_t v3 );
|
|
|
|
float AngleNormalize360 ( float angle );
|
|
float AngleNormalize180 ( float angle );
|
|
float AngleDelta ( float angle1, float angle2 );
|
|
|
|
qboolean PlaneFromPoints( vec4_t plane, const vec3_t a, const vec3_t b, const vec3_t c );
|
|
void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal );
|
|
void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees );
|
|
void RotateAroundDirection( vec3_t axis[3], float yaw );
|
|
void MakeNormalVectors( const vec3_t forward, vec3_t right, vec3_t up );
|
|
// perpendicular vector could be replaced by this
|
|
|
|
//int PlaneTypeForNormal (vec3_t normal);
|
|
|
|
// STONELANCE
|
|
qboolean VectorNAN( const vec3_t vec );
|
|
void MatrixTranspose( float in[3][3], float out[3][3] );
|
|
void MatrixAdd( float in1[3][3], float in2[3][3], float out[3][3] );
|
|
void MatrixScale( float in[3][3], float s, float out[3][3] );
|
|
|
|
void AnglesToOrientation( const vec3_t angles, float t[3][3] );
|
|
void AnglesToDeltaAngles( vec3_t angles, const vec3_t w, vec3_t delta_angles );
|
|
void OrientationToAngles( float t[3][3], vec3_t angles );
|
|
void OrientationToVectors( float t[3][3], vec3_t forward, vec3_t right, vec3_t up );
|
|
void OrthonormalizeOrientation( float t[3][3] );
|
|
|
|
void QuaternionMultiply(const vec4_t in1, const vec4_t in2, vec4_t out);
|
|
|
|
float QuaternionFastNormalize( vec4_t quat );
|
|
float QuaternionNormalize( vec4_t quat );
|
|
void QuaternionRotate( const vec4_t quat, const vec3_t w, const float time, vec4_t out);
|
|
|
|
void QuaternionSLERP( const vec4_t from, const vec4_t to, float t, vec4_t res );
|
|
void AnglesToQuaternion( const vec3_t angles, vec4_t quat );
|
|
void QuaternionToAngles( const vec4_t quat, vec3_t angles );
|
|
void OrientationToQuaternion( float t[3][3], vec4_t quat );
|
|
void QuaternionToOrientation( const vec4_t quat, float t[3][3] );
|
|
void QuaternionL2ToOrientation( const vec4_t quat, const float l2, float t[3][3] );
|
|
void QuaternionToVectors( const vec4_t quat, vec3_t forward, vec3_t right, vec3_t up );
|
|
// END
|
|
|
|
void MatrixMultiply(float in1[3][3], float in2[3][3], float out[3][3]);
|
|
void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
|
|
void PerpendicularVector( vec3_t dst, const vec3_t src );
|
|
|
|
#ifndef MAX
|
|
#define MAX(x,y) ((x)>(y)?(x):(y))
|
|
#endif
|
|
|
|
#ifndef MIN
|
|
#define MIN(x,y) ((x)<(y)?(x):(y))
|
|
#endif
|
|
|
|
//=============================================
|
|
|
|
float Com_Clamp( float min, float max, float value );
|
|
|
|
char *COM_SkipPath( char *pathname );
|
|
const char *COM_GetExtension( const char *name );
|
|
void COM_StripExtension(const char *in, char *out, int destsize);
|
|
qboolean COM_CompareExtension(const char *in, const char *ext);
|
|
void COM_DefaultExtension( char *path, int maxSize, const char *extension );
|
|
|
|
void COM_BeginParseSession( const char *name );
|
|
int COM_GetCurrentParseLine( void );
|
|
char *COM_Parse( char **data_p );
|
|
char *COM_ParseExt( char **data_p, qboolean allowLineBreak );
|
|
int COM_Compress( char *data_p );
|
|
void COM_ParseError( char *format, ... ) __attribute__ ((format (printf, 1, 2)));
|
|
void COM_ParseWarning( char *format, ... ) __attribute__ ((format (printf, 1, 2)));
|
|
//int COM_ParseInfos( char *buf, int max, char infos[][MAX_INFO_STRING] );
|
|
|
|
#define MAX_TOKENLENGTH 1024
|
|
|
|
#ifndef TT_STRING
|
|
//token types
|
|
#define TT_STRING 1 // string
|
|
#define TT_LITERAL 2 // literal
|
|
#define TT_NUMBER 3 // number
|
|
#define TT_NAME 4 // name
|
|
#define TT_PUNCTUATION 5 // punctuation
|
|
#endif
|
|
|
|
typedef struct pc_token_s
|
|
{
|
|
int type;
|
|
int subtype;
|
|
int intvalue;
|
|
float floatvalue;
|
|
char string[MAX_TOKENLENGTH];
|
|
} pc_token_t;
|
|
|
|
// data is an in/out parm, returns a parsed out token
|
|
|
|
void COM_MatchToken( char**buf_p, char *match );
|
|
|
|
void SkipBracedSection (char **program);
|
|
void SkipRestOfLine ( char **data );
|
|
|
|
void Parse1DMatrix (char **buf_p, int x, float *m);
|
|
void Parse2DMatrix (char **buf_p, int y, int x, float *m);
|
|
void Parse3DMatrix (char **buf_p, int z, int y, int x, float *m);
|
|
int Com_HexStrToInt( const char *str );
|
|
|
|
int QDECL Com_sprintf (char *dest, int size, const char *fmt, ...) __attribute__ ((format (printf, 3, 4)));
|
|
|
|
char *Com_SkipTokens( char *s, int numTokens, char *sep );
|
|
char *Com_SkipCharset( char *s, char *sep );
|
|
|
|
void Com_RandomBytes( byte *string, int len );
|
|
|
|
// mode parm for FS_FOpenFile
|
|
typedef enum {
|
|
FS_READ,
|
|
FS_WRITE,
|
|
FS_APPEND,
|
|
FS_APPEND_SYNC
|
|
} fsMode_t;
|
|
|
|
typedef enum {
|
|
FS_SEEK_CUR,
|
|
FS_SEEK_END,
|
|
FS_SEEK_SET
|
|
} fsOrigin_t;
|
|
|
|
//=============================================
|
|
|
|
int Q_isprint( int c );
|
|
int Q_islower( int c );
|
|
int Q_isupper( int c );
|
|
int Q_isalpha( int c );
|
|
qboolean Q_isanumber( const char *s );
|
|
qboolean Q_isintegral( float f );
|
|
|
|
// portable case insensitive compare
|
|
int Q_stricmp (const char *s1, const char *s2);
|
|
int Q_strncmp (const char *s1, const char *s2, int n);
|
|
int Q_stricmpn (const char *s1, const char *s2, int n);
|
|
char *Q_strlwr( char *s1 );
|
|
char *Q_strupr( char *s1 );
|
|
const char *Q_stristr( const char *s, const char *find);
|
|
|
|
// buffer size safe library replacements
|
|
void Q_strncpyz( char *dest, const char *src, int destsize );
|
|
void Q_strcat( char *dest, int size, const char *src );
|
|
|
|
// strlen that discounts Quake color sequences
|
|
int Q_PrintStrlen( const char *string );
|
|
// removes color sequences from string
|
|
char *Q_CleanStr( char *string );
|
|
// Count the number of char tocount encountered in string
|
|
int Q_CountChar(const char *string, char tocount);
|
|
|
|
//=============================================
|
|
|
|
// 64-bit integers for global rankings interface
|
|
// implemented as a struct for qvm compatibility
|
|
typedef struct
|
|
{
|
|
byte b0;
|
|
byte b1;
|
|
byte b2;
|
|
byte b3;
|
|
byte b4;
|
|
byte b5;
|
|
byte b6;
|
|
byte b7;
|
|
} qint64;
|
|
|
|
//=============================================
|
|
/*
|
|
short BigShort(short l);
|
|
short LittleShort(short l);
|
|
int BigLong (int l);
|
|
int LittleLong (int l);
|
|
qint64 BigLong64 (qint64 l);
|
|
qint64 LittleLong64 (qint64 l);
|
|
float BigFloat (const float *l);
|
|
float LittleFloat (const float *l);
|
|
|
|
void Swap_Init (void);
|
|
*/
|
|
char * QDECL va(char *format, ...) __attribute__ ((format (printf, 1, 2)));
|
|
|
|
#define TRUNCATE_LENGTH 64
|
|
void Com_TruncateLongString( char *buffer, const char *s );
|
|
|
|
// STONELANCE
|
|
float WheelAngle(float carYaw, float viewYaw);
|
|
float AngleDifference(float ang1, float ang2);
|
|
char *vtos( const vec3_t v ) ;
|
|
float vectoyaw( const vec3_t vec );
|
|
// END
|
|
|
|
//=============================================
|
|
|
|
//
|
|
// key / value info strings
|
|
//
|
|
char *Info_ValueForKey( const char *s, const char *key );
|
|
void Info_RemoveKey( char *s, const char *key );
|
|
void Info_RemoveKey_big( char *s, const char *key );
|
|
void Info_SetValueForKey( char *s, const char *key, const char *value );
|
|
void Info_SetValueForKey_Big( char *s, const char *key, const char *value );
|
|
qboolean Info_Validate( const char *s );
|
|
void Info_NextPair( const char **s, char *key, char *value );
|
|
|
|
// this is only here so the functions in q_shared.c and bg_*.c can link
|
|
void QDECL Com_Error( int level, const char *error, ... ) __attribute__ ((noreturn, format(printf, 2, 3)));
|
|
void QDECL Com_Printf( const char *msg, ... ) __attribute__ ((format (printf, 1, 2)));
|
|
|
|
// STONELANCE
|
|
char *getStringForTime( int time );
|
|
char *getStringForTimeDuration( int startTime, int finishTime);
|
|
// END
|
|
|
|
|
|
/*
|
|
==========================================================
|
|
|
|
CVARS (console variables)
|
|
|
|
Many variables can be used for cheating purposes, so when
|
|
cheats is zero, force all unspecified variables to their
|
|
default values.
|
|
==========================================================
|
|
*/
|
|
|
|
#define CVAR_ARCHIVE 0x0001 // set to cause it to be saved to vars.rc
|
|
// used for system variables, not for player
|
|
// specific configurations
|
|
#define CVAR_USERINFO 0x0002 // sent to server on connect or change
|
|
#define CVAR_SERVERINFO 0x0004 // sent in response to front end requests
|
|
#define CVAR_SYSTEMINFO 0x0008 // these cvars will be duplicated on all clients
|
|
#define CVAR_INIT 0x0010 // don't allow change from console at all,
|
|
// but can be set from the command line
|
|
#define CVAR_LATCH 0x0020 // will only change when C code next does
|
|
// a Cvar_Get(), so it can't be changed
|
|
// without proper initialization. modified
|
|
// will be set, even though the value hasn't
|
|
// changed yet
|
|
#define CVAR_ROM 0x0040 // display only, cannot be set by user at all
|
|
#define CVAR_USER_CREATED 0x0080 // created by a set command
|
|
#define CVAR_TEMP 0x0100 // can be set even when cheats are disabled, but is not archived
|
|
#define CVAR_CHEAT 0x0200 // can not be changed if cheats are disabled
|
|
#define CVAR_NORESTART 0x0400 // do not clear when a cvar_restart is issued
|
|
|
|
#define CVAR_SERVER_CREATED 0x0800 // cvar was created by a server the client connected to.
|
|
#define CVAR_VM_CREATED 0x1000 // cvar was created exclusively in one of the VMs.
|
|
#define CVAR_PROTECTED 0x2000 // prevent modifying this var from VMs or the server
|
|
// These flags are only returned by the Cvar_Flags() function
|
|
#define CVAR_MODIFIED 0x40000000 // Cvar was modified
|
|
#define CVAR_NONEXISTENT 0x80000000 // Cvar doesn't exist.
|
|
|
|
// nothing outside the Cvar_*() functions should modify these fields!
|
|
typedef struct cvar_s cvar_t;
|
|
|
|
struct cvar_s {
|
|
char *name;
|
|
char *string;
|
|
char *resetString; // cvar_restart will reset to this value
|
|
char *latchedString; // for CVAR_LATCH vars
|
|
int flags;
|
|
qboolean modified; // set each time the cvar is changed
|
|
int modificationCount; // incremented each time the cvar is changed
|
|
float value; // atof( string )
|
|
int integer; // atoi( string )
|
|
qboolean validate;
|
|
qboolean integral;
|
|
float min;
|
|
float max;
|
|
|
|
cvar_t *next;
|
|
cvar_t *prev;
|
|
cvar_t *hashNext;
|
|
cvar_t *hashPrev;
|
|
int hashIndex;
|
|
};
|
|
|
|
#define MAX_CVAR_VALUE_STRING 256
|
|
|
|
typedef int cvarHandle_t;
|
|
|
|
// the modules that run in the virtual machine can't access the cvar_t directly,
|
|
// so they must ask for structured updates
|
|
typedef struct {
|
|
cvarHandle_t handle;
|
|
int modificationCount;
|
|
float value;
|
|
int integer;
|
|
char string[MAX_CVAR_VALUE_STRING];
|
|
} vmCvar_t;
|
|
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
VoIP
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
// if you change the count of flags be sure to also change VOIP_FLAGNUM
|
|
#define VOIP_SPATIAL 0x01 // spatialized voip message
|
|
#define VOIP_DIRECT 0x02 // non-spatialized voip message
|
|
|
|
// number of flags voip knows. You will have to bump protocol version number if you
|
|
// change this.
|
|
#define VOIP_FLAGCNT 2
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
COLLISION DETECTION
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
#include "surfaceflags.h" // shared with the q3map utility
|
|
|
|
// plane types are used to speed some tests
|
|
// 0-2 are axial planes
|
|
#define PLANE_X 0
|
|
#define PLANE_Y 1
|
|
#define PLANE_Z 2
|
|
#define PLANE_NON_AXIAL 3
|
|
|
|
|
|
/*
|
|
=================
|
|
PlaneTypeForNormal
|
|
=================
|
|
*/
|
|
|
|
#define PlaneTypeForNormal(x) (x[0] == 1.0 ? PLANE_X : (x[1] == 1.0 ? PLANE_Y : (x[2] == 1.0 ? PLANE_Z : PLANE_NON_AXIAL) ) )
|
|
|
|
// plane_t structure
|
|
// !!! if this is changed, it must be changed in asm code too !!!
|
|
typedef struct cplane_s {
|
|
vec3_t normal;
|
|
float dist;
|
|
byte type; // for fast side tests: 0,1,2 = axial, 3 = nonaxial
|
|
byte signbits; // signx + (signy<<1) + (signz<<2), used as lookup during collision
|
|
byte pad[2];
|
|
} cplane_t;
|
|
|
|
|
|
// a trace is returned when a box is swept through the world
|
|
typedef struct {
|
|
qboolean allsolid; // if true, plane is not valid
|
|
qboolean startsolid; // if true, the initial point was in a solid area
|
|
float fraction; // time completed, 1.0 = didn't hit anything
|
|
vec3_t endpos; // final position
|
|
cplane_t plane; // surface normal at impact, transformed to world space
|
|
int surfaceFlags; // surface hit
|
|
int contents; // contents on other side of surface hit
|
|
int entityNum; // entity the contacted sirface is a part of
|
|
} trace_t;
|
|
|
|
// trace->entityNum can also be 0 to (MAX_GENTITIES-1)
|
|
// or ENTITYNUM_NONE, ENTITYNUM_WORLD
|
|
|
|
|
|
// markfragments are returned by CM_MarkFragments()
|
|
typedef struct {
|
|
int firstPoint;
|
|
int numPoints;
|
|
} markFragment_t;
|
|
|
|
|
|
|
|
typedef struct {
|
|
vec3_t origin;
|
|
vec3_t axis[3];
|
|
} orientation_t;
|
|
|
|
//=====================================================================
|
|
|
|
|
|
// in order from highest priority to lowest
|
|
// if none of the catchers are active, bound key strings will be executed
|
|
#define KEYCATCH_CONSOLE 0x0001
|
|
#define KEYCATCH_UI 0x0002
|
|
#define KEYCATCH_MESSAGE 0x0004
|
|
#define KEYCATCH_CGAME 0x0008
|
|
|
|
|
|
// sound channels
|
|
// channel 0 never willingly overrides
|
|
// other channels will allways override a playing sound on that channel
|
|
typedef enum {
|
|
CHAN_AUTO,
|
|
CHAN_LOCAL, // menu sounds, etc
|
|
CHAN_WEAPON,
|
|
CHAN_VOICE,
|
|
CHAN_ITEM,
|
|
CHAN_BODY,
|
|
CHAN_LOCAL_SOUND, // chat messages, etc
|
|
CHAN_ANNOUNCER // announcer voices, etc
|
|
} soundChannel_t;
|
|
|
|
|
|
/*
|
|
========================================================================
|
|
|
|
ELEMENTS COMMUNICATED ACROSS THE NET
|
|
|
|
========================================================================
|
|
*/
|
|
|
|
#define ANGLE2SHORT(x) ((int)((x)*65536/360) & 65535)
|
|
#define SHORT2ANGLE(x) ((x)*(360.0/65536))
|
|
|
|
// STONELANCE
|
|
#define FLOAT2SHORT(x) ((int)((x)*16384))
|
|
#define SHORT2FLOAT(x) ((x)*(1.0/16384))
|
|
// END
|
|
|
|
#define SNAPFLAG_RATE_DELAYED 1
|
|
#define SNAPFLAG_NOT_ACTIVE 2 // snapshot used during connection and for zombies
|
|
#define SNAPFLAG_SERVERCOUNT 4 // toggled every map_restart so transitions can be detected
|
|
|
|
//
|
|
// per-level limits
|
|
//
|
|
#define MAX_CLIENTS 64 // absolute limit
|
|
#define MAX_LOCATIONS 64
|
|
|
|
#define GENTITYNUM_BITS 10 // don't need to send any more
|
|
#define MAX_GENTITIES (1<<GENTITYNUM_BITS)
|
|
|
|
// entitynums are communicated with GENTITY_BITS, so any reserved
|
|
// values that are going to be communcated over the net need to
|
|
// also be in this range
|
|
#define ENTITYNUM_NONE (MAX_GENTITIES-1)
|
|
#define ENTITYNUM_WORLD (MAX_GENTITIES-2)
|
|
#define ENTITYNUM_MAX_NORMAL (MAX_GENTITIES-2)
|
|
|
|
|
|
#define MAX_MODELS 256 // these are sent over the net as 8 bits
|
|
#define MAX_SOUNDS 256 // so they cannot be blindly increased
|
|
// STONELANCE
|
|
#define MAX_SCRIPTS 64
|
|
// END
|
|
|
|
|
|
#define MAX_CONFIGSTRINGS 1024
|
|
|
|
// these are the only configstrings that the system reserves, all the
|
|
// other ones are strictly for servergame to clientgame communication
|
|
#define CS_SERVERINFO 0 // an info string with all the serverinfo cvars
|
|
#define CS_SYSTEMINFO 1 // an info string for server system to client system configuration (timescale, etc)
|
|
|
|
#define RESERVED_CONFIGSTRINGS 2 // game can't modify below this, only the system can
|
|
|
|
#define MAX_GAMESTATE_CHARS 16000
|
|
typedef struct {
|
|
int stringOffsets[MAX_CONFIGSTRINGS];
|
|
char stringData[MAX_GAMESTATE_CHARS];
|
|
int dataCount;
|
|
} gameState_t;
|
|
|
|
//=========================================================
|
|
|
|
// bit field limits
|
|
#define MAX_STATS 16
|
|
#define MAX_PERSISTANT 16
|
|
#define MAX_POWERUPS 16
|
|
#define MAX_WEAPONS 16
|
|
|
|
#define MAX_PS_EVENTS 2
|
|
|
|
#define PS_PMOVEFRAMECOUNTBITS 6
|
|
|
|
// playerState_t is the information needed by both the client and server
|
|
// to predict player motion and actions
|
|
// nothing outside of pmove should modify these, or some degree of prediction error
|
|
// will occur
|
|
|
|
// you can't add anything to this without modifying the code in msg.c
|
|
|
|
// playerState_t is a full superset of entityState_t as it is used by players,
|
|
// so if a playerState_t is transmitted, the entityState_t can be fully derived
|
|
// from it.
|
|
typedef struct playerState_s {
|
|
int commandTime; // cmd->serverTime of last executed command
|
|
int pm_type;
|
|
|
|
// STONELANCE - FIXME: use this for something else?
|
|
// STONELANCE - 8 bits over the net
|
|
#define bobCycle extra_eFlags // ZTM: Remove this later
|
|
// int bobCycle; // for view bobbing and footstep generation
|
|
int extra_eFlags;
|
|
|
|
int pm_flags; // ducked, jump_held, etc
|
|
int pm_time;
|
|
|
|
vec3_t origin;
|
|
vec3_t velocity;
|
|
int weaponTime;
|
|
|
|
// STONELANCE - FIXME: use these for something else?
|
|
// STONELANCE - both 16 bits over the net
|
|
int gravity;
|
|
int speed;
|
|
|
|
int delta_angles[3]; // add to command angles to get view direction
|
|
// changed by spawns, rotating objects, and teleporters
|
|
|
|
// STONELANCE - FIXME: use this for something else?
|
|
int groundEntityNum;// ENTITYNUM_NONE = in air
|
|
|
|
// STONELANCE - these are used as spring lengths - all 8 bits over the net (I think)
|
|
int legsTimer; // don't change low priority animations until this runs out
|
|
int legsAnim; // mask off ANIM_TOGGLEBIT
|
|
|
|
int torsoTimer; // don't change low priority animations until this runs out
|
|
int torsoAnim; // mask off ANIM_TOGGLEBIT
|
|
|
|
// STONELANCE - using this for brake and reverse
|
|
// STONELANCE - 4 bits over the net
|
|
int observerMode;
|
|
#define movementDir observerMode // ZTM: Remove this later
|
|
// int movementDir; // a number 0 to 7 that represents the relative angle
|
|
// of movement to the view angle (axial and diagonals)
|
|
// when at rest, the value will remain unchanged
|
|
// used to twist the legs during strafing
|
|
|
|
// STONELANCE grapplePoint now used as angular momentum
|
|
vec3_t angularMomentum;
|
|
#define grapplePoint angularMomentum // ZTM: Remove this later
|
|
// vec3_t grapplePoint; // location of grapple to pull towards if PMF_GRAPPLE_PULL
|
|
|
|
// STONELANCE - 16 bits over the net
|
|
int eFlags; // copied to entityState_t->eFlags
|
|
// END
|
|
|
|
int eventSequence; // pmove generated events
|
|
int events[MAX_PS_EVENTS];
|
|
int eventParms[MAX_PS_EVENTS];
|
|
|
|
int externalEvent; // events set on player from another source
|
|
int externalEventParm;
|
|
int externalEventTime;
|
|
|
|
int clientNum; // ranges from 0 to MAX_CLIENTS-1
|
|
int weapon; // copied to entityState_t->weapon
|
|
int weaponstate;
|
|
|
|
// STONELANCE FIXME - viewangles now used as car angles
|
|
vec3_t viewangles; // for fixed views
|
|
|
|
// STONELANCE - 32 bits over the net
|
|
int viewheight;
|
|
// END
|
|
|
|
// damage feedback
|
|
// STONELANCE - 8 bits over the net
|
|
int damageEvent; // when it changes, latch the other parms
|
|
|
|
// STONELANCE - 8 bits over the net
|
|
// STONELANCE - damageYaw and Pitch used for view angles
|
|
int damageYaw;
|
|
int damagePitch;
|
|
|
|
// STONELANCE - 8 bits over the net
|
|
int damageCount;
|
|
|
|
int stats[MAX_STATS];
|
|
int persistant[MAX_PERSISTANT]; // stats that aren't cleared on death
|
|
int powerups[MAX_POWERUPS]; // level.time that the powerup runs out
|
|
int ammo[MAX_WEAPONS];
|
|
|
|
// STONELANCE - 8 bits over the net
|
|
int generic1;
|
|
// STONELANCE - 16 bits over the net
|
|
int loopSound;
|
|
// STONELANCE - 10 bits over the net
|
|
int jumppad_ent; // jumppad entity hit this frame
|
|
|
|
// not communicated over the net at all
|
|
int ping; // server to game info for scoreboard
|
|
int pmove_framecount; // FIXME: don't transmit over the network
|
|
int jumppad_frame;
|
|
int entityEventSequence;
|
|
} playerState_t;
|
|
|
|
|
|
//====================================================================
|
|
|
|
|
|
//
|
|
// usercmd_t->button bits, many of which are generated by the client system,
|
|
// so they aren't game/cgame only definitions
|
|
//
|
|
#define BUTTON_ATTACK 1
|
|
#define BUTTON_TALK 2 // displays talk balloon and disables actions
|
|
#define BUTTON_USE_HOLDABLE 4
|
|
// STONELANCE
|
|
#define BUTTON_HORN 8
|
|
#define BUTTON_TURBO 16
|
|
/*
|
|
#define BUTTON_GESTURE 8
|
|
#define BUTTON_WALKING 16 // walking can't just be infered from MOVE_RUN
|
|
// because a key pressed late in the frame will
|
|
// only generate a small move value for that frame
|
|
// walking will use different animations and
|
|
// won't generate footsteps
|
|
*/
|
|
//END
|
|
#define BUTTON_ALT_ATTACK 32
|
|
#define BUTTON_NEGATIVE 64
|
|
|
|
#define BUTTON_GETFLAG 128
|
|
#define BUTTON_GUARDBASE 256
|
|
#define BUTTON_PATROL 512
|
|
#define BUTTON_FOLLOWME 1024
|
|
|
|
#define BUTTON_ANY 2048 // any key whatsoever
|
|
#define BUTTON_AFFIRMATIVE 4096
|
|
|
|
// STONELANCE
|
|
#define BUTTON_REARATTACK 0x1000
|
|
// use it for something else #define BUTTON_DROPWEAPON 0x2000
|
|
#define BUTTON_HANDBRAKE 0x4000 // cant go higher than this, maybe use button_any?
|
|
// END
|
|
|
|
#define MOVE_RUN 120 // if forwardmove or rightmove are >= MOVE_RUN,
|
|
// then BUTTON_WALKING should be set
|
|
|
|
// usercmd_t is sent to the server each client frame
|
|
typedef struct usercmd_s {
|
|
int serverTime;
|
|
int angles[3];
|
|
int buttons;
|
|
byte weapon; // weapon
|
|
signed char forwardmove, rightmove, upmove;
|
|
} usercmd_t;
|
|
|
|
//===================================================================
|
|
|
|
// if entityState->solid == SOLID_BMODEL, modelindex is an inline model number
|
|
#define SOLID_BMODEL 0xffffff
|
|
|
|
typedef enum {
|
|
TR_STATIONARY,
|
|
TR_INTERPOLATE, // non-parametric, but interpolate between snapshots
|
|
TR_LINEAR,
|
|
TR_LINEAR_STOP,
|
|
TR_SINE, // value = base + sin( time / duration ) * delta
|
|
TR_GRAVITY,
|
|
TR_ROTATING
|
|
} trType_t;
|
|
|
|
typedef struct {
|
|
trType_t trType;
|
|
int trTime;
|
|
int trDuration; // if non 0, trTime + trDuration = stop time
|
|
vec3_t trBase;
|
|
vec3_t trDelta; // velocity, etc
|
|
} trajectory_t;
|
|
|
|
// entityState_t is the information conveyed from the server
|
|
// in an update message about entities that the client will
|
|
// need to render in some way
|
|
// Different eTypes may use the information in different ways
|
|
// The messages are delta compressed, so it doesn't really matter if
|
|
// the structure size is fairly large
|
|
|
|
typedef struct entityState_s {
|
|
int number; // entity index
|
|
int eType; // entityType_t
|
|
// STONELANCE - 16 bits over the net
|
|
int eFlags;
|
|
|
|
trajectory_t pos; // for calculating position
|
|
trajectory_t apos; // for calculating angles
|
|
|
|
int time;
|
|
// STONELANCE - 32 bits over the net
|
|
int time2;
|
|
|
|
vec3_t origin;
|
|
vec3_t origin2;
|
|
|
|
vec3_t angles;
|
|
vec3_t angles2;
|
|
|
|
int otherEntityNum; // shotgun sources, etc
|
|
// STONELANCE - 10 bits over the net
|
|
int otherEntityNum2;
|
|
|
|
int groundEntityNum; // ENTITYNUM_NONE = in air
|
|
|
|
int constantLight; // r + (g<<8) + (b<<16) + (intensity<<24)
|
|
int loopSound; // constantly loop this sound
|
|
|
|
int modelindex;
|
|
int modelindex2;
|
|
int clientNum; // 0 to (MAX_CLIENTS - 1), for players and corpses
|
|
// STONELANCE - 16 bits over the net
|
|
int frame;
|
|
|
|
// STONELANCE - 24 bits over the net
|
|
int solid; // for client side prediction, trap_linkentity sets this properly
|
|
|
|
int event; // impulse events -- muzzle flashes, footsteps, etc
|
|
int eventParm;
|
|
|
|
// for players
|
|
int powerups; // bit flags
|
|
int weapon; // determines weapon and flash model, etc
|
|
|
|
// STONELANCE - 8 bits over the net
|
|
int legsAnim; // mask off ANIM_TOGGLEBIT
|
|
int torsoAnim; // mask off ANIM_TOGGLEBIT
|
|
|
|
// STONELANCE - 8 bits over the net
|
|
int generic1;
|
|
} entityState_t;
|
|
|
|
// STONELANCE - possible way to optimize entityState
|
|
/*
|
|
//Manuel - Greed - entityState mappings
|
|
// s# = short unsigned int
|
|
// l# = long int
|
|
// c# = unsigned char
|
|
|
|
typedef struct es_default_s{
|
|
|
|
#ifdef Q3_VM
|
|
//eFlags
|
|
unsigned :13; //Do not use
|
|
signed signed_19bit:19; //Signed -262143 to 262143
|
|
|
|
//pos.trType
|
|
unsigned :24; //Do not use
|
|
unsigned c1:8; //Unsigned char 0 to 255
|
|
#else
|
|
//eFlags
|
|
signed signed_19bit:19; //Signed -262143 to 262143
|
|
unsigned :13; //Do not use
|
|
|
|
//pos.trType
|
|
unsigned c1:8; //Unsigned char 0 to 255
|
|
unsigned :24; //Do not use
|
|
#endif
|
|
|
|
//pos.trTime
|
|
int l1; //Signed long int
|
|
|
|
//pos.trDuration
|
|
int l2; //Signed long int
|
|
|
|
//pos.trBase
|
|
int float1[3]; //Floats index [0 - 2]
|
|
|
|
//pos.trDelta
|
|
int float2[3]; //Floats index [0 - 2]
|
|
|
|
#ifdef Q3_VM
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//apos.trType
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unsigned :24; //Do not use
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unsigned c2:8; //Unsigned char 0 to 255
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#else
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//apos.trType
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unsigned c2:8; //Unsigned char 0 to 255
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unsigned :24; //Do not use
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#endif
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//apos.trTime
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int l3; //Signed long int
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//apos.trDuration
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int l4; //Signed long int
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//apos.trBase
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int float3[3]; //Floats index [0 - 2]
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//apos.trDelta
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int float4[3]; //Floats index [0 - 2]
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//time
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int l5; //Signed long int
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//time2
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int l6; //Signed long int
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//origin, origin2, angles, angles2
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int float5[12]; //Floats index [0 - 11]
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#ifdef Q3_VM
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//otherEntityNum
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unsigned :22; //Do not use
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signed signed_10bit1:10; //-511 to 511
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//otherEntityNum2
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unsigned :22; //Do not use
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signed signed_10bit2:10; //-511 to 511
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//groundEntityNum
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unsigned :22; //Do not use
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signed signed_10bit3:10; //-511 to 511
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#else
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//otherEntityNum
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signed signed_10bit1:10; //-511 to 511
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unsigned :22; //Do not use
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//otherEntityNum2
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signed signed_10bit2:10; //-511 to 511
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unsigned :22; //Do not use
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//groundEntityNum
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signed signed_10bit3:10; //-511 to 511
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unsigned :22; //Do not use
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#endif
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//constantLight
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int l7; //Signed long int
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#ifdef Q3_VM
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//loopedSound
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unsigned :24; //Do not use
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unsigned c3:8; //Unsigned char 0 to 255
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//modelIndex
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unsigned :24; //Do not use
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unsigned c3:8; //Unsigned char 0 to 255
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//modelIndex2
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unsigned :24; //Do not use
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unsigned c5:8; //Unsigned char 0 to 255
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//clientNum
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unsigned :24; //Do not use
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unsigned c6:8; //Unsigned char 0 to 255
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//frame
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unsigned :16; //Do not use
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signed s1:16; //Signed -32767 to 32767
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//solid
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unsigned :8; //Do not use
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signed signed_24bit:24; //-8388607 to 8388607
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//event
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unsigned :22; //Do not use
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signed signed_10bit4:10; //-511 to 511
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//eventParm
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unsigned :24; //Do not use
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unsigned c7:8; //Unsigned char 0 to 255
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//powerups
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unsigned :16; //Do not use
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signed s2:16; //Signed -32767 to 32767
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//weapon
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unsigned :24; //Do not use
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unsigned c8:8; //Unsigned char 0 to 255
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//legsAnim
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unsigned :24; //Do not use
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unsigned c9:8; //Unsigned char 0 to 255
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//torsoAnim
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unsigned :24; //Do not use
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unsigned c10:8; //Unsigned char 0 to 255
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//generic1
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unsigned :24; //Do not use
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unsigned c11:8; //Unsigned char 0 to 255
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#else
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//loopedSound
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unsigned c3:8; //Unsigned char 0 to 255
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unsigned :24; //Do not use
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//modelIndex
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unsigned c4:8; //Unsigned char 0 to 255
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unsigned :24; //Do not use
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//modelIndex2
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unsigned c5:8; //Unsigned char 0 to 255
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unsigned :24; //Do not use
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//clientNum
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unsigned c6:8; //Unsigned char 0 to 255
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unsigned :24; //Do not use
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//frame
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signed s1:16; //Signed -32767 to 32767
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unsigned :16; //Do not use
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//solid
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signed signed_24bit:24; //-8388607 to 8388607
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unsigned :8; //Do not use
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//event
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signed signed_10bit4:10; //-511 to 511
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unsigned :22; //Do not use
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//eventParm
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unsigned c7:8; //Unsigned char 0 to 255
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unsigned :24; //Do not use
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//powerups
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signed s2:16; //Signed -32767 to 32767
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unsigned :16; //Do not use
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//weapon
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unsigned c8:8; //Unsigned char 0 to 255
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unsigned :24; //Do not use
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//legsAnim
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unsigned c9:8; //Unsigned char 0 to 255
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unsigned :24; //Do not use
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//torsoAnim
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unsigned c10:8; //Unsigned char 0 to 255
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unsigned :24; //Do not use
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//generic1
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unsigned c11:8; //Unsigned char 0 to 255
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#endif
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} es_default_t;
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*/
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// END
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typedef enum {
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CA_UNINITIALIZED,
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CA_DISCONNECTED, // not talking to a server
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CA_AUTHORIZING, // not used any more, was checking cd key
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CA_CONNECTING, // sending request packets to the server
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CA_CHALLENGING, // sending challenge packets to the server
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CA_CONNECTED, // netchan_t established, getting gamestate
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CA_LOADING, // only during cgame initialization, never during main loop
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CA_PRIMED, // got gamestate, waiting for first frame
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CA_ACTIVE, // game views should be displayed
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CA_CINEMATIC // playing a cinematic or a static pic, not connected to a server
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} connstate_t;
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// STONELANCE
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typedef enum {
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CT_MOUSE,
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CT_JOYSTICK,
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CT_NUMMODES
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} controlMode_t;
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// END
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// font support
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#define GLYPH_START 0
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#define GLYPH_END 255
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#define GLYPH_CHARSTART 32
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#define GLYPH_CHAREND 127
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#define GLYPHS_PER_FONT GLYPH_END - GLYPH_START + 1
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typedef struct {
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int height; // number of scan lines
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int top; // top of glyph in buffer
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int bottom; // bottom of glyph in buffer
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int pitch; // width for copying
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int xSkip; // x adjustment
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int imageWidth; // width of actual image
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int imageHeight; // height of actual image
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float s; // x offset in image where glyph starts
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float t; // y offset in image where glyph starts
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float s2;
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float t2;
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qhandle_t glyph; // handle to the shader with the glyph
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char shaderName[32];
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} glyphInfo_t;
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typedef struct {
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glyphInfo_t glyphs [GLYPHS_PER_FONT];
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float glyphScale;
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char name[MAX_QPATH];
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} fontInfo_t;
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#define Square(x) ((x)*(x))
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// real time
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//=============================================
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typedef struct qtime_s {
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int tm_sec; /* seconds after the minute - [0,59] */
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int tm_min; /* minutes after the hour - [0,59] */
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int tm_hour; /* hours since midnight - [0,23] */
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int tm_mday; /* day of the month - [1,31] */
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int tm_mon; /* months since January - [0,11] */
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int tm_year; /* years since 1900 */
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int tm_wday; /* days since Sunday - [0,6] */
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int tm_yday; /* days since January 1 - [0,365] */
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int tm_isdst; /* daylight savings time flag */
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} qtime_t;
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// server browser sources
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// TTimo: AS_MPLAYER is no longer used
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#define AS_LOCAL 0
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#define AS_MPLAYER 1
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#define AS_GLOBAL 2
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#define AS_FAVORITES 3
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// cinematic states
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typedef enum {
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FMV_IDLE,
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FMV_PLAY, // play
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FMV_EOF, // all other conditions, i.e. stop/EOF/abort
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FMV_ID_BLT,
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FMV_ID_IDLE,
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FMV_LOOPED,
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FMV_ID_WAIT
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} e_status;
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typedef enum _flag_status {
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FLAG_ATBASE = 0,
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FLAG_TAKEN, // CTF
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FLAG_TAKEN_RED, // One Flag CTF
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FLAG_TAKEN_BLUE, // One Flag CTF
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FLAG_DROPPED
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} flagStatus_t;
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#define MAX_GLOBAL_SERVERS 4096
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#define MAX_OTHER_SERVERS 128
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#define MAX_PINGREQUESTS 32
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#define MAX_SERVERSTATUSREQUESTS 16
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#define SAY_ALL 0
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#define SAY_TEAM 1
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#define SAY_TELL 2
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#define CDKEY_LEN 16
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#define CDCHKSUM_LEN 2
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// Q3Rally Code Start
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#define RL_WORLD 0
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#define RL_PLAYERS 1
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#define RL_OBJECTS 2
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#define RL_SMOKE 4
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#define RL_MARKS 8
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#define RL_SPARKS 16
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// Q3Rally Code END
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#define LERP( a, b, w ) ( ( a ) * ( 1.0f - ( w ) ) + ( b ) * ( w ) )
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#define LUMA( red, green, blue ) ( 0.2126f * ( red ) + 0.7152f * ( green ) + 0.0722f * ( blue ) )
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#endif // __Q_SHARED_H
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